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Showing content with the highest reputation on 12/26/17 in all areas

  1. I think it's always rewarding when you find out that the thing that you thought only you liked is enjoyed by a wide range of people. I never was the type that liked to hold onto a thing like it was my one and only I like finding things and sharing them with people (whether they like it or not) So it's cool to know that Visual Novels have a female audience as well (even ones that are almost geared exclusively to men) I've been into yuri stuff since I watched strawberry panic so if anyone knows some quality yuri stuff they can hook me up with some info
    2 points
  2. http://key.visualarts.gr.jp/summer/ Staff: Original Story: Jun Maeda Original Character Design: Na-Ga, Tsubasu Izumi, & Yuunon Nagayama Scenario: Yuu Niijima, Kai, & Hasama Composer: Shinji Orito, Jun Maeda, Donmaru, & Tomohiro Takeshita Angel Beats's sequel?
    1 point
  3. akaritan

    What are you playing?

    good luck
    1 point
  4. Ranzo

    What are you playing?

    Finished playing Campus Notes and... I enjoyed it! Very much so! It was a solid Visual Novel it wasn't the best I have ever played but it is definitely worth checking out. The heroines were so unique and interesting I loved all of their interactions. I didn't even mind that much when Kaen kept referring to herself in the third person (I usually really really hate that) The dialogue is really well written and I laughed quite a bit at many of the lines. There were only two real problems that I had with it. 1. There are all these cameo characters from different vns that 4th cluster made. That would be cool if I knew or cared about these characters but since these games aren't translated I did not. It kind of took me out of the story a bit when out of the blue completely rando characters show up say a couple of lines and totally disappear. 2. There just isn't enough cg. I don't really know quite why maybe it was a budget thing but there is only 8 different cgs in the entire visual novel. The main girls only get 2 apiece. That was a real shame because there are many moments in this VN that ought to have a cg dedicated to it but they're not there. Still for a pretty short visual novel I really enjoyed my time with it.
    1 point
  5. Thyndd

    What are you playing?

    I'm giving Doki doki literature club a try. Literally everyone is or has played it, so I kinda felt dragged into it. Let's see if it's any good.
    1 point
  6. There's room for one more girl in the main image. Probably a secret route
    1 point
  7. Chiyoda is pretty great (/ω\) If this is the new criteria, then Makina's route in Grisaia no Kajitsu fits very well. The only problem being that Kajitsu has a very long common route, and the "taking care of" element doesn't start until Makina's route, after said long common route. Still, her route is a perfect fit, so if you're okay with waiting a bit before that element kicks in, it's a good choice. (Also, the other routes kinda fits under the same criteria, but to a lesser extent.)
    1 point
  8. Dreamysyu

    What are you playing?

    Well, one hour per day is my normal reading routine recently, and unless you deal with 50+ hour giants, it's not that bad, really. On the other hand, I remember when I was reading Eden, I had particularly little free time and energy for doing something at least somewhat productive, and I could only manage about one hour per week. Honestly, I should've stalled it back then because this reading style definitely didn't give it justice, and by the end of the second month of reading I only wanted for it to finally end.
    1 point
  9. Was reminded of this quote again it's pretty much one of my most favorite quotes "Every once in a while, I remember something I did when I was a child. Or something that was done to me, by my father, or my brother, or a cousin. Some injury. Some humiliation. And it seems like... it happened to another person, a century or two ago. I'm not really sure if what I remember really took place at all. You can't build your life, relying on the perception of a little boy, or the echos of some memory. Nah. You got to let all that shit go. You gotta start, fresh. Every single day. You have got to start again." Augustis Hill: OZ
    1 point
  10. First, a short intro... this is the second Clock Up game where Kurashiki Tatsuya (one of Light's second team of writers) has been involved, and those who played the previous one, Maggot Baits, will recognize the atmosphere and 'flavor' of the story instantly. This is a game devoid of salvation in any real sense. The protagonist and the other characters are universally the scum of the Earth (Mirei being the only exception, though she is a bit screwy too), and their lifestyles and pasts range from the distasteful to the outright disgusting. While there are relatively few of the violent h-scenes that defined Maggot Baits, they do exist, so I do feel a need to warn you that a lot of the content in this game is graphic and not for those with a weak stomach. The protagonist (who never reveals his true name in the entire story) is a professional killer who needs to kill people in order to sleep (it is more interesting if you read it yourself, so I won't go into detail). One day, he gets the order to investigate/find the killer of a paparazzi killed at the love hotel at which he works most of the time. What he finds is... Azami, a serial killer, whom he gets into combat with immediately. The end result of the battle is them having sex... and her getting obsessed with/attached to him. He returns the obsession in part due to the fact that, after having sex with her, he can sleep. I'll be blunt, there is no point in this game where the characters can really be said to 'shine'. There are three endings, two of which are different based on how the protagonist pursues his relationship with Azami. The final path, the true path, brings their relationship to the final stage (visibly inevitable, if you get to know Azami), and you are presented by a predictably depressing ending. This game has excellent writing, which goes without saying really, since it is done by Kurashiki Tatsuya. However, the unending dark atmosphere that infuses the story is energy-draining in the extreme. This is made worse by this general sense that the game is just trying to say 'humans are worthless' throughout its entire length. While the battle scenes are excellent, there were too many points in the story where cruel turns of event occurred simply to push things forward or to titillate the reader. This was true of Maggot Baits as well, but this game lacks the 'sort of good ending' you saw in that one, which gave you a sense of satisfaction, even if it was only in comparison to the rest of the game.
    1 point
  11. After finishing it i can tell u for certain, 18+ version is 100% not worth buying
    1 point
  12. https://vndb.org/v/all?q=&fil=tag_inc-2002~421.tagspoil-0&rfil=&s=title&o=a https://vndb.org/v/all?q=&fil=tag_inc-421~1974.tagspoil-0&rfil=&s=title&o=a https://vndb.org/v/all?q=&fil=tag_inc-1974~359.tagspoil-0&rfil=&s=title&o=a I tried several vndb searches, but they don't show much (which isn't really surprising). Basically, there's this vn (a trap having sex with traps) and X-Change series. If you like gender benders, then Ying-Yang X-Change should work.
    1 point
  13. Only ones that come to mind are these https://vndb.org/v195 https://vndb.org/v3861 https://vndb.org/v370
    1 point
  14. Just finished Kara no Shoujo 2 and it was preeeety damn fantastic. Now, I had quite a few problems with the first game and found it to be somewhat forgettable, but the opposite was true here. The new characters were great, and I found myself liking the old ones more than before (though, I can't really say why myself). Giving Reiji a sprite and voice worked wonders for giving him a presence in the game, and he was just as fleshed-out and likable as the other characters. It's a very well constructed game, and the story is intricate without necessarily being confusing. The settings, 60's(?) Tokyo and a rural Japanese village, mesh together far better than they have any right to. KnS2 is incredibly atmospheric to boot- the art has an ethereal appeal to it, and the score is lovely. It did a good job alternating between grimdark and relatively peaceful, and I can't say I ever really felt bored. The ending delivers a rhetorical punch to the gut, and it leaves you craving for more while still answering most questions. I'm sorry if this is all ranty and incoherent, it's early morning for me and I stayed up very late playing this Chinese slideshow. I also played DDLC and sorta hated it, but that's been discussed to death so I won't go into it too much. Basically, it's only real selling points aren't that impressive at all (and slightly overdone), and the characters are all either boring or unlikable. Also, it makes me a tad upset that out of all of the wonderful and powerful stories in VNs, this one is the one that gets the most recognition. But these things, especially the latter two, are subjective and there was certainly a lot of love and energy put into the production and scripting, so I will give it that.
    1 point
  15. only one i can think of is Yin-yang x-change where you play as a dude turned into a girl. i believe most of the routes are girls but there are some guys.. welll, theres at least one. https://vndb.org/v130
    1 point
  16. High school in India was horrible. The worst. THere was not much social interactions at all. We have no elective choices, and each subject had multiple textbooks (of a few thousand pages) each. To do well, in the final year (12th, the grades you get here determine your college), students are expected to start preparing 1-1.5 years before that. In my final year, I remember putting in 12-15 hour days. Most of the studying was simply memorisation, and during my masters (I'm in my first year now), I use barely 30% of what I studied. It was a period where I had no time for enjoyment or fun, but simply sat in front of my textbook, day-in and day-out. I had less friends, but more people I grew close too because they suffered with me. We often formed study groups to make it more bearable. We did go out occasionally, but there was no time to commit to anything other than studies. No romance or any real form of social life. It was at this point, anime became an escape for me, and I would watch it in the little free time I had. It was a horrible period in my life, and I'm glad its over.
    0 points
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