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fun2novel got a reaction from ExtraMana for a blog entry, Keio Flying Squadron 2
The first Keio Flying Squadron was a SegaCD exclusive side scrolling shooter with funny wacky premise about Keio and her family worshiping a big golden key and her journey to bring it back after it was stolen. The game opens up with a grainy almost colorless animated anime opening, beginning with a history lesson and suddenly moves to the main part of the story, the history lesson had nothing to do with the main story. The English dub wasn’t good but strangely they did not dub any of the voice clips playing during the gameplay so you still hear the Japanese voices. Overall it was a short but a very fun game with a very good cartoony style to it.
Keio Flying Squadron 2 was a different game entirely which came as a shock to those few who played the original. Instead of a side scrolling shooter it was turned into a side scrolling 2D action platform game. It is practically unheard of for the sequel to have such a radical change from the original in so many ways. But it is a change for the better, it allowed the game to keep the same presentation style while making something new and different. Something tells me the developers wanted to start fresh as if the first game doesn’t exist even though there’s a 2 in the title.
First thing first, the game opens with another fully animated anime opening. This time due to Saturn’s higher color palette things look much more bright and colorful however it is also very grainy much like it’s predecessor, the Saturn unfortunately didn’t have a dedicated video decoder and the developers were left on their own to come up with something. The dub voices still aren’t very good but once again, just like its predecessor, it does its job. The story is that once again Keio’s family has another holly object stolen, this time it is some kind of magical orb, and Keio must retrieve it from the bad guys. And thus another wacky adventure ensues.
As the game begins we are treated to some beautiful lush and colorful graphics and smoothly animated sprites with some really cool rotation and scaling effects that shows the 2D capabilities of the Saturn. There are even transparency effects which isn’t easy to achieve on the Saturn. There isn’t much here that would be considered as pushing 2D graphics to their limits as the Saturn is barely breaking a sweat rendering those images on the screen but visual aesthetics and design are much more important than a technical showcase.
One strange or perhaps unique aspect to this game are the controls. In general they are the same as any other platform game but the developers played with the formula a bit. When Keio first starts moving she moves very slowly but after a few steps she gains momentum and starts running faster and jumping farther. But unlike other games, when she stops at a complete standstill still retains some of her momentum so if you stop for a second, or even just climb a ladder, and then start moving again she doesn’t start at a slow speed but instead dashes at a fast speed. This can be a little disorienting because of inaccurate controls and can lead to many frustrating situations and even deaths because you’re not always sure at what speed you’re going to move at. This is one formula that didn’t need fixing.
Thankfully, in the options screen you can change how you want Keio to gain momentum. The default is just holding and moving in either direction but you can change the controls to double tap in the left or to the right directions or hold the L+R buttons while moving. However, once again this is not so useful because Keio’s slow speed is really slow, almost as if she’s pushing something heavy forcing the player to hold another button down almost all the time which kind of defeats the purpose of changing controls. Once again, the controls will take some time to adjust.
Keio can also pick up and throw objects at enemies. There are many objects in the background she can pick up including statues and sign posts. But there are also all kinds of weapons available for her to pick up. There is a hammer to hit enemies with, an umbrella that can be used both as a weapon and as a parachute to glide over obstacles, a bow and arrow to shoot enemies from afar. Keio can only carry one weapon at a time and if she’s hit she loses it but can grab it again before it disappears. The weapons act as a second hit point, kind of like rings in Sonic, and you’ll need to find weapons as soon as you can because one hit kills you instantly, so save yourself the frustrations as quickly as you can. Keio can of course jump on her enemies as well like every other platform game out there.
Depending on how you play and how you kill enemies you gain or lose points. These points unlock some bonuses like images in the extra menu. It’s nothing to fret about but a fun little incentive for those who want to unlock everything the game has.
Besides the platform levels the game also has some shooting levels similar to the original game. They have a very samey feel to them and those who played the first game will feel right at home. There are power ups to collect and a lot of enemies to shoot. The game’s presentation is unlike that of Konami’s Parodius games with similar wacky humorous images in the background and funny enemies to shoot.
But the real show stealer is the presentation. The localizers didn’t bother to change much except for the menu, the user interface, and the voices which this time even the in game voice clips were dubbed into English, go figure. Call it lazy or not but this helped the game keep it’s distinct wacky Japanese flavor intact, they didn’t change any of the Japanese foods and even left all the Kanji graphics in. Maybe they trusted the idiot gaijins to know that some games come from Japan, who knows. There are lots of very humorous moments going on with some funny bosses thrown in into the mix. One of the bosses is a sumo wrestler who is then replaced by some mascot that spins around on a big pencil and then feels sick and starts barfing giving you an opportunity to hit him. Yeah, you read that right… It really happens. The game feels a bit like something from Konami’s Goemon because of it’s style but unfortunately it’s not as polished as what Konami’s games used to be.
I recommend the game for those who want something fun to burn their weekend with. The game can be a little frustrating at times but it’s definitely a fun experience and has quite a few surprises up its sleeve.
Edit: I said that the localizers left everything intact but this is a mistake on my part. After playing the Japanese version I notice that they did some Japanese into English but none of that removes the developer's real intention as even the things that have been turned into English continue to retain the original Japaneseness of the game. Even better, none of the sexual and religious stuff were censored. Some of the dubbed lines have been changed here and there.
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fun2novel got a reaction from Narcosis for a blog entry, Keio Flying Squadron 2
The first Keio Flying Squadron was a SegaCD exclusive side scrolling shooter with funny wacky premise about Keio and her family worshiping a big golden key and her journey to bring it back after it was stolen. The game opens up with a grainy almost colorless animated anime opening, beginning with a history lesson and suddenly moves to the main part of the story, the history lesson had nothing to do with the main story. The English dub wasn’t good but strangely they did not dub any of the voice clips playing during the gameplay so you still hear the Japanese voices. Overall it was a short but a very fun game with a very good cartoony style to it.
Keio Flying Squadron 2 was a different game entirely which came as a shock to those few who played the original. Instead of a side scrolling shooter it was turned into a side scrolling 2D action platform game. It is practically unheard of for the sequel to have such a radical change from the original in so many ways. But it is a change for the better, it allowed the game to keep the same presentation style while making something new and different. Something tells me the developers wanted to start fresh as if the first game doesn’t exist even though there’s a 2 in the title.
First thing first, the game opens with another fully animated anime opening. This time due to Saturn’s higher color palette things look much more bright and colorful however it is also very grainy much like it’s predecessor, the Saturn unfortunately didn’t have a dedicated video decoder and the developers were left on their own to come up with something. The dub voices still aren’t very good but once again, just like its predecessor, it does its job. The story is that once again Keio’s family has another holly object stolen, this time it is some kind of magical orb, and Keio must retrieve it from the bad guys. And thus another wacky adventure ensues.
As the game begins we are treated to some beautiful lush and colorful graphics and smoothly animated sprites with some really cool rotation and scaling effects that shows the 2D capabilities of the Saturn. There are even transparency effects which isn’t easy to achieve on the Saturn. There isn’t much here that would be considered as pushing 2D graphics to their limits as the Saturn is barely breaking a sweat rendering those images on the screen but visual aesthetics and design are much more important than a technical showcase.
One strange or perhaps unique aspect to this game are the controls. In general they are the same as any other platform game but the developers played with the formula a bit. When Keio first starts moving she moves very slowly but after a few steps she gains momentum and starts running faster and jumping farther. But unlike other games, when she stops at a complete standstill still retains some of her momentum so if you stop for a second, or even just climb a ladder, and then start moving again she doesn’t start at a slow speed but instead dashes at a fast speed. This can be a little disorienting because of inaccurate controls and can lead to many frustrating situations and even deaths because you’re not always sure at what speed you’re going to move at. This is one formula that didn’t need fixing.
Thankfully, in the options screen you can change how you want Keio to gain momentum. The default is just holding and moving in either direction but you can change the controls to double tap in the left or to the right directions or hold the L+R buttons while moving. However, once again this is not so useful because Keio’s slow speed is really slow, almost as if she’s pushing something heavy forcing the player to hold another button down almost all the time which kind of defeats the purpose of changing controls. Once again, the controls will take some time to adjust.
Keio can also pick up and throw objects at enemies. There are many objects in the background she can pick up including statues and sign posts. But there are also all kinds of weapons available for her to pick up. There is a hammer to hit enemies with, an umbrella that can be used both as a weapon and as a parachute to glide over obstacles, a bow and arrow to shoot enemies from afar. Keio can only carry one weapon at a time and if she’s hit she loses it but can grab it again before it disappears. The weapons act as a second hit point, kind of like rings in Sonic, and you’ll need to find weapons as soon as you can because one hit kills you instantly, so save yourself the frustrations as quickly as you can. Keio can of course jump on her enemies as well like every other platform game out there.
Depending on how you play and how you kill enemies you gain or lose points. These points unlock some bonuses like images in the extra menu. It’s nothing to fret about but a fun little incentive for those who want to unlock everything the game has.
Besides the platform levels the game also has some shooting levels similar to the original game. They have a very samey feel to them and those who played the first game will feel right at home. There are power ups to collect and a lot of enemies to shoot. The game’s presentation is unlike that of Konami’s Parodius games with similar wacky humorous images in the background and funny enemies to shoot.
But the real show stealer is the presentation. The localizers didn’t bother to change much except for the menu, the user interface, and the voices which this time even the in game voice clips were dubbed into English, go figure. Call it lazy or not but this helped the game keep it’s distinct wacky Japanese flavor intact, they didn’t change any of the Japanese foods and even left all the Kanji graphics in. Maybe they trusted the idiot gaijins to know that some games come from Japan, who knows. There are lots of very humorous moments going on with some funny bosses thrown in into the mix. One of the bosses is a sumo wrestler who is then replaced by some mascot that spins around on a big pencil and then feels sick and starts barfing giving you an opportunity to hit him. Yeah, you read that right… It really happens. The game feels a bit like something from Konami’s Goemon because of it’s style but unfortunately it’s not as polished as what Konami’s games used to be.
I recommend the game for those who want something fun to burn their weekend with. The game can be a little frustrating at times but it’s definitely a fun experience and has quite a few surprises up its sleeve.
Edit: I said that the localizers left everything intact but this is a mistake on my part. After playing the Japanese version I notice that they did some Japanese into English but none of that removes the developer's real intention as even the things that have been turned into English continue to retain the original Japaneseness of the game. Even better, none of the sexual and religious stuff were censored. Some of the dubbed lines have been changed here and there.
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fun2novel reacted to Clephas for a blog entry, Agobarrier: Some afterthoughts on a great writer
Agobarrier, who was the writer of Shuffle (the work most familiar to people here) was one of my favorite non-chuuni VN writers. Ironically, his best works were all written after leaving Navel and its massive stream of liquid cash to form Rosebleu, my favorite comedy company. I started going back through his entire library of works (or at least the ones I've played and own) since I heard of his death in mid-April, and as I replay his final work, Valkyrie Runabout, I feel a need to look back on what he did for me, personally (though he obviously had no idea I exist).
First, for those who don't know what works I'm talking about, the Tiny Dungeon series, which is on the second level of my Beginner recommendations list, is a harem/fantasy/action/comedy based in a multiverse where four worlds, inhabited by four distinct races that just recently ended a horrible inter-world war. One of the nastier revelations at the end of the war was that it was a human and mostly human interests who had instigated the war's beginning and kept it going through some seriously Machiavellian manipulations. As a result, the human protagonist, Shirasagi Hime, is a target for prejudice, contempt, and outright hatred regardless of his personal character at Trinity, the school built to encourage peaceful interactions between the three non-human races (humans weren't forbidden from entering the school, but remaining there was kind of... difficult, to say the least). The series stretches across four games, three of them exploring the possibility of Hime choosing one of the three main heroines (the demon lord Veil, the divine princess Note, or the Queen of the Dragons, Ururu) and the resulting victories and tragedies that result. The fourth game, Brave or Slave, ties up the series and brings it to a true ending, and Endless Dungeon (the fifth game that serves as a sort of fandisc/extra story) completes the saga.
The Tiny Dungeon series relies on a mix of the various common types of humor found in Japanese VNs in general (manzai, personality-humor, running jokes) and it shows the various eras Agobarrier worked through (from the turn of the century to last year). In addition, it did what he probably wanted to do with Shuffle... ended things with a harem, lol.
His other works as Rosebleu's jack-of-all-trades (he apparently worked at least a little in every position... and I wouldn't surprised if the COD was overwork, considering this) all shared that sense of humor and maintained a level of quality that reflected his experience in the industry. The fact is that, setting aside the fact that Rosebleu's games are mid to low-budget affairs, they were all written well and used what they had to its fullest to entertain the reader.
And so I, as one of those who has read every one of his works since he helped found Rosebleu, will soon finish my own period of mourning. To be honest, his loss hit me almost as hard as the death of David Eddings (one of my favorite authors), and I often find myself purging myself of my grief through the cathartic scenes in his VNs. I am still young enough to have rarely lost one of the authors I truly fell in love with, so each of them hits me hard... harder than I really expected, really.
Edit: My posts on the Tiny Dungeon series
Valkyrie Runabout
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fun2novel reacted to Clephas for a blog entry, Sakura no Mori Dreamers (Clephas returns to the internet)
…Wow. After the disappointments of last month, it is so nice to encounter such a great VN on my first one of the month this one. Sakura no Mori Dreamers is a horror/mystery nakige based in a medium-sized Japanese town. It is primarily focused on the protagonist, Shinji, and his quest to discover the killer of his first love, Madoka. However, if you ask me if this is a story of revenge in the vein of Hello, Lady, that isn’t the case.
Shinji is one of those rarest of things in a VN protagonist these days… a young man with a strong will and who is actually intelligent enough to figure out the best way to act in most situations. That isn’t to say he is some paragon of the avenger archetype… if anything, he is a normal guy… but he has encountered enough loss in his life that it is pretty easy to empathize with him and his reactions to tense situations lack the frustrating aspects you see in a lot of VN protagonists.
Madoka, his deceased girlfriend, plays a vital role in the story, with the prologue thoroughly introducing her and the relationships between the protagonist and his adopted family (his parents are deceased). To be honest, the sense of loss at the end of the prologue is devastating, even though you know – since every single summary on the web reveals it to you – what is going to happen.
In terms of structure, about thirty-percent of this VN is slice-of-life, with the rest being raw plot. Most of the story is told as part of the ‘common route’, which makes up about 80% of the VN. In fact, the main conflict is resolved in the common route, so afterward it moves from the protagonist’s own personal conflict to that of the heroines… with the exception of Kureha’s path, which becomes something of an extension of the common route near the end.
This VN really touches on the darker side of human nature, with multiple psychopathic killers involved. There is a lot of semi-guro imagery in this VN (like pencils sticking out of the eye of a rotting corpse, a half-pancaked schoolgirl, etc). As such, I can’t recommend it for the faint of heart, especially since it is pretty frequent in the common route.
The protagonist and friends dive into the dreams of killers in this VN and eliminate the evil spirits waiting there… but that part of the VN is actually relatively small in comparison to the ‘background’ that gets formed around each major incident and its human cause. The fantasy-horror element is vital to the story, but it tends to take a backseat in two of the four heroine routes (Mahoro and Hatsune’s routes), whereas it is more vital to the other two (Kureha and Mifuyu’s).
In all honestly, it is quite possible to be perfectly satisfied with this VN after playing only Kureha’s route, which is why I think it should have been locked until you finished the others. There is a definite sensation of ‘true route flavor’ to her route, and I made the mistake of playing it first. That doesn’t mean that the other routes were neglected, but it is the only route where the common route’s main storyline is continued.
Hatsune’s route is probably the mildest… it is basically your classic nakige route with a few minor twists born of the fantasy element. Mahoro’s route is quite similar in this respect. However, Mifuyu’s route is seriously dark at times… primarily because Mifuyu is carrying a bit more baggage than the other two heroines, lol.
Overall, this VN is one of the better ones this year so far. For some reason, this seems to be the year for fantasy-horror VNs (with Tokyo Necro and Akeiro Kaikitan both standing out like burning flagpoles). There are some issues with the setting that prevent it from being a kamige – the evil spirits are a bit too… opaque as an existence, even at the end – but it is definitely worth playing and a solid candidate for May’s VN of the Month.
I actually finished this VN and this post before I went to sleep, but since I lost internet access due to a freak lightning strike (curse you, oh Lady of Storms!), I haven’t been able to get online to take care of things. This VN took me roughly twenty-one hours over the course of five days, but a lot of that was because, until the internet got knocked out, I was working like crazy to meet some short-term deadlines. Moreover, the loss of internet access completely screwed up my work schedule (while also hurrying my play schedule), which I’d re-geared since my doctor pronounced me semi-recovered.
Anyway, I’ve already started Soshite Hatsukoi ga Imouto ni Naru. For those who are wondering… the VN is absolutely nothing like what I expected so far, in a good way, lol. *smiles enigmatically*
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fun2novel reacted to Clephas for a blog entry, Island
Now... I've already commented on this VN elsewhere, at least to a point. So, I'll just do a quick recap of my initial feelings on this VN. I'll go ahead and get the negative out of the way first.
First, the common, Sara, and Karen routes... as I've said elsewhere, these routes exist solely to give you certain information that adds depth to the story of Rinne and Setsuna. So, lolicons and fans of heroines like Karen, you are wasting your time if you go into this VN if you are expecting something truly great out of those two. Sadly, those routes are about as weak as some of the worst charage routes I've played.
Things change dramatically during the Rinne, Winter, and Summer routes (they extend from one another). The degree of character development quality, story-writing, and narrative is incomparably better than that of the common and sub-heroine routes. This is perhaps inevitable, as this VN is basically a kinetic novel using chameleon-like techniques to make itself look like a normal multi-path VN. Do you think I'm joking? I'm not, seriously.
I'm going to be blunt... I wasn't moved emotionally at all until the Rinne route. I can honestly say that if you are looking for emotional stimulation, the Rinne>Winter>Summer progression is ideal. There is a lot of mindfucking involved (those who compared this to other VNs with similar themes are more or less correct). The biggest complaint I might decide to bring up would be a very simple one... in the VN's 'true' ending (there is a 'good' and a 'true' one, whose actual names I won't reveal, since they are spoilers) the story as a whole isn't actually brought to a resolution. Of course, there is a definite sense of hope that comes out of it, but the writer chose to leave the story unresolved, probably for similar reasons to the people who did so with other VNs of the type.
Intellectually, this VN isn't nearly as stimulating as you might think. For one thing, the protagonist is too much of an idiot to grasp most of what is going on. For another, there isn't much food for thought that hasn't already been covered if you've taken an advanced physics course or two (at least conceptually). The humor in this VN tends toward shimoneta (sexual humor), which is kind of ironic, considering it is an all-ages VN. I honestly enjoyed the humorous character interplay in the various paths, and they did a really good job in the latter half of the game of bringing the various characters and the settings to life. Edit: One thought that occurs to me is that this might be intellectually stimulating if you aren't accustomed to juggling sci-fi and science fiction weirdness, such as the stuff from the Hyperion book series. The protagonist's perspective in this VN isn't so much ignorant as limited by his own psychological immaturity (like a five year old in an adult's body, his immaturity enforced and reinforced by his amnesiac state).
Is this a kamige? No. Three elements make this an impossibility... the common, Karen, and Sara routes, the inconclusive final ending, and the somewhat stale attempt (in my eyes, at least) at intellectual stimulation. However, this is definitely one of those VNs I'll name as 'one to remember from 2016'. It won't make it onto my personal favorites list, because I intensely dislike inconclusive endings, but it is still worth mentioning, just as many flawed VNs I've played have been.
Overall... this VN will probably appeal to the sci-fi mystery crowd and inveterate romantics (love across time, lol) the most. This isn't a moe-type story, despite the art style, but it does take a page from the playbook at times. This is also a relatively short VN, considering how much content they tried to force into it... think about seventeen hours of playtime, total (that is what my clock is saying, anyway). It is about the same length as an medium-length charage, so that isn't necessarily short... but for a story-focused VN that is pretty short. If you were to ask me straight out whether I liked it as a whole, I'd say yes, but if you ask me if I'll replay it, I'll say 'only if they remake the ending'.
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fun2novel reacted to Clephas for a blog entry, Sengoku Koihime X ~Otome Kenran Sengoku Emaki
This is a partial remake/rewrite of Sengoku Koihime, which was released back in 2013. It is by Baseson, the makers of the Koihime Musou series, and the protagonist is the nephew of the protagonist from that series. It is based on the Moeshouden fandisc ending (where the Shin Koihime Musou heroines are all together). In addition to h-scenes, the text itself has been partially rewritten (it is more noticeable later in the game), and they added on the Houjou Chapters, a ten-hour after story.
The story begins at the battle of Dengaku Hazama (the point where about ninety percent of all Sengoku Jidai-based historical fiction begin), where Oda Nobunaga, the lord of Owari, ambushes and kills the Imagawa Yoshimoto, who was considered to be one of the greatest lords of Japan at the time. The protagonist is pulled from his own (modern) world and arrives there in a ball of light, where he is taken in by the female version of Nobunaga (Kuon).
Unlike the Koihime Musou series, there is no battle system involved here, which is great, considering that the story of this thing alone is about 1.5 times the size of Shin Koihime Musou, which was twice as long as the original Koihime Musou. In other words, this is probably the longest kinetic VN in existence, right now, easily surpassing ChuSinGura and leaving works like Grisaia in the dust as far as sheer size goes. This has its upsides and downsides... but it does manage to develop the heroines to a decent level, if at the cost of a certain degree of fatigue on my part.
In terms of structure, this VN is actually a bit closer to the original Koihime Musou, in that there is only one path and all the heroines from the various clans end up with the protagonist. There are five major arcs... first is the Owari and Mino chapters, where the protagonist earns the trust of the Oda clan and begins to build his own unit. The second is the Kyouto/Oumi/Echizen chapters, whose ending is the midgame turning point. The third one is the Echigo chapters, where the protagonist gets involved with Kagetora (Miku) and her clan. The fourth is the Takeda arc, where the protagonist gets involved with the equivalent of Takeda Shingen (Hikari), who was considered one of the best strategists of the era. The fifth and final arc of the main story is the violent conclusion to the battle with the oni. The Houjou arc, which is an after-story, I count separately since the main conflict of the original story is over before it starts.
In terms of raw narrative quality... this VN is top-level. Baseson has a lot of talent available, and this VN shows it off to best advantage. The writing is detailed and gripping, the dialog generally interesting and/or dramatic, and the VN as a whole is well-paces for something so long and drawn out.
If I have a complaint, it is that they didn't voice the protagonist... considering how completely central to the story he is, there really was no reason not to do so, considering the sheer amount of money they have to have spent on this thing in the first place, lol. In terms of raw numbers, there are also a massive number of h-scenes, but they don't dominate things, for the most part (main heroines generally get two or three, with sub-heroines getting one for the most part). This is inevitable, as there are something like thirty heroines in all, making for a rather massive cast, lol.
One huge difficulty at least some readers will experience is the sheer amount of historical background knowledge this VN demands of the reader. For someone born in Japan, it is all learned as a matter of course by the end of middle school, but for those of us on this side of the puddle, it takes research to really grasp a lot of what is going on. In particular, things like the Southern Court and the Onin War aren't generally given much attention in most anime or VNs based in the era, so even if you've played other games or read other stories based in the same era, you might not be able to grasp what is going on fully.
Another issue is that the traditional roles of the Imperial Court and the Bakufu (whichever Bakufu that is) are things non-Japanese will have trouble grasping. The role of the Imperial Court after the Heian era ended is very much symbolic, cultural, and religious rather than political, though it is used as a political tool by each incarnation of the Bakufu (Shogunate). The duality of the reverence held for the Imperial line and the disregard (though it isn't presented as such) for them in political matters is a bit hard for Westerners to grasp... it took me a while, too.
The second huge difficulty is... the sheer amount of archaic language involved. A lot of terms that went out of use in common Japanese decades ago are common throughout this VN, and I can guarantee that even people who are able to follow Dies Irae might have trouble with this VN at times due to this. In particular, the political terms of the era can be difficult to grasp and actually require some research to fully understand, as their translation doesn't really get across their actual nature without a lot of context.
My conclusion? If you liked Shin Koihime Musou, you'll probably love this VN, though it is quite a bit darker and more visceral at times. The sheer length of this VN means you'll probably suffer from fatigue long before you finish it, so I recommend taking it in smaller doses (finish one of the major arcs, then take a day off, for example), as it takes a while to process all the information involved at times. The addition of the Houjou arc, which is about equal in length to the Echigo arc, is a huge plus for the VN, but finishing this thing has left me pretty exhausted, hahaha.
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fun2novel reacted to Clephas for a blog entry, The Feminized Historical Fantasy
I'm sure you are wondering what the hell I'm talking about with the title of this post, but the concept is pretty simple... You take a period of history or a series of famous/infamous events, turn all or most of the male personages into females, and then plop your main character into their midst, evolving a story from there.
A few examples of this...
The Koihime Musou, Sengoku Koihime series by Baseson
Chuushingura
Sengoku and Sangoku Hime series by Gesen
Kikan Bakumatsu Ibun Last Cavalier
Koihime Musou is the one most of you will probably be familiar with, and it is the basic model for most of the type. It is based in the era of the fall of the later Han dynasty in China, portrayed in the ancient story Romance of the Three Kingdoms. This is one of the two eras most favored by those making games, VNs, anime, and manga in this particular little niche, and it is also one of the easiest ones to use, as the story has made at least some headway in most of the countries of the world (it was translated into English first over a century ago) to one degree or another. In a way, Koihime Musou (the original) is a classic example of the genre, as the events portrayed generally only vaguely resemble the ones that existed in the original story, even when you set aside the issues of all the characters being female except the protagonist. Shin Koihime Musou, which follows each of the three factions in separate story arcs (rather than a single arc with Liu Bei's side unifying China like in the original) is generally better written and actually uses historical events in most of the paths, up to a point (where it inevitably diverges radically).
The Sangoku Hime series is a strategy-VN series based in the same era as Koihime Musou, with the big difference that the protagonist is both fairly irrelevant to the story and the events are fairly close to the original material, up to a point (in fact, this is the biggest draw of the series, other than the surprisingly well-done story sequences in some of the cases). This series suffers from definite 'strategy fatigue', though... as fighting your way across China tends to rapidly become monotonous, with actual plot tending to only come up at the beginning and end of each prefecture's invasion, meaning you can go five or six hours without seeing anything in the way of story except sex scenes (of which there are generally a ridiculous number...).
Chuushingura follows the story of the 47 Ronin, a famous story of Edo-era samurai that was the inspiration for most foreigners' impressions of the samurai caste. In this case, while the events in each 'arc' generally follow the basic outline of the original story, there are divergences in perspective based on where the protagonist chooses to go, and the final story diverges immensely from the original. This VN doesn't have any gameplay, and it was originally a doujin VN series that went commercial a few years ago in the form of a rewritten, partially redesigned omnibus VN.
The Sengoku Hime series by Gesen is based in the Sengoku Jidai (Japan's Warring States period). In this one, you generally take on the role of a strategist (whose actual level of influence varies from path to path) who serves with one of the major clans of Japan as they set out to conquer the country. Generally speaking, the balance of story to gameplay in this series is better than in the Sangoku series by the same company, but the pacing is still fairly shitty due to the intervention of the gameplay. Depending on which faction you choose (generally if you choose the Tokugawa or Toyotomi) you can get a fairly accurate replay of past events, with a lot of differing details. However, if you pick certain factions (the Oda, the Date, the Ashikaga or the Shimazu) you tend to get stories that radically diverge from history even if you ignore the issues with female clan lords and the like. This is inevitable, considering the sheer chaos of that era (the concept of the 'honorable' samurai as foreigners like to see it portrayed is a product of the Edo era that followed after Tokugawa's unification of Japan), with the betrayals, massacres, religious rebellions, and the like...
Koihime Sengoku (the new version of which I am playing right now) is also based in the same era, but, similar to the original Koihime Musou, diverges radically from history relatively early on. In particular, it should be noted that while certain famous events and relationships were deliberately reproduced for the pleasure of historical romantics (the Takedo-Uesugi rivalry, Oda Nobunaga's relationship with Mino's deceased leader, the Viper, etc), a lot more of it is different. This VN is significantly different from Koihime Musou in that it has a far darker, more violent atmosphere (lots of killing, and some of the heroines are... not good people, lol), and the protagonist is far more active as part of the story (in fact, he is the nephew of the protagonist from Shin Koihime Musou).
Kikan Bakumatsu is based in the highly-romanticized period of the fall of the Tokugawa Shogunate after Perry's 'black ships' opened Japan. It covers a lot of the political and ideological conflicts wracking Japan at the time fairly accurately, while focusing on the infamous Shinsengumi (who are often thought of as the last samurai). This period is also covered in the otomege series, Hakuoki, though the only common element between them beside that is the existence of a fantasy element. Depending on the path you choose in this one, you can radically alter history and the life and death of certain characters, but if you choose one of the Shinsengumi heroines, the basic path in life of the protagonist, Okita Soujirou, goes pretty much as history portrays (it is pretty sad).
Generally speaking, due to the depth that can be added to the setting for these stories, they tend to be good more often than most... and that is generally why I tend to look forward to them, lol. However, if you aren't a history buff, some of it will just go over your head, and the language in a VN based in these eras will frequently be incomprehensible for the inexperienced. To be blunt, anyone who reads one of these should have a degree of pre-existing knowledge if they want to really enjoy them... otherwise, it isn't nearly as fun to see how the writers choose to twist things out of shape, hahaha.
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fun2novel reacted to Clephas for a blog entry, Random VNs: Thoughts as I replay Silverio
Since I already did a full review of this back when it first came out, I'm going to restrict my words on this to comments about things I noticed or found interesting during the second playthrough (setting aside spoilers).
First... Zephyr. As a protagonist, he is the kind of guy most people would love to hate. In Japanese, he frequently refers to himself with blunt internal honesty (and outwardly to others as well) as '小者’ and ’凡人’ (words that basically mean he is the lowliest of 'normal' people). His primary directives are living low profile, staying away from trouble, and avoiding things like victory and defeat at all costs. However, the moment he's backed into the corner, he becomes a psychopathic murderer who will do anything to survive, including humiliating and killing others painfully. He gains a dark pleasure from seeing people better than him fall into ruin, and he is the farthest thing from a hero that you can possibly imagine. It is a mark of the skill of the writers in this VN that he is actually likeable anyway, lol.
Second, Millie. To be honest, she is basically the Kasumi (Dies Irae reference) of this VN. She is warm and loving by nature, a representative of the life that Zephyr wants to live as well as the one person he would willingly do anything to protect (including die, which says a lot considering his abnormal attachment to life). Chuunige makers almost compulsively include at least one heroine of this type in their games, because the rest of the heroines are usually somewhat psychopathic, broken, or otherwise outside of the norm. That she is also actually 'useful' in the VN is a plus point in her favor, as such heroines go.
Third, Chitose... Amatsu Oboro Chitose is my favorite type of chuunige heroine, the type that mixes love, hate, and obsession in varying amounts when it comes to the protagonist, but still retains her sense of self nonetheless. She is the elite of the elite, a thoroughbred warrior-leader who lives for her work (which is killing people and administering judgement/justice). Her attachment to the protagonist might seem weird to someone not used to the somewhat twisted relationships common to action-fantasy VNs, but this kind of heroine is an absolute treat for those of us who are experienced in the genre. Also, a warrior-type that is not a straight-laced, unaware-of-her-own-feelings type heroine is nice indeed.
Fourth... Vendetta. I'm going to be blunt. Do-S eternaloli. Rusheed's obsession with her (since he is a do-M lolicon) is perfectly understandable, and she also works out nicely as the game's true heroine, as she has that peculiar inherent sense of tragedy and loss that true heroines in good chuunige tend to have. Unfortunately, talking about her any further would ruin it for those who haven't read the VN yet.
Fifth, Valzeride. This guy is a primary antagonist and the hero of Adler, the country (and city) in which this VN is based. I'm going to be blunt... in any other chuunige VN, this guy would be the protagonist. I'm not kidding. He is upright, outstanding, utterly capable, and honorable to a fault, within his own sense of personal morality. He is Zephyr's antithesis and the contrast is actually a pretty significant issue in the VN. Even if this guy weren't the protagonist in another chuunige, he would be the one who dies to save the world, leaving the protagonist and everyone else to weep in loss. If this guy were ruling my country, I'd probably join the military too, lol.
I hope this gives those interested - or not yet interested - in this VN an idea of what the primary characters are like, lol.
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fun2novel reacted to Clephas for a blog entry, Shoujo-Tachi wa Kouya o Mezasu
To be honest, I wasn’t really interested in playing this VN, as you might have noticed if you read my previous entries. However, I ended up playing it because, once I stopped taking the pain meds (thus going into withdrawal… viva Bucket and Water Bottle!), I had a mind just clear enough to read something on the level of a charage or slightly more complex but not enough to read something like Dies Irae or Jeanne.
I’m going to be straight up about this VN… like a lot of stuff Takahiro gets involved with, it is a bit outside of the ‘mainstream’ of VN culture, even setting aside the fact that there is no ero in it (which is actually out of character for Minato soft, considering the general ‘free sex’ feeling of their Majikoi/Tsuyokiss world games). Why do I say this? Simply put, it is because it actually has real drama throughout the entire VN, rather than just one or two per heroine path.
That’s not to say this is a terribly serious VN… to be blunt, if I were just to talk about serious drama, Tsujidou and Majikoi have both better and darker drama. However, the general ‘light and joking’ feeling of this VN coupled with the more serious aspects of the game-making made for a pretty interesting read… until the endings.
There are no exceptions… the endings in this VN suck. I don’t say that to be mean. I say it because it is the truth. This feels like a VN where the producer/director intends to create a direct sequel and never had any intention of ‘closing out’ the story conclusively. To be honest, if they do make a sequel, I would like it to be based at least a few years onward, since they pretty much exhausted the possibilities of the school setting for this one.
The VN is funny, the content is interesting, the drama – even if it isn’t always emotionally engaging – is interesting intellectually… but the endings (and oddly the romance) are just crappy in this VN. It didn’t make me angry, because I was never very emotionally invested in this game (sadly, this game fails somewhat in this regard, but it doesn’t seem to have been a focus in the first place). However, it did leave me feeling this vague sense that I’d left something unfinished… and not in a good way (in other words, I’m not really looking forward to a continuation). This is actually becoming something of a habit for any project Takahiro gets involved with, and it is the primary reason I stopped looking forward to this a few weeks before the release.
Overall, it is hard to figure out a group of people who will specifically like this VN. If you just want to spend most of a VN laughing despite there being interesting drama, this is a good choice. However, if you just want to do the ichaicha moe-moe thing, this isn’t a good choice. It also isn’t a good choice if you look at it through the eyes of someone who played the previous VNs that had Takahiro involved. However, being a Romeo fan is probably a plus for this VN, as his scenario/plot style covers a lot of genres. This is, in a very real way, a VN that touches on the grim realities of the eroge industry (well, for the creators, not so much for the money-people), especially in Teruha’s path. The fact that it does so in a humorous fashion only outlines this more clearly.
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fun2novel reacted to Clephas for a blog entry, Chrono Belt
Why should you play Chrono Belt, fans of Ayakashibito and Bullet Butlers?
This is your reason. Do you really need another?
But seriously, this fight is told entirely from Kuki's point of view, and as a result it is suitably awesome. Rather than doing it in order, I went ahead and did the Kuki-viewpoint segment first solely so I could re-experience the awesomeness that is Kuki Youkou.
Anyway, Chrono Belt isn't so much a fandisc as a true-ending crossover of both games. Basically, it happens after the ending of both games, and it is a VN that manages to standout on its own as awesome, though it is reliant on the characters from the two games for its plot.
To be blunt, this VN manages to satisfy fanboy crossover 'what-ifs' while not being ridiculous, which is a feat in and of itself. I'll leave it to you to imagine what those what-ifs are, because, as always, I refuse to spoil it for you. I will say that there are three segments: Kuki, Alfred, and - last of all - the main segment. All three are generally cool and interesting, though the last one is kind of heart-breaking or stomach-twisting at times, for fans of both games. I won't be doing a complete rundown of this VN, because it is quite simply impossible to do so without spoiling its origin-VNs.
PS: Incidentally, this is one of only a few fandisc-type VNs that I've played/read that weren't excuses for extra H-scenes (though there are extra H-scenes, lol).
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fun2novel reacted to Clephas for a blog entry, Tokyo Babel
Tokyo Babel is scheduled to be released pretty soon, so I decided to replay it. As Propeller is one of my favorite companies and Tokyo Babel has a more or less permanent place in my top fifty (when the number of VNs you've played passes five hundred, fifty is a good place to be, lol), so this doesn't bother me. Tokyo Babel is one of the few purely all-ages titles from Japan on the PC, and it is a chuunige of rare quality that was obviously written with one of a dozen or so pairs of eyes on Masada and the rest on an internal vision that more prudish Christians would probably call blasphemous.
Tokyo Babel is not only the name of the game, it is also the name of the setting, a remade version of Purgatory floating in mid-air, where angels, humans, and demons are working together desperately in hopes that they can convince God to stop squishing the universes. This is not a VN for the excessively religious to play... to be honest, there were moments when even I felt uncomfortable and I've never seriously adhered to any organized religion, though I was raised Christian.
Some of the major characters include Astaroth, Belial, Carmael, Uriel, and many other famous or infamous demons and angels. The three heroines are Raziel, Kugutsu Sorami, and Lilith. Raziel is the angel who recorded all of creation in her book, the Sefer Raziel (this is partially taken from various apocryphal mythology). Kugutsu Sorami is the first character you meet in the VN, whose ignorant untainted perspective gives you your first clear insight into the world from a human perspective. Lilith is the first wife of Adam, who left him and who lay down with demons and produced all the monsters of the world (book of Enoch).
Understand, like a lot of stories using Christian mythology, it uses bits and pieces from Milton's Paradise Lost, medieval literature, Gnostic ideas, and many other elements and branching-off literature that went off in all directions since the genesis of that particular faith. One thing to keep in mind if you are a Christian and were raised to believe that Lilith never existed is that the Bible is not and has never been what we would call 'complete', as each version had bits and pieces grafted on or removed based on what the powerful and influential of an era or region felt was convenient, necessary, correct, and/or all of the above. The Book of Enoch is one of dozens of 'books' not included in the accepted versions of the Bible, that were considered paradoxical in the eyes of the church of the time. So... just keep an open mind when reading up on this kind of thing, because Wikipedia isn't exactly reliable when looking up religion-related facts.
Now, setting philosophical, historical, and other issues aside... this is a pretty enjoyable VN on a lot of levels. Propeller developed its own (fairly hilarious in my opinion) style of humor that is incorporated into the story, and its effect in Tokyo Babel is one of humanizing the characters. I don't think a lot of people who read chuuni really understand how vital a few moments of humor can be in giving life to a character, even in this type of VN. While Masada and his type choose another path, Propeller's writers generally choose to use humor as one of the elements of their characterization. On another level, this VN is chuuni crack. The protagonist is a self-hating guy with a dark past and a deathwish seven billion kilometers wide, but he also has an even stronger sense of responsibility toward those he comes to care about, which is seen in the heroine routes. The situation is one fit to drive even the most optimistic mind to despair, and there are bad guys behind the curtains, waiting to push everyone in the abyss.
In other words, this is one of those VNs that has almost an infinite capacity for fun in a chuuni sense of the word.
The art style of this VN is... unique. In some ways, it feels like an elaboration on Propeller's previously-preferred style, but it was actually done by a completely different artist from their previous works and it does show in a lot of places. In particular, the vivid designs you see on the more monstrous demons and monsters in the VN shows this off very well. Leviathan (the giant serpent) and the Seven Beasts from Setsuna's sword are two of the more distinctive examples of this art-style, and ones that honestly impress me even today.
Sound-wise... I'll be straight. There is no such thing as a bad Propeller sound track... well, until Sougeki no Jaeger anyway. Tokyo Babel's isn't as good as Evolimit's, but that's kind of like saying that Sasaki Kojirou wasn't as good a swordsman as Musashi (token weabooism, lol). Generally speaking, the songs in this VN vary to a surprising degree, ranging from techno tunes, to rock, and even a few hymn-like ones. The one thing that unifies them is that none are poorly used, lol.
Now... down to the story. I've already described the basic concept above, but now I'll get into structure. This VN is split into three major routes after a pretty short common route (the trial ends about the same time you are supposed to head into the heroine routes, from what I've heard). Raziel's route is the one that keeps you furthest from the 'deepest truths' of the VN, and having played her route is pretty good preparation for Sorami's route, as Sorami's route reveals some things that might make it hard for some people to read Raziel's route and take it for what it is. Raziel's route has a bad end that is seriously... bad. However, it is also a highly-detailed and reasonably long diversion from the 'good' (this is debatable) ending. Sorami's path has a good ending (bittersweet but technically a good ending), a normal ending (really sad...), and a bad ending (like Raziel's, it is fairly long). Sorami's path has a different focus on the events in Tokyo Babel than Raziel's, and I've heard some people describe Raziel's, Sorami's, and Lilith's paths as the Angel, Human, and Demon paths in that order... However, that is a pretty generalized statement and one that doesn't really feel correct, lol. Lilith's path... is the true path. I'm going to be blunt. If you are silly enough to try to do Lilith's path first, you'll deserve your inability to figure out a third of the references in the path, because it is constructed so that the information from the previous two paths feeds directly into the events in that one. In other words, if you haven't played the other two paths, Lilith's path has a lot of potential for being confusing. Lilith's path has three distinctive bad ends, one true end, and one 'Setsuna' end, which is a branch-off from the true one. Lilith's path has some of the best battles in the VN, and there are no secrets left in shadow by the end, which makes it a great way to end things.
A few thoughts about Propeller as a company... Propeller doesn't really produce that many overwhelmingly attractive heroines. I'm pretty sure that this is deliberate, as there is a definite tendency toward the story being more important than the heroines in these VNs. For people accustomed to the extreme character focus that defines a lot of VNs, this has a potential to be problematic... Take Ayakashibito, for instance... how many of you really, seriously were obsessed with the romantic aspects of the VN (if you read it)? There are even heroines in Propeller games that are actually deliberately made to seem bland (the elf in Bullet Butlers, for instance) or somehow unattractive for situational/emotional reasons (Kaori in Ayakashibito). This is a part of their style, which calls for heroines to not take up the whole of the limelight in the VN, and it is one of the reasons I honestly find their VNs so enjoyable, other than the sheer chuunige nougat that makes my mouth water.
Overall, while Tokyo Babel is no Dies Irae, it does have a high level of quality, as well as being one of the few chuunige to dare to avoid the 'perfect happy ending' that has become standard even in many VNs of the type in recent years (for some reason, bittersweet endings are less popular these days...). It can definitely play on your emotions at times (especially the endings), and there is just enough humor to keep the VN as a whole from being unbearably heavy. Of course, if you dislike gloomy protagonists who don't really understand other people very well, there might be some abrasive moments in this VN for you... but Setsuna comes by that particular set of flaws honestly, so I never held it against him, lol.
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fun2novel reacted to Clephas for a blog entry, Why I'm going to drop Kadenz Fermata
Yes, I'm serious about dropping this VN. There are a number of reasons... but the main one is a pet peeve that has recently become my primary one when it comes to VNs... and that is flowcharts. I HATE flowcharts. Making it worse is that Kadenz Fermata's flowchart is combined with an unbelievably annoying 'gameplay' system that requires you to take a really half-assed 'active' part in the battles to bring them to the best possible conclusion... even though that conclusion is often identical to the one that would have occurred if you hadn't intervened.
I'm not kidding. Every single battle scene - and there are a lot of them - requires you to 'intervene'
breaking fourth wall setup) and change the flow of the battle by picking a course of action to take... and without a walkthrough, it is pretty close to impossible to figure out. Moreover, if you don't manage to get the best result, you get the bad ending... again. I say again because the game takes you through one of the two protagonists' viewpoints to the end, where everything is irredeemably fucked over, and then forces you to start over from the beginning (adding a whole bunch of extra side-character events to the story, but essentially following the same path with a lot of extra battles and a newborn ability to 'intervene').
I never thought I'd run into a chuunige where I hated the battle scenes, but this game actually makes it possible. Nachsten tended to play up the old-style chuunige 'endless powerups' to the extreme, and for that reason I named it 'the first true generic chuunige'. In other words... Nachsten is to chuunige what Shuffle is to charage/moege... the 'average' of the whole mess. Making an already stale formula tedious? Did they really think that was a good idea?
About halfway through my seventh battle scene in Kadenz, I realized I wasn't even enjoying the game anymore. Do you have any idea how ridiculous that is for someone as addicted and biased toward chuunige as I am? I adore chuunige battle scenes. I love the over the top moves and CGs... but this is the first time I've ever encountered one where I grew completely apathetic about the battles. A part of it is that I don't believe in breaking the fourth wall in VNs like this... I think it is a terrible idea, and the results are almost never good.
Another issue is Freya... I never thought it was possible, but Lacryma managed to create a female protagonist who is basically a copy of the third-rate 2001-2005 'heroine who is a naive, unbelievably stupid and thoughtless tool'. I never once wanted to root for her during the entire thing. I hate fanatics/zealots who are incapable of facing reality, and she is pretty much the epitome of that. It is barely tolerable in a heroine and enjoyable as 'side-character who dies horribly, suddenly, and meaninglessly just for kicks', but it is completely unforgivable in a protagonist, at least for me.
Last of all... I was never enthusiastic about them actually creating a direct sequel after they milked the original story so thoroughly before tacking that shitty/half-assed set of endings onto it. Fortissimo isn't that great a story (though the setting is almost halfway decent), and I honestly thought it was a particularly bad example of a battle royale situation. Continuing to use the same characters in Kadenz with an addition of yet more (bringing the cast over 20) just thinned my overall interest in them, and in the end I found myself not even the least bit interest in what happened to anyone.
This VN also has some serious art issues... though I'll set aside characters who were obviously drawn (as in even to my less than discerning eye) by different artists. However, the slipups with sprite proportions (one sprite suddenly being outright bigger than the rest for no real reason) drove me a bit wild at times... and the sudden shifting in some of the non-battle CGs to Irosekai's style kind of made me go 'eh, what?' Of course, I also have to mention issues with sound... such as the fact that the voices are so low in this game as to be almost impossible to hear over the BGM even on the lowest settings at times... or the fact that sound effects will sometimes carry over to multiple scenes...
To put it straight to you, everything Nachsten did wrong, this also did wrong, while adding even more problems due to the designers getting 'clever' with their half-assed ideas 'to get the player involved'.
Edit: I really do think that this is a perfect example of an immense amount of money being poured into a 4th class game. Where Nachsten is tolerable, this one strays into kusoge territory due to the tedium of completing it.
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fun2novel reacted to Clephas for a blog entry, World Election
Here it comes, a possible VN of the Month!!! Seriously, I hadn't expected that Whirlpool's ten year anniversary game would be this good. It is written by the same person who wrote Koisuru Doll to Omoi no Kiseki, and it feels in many ways like a return to the better of Whirlpool's two distinct styles. Whirlpool's two styles are:
1- A straight moege/charage that makes a vague attempt at seriousness on occasion and inevitably falls into the habit of producing endlessly repeated 'ongoing jokes'.
2- A VN that seems like a pure charage at first but develops a more serious and involved story with great drama as the game goes on. Most of these have a 'true ending', and the characters in general are better designed than in the first type's case.
This one is based in a world where five different parallel Earths merged into one. One was the human world, a second was the Goumakai (demon world), the third was the world of the divine (angels and gods), the fourth was the world of the beastpeople, and the fifth and last was the world of machines. Twenty years before the story began, this event caused a lot of conflict and chaos, and it was only resolved to an extent right before the protagonist's birth. At the same time, humans with special powers started to be born, and the protagonist was one of them.
The protagonist of this story, Kei, likes to believe he is a 'normal' guy and will say he is to anybody and everybody if they ask... but no one seriously believes it. He is one of those 'metsuki warui' protagonists who appear frightening naturally, and his power makes him even more frightening, especially since he had the bad taste to get into a battle with Sofia, the most powerful being in the world (and bring her to a draw) on her first day at school. As such, he is somewhat isolated. He is also unbelievably dense (standard VN protagonist quality) and kind-hearted, lol.
Anyway, in order to avoid being dragged back to the human part of the world, where he would normally have spent his entire life being watched and studied (he is the most powerful human 'Neos', and as such, he grew up basically being researched and watched), he decides to run for Student Council President. The common route of this VN is entirely taken up by the election and his efforts to convince the student body he is worthy of the presidency. The common route is pretty well-paced, and it gives you an opportunity to get to know each of the five main heroines (there are also eight sub-heroines with mini-routes).
The main heroines are Kururu (the true heroine), Sofia (the daughter of the former Demon King and the most powerful being on the planet), Faura (the wolf-girl and leader of the school's beastpeople), Papheel (a loli angel), and Iori (the protagonist's tsundere little sister). Except for Kururu's routes, most of them have a standard fall in love>brief ichaicha>conflict>resolution>ichaicha>ending resolution that has a nice pace, not wasting your time with endless dating or giving you pathetic 'we are still in school' endings. In fact, I was quite satisfied with the four main heroine routes other than Kururu's, and I didn't feel that the writer did the heroines a disservice with the balance of attention between them.
Kururu's route... is technically the true route, and it reveals her secrets as well as the full measure of the protagonist's ability. It has two endings - a 'normal' ending that you are required to see first, then the true path that digs into Kururu's true nature and past, as well as certain events during the common route that are left unexplained in the other routes. Overall, it is decent, though it lacks the impact of some other true routes I've encountered (if the other main heroine routes were a 1, it was a 1.2 or 1.3).
Overall, this is a pretty high quality, well-written VN that is worth reading if you want something that isn't quite your average charage but don't really want to become an adventurer and go play something like a horror, mystery, or chuunige.
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fun2novel reacted to Clephas for a blog entry, VN of the Year 2015: A statement in Compromises
First, let me state that 2015 is the flat-out worst year for VNs I've seen out of the last six. There was a lot of upward and downward flow hovering around the line known as 'mediocre' or 'average', but there were - saying it straight out - no kamige and few titles that really stood out from the crowd. It is definitely the worst year since I started VN of the Month, just two years and five months (or so) ago.
Unlike in 2013 or 2014, there are not a lot of titles I really even seriously considered to be in the running for this spot, even in a vague sort of way. While there were a few titles that jumped out at me toward the end of the year, I wouldn't have even seriously considered them in either of the two previous years. Heck, my top three titles this year wouldn't have even made it into the top twelve last year or the year before. That is how bad it was.
In 2013, the winner was Hapymaher by Purple Soft, its unbelievably high-quality soundtrack, art, presentation, and storytelling barely edging past Komorebi no Nostalgica for the win. While both games could pull both my emotions and intellect into play, Hapymaher's musical presentation gave it an overwhelming edge on that front, making it the winner.
2014 was also a hard choice... but in the end, it came down to Nanairo Reincarnation, the only VN that year that I honestly had no reservations about. Semiramis no Tenbin, Hello Lady, and a few others were runners-up that year (in fact, 2014 was an amazingly good year), but in terms of complete overall quality and appeal, they couldn't match Nanairo.
Unfortunately, 2015 just doesn't have any candidates that match those. Silverio Vendetta was immensely fun for me, but it has flaws in its structure that disqualify it, in addition to having way too niche an appeal. While I did praise it, Kyuuketsu Hime no Libra (which - as most of us know - has been Kickstarted for translation) just doesn't make it to the level I demand from VN of the Year Candidates. Sakura no Uta, for all that it does have its moments, has a deeply flawed overall flow and a lot of technical issues with the story presentation. Soreyori no Prologue was an interesting experience, despite being typically Minori (meaning sincerely annoying at several major points), but it wasn't a game I could seriously consider for VN of the Year. Natsuiro Recipe is probably the best 'iyashikei' product made in the last three years, but it isn't something I could honestly consider for raw quality. Koko Kara Natsu no Innocence had the typically high levels of overall quality I associate with Clochette (despite the boob fetish), but again, it wasn't quite there. Hatsuru Koto Naki Mirai Yori was an immensely fun ride, but - like Silverio Vendetta - was both deeply flawed and too niche in appeal to seriously be considered.
So what was I left to consider, really?
Basically it came down to Kikan Bakumatsu Ibun Last Cavalier, a surprise entry in the last part of the year that tries to replicate, at least in part, the magic of Chuushingura (the VN, not the movie or the various books), except with a lot more bloodshed and in a steampunk version of the political and military conflict surrounding what led up to the Meiji Restoration. Now, at first I was tempted to think that I was jumping to conclusions, because it was so fresh in my mind... so I let almost two months pass before I made my decision, while I went about the task of reviving my memories of various VNs I played during the year.
It really was odd what came back to me during that time... Sakura Nikagetsu was one of the more memorable ones (definitely not VN of the Year material, but it was immensely amusing), as was Rakuen no Shugosha (a cheap kinetic utsuge in a total anti/non-anime style), and Sorcery Jokers (the most technically sound of the straight-out chuunige that came out during the year). I honestly had to reject the former two outright, simply because their visuals make them a no-go for ninety percent of the people I know, no matter how much fun or how high quality a psychological experience they might be. Sorcery Jokers was actually a lot harder to dismiss, when it came down to it. In terms of scale, I was really tempted to say it could compete with Kikan Bakumatsu... but if asked which left a better impression, I would have instantly said Kikan Bakumatsu.
To be honest, either title would have been a compromise. Neither is as good as any of the best VNs from the last four or five years. They are definitely good, as in being worthy of being listed as VNs to remember. However, I definitely wouldn't have put them up as candidates in another year.
For the idiots who kept asking me if I'd say yes to Bansenjin *spits on the floor* even Masada pisses on his own feet sometimes (too much of an attempt to recreate the success of the Shinza series).
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fun2novel reacted to Clephas for a blog entry, Kenseiki Alpha Ride: Final
Mmm... having finished the final path, my conclusion is pretty clear... This is a game that had a lot of potential that was primarily screwed up by how poorly executed certain game mechanics were and the way they did the two protagonists. In my previous posts, I already went over my feelings on the two initial paths and their protagonists, so I'll leave that where it is and move on to the third path.
The third path - the true path - basically shifts gears completely, drastically altering the series of events immediately after Kai and Shizuma clash mech to mech for the first time. This is partially because of certain revelations that occur immediately before, and things progress rapidly to a revelation of the people hidden backstage... and the traditional 'lets go kill the bastards who have been manipulating us!' last ride down the mouth of hell. To be honest, after the mess they made of the other two paths, it was really hard to get up any enthusiasm whatsoever. Kai's path felt staid and forced, whereas Shizuma's path was... unusual but horribly painful to play through, primarily because of Shizuma himself.
Shizuma actually becoming a human being is probably the best thing about the third path. He drops the paranoia and most of the angst, and he actually become something approaching psychologically stable. If he'd managed to drop into that mode in his own path at some point, I probably would have been more forgiving, lol.
Other than that... Kai never does really grow that much. He remains a two-dimensional prop with a fondness for airheads (all three of the heroines are airheads or exceedingly naive in some way). He spouts formulaic phrase after formulaic phrase, right through to the conclusion. It doesn't help that the manipulators behind the scenes are also less than inspiring, once the initial emotional release is achieved.
My final conclusion on the series canon issue is that one or the other is canonical but they can't coexist with the inconsistencies obviously present. Chronologically, Kenseiki would have had to have happened after Yumina but before Corona. Unfortunately, certain events in Corona make that impossible, so I had to just give up, in the end, on figuring out whether Eternal intended any of the series to have a true chronological consistency.
Also, the difficulty spike near the end of the game is a bit ridiculous, though I was still able to get through it by picking off enemies at the edges until I'd isolated the more annoying ones... that and strategically making certain my people with support skill-blocking skills were available to all the other characters at all times to deal with the really nasty support skills the bosses tended to have.
This is also true of Corona, in a way... There is a huge difficulty spike near the end of that one that makes it virtually impossible to achieve victory without abusing the protagonist/redhead/Corona combo to blast away the bosses' barriers.
My final conclusion about the game as a whole? It would have been much, much better if they had made it consistent with the series' other games and had fixed the leveling so that all the characters would level together (I loathe the grinding that is inevitably required in srpgs where you have lots of characters who level individually). I also think it would have been better if they had really, truly made using Stigma and Alpharia a 'good thing', as they are both as weak as kittens, except for their support skills... and as mechs combined with their respective protagonists, they actually make Shizuma and Kai a little weaker, in some ways. The sword-people proved useful throughout the game, though the fact that some of the best party-attack skills are on them, so having them constantly equipped frequently felt wasteful. Story-wise... Kai's path was tolerable, Shizuma's path was painful, and the third path was good... but that just means they made the first three fourths of the game into a slogfest, which is a huge downer. Giving the sub-heroines their own unique paths was a good choice, as it gave them a chance to be distinct from one another. Unfortunately, the fact that the third path makes it all irrelevant kind of kills the fun, doesn't it?
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fun2novel reacted to Clephas for a blog entry, Ikusa Megami series... my thoughts
The Ikusa Megami series is easily one of the best rpg series out there, as far as plot goes, including the more than two hundred jrpgs I played during my younger years. I'm saying this right off the bat, simply because it needs to be said. Ikusa Megami Zero is an example of the best of what can be done when a visual novel is fused with a traditional turn-based jrpg, and Verita is a nice sequel to it. I frankly consider Ikusa Megami Zero to be right up there with Star Ocean 2, Final Fantasy VI, Xenogears, and Suikoden 2 as a member of that rarefied group in terms of plot, and that is coming from someone jaded by more than twenty years playing such games.
Sadly, it is unlikely most people over here will even give it a chance if it does come over here... and the reason is fairly simple... sex. Now, there are always people who defend or attack sexual content based on morality or the lack of it... but to be honest, I'm not interested in rehashing that idiotic argument once again here. One of the ironic factors of this series is that sex is so vital to the story (whereas it is a hindrance in any number of VNs I can name). The Tantric magic many of the non-human characters use to sustain their existence is vital to the story, and it is also vital to the understanding of the setting. It can't be avoided and it can't be cut out without effectively neutering one of the ongoing conflicts of the overarching story of the series in general. So, for those who dream of Sekai Project cutting out the sexual content and localizing this game... please don't do that to us, since it would be criminal... and this is from someone who generally skips H-scenes while doing something else.
Perhaps the most powerful element of the series - other than Serika's legendary life - is the setting. From what I've read, it seems that Eushully originally intended the setting to only cover a single game... the first Ikusa Megami. However, while Ikusa Megami itself was considered only average as a game, the world-building the setting was widely praised by those who played it, and as a result, Ikusa Megami 2 got released, becoming even more popular. However, it was the release of Zero that basically converted the Japanese-playing Western community to the cause of seeing these games come over here. Going back into the distant (700 years or more distant) past of the world, it covers the formative years of Serika's lonely journey, as his life was destroyed, changed beyond all recognition to eventually result in the creation of the person he became. All along the way, through various characters and events, the gaps in the setting were further filled in, bringing the series even more to life.
The setting of the series is a world that was basically created when a high-technological world (pretty much Earth) discovered a fantasy world with elves, dwarves, and other non-human races... and decided to merge the two worlds together (the details are pretty much deliberately wiped out by the gods long before the story's beginning, so don't expect everything to be told). This was quite naturally disastrous for both sides... but especially for the high technological civilization. That high technological civilization (humans) found itself at war with magic-wielding races with a strong faith in their gods, which granted those gods the power they needed to defeat the technological advantage the humans had... while also defeating the humans' gods, who were already weakened by the poor faith of the humans who worshiped them and further weakened when the gods of the invaded world began to convert the humans to their faiths. This eventually resulted in the death, sealing, or conversion of most of the gods of humanity, renamed 'the old gods' in the new world. Humanity had its memory of the past civilization reduced to a few ruins and distant legends, and most of humanity settled into a worship of the gods of the new, merged world. This in itself would have made for a pretty rich setting... but they take it to insane degrees of complexity when you throw demons, magic-technology, fights between darkness and light (followers and gods), neutral gods, and the rapid growth of humanity's sphere of influence into account.
The constantly shifting moral perspectives, as well as the innumerable factions and nations that make up this setting, make for some really fascinating lore. That in and of itself would make it worth playing these games, but the inclusion of side-stories (such as Meishoku no Reiki and Madou Koukaku) and direct links to the main series (the Genrin no Kishougun games) adds even more depth to the physical world and its history, as you come to know various historical figures and other parts of the world.
Now that I've waxed poetic (sort of) on the virtues of the story and setting... I should probably state that the series itself is pretty standard, gameplay wise. It uses your basic turn-based combat, for the most part, and this is generally a benefit, as it makes actually learning the basics of battle rather simple, outside of a few details. Since battles generally start and end quickly (outside of boss battles) if you know what you are doing, Zero, Verita, and Tenbin feel like less of a grind than they really should, based on the game type. The biggest difference between Zero and the other two games is that Zero is primarily telling a story, whereas the other two also have Star Ocean style EX dungeons that can serve as a huge challenge in comparison to the rest of the game, even if you have your characters maxed.
Generally, the benefits of the series can be summed up like this: gameplay accessibility, good plot, and a deep setting. For those looking for a true hybrid of the best of jrpgs and visual novels, this series is an excellent choice.
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fun2novel reacted to Clephas for a blog entry, Some thoughts and an update
I'm guessing some of those that follow my blog are wondering why I haven't started up any random VNs this month... there are a number of reasons.
1) I'm busy. I have my work, with an addition of university, which takes up about 80% of my time, save for a few days like today when I have time to rest and relax.
2) I simply don't have an appreciation for anything in my backlog right now. I cleared out most of the most interesting stuff over the last two years, and I'm keeping what little is left for a truly rainy day, when I'm not busy and I don't have anything better to do.
3) This has been a very dry quarter. July, August, and September were mostly dry of interesting releases, and I'm saving up energy for Kenseiki Alpha Ride, which I promised certain people I would play early on, rather than waiting until a later date as I commonly do with most gameplay-VNs.
4) This has been a particularly bad month irl. I've been helping my brother get ready to move his family into our place for a few months while their old place is on the market and they are closing on their new place, I've been applying for a graduate program, and I got several major commissions that have kept me locked down a lot more than I would have liked.
5) I promised myself I wouldn't play any more moege/charage until I've played Kenseiki or the new Fortissimo.
Now for my thoughts... Today's post is going to be focused on what makes a good chuunige.
I should probably define the origins of chuuni as opposed to what a chuunige is. First of all, if any of you have seen Chuunibyou demo Koi ga Shitai, you have at least a vague idea of what chuunibyou is like. Basically, take your average D&D nut or cosplayer and add some delusions of glory to him, and you have a chuunibyou patient. That's simplifying matters somewhat, but it is also fairly accurate for a good portion of them, though.
Chuuni, on the other hand, is literature, games, anime, etc. that feels like it comes out of the mind of a chuunibyou patient. Drama on a large scale, often in somewhat familiar settings, is probably the easiest and most obvious way to tell if something is chuuni. In addition, in a good chuuni-anything, the protagonist is never a self-insert carbon copy of your average harem-building protagonist. I say this because it is the easiest way to tell when something isn't a chuunige, as chuuni protagonists are supposed to experience and/or be something that is beyond what you can experience in your life, whether it is psychologically or physically.
Most chuunige have action of some sort, but not all of them do. A famous chuunige that isn't mostly action - that a lot of you will have played - is G-senjou no Maou. In a way, Sharin no Kuni can also be considered a chuunige, for a similar reason.
The more 'standard' type of chuunige is the 'gakuen battle' type. The most obvious translated examples of this are Tsukihime, FSN, and Comyu. In this type, a schoolkid somehow gets mixed up in a horrible situation that should kill him right off the bat, but he somehow survives to become central to 'the conflict'.
A rarer type is the 'mature protagonist taking on the world' type. This is easily my favorite type, as protagonists in these VNs tend to have more solid philosophies and are less... idiotic. I think most people will agree that Shirou from FSN is a bit immature, though he had mature aspects. However, protagonists in these are adults, whether they are grown up fully or not. An example of this type that is translated would be Sharin no Kuni's protagonist. For untranslated, Hello, Lady and Vermillion Bind of Blood (Toshiro from Vermillion reminds me of Auron from FF X, hahaha) come to mind. Generally speaking, the themes of these VNs will be a lot larger in scale than you usually see in the gakuen battle types. This is because the themes are generally written to keep pace with the protagonists, lol.
The last type is the 'poetic' type, where a writer is obviously masturbating with his keyboard. Masada's works are the most obvious examples of this (Dies Irae, Paradise Lost, Kajiri Kamui Kagura), though Light's 'other' chuuni-crew also writes similar VNs, and Devils Devel Concept and Bradyon Veda by Akatsuki Works both fall into this category. In this type of chuunige, the action, the story, and the visuals all exist as an excuse for the writer to try to blow you away. Currently, the only one of this type in translation is Tokyo Babel, whose release is sometime off... though I'm tempted to include Sekien no Inganock in this crew. For someone who loves complex, deep prose, these VNs are pure crack... but in exchange, they are also incredibly difficult to read for someone not native to the language.
Overall, reading chuunige is all about having fun. It isn't about being moe-ed to death or being awed by the pretty pastel colors... it is about enjoying the part of you that never quite gave up that desire to be or see something more...
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fun2novel reacted to Chronopolis for a blog entry, Japanese Learning for VN's: Skills
Introduction:
When it comes to reading VN's in Japanese, required skills can be grouped into four areas: Vocab, grammar, basic parsing skill, and kanji skill. In this post, for each area I'm going to explain:
-what knowing skills in the area are good for
-how you might study them
-how much you'll need to start reading.
I'll also give some related tips.
The requirements mentioned below are a conservative estimate. I've known people who've jumped in to playing VN's with less or much less, but I'm giving a safe estimate. A level which at most people, without any special knack for learning languages through immersion, should be able to gain traction. If you learn this much before starting an easyish VN, the amount you are completely lost should be significantly less than the percentage you are able to pick up and improve from.
This is not a comprehensive how-to guide by any means. Just an informative post.
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1. Vocab
Knowing enough vocab to study your grammar resource without being bogged down by vocab:
-About 30 verbs and 50 other words for Genki 1/ Tae kim Basic.
-By the time you get to Genki 2/Tae Kim Essential you'll want a good set of verbs (about 100), and maybe about 300 total vocabulary.
-~600 words about how much you'll want to be able to study N3 grammar without getting bogged down in vocab.
Having enough vocab to start your first VN:
-I recommend over 1000, but anywhere from 800-1300 is good. I remember trying Clannad with only 800, and I felt like ramming my head into a wall. It's also important to pick an easy title. It will still feel hard no matter what, but an easy title will be much more helpful and rewarding to play. You also must just translation aggregator and ITH. They are the reason why Visual Novels are the best medium for learning Japanese out of anime/books/movies/drama/etc.
Vocab Lists:
There's a dedicated verb list here: http://nihongoichiban.com/2012/08/13/list-of-all-verbs-for-the-jlpt-n4/
Verbs are helpful to learn, because they are often the most important part of the sentence AND you need to to have stuff to conjugate.
In general JLPT-based vocab list is here: http://www.tanos.co.uk/jlpt/jlpt5/vocab/
Regarding English definitions:
Be mentally open and flexible. If the english definition doesn't quite add up, don't try and think about it too hard. Focus instead on associating the word with the situations where you see it.
For example, you might be confused by the word 都合 and it's unhelpful definition J-E definition, but if you seen 都合がいい used in a situation where you know it means "is convenient for me" from context then remember that occurence. There might be (there are, in fact), other usages of the word 都合, but that doesn't hurt you in anyway. The next time you see 都合 you can pair it against this meaning and see if that makes any sense.
2. Grammar Skills
With N5+N4 grammar you will be barely able to start making your way through a VN. Without N4, you will have quite limited gains in the long term from reading visual novels. (Equivalent to Genki 1+2.)
-Required to be able to play VN's
With N3 grammar, everything will feel a lot clearer, the amount of grammar you'll understand will exceed 60%. (Equiv. to Intermediate approach to Integrated Japanese). Highly recommended to study this before or soon after you start your first VN.
N2 grammar further cuts the amount of unknown grammar you face in three.
N1 is kind of like a bonus that gives you a lot of uncommon or formal expressions. It's NOT comprehensive at all, in terms of covered all Japanese phrases. From my experience, some of the phrases you learn in here show up often in novels (ばかり、んばかり), others quite less. Good to know, though
Expressions not covered in JLPT
There are a lot of patterns and phrases not covered in JLPT that you will see in typical native reading material. Examples (社長に議長, phrases like なんだと!? Xってなんだ? ですって!? ~てくれないかな。 オレって、なんてバカなんだ ) Not to worry, many of them can be picked up as you go. For the rest, once you get settled into reading, you can start noting down those phrases you don't get and google them or ask other people.
Imabi for grammar
You can also try studying from http://www.imabi.net/. It's a phenomenal reference, it's just goes into tons of depth, too much. I think there's 2 or 3 times as much information there is covered by JLPT up to JLPT 1. As such it's going to be overwhelming for a beginner and is much better suited as a reference for intermediate or advanced learners.
3. Basic Parsing Skill
Knowing the different types of words (Covered by doing a vocab list of about 100 verbs, and then the JLPT 5 list. You also have to have done or be doing Tae Kim's Basic Guide, since he explains what na-adj's, i-adj's, and other word types are, etc.).
-(nouns, suru-verbs/nouns, verbs, na-adj's, i-adj's, adverbs, temporal adverbs)
-Required to be able to play VN's.
Knowing the basic sentence structure and how words can modify each other and fit in a sentence.: (adjectives modifying nouns, verbs).
The knowledge is covered by Tae Kim Basic + a mix of Essential Grammar and Genki 1/2. I personally find Tae Kim's explanation good even though the learning curve is steep and his lessons aren't good for review like Genki books are. He tries to convey to you the big picture.
-Required to be able to play VN's.
Being able to breakdown sentences and spot the different types of words based on their position.
-you can practice this by reading bits of text in your genki textbook, but more likely, the first time you really gain this skill is going to be the first month in which you read a visual novel with TA. Heavily practiced during your first month or two of reading VN's.
4. Kanji Skill:
Learning to spots radicals in kanji (could be covered by doing the 214 radicals, about 1 month. You could also do this ongoing basis, learning how to spot the radicals that make up a kanji, for the words you learn.)
-not needed to read VN's with TL aggregator, but extremely helpful for learning new words which have new kanji.
Learning to remember kanji, ie. start recognizing when words share the same kanji. (it is a long ongoing gradual process. You can start doing this with the vocab you learn once you are comfortable learning vocab. You can also pick out words you see in vn's and check whether they use the same kanji by typing them out (example 朝(あさ) and 朝食(ちょうしょく) use the same kanji.). Oh course, to be able to easily produce the kanji you want to compare you need to remember how to spell a word that contains it (in this case 朝). So, as your vocab expands, you'll be able to compare more kanji. Note that to be able to do this comparing you must be able to spot radicals in kanji (previous level skill).
-moderately helpful for learning vocabs. The same way remembering radicals helps learning with kanji: if you know the kanji clearly, you can remember a word just by the two kanji it uses, which is very precise and doesn't take a lot of mental bandwidth. It also means that you will much more rarely confuse words which have similiar looking kanji.
The following two skills are for more advanced, they won't be particularly useful until much later. You might not notice the problems they solve until later as well. I include them mainly for completeness.
Learning on-yomi for many of the Jyouyou kanji (start when you are intermediate-advanced, a medium-long process)
-helpful for exactly what it is, reading kanji words and compounds correctly.
-don't need to worry about this. From learning vocab you might pick up some of the common ones, but there's no need to pursue this actively for a while.
Learning kanji meaning: (start when you are advanced, and can use a J-J dictionary)
-suffixes like 府、省、性、症, as well normal kanji whose different meanings apply to clusters of words.
-helpful for kanji compounds which won't directly show up in dictionaries
-helpful for developing a native level understanding of vocabulary (not everything can be learned by exposure). A lot of literary words are fairly influenced by their kanji meanings, though sometimes consulting the word differentiation explanations can be more helpful.
One last topic...
On learning enough grammar and jumping into works too difficult for you.
Reading a VN isn't the best way to learn basic sentence structure. However, it's a great way to reinforce grammar points you've learned. It's also a great way to get an understanding of conversational patterns you won't find in textbooks or JLPT. But you won't have the presence of mind to pay attention to that if you are bogged down by not knowing basic grammar.
There are benefits for venturing early into native material or difficult vn's, but you wouldn't give a grade two student Tolkien, or even Harry Potter to improve their English. All the fancy prose and unusual concept would distract you from the more immediately useful things like, say: basic sentence structure.
There are works which are the right level, and there are VN's which you really want to read. For the best experience, it's best to find some combination of the two.
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Ok that's all for now. Feel free to ask any questions: I didn't really go into the details of how to study, instead focusing on the, well, skills involved. But it's also hard to remember what it's like for someone just starting out. I remember parts of studying very clearly, but I forget the thousands of things I used to be puzzled through varying stages of understanding but now take for granted.
The process was all I could think about for the longest time. Now I don't give it much thought, it's just a regular part of my life, reading and a bit of studying. It's not bad idea, to just find a type of study that you know is helpful, stop thinking about all the right ways and wrong ways and magic tricks which don't exist, and just do it, for a while. Regularly. For a month or three.
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fun2novel reacted to Clephas for a blog entry, Tiny Dungeon Bless of Dragon
Bless of Dragon is the second VN in the Tiny Dungeon series (see http://forums.fuwanovel.net/blog/46/entry-727-tiny-dungeon-black-and-white/ for my comments on Black and White). The picture above is of Fon, who is one of this VN's two side-heroines (Opera the maid is the other). She is a half-dragon, half-demon girl with her own major issues that come out into the open in this VN, which is focused on Ururu Kajuta, the loli-dragon princess.
Ururu is technically what would be called a 'loli-babaa', because she is in the latter of her second century of life. It says a lot about her that her base personality that she is still childish enough that she willingly calls the protagonist 'nii-sama', for you moe-freaks out there.
Hime, as always, grows a lot during the course of this VN, exceeding the expectations of those around him at every turn, though he isn't some kind of 'I am powerful!' type, but rather the type that improves through solid hard work and constant consideration and learning.
The serious (deadly) action scenes in this VN are a bit more plentiful than those in Black and White... but in exchange, the emotions surrounding them tend to be more intense (though the last confrontation in Black and White outmatches all of those in the other two 'heroine' games). In addition, the usual comedy is offset by the sheer tragedy of certain events... This is a characteristic you will probably be familiar with already, if you played Black and White before this one, like you were supposed to.
Ururu also shows herself to be an individual worthy of the insanely (a cross between half-religious zealotry and obsessive idol-worshipping fandom) loyal dragon race that is under her rule, which will probably surprise the heck out of those who are used to thinking of her as lolicon bait. This shows off perhaps one of the things I like most about this series... the characters do confront their individual problems, at some point in the series, and that grants a definite sense of substance to the whole thing.
For those who follow my Random VN part of the blog, I will be going through the other two VNs in the main series as well as a second playthrough of Endless Dungeon in the near future, so look forward to it.
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fun2novel reacted to Clephas for a blog entry, Kitto Sumiwataru Asairo Yori mo
First, I should probably address those who questioned why I never played this VN before... the answer is that I did try this VN 'way back when' and couldn't get past the prologue. To be frank, the prologue of this VN is pretty... unimpressive. However, once you get past that prologue, you are put into what probably amounts to the best nakige I've ever played.
This VN is a kinetic novel, with only a single ending. It combines elements of mythology, mystery, fantasy, and psychological horror (relatively mild) into a single whole that is greater than the sum of its parts. For those who love Araragi (to be honest, I think all of those who read this VN love Araragi) more than Hiyo... my condolences. There is only one path and it is Hiyo's.
The child-version of Hiyo in the pic above is part of one of my favorite early scenes in the VN and the scene that pretty much locked in my love of the characters as a whole. I'm a sucker for appeals to emotions like the ones in this VN, and there is very little in this VN that doesn't appeal to your emotions on some level. The warmth and kindness of the three girls closest to the protagonist and the dynamic between the four of them is central to most of the story. While Hiyo-love indeed has a big impact on the story, romance in this VN is ultimately merely one of many themes, ranging from the obvious 'love of art' and 'autumn', to 'the nature of kindness'.
For those who have seen the opening song on youtube... you should probably be aware that the entire OST for this VN is on that level or better. Like many of the best VNs out there, the musical direction and the choice of music in general is superb... a work of art. There are many Chinese-classical and hybrid Japanese-classical themes mixed in with various other types, and this adds to the atmosphere created by the 'old Japan' design of the school and dorms where all the events of the story take place. These aspects, combined with the plentiful expressions and poses given to the characters' tachie, are used effectively to create the 'personality' of the VN as a whole.
The most important way to evaluate VNs that fall into the 'nakige' category is how much they made you love the characters, thus giving you a reason to cry for them. In that sense, I can honestly say that it leaves almost every nakige I've played in the dust (including all of Key's). The lack of massive casts of heroines and multiple paths serves to make every occurrence in this VN feel 'real', adding more impact to the sorrow, joy, hope, and pride that continually break your heart. I can honestly say that I feel Propeller used the 'kinetic novel' format to its fullest, succeeding in creating a story with an impact far in excess of what it would have possessed if it had been a multi-path story.
Now... I feel it is about time I stopped praising this VN and spoke about the one issue that bothered me, even after I finished it...
... it truly amazed me how bad the VN is during the initial stages. It feels awkward and forced, and that sense of 'eh, what were they trying to do here?!' is so strong at first that it was enough to make me drop this five years ago without a second thought. Of course, back then I hadn't been as thoroughly 'trained' by years of playing moege that are far worse than this... but it is still a flaw in an otherwise awesome VN. That said, once it gets started, this VN is really, really hard to put down.
Overall, the only people I can't recommend this to are the extreme moe and dark fantasy fans. For all that the designs are most definitely moe, the degree to which the characters suffer in this VN will be a bit much for the soft-moe addicts. For the dark fantasy fans... you'll probably be a bit put off by a lack of action and murder. This VN has precisely one action scene that would interest that type... and it isn't that long (though it is important to the story in general). Everyone else? If you can make it past the prologue, I can guarantee you'll fall in love with the characters, even if other aspects bother you.
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fun2novel reacted to Clephas for a blog entry, Not much hope for 2015's VN of the Year?
To be honest, the harvest for this year so far has been kind of... less than impressive, to say the least. The best VN I've played this year so far was Silverio Vendetta, and even I think it would have been much better if it had only contained Vendetta's path. I'll come straight out with it and say there aren't any solid candidates so far, even though the year is almost half-over. Last year, by this time, there were four solid candidates - though the later part of the year blew most of them out of the water, and all the candidates from 2013 were concentrated around the beginning of the year.
It is kind of worrying how little in the way of exciting VNs has been released so far this year, and while I am holding out hopes for the new game from Tigre Soft and one or two other possible releases, my experience so far this year is that all the major companies seem to be trying to spit out games that will make them a quick buck for small amounts of effort (fandiscs, shorter games than usual with fewer cgs, using newbie writers, etc). To an extent, that was true last year as well, but it has gotten worse since this year began. For someone who is basically plowing through an average of four or five new VNs every month (or six or seven, like last month), this is not just a minor issue but a real problem. While I found Silverio Vendetta in February to be immensely fun, there really hasn't been anything that blew me out of the water so far.
Understand, this isn't a case of my standards being too high (normally, I would suspect that, but looking at the ones I've played so far objectively...). Rather, it is a case of the bar being lowered overall, by the companies doing the releasing. As an example, Giga released yet another visually impressive but somewhat subpar moe-battle VN near the beginning of the year with an obvious eye toward imitating (poorly) some of Majikoi's more enjoyable aspects, combined with some from the Ikki Tousen anime's concept. Normally, this VN would have been exciting, and it did have all the elements necessary to make a good VN... put together in such a manner that it turned out to be surprisingly bland.
Sanoba Witch, which I had some rather high hopes for, also disappointed me somewhat. For all Yuzusoft's flaws, that company has always tended to understand where the line between serious and joke needs to be drawn in each of its games (ie Dracu-riot). Unfortunately, there was only one path in that game that I could unreservedly praise, and it definitely wasn't kamige material.
Combine that with a poor showing by Minato Soft and barely acceptable works by Pulltop and a few other companies, and I have to wonder exactly what is going on in the eroge business right now.
I know I sound unnecessarily condemnatory, and you would be right to say I'm being pessimistic. However, the fact remains that it hasn't been a good year so far, and six months without a kamige is downright depressing. Of course, you usually can only expect one or two kamige in a given year... but most of the best companies have been producing disappointments, so I think my pessimism is well-deserved, personally.
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fun2novel reacted to Clephas for a blog entry, Rose Guns Days
First, I want to say thank you to those who patiently listened as I whined and complained about this VN as I played it. I should also explain what I was complaining about first, so that people don't get the impression that this is an awful VN, just because I have complaints about it. I'll place this in spoilers for people who don't care about my whining.
Second, I should say that I have a firm belief that Ryukishi's VNs make better anime than they do VNs, because his scenario design is far better than his writing (not to mention his art). His love for torturing and killing his own characters is very similar to that of George Martin or Glen Cook, but he mixes it up with that peculiar disconnect from reality and surrealism that is unique to Japanese writers, especially when it comes to violence or sex, lol.
The first part of this story looks like it comes out from a Japanese-colored version of our own film noir. To be honest, I found it pretty amusing and an overall fun ride. I cried and laughed with the characters, and I got to like the various people Rose and her crew met. The second part is somewhat less amusing, as it is mixed in with hope followed by a quick fall into despair, as things take a turn for the worse that never quite gets better. The third and last arc (there are four seasons but only three arcs, really) is devastatingly emotional and full of a despair far surpassing that of the first two. Friends die, others betray, and characters you have come to love suffer. In other words, it has all the ingredients you need for a good trilogy (which is what it feels like).
The themes involved will probably confuse about fifty percent of those who read this who aren't from Asia. I'm not kidding. Simply put, it requires the ability to appreciate the character, weaknesses and strengths of the Chinese, Americans, and Japanese at the same time. As such, the learning curve for fully appreciating this VN is a bit steep. In fact, in some ways it is more steep than I/O because the matters it deals with aren't matters of science but of culture and people.
I suggest anyone who wants to fully understand a lot of what they say - especially the exchanges between the Chinese mafia and Rose's people - read up on current events in the relations between Japan and China, because this story has been heavily influenced by the recent mess in diplomatic relations between the two. A lot of it is mixed up with the usual emotionalism that defines Japanese writing, but the core arguments are based in current events, rather than just ones of the distant past.
Is this a good VN? That's an excellent question, me. To be honest, it is hard to say. There are a ridiculous number of flaws to the setting, and the writing, while much better than Ryuukishi07's past efforts, is still less than poetic (and his event descriptions are still as weak as ever). However, if you just look at the fun factor...? This is a fairly enjoyable experience. Oh, for those who hate to see characters they like suffer or die off or who can't deal with concepts like prostitution, organized crime, or corruption as a matter of daily life this would be a hard VN to read. In some ways, this is far darker than his past VNs, because the actual daily events include no sense of fantasy, save for the setting itself. As a result, people who could enjoy Higurashi, Umineko, and Higanbana with no problems might very well show signs of rejection with this one. At the same time, people who despised the others might very well like this one, because - while it does share all of Ryuukishi's usual habits - both bad and good - it is outside of his usual ballpark in the subject matter.
Edit2: Whoops, the last edit was a bit too... sharp. To avoid controversy I have sealed it behind a spoiler tag. Read at your own risk.
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fun2novel reacted to Clephas for a blog entry, Bansenjin so far
I'll be frank, Soushuu Senshinkan Gakuen Bansenjin feels more and more like a 'worthless sequel' the more I read. I don't say that out of cruelty but simply because I have no attachment left to the characters from the original, except a general feeling of 'that story was over, for god's sake move on!'. Some people already know my feelings about sequels in chuunige VNs, and Masada is particularly bad when it comes to returning characters. One of the problems is that Masada tends to actually complete his stories inside that one VN in such a way that you are left exhausted and satisfied... and thus you can't help but feel a little betrayed when he up and creates a sequel.
Moreover, this is a time when I would really have preferred them to just create a new cast of characters from scratch. Yoshiya is Masada's most boring protagonist - I can say this with absolute certainty - and the other characters are similarly bland in comparison to his other works. The fact that the first VN was still a lot of fun was simply because Masada is good at telling stories in general. To be honest, I was a lot happier when I was only thinking of the possibilities for this game.
Worse, because I know where it is going - Masada's hints are more blatant than usual - I'm starting to be unable to retain an interest. 有体に言いえば。。。白けた
I feel like I feel when watching a zombie movie... something that shouldn't be moving is moving, blech. I don't care really what Masada planned from the beginning, because this has been a singularly unpleasant experience so far.
Edit: I just figured it out. I wanted Shizuno (the white-black haired girl) to be the protagonist, with only minimal interference from the old cast. To be honest, her weirdness would have made her an excellent new protagonist, and I hate that I'm spending so much time in boring old Yoshiya's head when a more interesting brain is nearby, lol.
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fun2novel reacted to Clephas for a blog entry, Rehash of vital points for those who played Hachimyoujin
Everything in this post is spoilers, so I'll be treating it as such. Don't look in the box below unless you played the first Senshinkan VN, Hachimyoujin.
That is a very vague summary of the basic outline of what went on in the first VN, and no one should play Bansenjin without having played Hachimyoujin.
Edit: At the same time, people who are used to Masada's style will have time getting into Bansenjin, simply because you have already experienced the majority of the characters in this VN. You know their root nature, you know their essential worries, their personalities, and how they will react. This is one of the reasons I hate sequels in VNs... but it is a lot worse with Masada, at least for me. I can see why he normally put two or three years between each release of VNs in a series (like five years between Paradise Lost and Dies Irae and three between Dies Irae and KKK) and why he made sure they shared as few obvious common points as possible, when it came to the characters.
To be blunt, Masada's skill when it comes to reusing characters without massive warping (ie KKK) is a bit... lacking. Not to mention Yoshiya isn't exactly the kind of protagonist you'd want to experience twice. His story was complete, so it really shocked me that they bothered with a sequel... and I'm just finding I can't enjoy it, despite the fact that there are some cool scenes already. There is just no sense of freshness for me... so I might or might not continue this, but it probably won't be for a little while.
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fun2novel reacted to Clephas for a blog entry, Loli-Clephas strikes again!
Loli-Clephas recently emerged from Clephas' mouth, beginning a reign of terror in which billions have already perished, their blood staining her massive metal teeth, their flesh sliding down her throat. As the universe trembles at the unleashing of this, the most beautiful and terrible of all the monsters ever conceived in the depths of the Abyss, Clephas himself is busy playing VNs for his VN of the Month blog, having allowed his female self free reign to indulge her hungers for the first time in several billion years.
Unfortunately for the otakus of the world, because the true Clephas wasn't paying attention, Loli-Clephas began her invasion of the 2D realm, devouring all of the heroines that the true Clephas hadn't claimed as his own, leaving a barren wasteland of VNs, role-playing games, and strategy-rpgs void of heroines, only white spaces and a few drops of animated blood left behind.
Even now, Akibahara's denizens weep with despair, as their favorite heroines have vanished from their precious goods, the heads of their figures bitten off, their dakimakuras pure white, and their mousepads now flat and solid black.
While Clephas has become aware of the situation, the power of 2D has tilted toward his loli-self, and the upcoming battle looks fit to erase this universe entirely from existence. The true Clephas rises from the depths of his eroge-hazed fog, his eyes blazing with an infinite hunger and love to match that of his counterpart, and the fabric of reality begins to resonate with the power of the two great monsters.
Which of the endless devourers shall dominate the Infinite Stomach?!