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  1. Ushinawareta Mirai o Motomete (In Search of the Lost Future) Release Download the patch (Google drive, Mediafire) (ver. 1.00, dated June 13, 2025) Description The school festival at Uchihama Academy is almost here, and with it, tensions at the school are at an all-time high. Not only because of scheduling disputes, but also due to rumors of mysterious incidents that have occurred lately on and off campus. Plus, this will be the last festival held at the old school building before moving to one newly being constructed. Akiyama Sou is a member of the notorious astronomy club, which has been tasked by the student council to both resolve these disputes, and also to calm any fears that have cropped up from those rumors. One evening after an incident involving the judo club, Sou is recuperating in the infirmary when the building shakes and he hears a loud sound from one of the upper floors. Concerned, he investigates the fifth floor only to discover an unconscious naked girl who upon awakening seems to know him, later introducing herself as Furukawa Yui. The next day, she seeks out the astronomy club, expressing her desire to join. VNDB link: https://vndb.org/v4880 Where to purchase The game can be purchased legally from DMM (https://dlsoft.dmm.co.jp/detail/tin_0002/), but a Japanese proxy/VPN may be necessary to purchase it. In addition, there's an extra layer of DRM which requires the installation of the DMM Game Player software which then allows you to download and install the game. A Japanese VPN is necessary to use DMM Game Player, both to download the game once purchased, and also to launch the game, although once launched the VPN can be turned off. This is the copy I have obtained, but the patch will work with both the DMM version and the original disc version released in 2010, although the only difference will be in their encryption and the addition of one extra file to get the disc version to work on modern systems. Project The English localization project is being conducted by Studio Frisay as its third project following Imasugu Onii-chan ni Imouto datte Iitai! in 2022 and H2O √ after and another Complete Story Edition in 2023. As before, I (Tooko) will be doing all of the translating and editing of the script, and working on the game engine. Also as before, nReus has agreed to help with the rendering of the game's videos and also most of the image editing (you can largely thank him for the design of the logo above). Studio Frisay website Studio Frisay discord server Progress Programming: The game uses the Kirikiri engine, one of the most popular and versatile engines around. I've already taken care of the preliminary engine hacks necessary to construct the patch after a lot of trial and error, and also received some help to streamline the patch creation process once the project is complete. Translation: The translation took place between January 19 and August 10, 2024, and I had already translated about 25% of the script by the time I announced the project in March. The game has 35,416 lines across 180 scenario files split up between the five heroine routes: Kaori: 8519 / 8519: 100% Airi: 7368 / 7368: 100% Nagisa: 7356 / 7356: 100% Yui 1: 8334 / 8334: 100% Yui 2: 3839 / 3839: 100% Total: 35416 / 35416: 100% Relatively uncommon for this type of game, it doesn't have a separate common route and instead incorporates elements similar to a common route into the beginning of each route. There is also a set order the routes must be completed, which is the same order they're listed above. A full walkthrough will be provided with the patch to view all CGs and endings. Images and videos: Of the 150 or so images that require editing in the game, almost all of them (134) are part of the UI, so it probably shouldn't take that long to finish them up. As for the videos, there are 4: 2 for the OP and 2 for the ED that will require typesetting for the lyrics and a few lines of other text. The images and videos are being edited by nReus. Editing: Editing the script began on August 13, 2024 and concluded on February 12, 2025. Image and video editing continued until their completion in early June 2025. QC: The quality check phase occurred over about a month involving a normal playthrough to check for any problems with the patch files and their rendering. The patch is scheduled for release on Friday, June 13, 22:00 UTC. Progress link on Google Sheets
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  2. Bailiwick

    Hi to all

    Hi! I'm new to this forum. I love visual novels, especially the ones with choices. It's a pleasure, and I was hoping for a place where I could talk about anime and VN.
    1 point
  3. Rise of the Ronin is an open-world game that covers important events from 1853-1868 from the perspective of a ronin (masterless samurai) of the fallen Kurosu-han (fictional). This period of history is often called the 'Bakumatsu' (TL: The End of the Shogunate) or the events leading up to the Meiji Restoration beginning with the opening of Japan (signing of unequal treaties) and ending with the surrender of Edo to the Satsuma-Choshu forces. Your character is one of a pair of twins (you can choose male or female) who has a chance encounter with Sakamoto Ryouma before he enters Yokohama, and much of the central story is told from your outside perspective interacting with important individuals in one of four periods of the time: The anti-foreigner movement and Ansei Purges, the rise of the Anti-Shogunate movement, the breakout of open conflict in the streets of Kyoto (the Ikeda-ya incident and the first Choshu Rebellion), and the Boshin War. What I didn't like There were two major issues I had with the game, not having to do with the gameplay but rather with the story. The first was the blatant favoritism of the scenario team toward the anti-Shogunate side of things. The second was the blatant historical inaccuracies that were just plopped in. To be blunt, from the very beginning, you are encouraged (and not subtly so) to side with the Anti-Shogunate (Tobaku in future mentions) forces. It is at its most blatant in the prologue and first chapter, where your main character's homeland is destroyed by the Shogunate (Bakufu in future references) after a failed assassination attempt on Admiral Perry. In the first chapter, you meet a lot of famous and interesting figures in the Tobaku's historical membership, Sakamoto Ryouma, the silly drunkard Katsura Kogoro, the gambler Takasugi Shinsaku, and the idealistic young hero Kusaka Genzui, and for much of the main story you are basically following the major points of Ryouma's journey, even as you go off to do side-quests and the like along the way. In addition, the main Bakufu characters are a Geisha with a creepily subtle approach to things and an old man who seems like he'd order your death without a blink if he felt like it. The problem is that this deliberate placing of extremely likeable and idealistic characters on one side and a slightly creepy group on the other makes it natural to just choose the Tobaku side from the beginning. While later chapters introduce more interesting characters on the other side, such as Katsu Kaishu, the Shogun Yoshinobu, and the Shinsengumi, you are still encouraged at key points to take the side of the Tobaku, and it isn't even subtle. The second issue, historical revisionism, is actually tied in with the issue above. Two key points that I need to stress are the enthronement of Yoshinobu and the death of Kondou Isami of the Shinsengumi. The former, the enthronement of Tokugawa Yoshinobu as Shogun, is something that - in actual history - didn't occur until August of 1866, whereas in Rise of the Ronin he is already Shogun in 1858, when Yoshida Shoin is executed. This might seem like a minor revision, but considering how it was the internal disorganization caused by his predecessor's illness and inability to rule that led to Ii Naosuke having the power to order the Ansei Purges that martyred a lot of Tobaku philosophers and activists, the only reason I can see to treat his character the way they did was to make him seem incompetent, thus leading to more favorable impressions of the Tobaku side in comparison. The latter is less of an issue, except as a convenience for those who wanted the story wrapped up neatly in the second Edo chapter. However, losing Kondou early in the sequence of events (since he was still active after the surrender of Edo), was a somewhat questionable decision. I will admit that the event itself was incredibly emotional to watch in video, and a certain mission involving the Shinsengumi survivors afterward was equally so. What I did like The gameplay is the first thing that comes to mind. There are so many different ways to fight your battles in this game, from utilization of its nine different main weapon types (including bare fists), to the varying combat styles (particularly in the katana and nodachi styles), to the use of the hang-glider and horses to get around. The mini-games are interesting without being intrusive, and they include hang-gliding courses, target-shooting with a rifle, horse-archery, and mock fights in the dojo with NPC unique characters, all of them for prizes. For side-quests, you have collection quests for each region: treasure chests, Usugumo Dayu's cats, cleansing of violent ronin, and taking pictures of scenery. I should note that the cats and dogs in this game are ridiculously cute and a constant source of easy items that can at the very least be disassembled for upgrade parts. Completing all the quests in an area of a region gives you a reward that helps you advance your character or your bonds with NPCs. Your home, a small longhouse that is on the edge of town in each region, is a good place to meet random friend NPCs and interact with them without going to them. It is also the place where you initiate pilgrim dog and cat service missions, both of which are a steady source of income without effort. You can redecorate it with your favorite weapon, a picture or scroll, and six curios that attract different personality types amongst the NPCs you've met so far. In your house, you can also put together an ensemble through the redesign feature that lets you look less like a murder hobo. Story-wise, there are a ton of extremely emotional moments. This was a period of Japanese history that was full of heroes on both sides, many of them tragic and glorious at the same time. The fact that it is possible to save three major tragic heroes from their fates (Sakamoto Ryouma, Okita Soji, and Takasugi Shinsaku) earned points with me. The battle of Toba-Fushimi is a perfect illustration of why the samurai caste was doomed, as men with swords fought against others armed with rifles, gatling guns, and cannons. Being able to fight this battle and other key scenes from both sides without replaying the game from the beginning made the story as a whole come to life. Though I was a bit annoyed that your efforts don't make any difference in the final result (I love it when historical games let you break history), but the personal story was decent enough, in the end. Conclusion Rise of the Ronin is one of the better open-world games I've played, making others like Assassins Creed seem stale and boring in comparison. This might be because I'm a weeb and tired of AC's stale plotline, though. The story is impactful and emotional in a way purely western-made games never seem to manage for some reason, and it showed off why Team Ninja is one of the better game developers out there.
    1 point
  4. Pff, peasants. Only a TRUE Pulltop fan such as myself would read the game how it's meant to be read. You lightweights probably don't even get an infinite number of error messages while you play the game.
    1 point
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