Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 02/08/20 in all areas

  1. So, I finally decided to clean up my VN library and read all those VNs that I got on sales or in bundles ages ago and never played. As a result, I finally got to Alice in Dissonance titles. fault milestone one was one of the first VNs I bought on Steam, back in 2016, and while I liked the first 20 minutes of the game that I saw during my play test back then, but for some reason I never finished the game till now. Overall, the fault series was pretty different from what I expected judging by these first twenty minutes. If I had to describe this series in a few words, I'd say, it's an episodic fantasy with heavy focus on characters and drama. What I personally found rather impressive about these games is how well they use CGs and visual effects in certain scenes to make them look really dynamic. In my opinion, it's really impressive that a doujin VN manages to use its graphics a lot more consistently and more creatively than many high-profile titles. The quality of the art itself, however, is a bit inconsistent. Overall it's pretty standard anime-style drawings, and there are some minor characters who look a bit strange, but, overall, it's pretty detailed, and there are some pictures that look really beautiful. Also, the first game got a major graphics update in 2018, so now it's one of the few VNs in 4K resolution. However, if we exclude the graphics, there are some minor flaws that I would expect from a doujin game. First of all, there are no voices. I personally don't consider it a major flaw and believe that some VNs actually work better without voices, but it may be crucial for some people. Secondly, while I personally didn't dislike the music, its usage in the game wasn't ideal. Some songs were looping with very small interval and it was very irritating. Also, there are some melodies that may sound well on their own, but, I believe, don't fit well in a visual novel because they distract from reading. Finally, it's not very important, but the opening song is kind of... meh, if you ask me. As for the story, the first half of milestone one is mostly focused on introducing the setting and important characters. Which leads me to the biggest complaint I have with this game - the first half is basically just one massive infodump. I mean, I understand that it's necessary evil because of the episodic nature of the series, and they tried to include the infodumps more naturally in the dialogues, but I still can't help but think it could be done even more subtly. There were some occasional small details in the story that, I felt, either didn't make much sense or could be done a bit better. Other than that, I don't really have any complaints about the story at all. As it shifted from the worldbuilding more toward character drama in the second half of the game, it got a lot more interesting. The last quarter is especially cool. All the little details actually come together in the final reveal, and overall the conclusion felt pretty emotional to me, just like it was supposed to feel. Overall, I'd give this game a solid 7/10. fault milestone two (side: above) is pretty similar to the first game that there's little to add. Still, many small details were definitely improved. There's no problems with the music. Actually, I can say that I liked the soundtrack in this VN. In my opinion, the general quality of writing also improved. There are no infodumps, and all the new information is introduced naturally in the story. The visual effects are used even better than in the first VN, especially since there's a bit more action (though it's still not the focus). The overall pacing of the story is also pretty great. Though, I suspect it may be a problem on my side, but I personally had some annoying stability issues in the second half of the VN. It really didn't help the emotional impact of the final scene that I had to replay the whole scene four or five times simply because it was constantly crashing. Still, I don't think I've seen anyone complain about having any similar problems with this VN, so most likely I just finally need to buy a proper desktop PC instead of my three-year-old laptop. The only major complaint I have with the game is that, well, it's incomplete. As you can probably guess from the title, this game is something like a half of the second episode in the story rather than a proper episode. Excluding the overarching story that started in fms1 and will probably continue before the last episode assuming that we actually get to the last episode eventually, there are two major plot threads that started in this episode, and while one of these threads comes to the proper emotional conclusion, the other is completely left hanging. Well, it's a pretty obvious thing to expect from an episodic release. Still, I can't really give it anything higher than 7.5/10 for now. I will probably raise it after side: below is released. Though, it seems like they are going to release the prequel to the first game first, and, after massive delays, it will probably come out this year, so I'm not really expecting the continuation for another two or three years. Just for the record, the trailer to fstp looks pretty amazing! Mhakna Gramura and Fairy Bell is quite an interesting... experience. It's written more like a children's story book, though there is a bit of a twist in the last quarter of the VN. It's also fairly short: it took me just two hours to finish the whole VN. Overall, you can definitely read it even if you didn't read the main fault series since it's pretty standalone. Well, it's interesting example that VN format works even for something so vastly different from the usual galge and otomege. I gave it 8/10 on VNDB, but, honestly, due to the nature of this VN, I don't think like rating it even makes much sense. Anyway, I'm really looking forward to the later fault titles. I can't really say this was the most impressive VN series I've read at this point, but it has good potential, and I still enjoyed it a lot. ~~~~ Now, let's see what Kindred Spirits of the Roof is about. PS. Also, I stalled Baldr Sky for now. I don't know, I just can't make myself enjoy this VN for some reason. I'll return to it eventually and at least force myself to finish the first route, but I don't know when it will happen.
    2 points
  2. The Steam version is finally available https://store.steampowered.com/app/1189440/VenusBlood_FRONTIER_International/
    2 points
  3. Oh, that'd be neat! I guess out of the consensual material the path I just wrote for Sayori (choices from game start: Try to talk to her, Talk about the show she mentioned, Visit the study club, then don't change Sayori back from her altered state) would probably be the most useful to look at currently. I haven't had much critique about it from many people yet, not even my regular Patreon backers That DOES require a little ethical ickyness on the player's part though, so if that sounds too uncomfortable then reading her other path (where you DO change her back) would also be pretty helpful to look over.
    1 point
  4. I'd like to try out a path and leave some feedback. (Maybe record a playthrough? I could do that.) Is there any consensual path that's written out? If not, what do you feel is most complete right now? (Do I sound super arrogant in this post? That's not my intention I'm just being lazy but want to help if possible through feedback.)
    1 point
  5. Hi everyone! This month's public release is pretty much all about Sayori, as the path I previously showed a draft of has now been written out to a conclusion. To see it, Kyou needs to start her route, suggest making her think she's someone else and decline every opportunity to switch Sayori back from her altered state. What follows is, I think, one of Penlight's more interesting storylines so I hope people enjoy it~ In other news, there's a couple more CGs this month, adding a little visual flair to the Villainous and Delusion routes early on. As ever, you can find this month's release in PC, Linux, Mac and Android versions, on my Patreon or itch.io pages. Next month there'll be some more on Sayori's route, plus some progress on a major rewrite of Nozomi's route that I've been wanting to try my hand at for some time. I'll be really looking forward to seeing what people make of it ^^ What's New Written the new, previously drafted Sayori Alter path scenes to a conclusion (Although there are more scenarios to add) New general CG set featuring Hiroko, which can be viewed at the start of the Villainous Route New CG featuring the first rooftop scene in the Delusion route Word count is now over 147,000 Typo and grammatical corrections
    1 point
  6. You can buy it here: https://dlsoft.dmm.co.jp/detail/navel_0001/ But I strongly recommend also getting this for fully voiced protagonist: https://dlsoft.dmm.co.jp/detail/navel_0003/
    1 point
  7. Yes, I know. It could go either way. We'll see. I agree, but most people won't see that way, and you know it That's beside the point. As you know, sometimes more content, even if it's bad, is considered better than "missing content". Whether it's bad or not is irrelevant to naysayers xD You're in luck. There's a raffle going on: Join the raffle and test your luck
    1 point
  8. Hey, what's up? Here's some updates for the project: Patricia's second H-scene, and another script after it which was removed, are done. Total lines done: 1287 out of 8586. Rounded up, that's 15% done so far! Editing is currently sitting at roughly 9%. Like Zeph said, much of our team was busy for the holidays, myself included, but we should be picking our pace soon. Here's hope next update we can bring it to 30%.
    1 point
  9. It's been a little while, but public release day is upon us once again~ In terms of new writing, there's admittedly not much to offer this month, with an alternate ending for Sayori's route and a small extension of Nozomi's reversal path the main additions. However, there's been several rewritten scenes this time around. Mainly this concerns the opening parts of the game and is intended to characterize Kyou as more deluded and socially awkward while toning down the sociopathy when it comes to his thoughts and actions early on. It's still a bit of a work in progress but I hope it improves on the original script. On the art side of things, Hiroko's tennis friend on her route now has a sprite and a name change~ Risa (formerly Kasumi) has a bigger role in Hiroko's route than either of the other main girls, so I really wanted to give her a visual presence in the game. She looks great, and will probably make a few more appearances if I find the opportunity~ Nozomi's sprite now has a second pose, in line with the other girls. It's nice that she doesn't have to directly face the camera (and therefore Kyou :p) all the time now. As ever, you can find this month's release in PC, Linux, Mac and Android versions, on my Patreon or itch.io pages. And that about sums up this month's updates. Join us in the new year as I turn the art focus to filling out the CG library, along with adding what writing I can during the holiday period. What's New (December 14th 2019) Significant rewriting of the script concerning Kyou's motivation. Main areas this affected were: Opening scenes leading up to the first choice and aftermath, much of the Delusion route, the Nozomi route's café scene and the early scenes of the Villainous route You can now refuse Sayori's request at the end of her route, leading to a different ending Replaced one of the music tracks with a new tune: The triumphant theme that sometimes plays when Kyou feels he's majorly succeeded at something New pose added for Nozomi's sprite New sprite added for Risa (formerly Kasumi). She appears frequently during Hiroko's route Rewrote most of the back half of the Villainous Robot path's second ending (obtained by arranging to meet Sayori at Nozomi's house) Written functional dialogue for Nozomi's Reversal route, up to about halfway through the fourth day Made some more tweaks to a few of the conversations along Hiroko's route Fixed a bug on Nozomi's path where Kyou testing his theory on her to the full and taking responsibility led to the game jumping to Hiroko's ending and then crashing Word count is now over 127,500 Numerous general typo/grammatical corrections Known Issue Nozomi's sprite fails to appear for one line during Sayori's route, on the third day
    1 point
  10. Hey, gang! This month's public release includes a ton of bits and bobs added to the game since last time, with the highlights being new CGs (all three girls have one now) and one all-new path, via the villainous side of things where Kyou adopts a more pragmatic form of villainy. I have mixed feelings about it, but see what you think~ There's also been a ton of revisions to the existing script as I try to make sure the older written story paths read more coherently amongst the newer stuff, as well as some other things that might make routes you've previously read worth re-reading~ I've detailed the changes in the notes below. Next month's gonna be... almost Christmas, geez, I've been working on this thing in earnest for nearly a year! But yes, holiday season. I'm getting busy so there probably won't be as much to show over the next couple months, but there'll be something for sure! As ever, you can find this month's release in PC, Linux, Mac and Android versions, on my Patreon or itch.io pages. What's New (November 9th 2019) New path added to Villainous Route: Sleeper Agent - Playable from start to end with two possible conclusions Included the first scene of the Consensual Nozomi Reversal path New CG set featuring Sayori, which replaces the sprite art in several scenes, mostly during her consent route New CG featuring Hiroko, which can be found during her consent route New pose added for Hiroko's sprite Punched up some of the dialogue in the Villainous Devoted path, and slightly expanded several scenes to make them a good bit meaner Tweaked some of the dialogue in the Delusion (formerly Non-Consent) route and added some extra lines. In particular Hiroko has more unique lines instead of reading too much off of Sayori's script during the confrontation scene with Kyou Among other things, added a third option when deciding what to call the girls in the Villainous Robot path, which ups the dehumanization aspect even more Corrected quite a few typos and grammatical errors on Hiroko's route, and added a few extra lines here and there Made a number of other minor changes in to all routes. Mostly animation changes to take advantage of Hiroko's improved sprite, but a number of little textual changes were made as well, mostly Hiroko's lines so they seem more in-character for her Modified a number of character expressions across all routes to better fit the lines being spoken; Hiroko's lines in particular Added a couple more background images to accommodate the Villainous Spy/Sleeper Agent path A number of text edits across the board, acknowledging more recent character developments in later-written routes Hiroko's height has been reduced slightly on her new sprite Fixed an animation bug that occurred during Nozomi's consent route if you chose not to respect her boundaries Word count is now over 121,000 General typo/grammatical corrections
    1 point
  11. New public release day is upon us again. Yaaaay \o/ You can find this release, in PC, Linux, Mac and Android flavours, on my Patreon or itch.io pages. Been really excited about showing this one off to folks as it's another BIG expansion, increasing the game's total written content by about a third from last month and pushing Penlight's word count above 100,000 for the first time. It's even bigger than the villainous update I was crowing about the other month, and that was pretty big! And in contrast to the villainous update, this one's a lot more wholesome, with both of Nozomi's friends getting to star in their own routes and enjoy/suffer Kyou's involvement in their lives~ The art upgrades this month have appropriately focused on the friends as well, with both girls getting sprite makeovers. There's more work needing to be done, but it's really nice to be able to see them all line up together in their new looks for the first time ^.^ So yeah, I hope you folks enjoy this one! November's update will see some fixes regarding the consistency of the game as a whole, another new story path and some new CGs. Bye for now~ What's New (October 12th 2019) - Sayori Consensual Route - Work in progress, playable route from start to finish, with one alternate, partly-written path - Hiroko Consensual Route - Work in progress, playable linear route from start to finish - Sayori's sprite has been significantly upgraded with a full range of outfits, expressions and an additional pose - New Hiroko sprite with one pose and a complete range of outfits - Hiroko's nametag colour has been tweaked to a different shade of pink, matching her hair in line with the other leading ladies - Added more CG assets, allowing for many scenes along Nozomi's consensual route to be depicted in this style - A few new sound effects added to accommodate the new Hiroko route - You can now switch the game sprites between the new and old versions at any time by visiting the game menu, preferences and choosing "New" or "Old" under Sprite Style - Word count is now over 106,000! - As usual, made some more little script tweaks and spelling/grammar corrections here and there on the existing text
    1 point
  12. Deep Blue

    LET'S TRANSLATE!!!

    You are so full of yourself. This kind of thinking is so toxic to the whole world not just the visual novel community ....you are just a resentful little man, lashing out words of discouragement, with so much hate on them... it's actually pathetic and frightening to see someone saying this kind of things and BELIEVING them, yes the worst thing is that you believe in what you are saying... Who are you to judge the "standard" of fan translations and saying that he doesn't even meet the so called "low standards"? Who are you to say when someone is or isn't ready to do anything? Comparing a translation of a visual novel to a fight against Muhammad Ali....are you out of your mind, are you on prescriptions or something? Using the word "disrespectful" for a fan translation.... wtf! Disrespectful and low is what you are doing here! He doesn't need any standards and sure as hell doesn't owe YOU or anyone here NOTHING, if the company at some point decides that they don't t want his translation they would do so as many companies have done in the past but until then you are no one to judge his work or say anything to him, specially not in the way you are saying it. And please refrain from now on of using the word "us" in your posts since clearly you are not a spokesman of anything I believe or think. You are the first user I will block in fuwanovel, I like to keep toxic people away from me. And please don't take my post out of context.... Get help, you really need it! さよなら
    1 point
  13. Fiddle

    LET'S TRANSLATE!!!

    JESSE, WE HAVE TO TRANSLATE
    1 point
×
×
  • Create New...