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Showing content with the highest reputation on 08/31/17 in all areas

  1. Hey, I found this opinion in other thread, by Canicheslayer! Link: https://forums.fuwanovel.net/topic/11-what-are-you-playing/?page=537&tab=comments#comment-457490 It's not on sale in psn, so I think I wait a bit more. Hope it helps, even if only a bit!
    1 point
  2. Darklord Rooke

    Did Fuwa die?

    Heh, only the most awesome theme on the forums :3 It seems that, at the moment, 'likes' only work with one theme ...
    1 point
  3. Darklord Rooke

    Did Fuwa die?

    There is one theme that always works perfectly. Just sayin' :3
    1 point
  4. Fiddle

    Noble☆Works Review

    Today I'll be going through this new visual novel "Noble Works." Some call it a moege, some call it a charage, and people who aren't pretentious call it an eroge. The story begins from the perspective of our male protagonist, Noble Works. Noble Works is in a real pickle. You see, Noble Works works a lot of part-time jobs in order to pull himself through high school. He lives alone because he doesn't want his parents around when he inevitably does the sexorz with cute girls. Unfortunately, various circumstances have left him unemployed, and he now wonders how he'll pay the month's rent. Suddenly, Noble Works is approached by his cute kouhai. She and Noble Works attend Hatsushiba Academy together. But apparently you don't have to remember that, because the name of the school appears only twice in the damn game. After she contributes jack shizzle to our protagonist's plight, we move on and meet a guy who looks suspiciously similar. This guy looks exactly like the protagonist! Having determined that there's been some sort of glitch in the matrix, they decide to battle in order to decide who's the true Noble Works. However, this battle goes a step too far. Our protagonist has killed the imposter Noble Works. In a panic, he rushes the body to his apartment. Soon thereafter, a group of suspicious people and a cute Chinese girl break in. Despite Noble Works's best attempts, he cannot explain away the corpse at his side. The situation gets complex at this point, but it all comes down to this: In order to atone for his sins, Noble Works must attend a prestigious high school academy in the dead guy's place. It's kind of like The Prince and the Pauper, or Princess Evangelion. Anyway, we soon meet Bigtittymaid-san. I know what you're thinking: That's an awfully short tie she's wearing. In actuality, that's a perfectly normal tie. It's just that her knockers project so greatly that it looks short from this perspective. While at school, Noble Works meets the next heroin. Well, first we meet her grampa, this guy: Then we see the confused, alien-looking chick. Later on, Zoltron Glocknork approaches Noble Works to ask for help. Basically, she doesn't know how to play shogi, so she asks our protagonist for help. You can think of shogi as the Japanese version of 52 Pickup. The common route gets complicated around this time, so without spoiling too much, I'll skip ahead to alien girl's route. I soon found that this route was a whole lot of plot, a whole of lot shogi, and then a whole lot of "plot." The thing I liked most was how much pee there was. The following images aren't NSFW, but they're as close as one can get to NSFW without being NSFW. Indeed, by my count, they didn't technically have the sexorz until the fourth H-scene. But urine for a treat, because there's plenty of pee to sustain you until then. And when it's finally time for them to do the sexorz, they get into this super-advanced position. Noble Works knows what his girl wants. Oh, and then there's pee. I'll stop here, where the plot gets pretty intense. The "plot" also gets pretty intense. I'd like to finish the whole game before giving it a proper score. I wonder how long it is? Let's see, it's got 57,690 lines, and at >10 words per line, that adds up to at least 576,900 words. Gee, that's longer than Infinite Jest, one of the longest novels ever written. I wonder what it says about our society when some degenerates will dedicate more time to a game about pee fetishes than David Foster Wallace's classics.
    1 point
  5. I haven't forgotten you either, @Mr Poltroon, I've just been ignoring you since you asked about stuff that was harder to answer. For starters, I totally agree with you that asterisked sound effects are less of an interruption than singularly complex sentence structure. Forcing the reader to go back and re-read a sentence just to try to understand what the blazes is going on when all they want is to move on to the next element in the plot is anathema to the goal of most VNs, which is, generally, to offer the straightforward entertainment of a quick jaunt through a story world, rather than the joy of ruminating on a particularly fibrous utterance. However, *clears his throat*, I would like to point you at the hill you're about to go sliding down. It is, if I do say so myself, a slippery slope *wink*. My own personal experience with trying to use this technique was that use instantly turned to abuse *sigh*. Before too long, the dialogue was filled with all sorts of things that had no business being there; they weren't sounds being made by a speaker at all, but rather related actions which, if they needed to be communicated, belonged more properly in a narration line, and if none was available, why then the dialogue itself would have to carry the meaning *shakes his head*. It simply doesn't make sense for characters to be communicating quite so much in what is, ultimately, a poor excuse for narration *nod*. In a nutshell, I found that the technique simply did my script more harm than it did my script good. The same is true of the use of italics in scripts I've read: I have seen them used only once that I can recall, in an official translation, and while once or twice they were helpful, much more often they were completely unneeded and simply served to call attention to themselves and look out of place. When a tool causes you more harm than it does you good, it's better to simply force yourself to throw it out and work under tighter constraints. Art has always and will always flourish under constraints, and I personally have not found it particularly onerous to go without this one tool; on the contrary, I've relished the change. Aside from their usage to introduce lists of things, you can also use a colon in place of a semi-colon when the half of a sentence after the colon is more like an illumination/rephrasing of some part of the first half, rather than a separate, related, independent clause. It's kind of an advanced technique, I guess? I don't mention it in the guide both because I don't have a solid handle on the rule myself and because I think it's not really a necessary thing to do (there are plenty of other options available), but I certainly do use colons this way myself from time to time without much thought. Your usage looks perfectly cromulent to me. (I would probably always assume the former interpretation, not the latter, without some strong contextual evidence otherwise, and I would probably only find it not to be a somewhat odd utterance when coming on the heels of a request for help putting on a seatbelt.)
    1 point
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