I wonder why I always have to fall back onto the sakuradite version. Just why is all that the new version can offer is an online db yet that version is more prone to freezing after closing a game and slowing down (now even crashing)? Heck, RPG Maker (VA Ace) games are a nightmare with this since too much text just likes to result in some Visual Studio "pop-up" which one can luckily move (unless two consecutive appear), crashing VNR if one closes the error and crashing the RPG Maker game upon re-hooking unless it was closed before. Funnily enough Slay the Spire (certainly not a Visual Novel but a rogue-lite deck builder) is also detected, well, kinda since the message about failing to hook will flood the right screen.
Honestly I am by the by curious why I can no more play RPG Maker Games (all but MV) in full-screen since the subtitles will flicker extremely (to the point of being unreadable), I did not have that before...
I really love VNR for being so user-friendly and still use it so I hope that some programmer can take up the task to separate the gold from the dung i.e polishing VNR somehow. I'd gladly take a "lite" version which disregards all online functionality except for the machine translation (and database for hookcodes) as well as other features that have nothing to to with subtitles (and the ability to move, zoom and do whatever with them, except reading aloud maybe... to put it simple, I just want features gone that result in those messes, possibly adding one where cache is cleaned).
Funnily enough, since some much time already I found a Plugin which enables VNR to work with RPG Maker MV games but since some time the newer Wolf RPG Maker games do not work anymore (giving one only a little bit of text, farewell acerola after Claire)