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Showing content with the highest reputation on 07/25/18 in all areas
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MAITETSU 18+ DEMOSAIC STEAM-FAKKU PATCH [COMPLETE]
Dergonu and 3 others reacted to HoplessHiro for a topic
07/25 - Released the patch with the 7th scene included DOWNLOAD4 points -
MAITETSU 18+ DEMOSAIC STEAM-FAKKU PATCH [COMPLETE]
ThugShiro and 2 others reacted to HoplessHiro for a topic
Later today comes a new update! Almost Hachiroku complete!3 points -
Maitetsu 18+ Release Restoration Patch
Fateism and 2 others reacted to Heliosaurus for a topic
My man lmao god's work. Will update OP with your thread. And sorry, a LOT of shit has been going on IRL for me. A bit stressed lmao. Will try to start fixing the script and perhaps taking a look in the scenarios for reimplementing the h-scene triggers(soonTM).3 points -
Post pics you like (Powered by Jun Inoue™)
Kenshin_sama and one other reacted to Dreamysyu for a topic
2 points -
MAITETSU 18+ DEMOSAIC STEAM-FAKKU PATCH [COMPLETE]
HoplessHiro and one other reacted to Heliosaurus for a topic
HMU if you need steam bug testing2 points -
Hapymaher [RAW ~ Walkthrough]
Vampire Alexander reacted to CreedH00d for a topic
-------------------------------------------------------------------- Hapymaher - Walkthrough - -------------------------------------------------------------------- Summary: Lucid dreams. Dreams where you know that you're dreaming. After an accident in his youth, Tooru Naitou began to have nothing but lucid dreams. Always being aware of when he's dreaming meant that his mind could no longer rest when he was asleep. Only when he collapsed from utter exhaustion does he finally get a reprieve. Lucky for him, he has a childhood friend, Saki, who insists on calling him 'Nii-san' that tries to do what she can to support him. In his science club, his senpai Yayoi is endlessly amused by his awkward way of living. And he has an underclassman, Keiko, who likes to sing in front of the station and likes to call him weird for his less than normal attitude towards life. Tonight, Tooru dreams again. But this dream is different from those that came before. Recommended order : Saki Hasuno Yayoi B. Lutwidge Keiko Hirasaki Maia Alice Alice true end -------------------------- Bad END -------------------------- -------------------------- Normal END -------------------------- Source: based on a comment on the site - removed -1 point -
Scene removed in Trample on Schatten
Templarseeker reacted to Trevarr for a topic
Saw this here: https://vndb.org/t10968 Apparently, JAST has removed a scene without any notifications.1 point -
Fuwanovel Confessions
Kenshin_sama reacted to tymmur for a topic
While multiple slots for fans isn't uncommon, you can't take them for granted and it really makes a difference if it's 2 80 mm fans or 3 120 mm fans. Obviously you should pay attention to other features as well, like does it have room for graphics card etc. Oh dear. I was hoping you wouldn't notice Some games depend on the GPU, some have heavy interaction between the CPU and GPU, which mean either can be a bottleneck and some rely on the CPU. There are plenty of turn based games, which looks fine, can make do with the integrated GPU, but can max out even the best CPU when the AI takes its turn. Games also depend differently on RAM, both throughput and latency. This is why "the best" gaming computer at a specific price doesn't exist. It will always be "the best for which game?". Which monitor is best? That can't be answered for similar reasons. Which monitor is best for VNs? That would be good colors, brightness, contrast etc while pixel update time won't matter. Resolution should be 4K. Why 4K? It's because it scales well to both 720p and 1080p. Native resolution divided by used resolution should be a whole number. The alternative is an image where some pixels are bigger than others because the screen cant display half pixels. 2160/1080=2 2160=720=3 1440/720=2 1440/1080=1.33 1080/720=1.5 Notice how 2160p (aka 4K) is the only resolution to properly support both 1080p and 720p. I'm not saying other resolutions are bad, but this is about the best option. You can get decently priced 4K monitors to match everything mentioned here, but be prepared for pixel response times upwards toward 10 ms, or around 4-5 times slower than monitors aimed at fast action like FPS. I wouldn't recommend a fast updating monitor for VNs though as they tend to sacrifice colors for speed, making VNs look noteworthy worse. Once again "the best" depends on what you plan to use it for.1 point -
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Fuwanovel Confessions
Dreamysyu reacted to Kenshin_sama for a topic
Ya know the MB is supposed to be the 2nd thing you pick, lol. Pick your processor first, choose an MB that works with it, find a compatible case with good airflow, and then grab the components that are compatible with your MB. Also, this site is nice for building a PC. https://pcpartpicker.com/ It can help to avoid compatibility mistakes and even gives you a price total estimate for all the parts you want. I highly recommend registering an account here too since you maintain a list of the parts you bought for reference later on (which'll probably be nice to have for future upgrades).1 point -
Sorry for the late reply. You can get away with reading it in that order if you really wish, but it is not the ideal order. You will miss references to later rance games in the remakes. And also there will be a lot of waiting involved for the translations. Rance 5D and 6 represents what is basically a fresh start for the series. It still feels like you're jumping into a well-established fiction but they do a decent job at getting new players into the world of Rance and rely on almost none of the previous games' stories. Alicesoft made 01 and 03 in particular expecting a significant number of their players to have played 5-8 but not 1-4 since those are super old and dated. Basically, they expected their player base to be unfamiliar with the old games but still play each new game as it comes out, and wrote/designed them accordingly. (I'm not including 02 because that is largely the same as the original actually)1 point
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MAITETSU 18+ DEMOSAIC STEAM-FAKKU PATCH [COMPLETE]
HoplessHiro reacted to tymmur for a topic
Building steam pressure is good, but 8620 is not a steamroller1 point -
Post pics you like (Powered by Jun Inoue™)
Templarseeker reacted to Ranzo for a topic
Nothing but good clean fun folks1 point -
(Completed) American University Life ~Welcome Week!~
Plk_Lesiak reacted to Kuroi_Usagi for a topic
This is the last post since the game is completed. If a mod sees this, could you move it to the archives? Thank you! American University Life ~Welcome Week!~ will be coming to Steam and Itch.io August 1 for $4.99! It will be available for windows, MAC OS X, and Linux. https://store.steampowered.com/app/904050/American_University_Life_Welcome_Week/ Thank you for all the support, and I hope you enjoy my first visual novel. There will definitely be more to come!1 point -
MAITETSU 18+ DEMOSAIC STEAM-FAKKU PATCH [COMPLETE]
HoplessHiro reacted to Alden Bao for a topic
Keep up the good work, i will keep you updated as well.1 point -
MAITETSU 18+ DEMOSAIC STEAM-FAKKU PATCH [COMPLETE]
Heliosaurus reacted to HoplessHiro for a topic
You got PM. It would be great if we could steamroll it1 point -
How can we make visual novels more popular in the west?
AdventSign reacted to PiggiesGoMoo for a topic
I think VN's will get more and more animation as the market develops, which will help. Eventually I even think that the standard practice of reusing sprites will become a dated feature of VNs, and they will have more animation instead. I say this because I think people put a lot of value on the visuals of VN's, and there are definitely companies that have improved their standards over the years. Like anime, at a certain point the quality will be high enough to where it will break into a western audience.1 point -
I need help with understanding how to find H-codes in VNs
Silvz reacted to NowItsAngeTime for a topic
Am I the only one who thought "H-codes" was like a way to find where the H-scenes faster in the code1 point -
Haruka ni Aogi, Uruwashi No Translation Project (Completed)
Novel21 reacted to VirginSmasher for a topic
I'm here with an update. We have found our extra editor in @Tamaki Sakura . She will be editing the main school routes while @Pomelo will be handling the branch school routes. Please welcome her to the team.1 point -
Hapymaher [RAW ~ Walkthrough]
LanThief(HUN) reacted to Dreamysyu for a topic
Well, I was playing blind and accidentally picked the choice leading to the true end here, and it appears that if you do that, even the common route has some new scenes which don't appear if you choose the different option (and these scenes look pretty spoilerous btw, so I definitely don't recommend doing it this early). So, I don't know, I personally feel that it's still a good idea to read the normal ending before. At least, I'm going to do it that way.1 point -
How can we make visual novels more popular in the west?
PiggiesGoMoo reacted to Tamaki Sakura for a topic
Let the market develop naturally.1 point -
MAITETSU 18+ DEMOSAIC STEAM-FAKKU PATCH [COMPLETE]
HoplessHiro reacted to ThugShiro for a topic
I Love you (no homo)1 point -
Post pics you like (Powered by Jun Inoue™)
Templarseeker reacted to Ranzo for a topic
Yep nothing weird at all1 point -
How can we make visual novels more popular in the west?
AdventSign reacted to Nandemonai for a topic
It certainly is not. Kickstarters are a pain in the ass to set up, requiring months of work to line up. We know this because of how long elapses between when companies announce they're going to do a Kickstarter and/or when the Prefundia goes up, and when the Kick actually Starts. Just because you don't see them doing that work in public doesn't mean they're not busy bees. Don't be Mr. PHB. What are they doing? They're figuring out what their budget is going to be. That tells them how much money they need to ask for. Who's going to translate the game and for how much money? What's it going to cost us to get rights to the voices? How much trouble do we expect from the engine? Are we likely to need 1 dev for 3 months tops for a few minor changes, or a major overhaul involving a whole team for the better part of a year? And they're trying to nail down stretch goals. What can we offer as a stretch goal? If it's merchandise, you have to estimate how much it's going to cost for shipping or you end up losing money on every pledge. Do you have piles of unsold merch laying around that you want to try to get rid of? If you're going to offer new merch, do you make it before the KS and risk ending up with piles of unsold merch that you need to get rid of? Or do you only produce what's actually demanded from the KS (plus some extra for lost or damaged merchandise)? How long a lead time will that take, who are you going to order it from, how much is it going to cost, and what's the minimum print run? If it's extra content or added features for the game, there are similar problems scoping and sizing all of that. Is this bonus content something that's easy enough for us to do? How much do we think it will cost us to do the extra work versus how much extra money do we think we can ask for? Can we even get the voice actors back into a studio? Is the writer interested in writing that extra scenario, and are they available? In other words, to do a Kickstarter right involves a whole lot of pre-planning work up front to scope out exactly what you think you can do, and what it's going to cost you to do it. That work is not free; it's money spent and time not available for other things. All in the hope that your project might get funded. Try to skimp on this, and you can easily end up with a successfully-funded project badly in the red because you're on the hook for a bunch of obligations the Kickstarter did not bring in enough money to cover. And that's not even including the giant pain in the ass that are Kickstarter projects that get delayed. How long did it take Sekai Project to deliver on all their Grisaia promises? I believe the physical rewards shipped in April. 2 and a half years after the projected date. The Kickstarter has 75 updates. As someone who's had to prepare similar updates before, I guarantee many of those updates took hours to prepare, in terms of meetings and follow up to gather the info contained in them.1 point -
Making Visual Novels popular is a goal that goes way further beyond the thing you guys are trying to consciously achieve. Most people consider what we think Visual Novels are as Animegames and Porngames, but the genre has so much potential being way more than that if we think about what the genre is. Nowadays people don't read that many books anymore, because everything has to be quick-quick entertainment. In that regard visual novels could provide a new way to tell stories, but it just did not reach this hemisphere yet and this is obvious because the people make VNs without having a real team try to abuse the visual novel genre as a way to get access to the gaming industry. That is also a reason why people try to convert their half-assed fanfictions into visual novels and then make actually sellable games out of them. But what if we make it possible that capable book authors find the genre and think it is revolutionizing? They could produce amazing stories and have the funds to actually found big western based publishers/development studios because they can hire capable people. If we are actually attempting to make VNs popular over here we have to get away from the selfish goal to bring only japanese gems over here. We have to create our own amazing stories, with western-based writing and settings. The art can still attempt to be moe and japanese, but the settings should not try to simulate a japanese one. I'm sick of western studios attempting to create foreign settings they don't understand, because they only gloss over the source material and attempt to rehash what they know from anime, storytelling takes A LOT of research and I'm surprised how japanese manage to use western philosophy in their works better than western developers do.. What I am trying to say. Try to promote the genre in itself and improve on creating new things instead of rehashing japanese ones and localizing games. We have so many capable people over here in the west, but we don't use their potential which is unfortunate. I'm not telling that we should completely cease localizing japanese titles but we should be less selfish.1 point
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Haha, that's exactly my genre. The following recommendations have a (good) story and aren't (just) gruesome gorefests. I will not mention the most obvious ones (most Black Cyc games, Innocent Grey, some of elf's masterpieces like Kawarazaki-ke no Ichizoku 2 or all the games which are easily found on vndb with the death of heroine tag). I will also only mention games which have a value beside killing girls. These are good eroge which happen to include the killing of heroines as an important aspect of the story (which makes them obviously even better): Heaven -Death Game-: Main character wins a trip to a deserted island. But as soon as he gets there, a Battle Royale starts and he must kill the other participants to survive. And contrary to most other Battle Royale visual novels... he will kill. This VN is an RPG and you can even decide whether you want new members in your party, or just kill them, hehe. This game has probably the most beautiful death CGs I have ever seen (that's Mink for you) and the story is interesting at first. Sadly, the game is far to easy and you probably don't trigger the really sick events because you are just to good at killing the others. By the way, look at this delicious teaser: 3M -Marionettes manipulate the marionette-: Most people think that this is just a guro nukige, but that's not true. The horror writing is brilliant, characters and story are very engaging. Only downside is that it will probably never get its concluding chapter. Hotaruko: Very good mystery game about your girlfriend and her past you're trying to uncover. Best thing is this nice feature while killing innocent little girls that the animation of the scene is linked to you mouse movement. It's like an interactive killing mini game! Very satisfying. I wish more games had a feature like this. Some other games where your heroines die horribly, but your main character is not involved in the act of killing (or is he?): Love Letter: Kinda like Kara no Shoujo, the girls around you get killed and you don't know why and want to solve this mystery. Game starts as a nice horror flick, then evolves into some kind of detective story. Story is good and the conclusion satisfying. Omokage: Probably the most gory non-doujin eroge. You are trapped in a mansion and need to escape before you and your friends get killed. Pretty slasher horror-like. Don't look at the screens on its vndb page, they're endgame spoilers. 13-nin no Uruwashiki Kedamono: Story is about 13 trapped individuals and the death game they are forced to play. Main character and heroines are pretty bland, secondary characters and their relationships and background stories however are great. Death scenes and CGs are very beautiful (Mink again). Not really a very good game story-wise but the setting and the secondary characters are written very well. I didn't check before I started writing because there were far to many to bother. Please forgive me. OTL1 point