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Book of Zhu: Legacy is a visual novel starring Aya, princess, martial artist, and future empress of the Zhu empire, who will find herself faced with the reality of what the future holds for her. The world depicted in-game is inspired by Wuxia films, as well as anime such as Fist of the North Star, Kenichi, and Katanagatari, and is being painstakingly brought to life by my team and I for this Visual Novel and beyond. Over the course of the game you will experience firsthand the upper class of society within the country of Zhu, glimpses of the larger world, and of course many martial arts battles. The game will follow a central storyline focusing on Aya and how her life starts to change over the course of about a year, with differing choices available that change the details presented during the story and what aspects of the world come into focus. In addition to the central storyline there are several side paths focusing on specific characters that are mostly determined by who you spend the most time with and whose story you progress the most during the early parts of the game, though some alternate versions of paths are triggered by hidden flags and events. Some of these will be romantic in focus, but others will allow you to see different sides of various characters, experience different aspects of the world, as well as different fight sequences. The game will also be free. Aya: The protagonist, heiress to both the Imperial Throne and her family's martial arts style. She is a girl eager to prove herself as both a future leader and a fighter to her mother, the Empress. Rin: Aya's cousin and a fellow princess. She is renowned for both her beauty and talent in the magical arts. She doesn't take her position seriously and prefers to indulge in pleasure instead of studying or training. Rani: Aya's loyal bodyguard and best friend. Despite living in the palace she has a reputation as a thug and spends a lot of her free time dealing with low-lifes and delinquents. Dokura : Rani’s mother, loyal retainer for the Imperial family, and one of the Empire's most respected warriors. She is seen by Aya as an aunt of sorts, someone always looking out for her that she can turn to. The Empress: Aya's mother and the absolute ruler of their people. She is loved as a living representation of Zhu tradition and feared for the swift and harsh retribution that tradition demands. For better or worse every action she makes is part of a legacy she will leave behind for Aya someday. There are many more characters than just those, so expect more soon. Lekkuen (me): Head Designer/Head Writer - The creator of the setting and main creative voice behind the project. Mahenbu: Lead Artist - An artist who has worked on several games and other projects. He draws the character sprites and the fight sequence, and dictates the overall art style. http://mahenbu.deviantart.com/ Kopianget: Artist - An artist for several games (most notably Huniepop), he mostly does the full screen CGs but also helps with character design. http://kopianget.deviantart.com/ Missing: Artist - An artist who has been a part of several visual novels, he is drawing all of the backgrounds present within the game as well as helping with overall world design. http://lordless.deviantart.com/ Startwo: A pair of artists who have been essential toward bringing the overall look of the setting together. They put in a lot of work towards helping to design the outfits and general look/feel of the setting. While only a select few things will be drawn by them, a lot of their work will be in the art book and related projects. http://www.startwo.net/ For more info and stuff, visit the Kickstarter: https://www.kickstarter.com/projects/1070798205/book-of-zhu-legacy1 point
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Black Sands: Legends of Kemet [Mythology/Scifi] Major Update
Li-Fei reacted to Black Sands Entertainment for a topic
Genre:Adventure, Investigative, Management, and psychological Visual Novel Platforms:PC, Mac, Linux, PS4 Languages:English (Fully Voiced), English (Text) Visual Style: DreamWorks style graphics mixed with dark and mythological themes. Progress:~20% of the game completed. (20 hour game) Estimated release:~Summer 2017 “Whether friend or tyrant, I will become a King!" Welcome to the Rift, a dimensional tear located in Canaan where the ancient gods were created and where you must prove your worthiness to lead the world of men. You have allies and the training needed to fight, but nothing will prepare you for the wonders and horrors of the unstable plains in the Rift. Manage Respect, Relationships, and Mental will when making decisions. Assigning team members to missions best suited for them. Discovering weaknesses to epic enemies through investigations. Collecting real world lore and in game lore by discovering hidden items. Unlocking secrets of the past by collecting memory gems. Making timed decisions and avoiding damage in high intensity situations. Leveling up your characters to specialize in unique skills. Time In the game, everything will cost time to complete and characters may be away, unable to do a task available. Time is managed by the player and he has 6 months to prepare to face Nun. Special events will happen at certain times such as full moon cycles, changing of season, etc. This will give the player a level of management that makes them feel immersed. Leveling Each character has core stats which helps them succeed in feats. Completing certain missions and training will gain you very limited talent points to specialize your character in lore friendly ways. Respect You are a leader. You must earn the respect of your soldiers! Decisions you make and the success of those decisions will affect the confidence your allies have in you. If you fail a lot, they will lose confidence and go rogue during critical decisions. You may even lose command. A true Pharaoh never loses command… Kinship While how successful you are in decision making and your sense in the field affects the way they see you, it does not help one bit on how they think of you as a person. In order to get on their good side, you must appeal to their innate personalities. One cannot please everyone so make your choices wisely. It is worth noting that Kinship affects how allies act when not around you or when not commanded. Stability You are the strongest. Unfortunately, you are also the most flawed… You have an issue with Dementia and you must suppress these voices throughout your time in the Rift. The tradeoff is considerable though because when you were young, and you let the voices run wild, you could do things others could only dream of. In these dark days, will you allow your mind to slip in order to wield more power or will you avoid such pleasures and rely on knowledge of self? The rift has stood for thousands of years, since the day Nun arrived from the planet Nibiru. Located in the barren lands of Canaan, this void was created to keep the outside world uncontaminated while Nun worked on his creations. He spent centuries studying the humans and when he figured out this world, he created ancients similar to the life found on his home planet. They warred with each other inside the Rift until only 3 families remained. When they left the Rift, Nun used a stability gem to alter reality and hide the incomprehensible damage done. But now, thousands of years since the great sundering, Nun has created another race of beings to combat his creations from ions past. In order for them to prove themselves, they must survive the Rift, as it were during the time of the ancients. Stability is no more! Can the mortals survive the Trials of the Rift? There are many different types of quests in Black Sands. We will briefly go through some of them to better understand the gameplay mechanics involved in each. In Black Sands, time, health, and deployment all work against you as you stride to prepare yourself for the final battle with Nun. Scouting - designed to seek new quests exclusively. Minimal danger Investigation - A quest that requires discipline and perception. Player must decipher material and decide what is important and not. Proper investigation rewards secrets. Tracking - This is an extremely heavy skill check category that requires quick decision making and a little luck. These missions are available only once before they go back into the quest pool. Social - This is a quest where you develop relationships with the other characters and learn more about them. Instant Events - Automatically happen when certain criteria are met. May have nothing to do with prior tasks. Group Events - The entire group must participate. Nun will go over your notes and inspect your facility whenever this happens. Epic Events - Storyline Events that are either triggered by actions or chose by the player. These tend to have more decision making then other events. Exploration - A quest designed to explore unknown locations. These quests have no prior knowledge so player must use their wits to move forward. The farther you get, the better the rewards. These missions can be ended at any time but there is no guarantee you can return. This game is directly inspired by Dragon Age and Telltale. Their strong narratives and crucial game changing decisions inspired me to design a visual novel unlike any before it. Additional motivation was found in the way Hollywood depicts middle eastern and Saharan people. We do a lot of research and use annotations in game to teach the actual history behind the fantasy of our world. Future We will be converting all sprites to Live2d and making them look a bit more realistic and 20x more brutal. The goal is to make this like Conan while having the art leveling of pixar, dreamworks. How can I help? Follow us on facebook, Cosplay our characters, Share the hell out of this, and Pay homage to the gods by buying some of our merchandise. Don’t forget to sign up for the newsletter and remember, Nun sees all. We have these posters and more. You can support us while getting something tangible that will uplift both you and your families. Facebook Twitter Official Page Official Store Youtube1 point -
Hello, I've been working on a visual novel based on my own writing. It is a freeware visual novel and I intend to keep it free. It is built with TyranoBuilder, Blender, Daz3D, and GIMP for post processing of CG renders. The title: Two Clusters - Kain arc Website: http://www.twoclusters.com/ This story is set in Two Clusters universe set in far future of year 9600~. The main character is Kain, an ex-journalist who was forced to join space navy in order to feed himself. He soon finds himself engulfed in wars and his journey begins in space. This VN is played on the internet at http://www.twoclusters.com/web-version Introducing two (out of 3) main characters Few ingame screenshots1 point
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I have no idea how you found me, but I am here to respond. Welcome to the forums, youngblood! Are you ready to continuously question yourself as to why you joined this community? If you are, then you're more than ready to be here! It took you a while to formally enter this place, but now that you're here, there's no escape. <3 I hope I get to know you more. <3 Ifyouaren'tthatguyI'mthinkingabout,ofcourse.1 point
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Post pics you like (Powered by Jun Inoue™)
DharmaFreedom reacted to DarkZedge for a topic
Some more sisterly love from my favorite girls from Hoshizora no Memoria1 point -
Triple M - A Classic Murder Mystery Visual Novel
Li-Fei reacted to Foolish Mortals for a topic
A murder is committed in a secluded mansion, and it's up to you to solve it. Triple M is a visual novel murder mystery. The story takes place at a secluded mansion estate, where a gruesome murder unfolds and everyone is a suspect. It's up to you to unmask the true killer. Interrogate the other characters, investigate the environment for clues, and form your own conclusions about the evening's mysterious events. Your fate rests upon your deductive skills. You can accuse anyone. You might send a killer to justice. You might condemn an innocent person. Or you just might take the blame yourself. Highlights A cast of unique and unforgettable characters Multiple endings based on your choices and logic Optional timed mode for a psychologically tense mystery experience Compelling anime-style character art Detailed clickable backgrounds that can be searched for clues Full voice acting throughout the game Vote for us on Greenlight! Try out our demo! Then answer our and survey and tell us who you think the killer is Triple M will be released Q3 2016 for Windows, Mac and Linux. The game will be in English, and if there is enough interest, it will be made available in French as well. We're the Foolish Mortals, a small indie team based in the flat and desolate wastes of Saskatoon, Saskatchewan, Canada. Read more about the game and us here: http://www.foolish-mortals.net/triple-m1 point -
Post pics you like (Powered by Jun Inoue™)
DarkZedge reacted to DharmaFreedom for a topic
Water nymphs? I like that they're holding hands and facing forward. Seemingly gentle waves of water below them, yet a thunderous cascade of water in front of them like a wall. Looking at the picture, it feels gentle though. Just a disclaimer in case someone reports this picture. I read the forum rules. "For something to be sexually explicit it must show either genitals, female nipples or sexual acts." Butts aren't genitals. Also this isn't pornography either. Its just art photography.1 point -
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DharmaFreedom reacted to DarkZedge for a topic
Also: Because1 point -
Just beacause I was playing Hunie Pop1 point
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Does anyone know the sources of the pictures?
Polycentric reacted to Ningen for a topic
Just try some reverse image search engine. It's not that hard. IQDB SauceNAO TinEye etc. even google has a reverse image search If you are too lazy to copy the links, there are browser add-ons, so you just have to right-click on the pictures.1 point -
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DharmaFreedom reacted to Kenshin_sama for a topic
I love how this is drawn.1 point -
Popular/well-liked visual novels that you don't like/care for?
Fred the Barber reacted to Valmore for a topic
Actually, when someone produces anything for public consumption - games, food, movies, etc. - they're pretty much asking to be critiqued by anyone and everyone. At least, that was how I was taught in journalism class. If you didn't want your work critiqued, you wouldn't have sold it to the public to try. It's why you need to have thick skin if you decide to do any sort of thing you sell to people - not everything you hear back will be rainbows and cum inside the tsundere. And it doesn't matter if the person critiquing it can do a better job or not. The "well can you do better?" card is a strawman argument for lazy creators who can't defend their work at all from in-depth critique. So yes, the consumer is the best person to critique what is offered to them, and you are absolutely correct.1 point -
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Last Days of the Universe - WIP Download Available Now!!!
Darklord Rooke reacted to AdultSciFi for a topic
I have finished the main engine for the game that will allow me to write the game as a script. I have decided to use the full screen instead of a screen within a screen like I previously thought I would do. I find a full screen image more immersive. I have started work on the beginning of the game. I will make a version available within a few weeks (I hope) that will allow you to see how the game will look and play. It will be very short but I want to get feedback as soon as possible so the game can evolve in a good direction while I work on it. Here is an image of one of the first scenes: Website1 point