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  1. MAITETSU 18+ DEMOSAIC STEAM AND FAKKU PATCH Did you mistake the quote "100% DRM free and completely uncut with no scenes removed" as "TOTALLY UNCENSORED!"? Do you hate to see squares in beautiful art? Are you from the golden era (JAST USA, Peach Princess, G-Collections) and expected from an localized eroge to get an fully uncut, uncensored and without mosaics game? ... Then this patch is for you. You read it right, the patch does what it says. It removes the mosaic in hscenes from the beautiful artwork. Original MAITETSU 18+ Fakku edition -> you can buy it at the official page: https://www.fakku.net/games/maitetsu-english -> PLEASE SUPPORT english localization by buying the game ! OR BUY FROM STEAM Maitetsu 18+ Release Restoration Patch - FOR STEAM OR BANDAID removal PATCH + restoration patch - FOR FAKKU 1. [Q]: Is it legit? [A]: I can't believe it myself either. But YES! It is real and it does what it says. Try it before reporting or commenting. Thank you. 2. [Q]: Where are the hscenes? I can't find them in the game? [A]: There are no hscenes in the common route, except provoking pictures which the Maitetsu 18+ Release Restoration Patch restores and the actual hscenes won't trigger by default, but during a heroine route, a message will popup at bottom right side of the screen saying that you gain access to a hscene, then you have to manually open the hscene in the menu. It is a game design, not a bug or glitch, it is how LOSE company makes the games. Rarely you will gain access for hscenes during a route, most hscenes are unlocked AFTER finishing the game with that particular heroine. 3. [Q]: When does the DLC hscenes show up? [A]: After you complete the previous hscenes, the DLC hscenes will eventually show up. 4. [Q]: STEAM support? [A]: At the moment I don't own the STEAM version so I can't test it and I don't know if it works. If someone can help me I will make an steam support patch, but you would still need the FAKKU 18+ DLC patch. 5. [Q]: Can we see some screenshot/examples of patch? [A]: Because of the nature of the game as being an loli game I can't post pictures because of the policy of the forum. But if someone wants to see the results before buying the actual game I can send you 2 example pictures. Just send a PM and I will reply with those 2 example pictures. Examples of non-loli characters are in the gallery section. 6. [Q] : What was changed in the new Fakku edition? What's the difference between the OLD and NEW download? [A]: Jacob from fakku has a good description -> https://www.fakku.net/forums/games/maitetsu-fixes-and-updates .Everything written in the section "what has not changed" WAS already fixed already by heliosaurus by his patch and the same fix is present in the new "BANDAID removal PATCH + restoration patch" 7. [Q] Why is there a difference in size between Heliosaurus Restoration patch and "BANDAID removal PATCH + restoration patch" Both patches work perfectly fine and shouldn't have any problems. You can use Heliosaurus on the OLD and NEW version but the BANDAID patch is only for new FAKKU download ONLY. But... the original restoration patch includes fixes which are already fixed in the new version of FAKKU's edition and the BANDAID removal patch just removes this fixes from the PATCH to be less in size. The reason why you could still use the original restoration patch on the old and new version of fakku is that technically the patch is in original form a "patch.xp3" which contains mostly PICTURES! Yes, pictures. And it just replaces those pictures from the original data files which are located in "data.xp3" / "emotedx.xp3", and so on. The KiriKiri engine works like that. When FIRST run, it loads first files from, data.xp3, and all the main xp3, and then LOADS patch.xp3, patch2.xp3, patch3.xp3... and so on. That's why we don't need external programs to patch the original data files, and we can put everything in PATCH.XP3, or PATCH2.XP3, and so on. You can literally replace the whole game with a single PATCH.xp3 file. The restoration patch was made by using resource files from the JAPANESE version and replaces the resource files from the ENGLISH version. So the original restoration patch just OVERWRITES fixes-pictures present in the MAIN game from the NEWEST fakku edition download.... 8.[Q]: That isn't the game we were promised / it is disappointing / don't want to buy the game .... [A]: Well, it isn't a question, I just want to express my opinion... I understand that the release a disappointment, and like everyone, even I would wanted a TOTALLY uncut and uncensored version. I hate the CUTS in western releases, but that was going on for decades not just in VN's look in the old days of SNES games with JRPGS. And in east they get the same results with some western games... Thanks to that, we have two types of ppl - one who are complaining and the the other one who are making uncut/undub/uncensored version of games, from snes to psp/psvita and so on. What I mean is that you shouldn't lose energy in complaining on fakku and denpasoft/sekai, yes even sekai. I understand that sekai don't take releases seriously but at least we got the translated version, whish is a huge WORK. And be thankful, we got "OMG!" Maitetsu! I can't expect newcomers and the ones on fakku to stop complaining ( and I am not saying that you have to start editing, and join the community of moders, but you are always welcome to join ), but at least you at fuwanovel you have no more reasons to complain. At the end you got the complete 1:1 japanese uncut release with english text, and even a little more, with the demosaic patch ( which in the japanese edition they don't have ). .... please ask questions and I will put most common questions and answers here ... STATUS : COMPLETE ! ALL SCENES MOSAIC-FREE ! Hachiroku's Route Hibiki's Route Paulette's Route Reina's Route Fukami's Route Nagi's Route Kisaki's Route Makura's Route FOR STEAM USE: HELIOSAURUS PATCH for STEAM FOR FAKKU USE: HELIOSAURUS PATCH for FAKKU or down below the BANDAID removal patch 1. Just extract the file patch2.xp3 from the ZIP file in the main maitetsu folder! !! the patch2.xp3, should be in the same folder as the Restoration patch (patch.xp3) and the Maitetsu.exe file. !!! 07/23 - Released the patch with the 5th scene included, and fixes the bug in Hscene 2 07/24 - Released the patch with the included 6th scene 07/25 - Released the patch with the included 7th scene 07/26 - Released the patch with the 8th scene included 07/27 - Hachiroku's Route COMPLETED!!!! 07/28 - Released the patch with Hibiki's HSCENE 01 without mosaic! 07/29 - Released the patch with Hibiki's HSCENE 02 without mosaic! 07/30 - Released the patch with Hibiki's HSCENE 03 without mosaic! 07/31 - Released the patch with Hibiki's HSCENE 04 without mosaic! 08/02 - Released the addon patch with Hibiki's HSCENE 05 without mosaic, you still need the OLD "Maitetsu 18+ Demosaic Patch 7-31-2018" patch. In your folder you should have patch.xp3 (bandaid fix), patch2.xp3 (old 7-31 patch) and patch3.xp3 (this new addon patch) 08/03 - HIBIKI's ROUTE COMPLETED !!! 08/04 - Paulette's new hscene released! 08/05 - Paulette's new hscene released! (Hint: This is the new release which includes HSCENE 03. Skipped Hscene 02 because here isn't any mosaic! Hence the name v0.3 - which represent the hscene completed ) 08/06 - Paulette's new hscene released! 08/07 - Paulette's new hscene released! 08/08 - Paulette's new hscene released! 08/09 - Paulette's new hscene released! 08/10 - PAULETTE's ROUTE COMPLETED !!! 08/11 - Reina's new hscene released! 08/12 - Reina's new hscene released! 08/13 - Reina's new hscene released! 08/14 - REINA's ROUTE COMPLETED !!! 08/15 - Fukami's new hscene released! 08/16 - Fukami's new hscene released! 08/17 - Fukami's new hscene released! 08/18 - Fukami's new hscene released! 08/19 - FUKAMI's ROUTE COMPLETED !!! 08/20 - Nagi's new hscene released! 08/21 - Nagi's ROUTE COMPLETED !!! 08/22 - Kisaki's new hscene released! 08/23 - Kisaki's new hscene released! 08/24 - Kisaki's ROUTE COMPLETED !!! 08/25 - Makura's new hscene released! 08/26 - Makura's new hscene released! 08/27 - COMPLETE PATCH released! Mosaic removed from all scenes! 08/30 - COMPLETE STEAM PATCH released! Mosaic removed from all scenes in STEAM FINALLY!!!! Complete FAKKU Patch ||||||||||||||||||||||||||||||||||||||||||||||||||||||||| COMPLETE PATCH Maitetsu 18+ Demosaic Patch - v0.9a.7z Installation guide: - if you have downloaded the partial update - patch3.xp3 just manually delete it ( you don't need it anymore because its already inside the complete patch! ) ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| Complete STEAM Patch ||||||||||||||||||||||||||||||||||||||||||||||||||||||||| Maitetsu 18+ Demosaic Steam Patch - v0.9a.7z ||||||||||||||||||||||||||||||||||||||||||||||||||||||||| ThugShiro - mega big thanks to ThugShiro. He donated the Steam Version! BIG THANKS TO marcus-beta - with his tremendous help he found out the problem and fixed it, without him there wouldn't be a steam patch! Ulysses - big thanks to Ulysses, without his tools ( https://github.com/UlyssesWu/FreeMote/releases ) this wouldn't be possible. Tools used: PsbDecompile - for decompiling PSBs, PsBuild - for rebuilding back to PSBs FreeMoteViewer - to view rebuilded PSBs (after PsBuild) number201724 - of course, also big thanks to number201724 for the psbtools https://github.com/number201724/psbfile/releases Tools used: emote_conv - decode and encode psb file Heliosaurus - special thanks to the master of the Restoration patch and his helpful guiding SPECIAL extra patch: BANDAID removal PATCH + restoration patch integrated into a single patch ( patch.xp3 ) For the newest FAKKU edition and STEAM! 08/1 - Released the BANDAID removal PATCH + restoration patch integrated Restorationa Patch ( as PATCH.xp3 ) 09/20 - Released the BANDAID removal PATCH + restoration patch for STEAM ( as PATCH.xp3 ) Optional download ||||||||||||||||||||||||||||||||||||||||||||||||||||||||| FAKKU edition Maitetsu 18+ Restoration & Bandaid Removal Patch.7z ||||||||||||||||||||||||||||||||||||||||||||||||||||||||| STEAM edition Maitetsu 18+ Restoration & Bandaid Removal Steam Patch.7z ||||||||||||||||||||||||||||||||||||||||||||||||||||||||| ANY COMMENTS, MEANINGFUL CRITICS, GRATITUDE, ADVICE, SUGGESTION RELATED TO THE PATCH ARE HELPFUL. THANK YOU VERY MUCH! Want to support the project?
    7 points
  2. Foreword: Game first arouse my interest as alternative version of Subarashiki Hibi. Then I tried to get the glimpse of it by watching hentai OVA... and it was the worst hentai OVA I ever seen, so I was really infuriated since it did not say much about the game. Finally I've picked it up while investigating year 1999 and it struck me as something more serious than a nukige, especially after seeing those demon mind-screw CG. And it's been a while since I enjoyed a visual novel that much. Title: Tsui no Sora Developer: KeroQ Date: 1999-08-27 VNDB link:https://vndb.org/v3246 Youtube walkthrough:https://www.youtube.com/playlist?list=PLENAECnNmAq8vJwICEnwWJOz0Yf6ycKz3 Synopsis: Our guy got waked up by his childhood girl for school. Once they got to their classroom, they found out that a girl classmate jumped from their school roof yesterday. Soon, people started talking about end of the world on day 20th. Some even went crazy, lead by one guy. You get to see the events first through our guy's eyes, then his childhood girl's and two more people. Structure: There are two routes - for Kotomi and Ayana, then there's the route from Kotomi point of view, then the retro-route from Zakuro eyes, then villain route from Takuji viewpoint. And it all finishes with epilogue route for Kotomi and Ayana. Length: 7 hours 30 minutes. Game type: Mindscrew end of the world theme ADV. Difficulty: Easy since there are only 3-4 decisions to make. Character Design rating: 8/10 Protagonist rating: 8/10 Story rating: 10/10 Game quality: 7/10 Overall rating: 8/10 Rating comments: I did not expect such high scores. Characters aren't voiced, but somehow they manage to feel alive. There are so many protagonists in this game that the rest of characters are easy to understand and remember. If it was only for Yukito, protagonist would get a full 10. Story does not seem anything special on the first glance, but with each route it opens up new depths and raises new questions making it a very integral, memorable and personal experience. I can't rate game quality good for the lack of CG, unvoiced heroes and macromedia director engine. Protagonist: Yukita makes the perfect protagonist for me. He cites Kant, Wittgenstein, Kierkegaard, Bible all the time. He looks like a hooligan, but is absolutely faithful and reliable even though he tries to shrug it off with crude words. He's pretty much the only one who stays calm, trusts in logic and comes to everyone's rescue. Kotomi is Yukita's childhood friend. She is quite nice as a heroine, but when she becomes protagonist we get to see her constant hesitations and anxieties. It's a pain to see her crying "I don't know anything anymore", thinking "I must be alone and get stronger" and running away from Yukita at school. Zakuro is the classmate of Yukita and Kotomi. At the beginning of the game she's already dead having jumped from the roof. But her story was the most impressive one for me. But more of it in the story part. Takuji is the villain of the game. A shy small boy who at the same time wants to peel everyone naked and sentence to death. He's really cool as protagonist for having all kinds of hallucinations that make the game a mind-screw. Characters: Who do we have left? There's classmate Otonashi Ayana who has her own route, but is not a protagonist for she's the most mysterious character in the game and her manner of thinking should not be revealed. There's also classmate Yokoyama Yasuko who enters the same kendo club as Kotomi, but at the same time really sympathizes Takuji end of the world ideas. Yasuko brother is the biggest supporter of Takuji as well. There's also guy Ozawa that bullied Zakuro, but at the beginning of the game he's dead. There's a magical girl Riruro, but her existence is under a huge question, hehe. We also have medical department teacher. Story: I can't really tell about the story without some spoilers (although I'll try to hide heavy spoilers under a banner), so be aware. I. Game starts from Yukito perspective 7 days before the disaster and he can opt for either Kotomi or Ayana as the main heroine. The choice only determines couple short scenes of each heroine and determines whether Kotomi H event opens up or not. The contents remains the same. First two days are spent in mass neurosis as classmates keep jumping from the roof and rumors about the end of the world keep spreading. Then there are two days of open conflict of Takuji with the school that result in dangerous cult creation. Next two days are notable for Kotomi kidnapping by the Takuji group and her rescue by Yukito. The final day is not clearly shown. II. Then starts the route of Kotomi which is exactly the same route, but from the eyes of Kotomi. She's there mostly to add girlish thoughts to the narration and of course to show her two days of captivity and torments (read: H events) while kidnapped. So it's kind of non-important fan-service route. III. Well, when you think that the game is over, the next route opens up. And instead a week before the disaster we go to two weeks before the disaster to the body of Zakuro. She got raped and made photos of by bully Ozawa one day and from that time was blackmailed into intimate relations daily. But once she gets a letter saying "Rejoice, your torments will end tomorrow". Since it's the most impressive route for me I'd only tackle it under the spoiler banner. IV. The seven days before the disaster are shown yet again, but from the eyes of main villain Takuji. We get to see how his ideas are formed, what pushes him, how he recruits allies and eventually names himself the savior of humankind. From that point it's hard to determine delusions from truth as he sees monsters, magical girl Riruru, her spirit father and gets instructions from them, but most of the time he seems to just be talking with the graffiti wall. He starts as savior of humanity, but through demonic teachings soon recognizes the need to purify humans before the final skies by killing them. The longest and weirdest route, but at the same time it still feels light. V. Epilogues sheds light on events after the day X and give more questions than answers. HEAVY PLOT SPOILERS INSIDE CG: Too few! But characters standing sprites usually look so good that the lack of CG is not that grave. Sound: BGM includes few, but atmospheric short cycled compositions and there is no voicing at all. Humor: Apart of this funny moment of skirt flipping there was one real joke. Yukito and Ayano stay at the roof. Ayano asks "- What book do you hold in hands?" "- Kant" " Why would you need a book about girl's genitalia?" "Wrong! It's not about that!" "So it's called just CAN'T? Why would you need a book about impotence?" Then he tries to tell her Kant and Wittgenstein theories. "Wittgenstein? Is that the male apparatus?". I don't remember any more moments, but for me it's important to have at least one funny memorable moment. Themes: There are a lot of themes. 1) Is the end of the world possible? Yakuto tries to find an answer in Kant, Wittgenstein, Kierkegaard and Bible books. He uses Kant's antimony to make a conclusion that the beginning of the universe is not provable and thus there can't be the end of the world. 2) The war between light and darkness forces to impede/fasten the end of the world - is it real or imagination of fanatics? One certain route is devoted just to this theme. 3) Who actually saved the world? Was it Zakuro, Ayana or maybe even Takuji? All three came to contact to the higher essences and could influence that. Of maybe the world never needed to be saved and those are just superstition and ignorance? We have to figure it for ourselves. 4) The separate question is who is Ayana? Her every word is mysterious. She does not have parents, but she's always present at the most gruesome events late at night at the school. 5) What this game is even about? Again, you decide, the first two collages of screenshots allow to treat the game as spiritual mind-screw, youth criminal drama or eschatological religious confrontation of heroes and devils. Overall comments: I have not read Subarashiki Hibi and can only judge it by reviews and vndb. But what I see there is that the core of the plot and the characters are absolutely the same. SubaHibi was enlarged immensely to fit the modern demand, but such detail would not be possible without this little weird gem from the 1990s.
    3 points
  3. Radi

    Synergia [Cyberpunk] [Yuri]

    Yes! The project is 100% alive. Sorry about the lack of updates, I went through some health problems last year so the development stopped, but I'm back at it now yay! The script is fully translated and edited, the base coding and GUI are done and the ost is being worked on. Right now I'm already implementing the script so I could even release a demo already, a part of the game is playable. That being said, there will be a bit more time of silence until Synergia is closer to its release. Hopefully that will happen soon! Also thank you for the support! As a little extra, check out the main menu:
    2 points
  4. Some are talking and some are working ;)... later today uploading hscene3! PS: Here is the third hscene without mosaics: https://ufile.io/m9vx4
    2 points
  5. ...and done with San Shimai. That was quick It's probably because it is closer to typical adventure game than VNs, as there are no multiple routes. There's basically one story, with one good ending, and several bad ends. There are also some optional scenes which you can skip. It was much darker than Sakura no Kisetsu. The plot was actually not bad, even if following some cliches. But not anime/moe cliches, rather b-movies It is also more h-heavy, although some scenes lead to bad end. The number of scenes is probably similar, but since there are no routes, it all happens in single story, so one may get the feeling that the protag fucks around too much, like he was some James Bond or whatever . But there were some emotional moments here and there too. In true adventure games fashion, bad ends aren't instant - they just change the epilogue you get. So you can trigger one, and then still play thru whole story until it shows. "Adventure gameplay" aspect was executed better here, with less pointless choices. Art is similar to Sakura no Kisetsu, it actually shares some assets with it (school backgrounds). I like the character design, following that 90's anime look. As I said when reviewing Sakura no Kisetsu, I'd really like to see some of that style in newer games. Music was really good. Translation is on similar level - ther are some typos, missing words and few mismatched names, but overally it's readable. Nice hybrid - or transitional work - between VN and text adventure. If you aren't put off by ancient technical limitations - try it. 7/10. Works well with DOSBox. Unfortunately version that is downloadable from abandonware sites has one h-CG broken - lower half of image is messed up. Also, web version can be played at Asenheim Project.
    2 points
  6. Original Fakku forum release: Thanks to the help from a kind benefactor, I acquired the Steam release. Steam users can now y o r o k o b e. Figuring out how the Steam release worked was such a damn pain. Not much was updated, apart from a few thousand scene seek thumbnails. Mainly giving Steam users some love. MAITETSU 18+ RESTORATION PATCH v1.3 7-10-2018 MAITETSU 18+ STEAM RESTORATION PATCH v1.3 7-10-2018 Maitetsu WIP Decensor patch thread The main issues I was dealing with while making that patch that most certainly limited how much I can do are: 1. KrkrExtract just doesn't want to cooperate majority of the time when extracting XP3's. 2. When it does, it doesn't even extract the stuff I needed. 3. Repairing the sprites requires my being able to repack EMote .pbs files with edited .bmp images. Not hard at all to do, just repacking is the issue AFAIK 4. The data.xp3 is encrypted. About half of it KrkrExtract can get done, but the half that i'd need to fully repair the "filesystem" I guess you can say into something usable is. 5. God help me TJS2 bytecode is one of the most disgusting atrocities I have seen. Bless based nihongo tools If there is anyone out there who knows the KiriKiriZ engine or EMote engine, your input is always welcome. Suzu ga besto desu
    1 point
  7. Being one of the voices that pushes this VN the most loudly as Purple Soft's single best work (by several degrees), I was immensely glad to see that this was getting a localization from Mangagamer. This was my VN of the Year for 2013 and it has by far the best soundtrack I've ever seen in a VN, period. Not only that, but I've never come across a VN that utilized its soundtrack so effectively to stimulate emotion in-sync with the story before, so it was in some ways my awakening to the fact that there were still music directors who could 'do the work' around outside of the makers of the Drakengard and Nier jrpg series. This VN focuses on the reality-blurring experiences of Tohru, a young man who sees nothing but lucid dreams (dreams where you are aware that you are in a dream) and suffers from physical and mental health issues as a result, and his group of female friends/acquaintances. The VN itself is something of a mindfuck experience, mostly because the line between dreams and reality is so vague to the protagonist himself. If you want my translation of the first scene, go here (the narrated videos are dead, but meh): I also did introductions for the protagonist and Maia, two of the major characters.
    1 point
  8. Clephas

    Curio Dealer

    This is the latest VN by AXL, and it is also the latest in its 'swords fantasy' (there is very little magic in these games) series (I say series, but they are just a line of similarly-designed games). The previous games in this series include Princess Frontier, Hyakka Ryouran Elixir, Racial Merge, and Ou no Mimi ni wa Todokanai. This is also AXL's fifteenth game, making it one of the most prolific companies (ignoring subsidiaries) still active. Like all the games in this series, it is based in a world whose tech level is medieval with bits and pieces of higher levels of technological development here and there. This one falls in an area similar to Ou no Mimi, rather than Princess Frontier or Hyakka Ryouran, meaning it has a somewhat more violent turn almost from the beginning. The protagonist is an antique dealer (thus the game's name) named Rowan who, due to the loss of his parents during an adventure at the highest levels of the tower, has had to deal with an aversion to the tower that is at the center of the town that serves as the center of the game's story. This changes when a young girl bearing a greatsword named Linaria comes into the picture, and he finds himself guiding a young group of adventurers through the lower levels of the tower. Rowan is not only an antique dealer but an exceptionally talented dagger-user and toolmaker. He is also the only individual in the town that can repair the various machines that come down from the tower. If I were to pick his class, I'd consider him to be a cross between an engineer and a rogue, with excellent crowd-control techniques and stuns. Like a lot of mature protagonists, there is a disconnect between his emotions and rational behavior, and as a result, he will often take the logical path, even when it conflicts with what his heart wants, thus leading to him being a bit dense about emotions in general. The tower is much like a lot of roguelike rpg towers (though this game isn't an rpg) where people climb the tower to gather treasure, fighting monsters and robot-like Guardians as they do so. The power gems taken from the Guardians can be used in various devices made from parts taken from the tower, and this is the source of most of the setting's higher technology. The tower itself is self-repairing and self-defending, deploying seemingly endless numbers of Guardians and monsters. No one knows how high it goes. The three heroines are the young princess Karin, the protagonist's adoptive sister Mira, and the newbie adventurer girl Linaria. Karin is a sort-of tsundere who very obviously is in love with Rowan from the beginning. Her father is the second King of the country (that consists of the tower, the town, and the land around it), but she only realized she was a princess at a relatively late age due to the closeness of the royal family to the people. Mira is a responsible girl who takes care of most of the chores and the account books at Rowan's shop... and has an unnatural attachment to the spiky ball and chain she uses as a weapon (the first time you see her flushing after squashing an enemy says everything). Linaria is the daughter of a deceased adventurer who came to find out why her father abandoned his family in order to seek fame and wealth in the tower. Though she resents adventurers as a profession, she is too kind-hearted to actually take it out on anyone. Common Route The common route mostly accounts the trials and tribulations of Rowan and company as they rise through the lower levels of the tower to be acknowledged as full-fledged adventurers (novices are called 'virgins' until they reach town on the Twentieth Floor). If you like AXL games' style of character interaction, you'll like the slice-of-life elements, and the battles are actually tactically interesting (something that is unusual for AXL). There are a few emotional moments dealing with Rowan's past, but the common route mostly serves to familiarize you with the characters. Normal Ending This is an ending you get if you fail to pick one of the three main heroines. It is basically a joke ending where the results of his actions in the common route come home to roost, lol. Karin Karin's path starts out with a lot of light ichaicha and a somewhat annoying get-together sequence. However, at roughly the halfway point, it suddenly turns dark and violent... and outright bloody. The violence in this path startled me a bit, as it is out of character for AXL (AXL generally restricts violence to one or two scenes in a given path, and never on this kind of scale). However, the story was interesting, and I left the path feeling satisfied. The actual progression from lighter atmosphere to darker one is common on AXL's games, and anyone who has played one will probably recognize the pattern... That didn't bother me, though, since it was interesting in and of itself. Linaria I recommend that anyone that plays this game play this path last. The reason is is that this is the only path that deals with the tower itself and climbing to the top as its subject matter. It is also the only path where certain major issues involving the protagonist are completely and finally resolved in a direct manner. This is perhaps not surprising, seeing as Linaria was being presented as the 'main heroine' almost from the beginning. However, it is a situation where anyone who plays this path will be a bit displeased with the other two if they played it first. The path itself is a lot less bloody than Karin's (to be blunt, Karin's path is the only one that gets bloody and serious to that degree), but it is still a good path, with a more emotional focus than Karin's. Mira Mira is my favorite of the three heroines, so I left her for last this time. She is the protagonist's adoptive little sister, and she falls under the archetype of the 'imouto who scolds her beloved oniichan but adores him'. Mira is a serious girl who cares deeply about the antique shop they are running, and as a result, most of her path deals with the economic issues of the city and the tower. It was when I finished this path that I came to the conclusion that Mira's path is the 'merchant' path, Karin's is the 'nation' path, and Linaria's is the 'adventurer' path. Mira's path is full of secrets and conspiracies, and it has some really good moments for Verbena (who is incidentally my favorite character in this game). It is also frequently humorous in ways the other two paths didn't manage, which was a plus for me. Some thoughts A few thoughts/complaints about this game. I honestly liked this game a great deal... but it seriously needed a grand route to put the themes of the other paths into a single one. The issues in each path weren't going to go away just because they weren't dealt with in those individual paths, and it bugs the hell out of me that there was no single path that brought them all to a resolution. I also think Verbena should have had a path other than the normal ending. Sure, she is a slut, a heavy drinker, and takes pleasure in unleashing her spiky weapons (ranging from morning stars to kusarikama)... but her personality is just awesome. Seeing that kind of character go all deredere is one of my favorite AXL events (AXL does really good 'haraguro' heroines). Conclusion If you liked any of the other 'swords fantasy' AXL games, you'll like this one. It has all the elements that make those games great, such as the protagonist being equally or more important than the heroines, decent action without being focused on the action, and a mix of light humor and serious story that keeps slice of life from getting out of hand. I'll be the first to admit that AXL doesn't change its art style or character archetypes, but that never seems to effect whether their games are good or not.
    1 point
  9. It looks like MangaGamer is going to add some EVNs to their store next week and give them a bit of publicity in the process. I'm quite curious what titles they'll choose for this "event" - and while there's not that much to talk about now, I've though that I'll open a thread and channel the news as it shows up. Probably will do a summary of it all on the blog after it's all done.
    1 point
  10. Extremely fast and high quality work. Well done!
    1 point
  11. Hachiroku's Hscenes 1,2, 3, and NOW with the released 4th hscene, download link is a the new topic -> All future updates and discussion will be a this topic. Thank you.
    1 point
  12. Dergonu

    Hero's Journey in VNs

    I'd say it's at least intermediate. The fight scenes can prove especially tricky, so I wouldn't recommend it to a beginner. That being said, if you really want to read it, there is no harm in checking out the trial to gauge whether or not you'd be able to comprehend the rest of the game at your current level. Akabeisoft is quite annoying, as they block IPs that aren't Japanese from accessing their website, but you can still download the game's trial from sites that sells the game, like Getchu. (Just hit the "体験版DL" button on this site.)
    1 point
  13. pual

    .

    This kind of'ish fits your criteria, it's a company specializing in tentacle rape nukige. Protagonist joins the company and becomes sort of all-around helper. It's not very in-depth but the development process and product exhibitions, finding a publisher etc. is part of the story as it mostly takes place inside the company office. https://vndb.org/v4037 I'm not familiar with Shirobako so maybe this is not what you're looking for.
    1 point
  14. Oh, thanks for clarifying. Thanks for the hard work!
    1 point
  15. You have to have the fakku edition and the restoration patch ( it uses the file patch.xp3 ). If you are using the steam version i am not sure if it is working because at the moment i dont own it and cant test it.... if you are missing the restoration patch, i mean the patch.xp3 then the demosaic patch2.xp3 cant load. Then you have to rename it to patch.xp3 to be able to load. But there is no purpose to use it without the restoration patch..... As for the story. The patch itself doesnt add new scenes or changes the timeline for current scenes. It only removes mosaics for Hachiroku’s Route hscene 1 2 and 3. The other ones have still mosaics which i am working on. When Hachiroku’s Route is 100% complete ( with DLC in mind ), Hibiki will be next If you are using garbro then you cant open the psb inside xp3. I am not sure why but before the patch i could open it... but the patch2.xp3 is working properly... for extracting iam using old version krkextract, the new versions are unstable. For editting psb i am using the freemote tools and the psb tools. Thanks to heliosaurus. He gave me tips how to edit psb.... if someone wants help for editing the files you can send pm.
    1 point
  16. That sounds great, I've talked with a few people in the past months wondering what happened to this project, it's really nice to hear it's back on track. Do you have a Twitter or any other place where you post updates beyond here and Lemmasoft Forums? Damn, this looks fine too. I guess good aesthetic isn't everything, but the more I see the more exciting this one gets. It can't be a bad sign. :3
    1 point
  17. Thyndd

    What are you playing?

    After a much needed break from VNs for studies and other disgusting real life issues, I'm back to this wonderful world So to celebrate I've decided to start Rewrite, which is pretty much the only translated Key VN that I still haven't read. Let's see how it goes.
    1 point
  18. Hello again. It's time for another progress update and there are a couple big pieces of news to report. Let's get into them Translation Prologue - 100% (1791/1791) Main School - 100% (2691/2691) Tonoko Route - 1% (123/8709) Branch School - 10% (572/5846) Total - 8% (5177/68206) TLC Prologue - 100% (1791/1791) Main School - 6% (157/2691) Branch School - 3% (187/5846) Total - 3% (2135/68206) Edit Prologue - 95% (1704/1791) My first piece of news has already been reported by Ittaku. The main school common route's translation has been completed. Also, since Ittaku doesn't know how to take a break, he has started on Tonoko's route. Finally, editing is almost finished for the prologue, which means the prologue patch is close. My second piece of news is that I'm looking for an extra editor for the project. Since this VN is quite large, having one editor working on it by themselves is a pretty insane task to ask of somebody. So I'm looking for an editor who feels qualified enough to take on a task like this project. If you want to apply for the position, then contact me here on Fuwanovel in the PMs. We are also still looking for a permanent TLC to work on this project. Please PM me if you're interested in working as a TLC for this project. I'll see you guys next week.
    1 point
  19. 1 point
  20. https://www.pixiv.net/member.php?id=25760573
    1 point
  21. It is from this https://dynasty-scans.com/chapters/story_about_ol_san_picking_up_a_cat_1 Also
    1 point
  22. 1 point
  23. 0 points
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