Kara no Shoujo
Licensed by Mangagamer
Summary
"I want you to look for something ---- Me. My true self."
The year is 1956; a series of bizarre murders rocks the city of Tokyo. Tokisaka Reiji, an ex-cop turned private eye, joins the investigation at the behest of his friend Uozumi Kyozo, a detective in the MPD. At the same time, he takes on a missing persons' case at a private all-girls high school, as well as a mysterious request from a girl named Toko to find her true self. As Reiji frantically struggles to crack the case, he learns that the murders bear an uncanny resemblance to a case in which his own fiancé was murdered six years ago.
But try as he might, the body count just keeps rising...
Ending Guideline / Suggested Route Order
Kara no Shoujo is a linear story for the most part; there are no in-depth character specific routes (mainly just H-scenes and endings for them instead).
There are many game overs & bad endings, three normal endings, and one true end.
True end is accessible upon completing at least one normal end.
Route Guideline
*Due to the murder mystery nature of this VN, it is strongly advised that you make your first playthrough without a walkthrough! Use this walkthrough only after you get your first normal end to get the other endings that you didn't get!
To save you some time from control-skipping, I have included Save Points in addition to the full route guides.
Mizuhara Toko's guide has all of the Save Points, and from there you can Ctrl-F to find the closest Save Point to another ending.
First Playthrough
Tsukishima Orihime
Mizuhara Toko
Yosomiya Tsuzuriko
Akazaki Nene
Hazuki Kyoko
Bad Ending
There is a certain bad ending that you can get if you are a bad detective.
Second Playthrough
Amemiya Hatsune
Kuchiki Toko
Attribution
This walkthrough is based on info attained on tlwiki.org with some adjustments made by Eclipsed. " KnS is all about finding cool and fun ways to break the player. ". You know what to do. Above. it was Toko...
If I derped something let me know ASAP via PM!