Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 02/03/25 in all areas

  1. Warring States † Love Princess X ~ Gorgeous Maidens ☆ Illustrated Scrolls of Warring States ~ Hello guys. I started a big project of translating Sengoku † Koihime X. After checking up I found only one work of translation for it as subtitles on YouTube. As a big fan I would like to expand the fanbase for this game into English community too. I'm gonna work "live" time by posting an update english patch 2-3 times a month. You can find it after disclaimers bellow. I know that this is a big game, but I'm tired of waiting. If someone would like to help, by all means (especially testers and editors). Team working on project right now: Eokati vercere (Main Editor) Story Translation: UI Translation: Decensor: *Green means it's included in the latest patch. Blue means it's also included, but not tested. Disclaimers: Patch: Patch v29.0 + Decensor Installation: There are two files: Update01 is UI translation patch, and Update02 - Story translation patch. Update03 - decensor. All you need to do is to drop either one of them (or both) in the game folder. Changelog: Screenshoots: Support: Ko-fi
    1 point
  2. Clephas

    how to remove softdenchi

    Talking about JVNs. As far as I know, the in-english games aren't being treated this way, but then, I either buy or don't bother with English versions, so it isn't relevant to me. Not all cracks are infected, but the percentage is high enough that isn't worth the risk to use them, even if you just want to unlock a game that runs too heavily because of the drm (another issue softdenchi causes, as I once saw it using half a gig of RAM). I had to reformat one of my PCs after cracking a few games I bought off of DMM three years ago, because the bitcoin miners included in the package were occupying most of my RAM and my graphics card's capacity.
    1 point
  3. This game fixes most of the quality of life issues the original game had, while creating an interesting atmosphere typical of Japanese horror. The death ends weren't as abrupt as in the original game, as Pallas says. They are pretty telegraphed, and by the end, I was mechanically saving right before key points and seeing the dead ends before moving on to the main story. I disagree primarily with the assessment of the rpg system, but that is because I honestly see nothing wrong with 'classic' rpg combat systems in general. I'm generally playing jrpgs while I'm half-asleep after work, so I don't want to be troubled by things like real-time battles or complex gimmicks that aren't really a 'quality of life' improvement for an old-style solo gamer like me. To my mind, the turn-based battle system was perfected with Grandia II, and I think all jrpgs should use it, lol. As a visual novel, sadly, I've read many, many better ones, even ones in the same genre. Which is kinda sad, considering that Compile Heart put more money into the game than any five of those VNs combined (with the possible exception of Minori, who was horrible about managing their funding, or Key who always blew money on mini-games and silly animations with their later games). Edit: One thing I should note is that, as visual novels and visual novel hybrids became more ubiquitous, telegraphing bad ends became more and more common, even in the horror and mystery genres. Back with Tsukihime, the bad endings (really just dead endings) were not predictable to any significant degree (the original Tsukihime of course), and most of the visual novels made from 2000-2012 used some variation of a koukando (love point/affection point) system to determine which heroine route and which ending you ended up with, if they weren't using a strict 'choose your own adventure' format. It is very rare to find a mystery or horror VN made before JVNs began to decline five years ago and after 2015 that wasn't fairly obvious about which choices led to dead ends or bad endings if you were paying attention. The major reason most people end up using walkthroughs for VNs is because it takes way too much time and effort to figure it out on your own, compared to rpgs with multiple endings and the like. Sometimes, VN-makers like to create triggers for bad endings or 'normal' endings in the weirdest places, even going so far as to erase affection point gains simply because you selected the wrong choice in a joke scene (real story).
    1 point
  4. Fixed the worked wrapping issue as well.
    1 point
  5. 70% edited and fuck you covid
    1 point
  6. 35% edited edit: I'm also doing a tl check on the scripts
    1 point
  7. 1 point
  8. Sorry for the lack of updates~ I just graduated from college so I would be able to put more time on this. My old editor died and I recently just found new editor for the project. Bad news is, he will start from scratch to keep wordings consistent. Also the word wrap is broken and it could use some help. And wow it's been 4 years already, thank you for sticking with me and my snail progress.
    1 point
  9. 55% edited~ and also happy new year everyone!
    1 point
×
×
  • Create New...