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Showing content with the highest reputation on 05/04/21 in all areas

  1. Good to hear that it works and also that it suits your needs
    1 point
  2. Finally: first version of a tool that lets you edit the scripts. As always, you can find the release here. It is designed to doing a little bit more than just editing dialog texts in the future (maybe...), but for now the thing you want to do is: Open the .scn file you want to edit (they contain the texts and are stored under dat/<your-language>/ui/scn/) Click on "Dialogs" > "Export..." to export them into a JSON file. Edit them to you desire Open the same .scn file in the SceneEditor again (if you closed it meanwhile) Click "Dialogs" > "Import" and select your edited JSON file Click "File" > "Save" (or "Save as") In theory, you could also edit the texts directly in the program (I recommend to enable "View" > "Hide Unknown Instructions" for this), but I guess having everything in one text file might be a little bit more comfortable. When you edit the JSONs you should remember to escape your quotation marks (") with a backslash (\") so that they don't destroy the JSON document. And of course: make backups of everything before overwriting the game files, stuff might not work correctly If you encounter any problems or find dialog parts that are not present in the exported files (some of them might be using different instructions that I didn't see yet), just tell me and I will try to fix it. Also, tell me if the JSON format is too uncomfortable to edit. It was just the easiest to export and import for me, so I chose this format.
    1 point
  3. I decided that the TBX archives are better to manage using a GUI so I created a TBX Editor using .NET Framework. You can download it here (it should be running natively. If not, tell me!). It should be relatively self explanatory: Use "Open" to open a TBX file Use "Save" to save it Use "New" to clear the window Use "Import" / "Export" to add / remove images Use "Move Up" / "Move Down" to move the images in the archive (the order matters!) You can also drag images into the image list on the left to import them / drag them out into your explorer to export them. The tool for the scripts will probably also be a GUI tool since this would mean that I don't have to write a complete script compiler. This also means that you would have to edit the scripts directly in the program (or at least copy them into it after translating). Maybe I decide otherwise when it comes to it, but that just as information
    1 point
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