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Ironstorm

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  1. Doing my intro thread so hi Previously tried to sign up to the site but my account got stuck in " you do not have permission to access mode and I never received an email despite being able to reset my password via that email. But lets move on I'm Ironstrom(Ironstrom on twitter) I currently work with Fastermind games & Lupiesoft. I was also briefly involved with Sekai Project for the launch of planetarian lending my skills to aid in the promotion and launch marketing. Mostly in the Vn scene I just help with promotion and PR but I'm also a games designer of my own merit. Before working in the vn scene I've worked on all sorts of games including sidescrollers of anime theme briefly being lucky enough to hit up with Nintendo and Epic games. I'm kinda here on the forum to talk a bit about the visual novels I'm involved in and possibly development on my new project. Which has vn elements but is planned to have additional game play elements Time & Eternity being at least a partial influence. But I also enjoying reaching out to other vn devs and lending support whenever I'm able to. Also a bit of an learning artist in the same interest area. I've done anime artwork & I also dip into Sci fi Artwork. With a brief foray into visual novel colouring for hire. I'm pretty good at landscapes and have some base experience using emofuri. Just a few samples of last years or the year before's art http://36.media.tumblr.com/f948507c4754c1c25164cc89b62ac2a1/tumblr_mxu6kha5gn1qk0wz1o1_1280.jpg https://36.media.tumblr.com/tumblr_mejmyprRiW1qk0wz1o2_1280.jpg http://41.media.tumblr.com/39e45fa626a7306b1a2d9585fe8fcad7/tumblr_mupbxjV4zb1qk0wz1o1_1280.png http://40.media.tumblr.com/e07f1a3a6ab44e2da897c8608f2a4fe0/tumblr_metlt365X21qk0wz1o1_1280.jpg Currently keeping my new stuff to myself whilst I experiment with new styles and actually "learn" how to draw anatomy and perspective. I like to write emotional story lines with inspirations from anime/stories such as Mushishi and Natsume & friends. I like to travel the line of loss and blurring the lines between good and bad. I want the reader/player to be stuck between a really hard decision. I'm somewhat using my 12 years in level design experience to pit those hard decisions into my writing and game story lines. Well that's the usual intro of sorts (: If you'd like to hook up or want to collaborate on anything don't be afraid to ask.
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