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Everything posted by Arcadeotic
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Look at Kiriririririririri being all famous. I'm sure all those garbage moege VN developers love you.
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Ourai no Gahkthun Review/Final Impressions
Arcadeotic replied to Arcadeotic's topic in Visual Novel Talk
You should if you enjoy steampunk, chuunige or badass MC's -
Ask and you shall receive VNDB: https://vndb.org/v11033 So, Gahkthun was my introduction to Liar-Soft's "Beautiful"/Steampunk series, and I must say I am very much looking for all this series has to offer. Anyhoo, Gahkthun was a very rich experience: I was hyping this game to no end, and as it finally marathoned it in about 3 days (or about 27-ish hours). I was feeling very fufilled but also quite empty after this adventure. As this game is at the moment fresh in my mind, I though it would be a great time to tell you beautiful people my honest feelings for this game. Now then, let us begin. Story The story of Gahkthun is a rather good one. Basically, one man declares a rebellion against the leading force of Marceilles Offshore Academia, the Governing Counil, and within, the leaders, The Supreme Six. Before that our dear protagonist, Nikola Tesla, saves our main heroine, Neon Scalar Smilja. Together these two solve all sorts of supernatural mysteries, evildoers, and perhaps, maybe something even more vile. The story progresses at an comfortable pace and introduces characters in a pace that isn't too fast nor too slow. As the story progresses it never gets stale and keeps getting progressively more serious, but also gives the player breathers so that the player can chew what has just happened. Gahkthun Brings many odd titles and names, which for me brought great deal of confusion, but Gahkthun has a handy Encyclopedia to look up these alien terms and names, so they shouldn't prove any major issues. At the start Gahkthun has a lot of loose ends. These loose ends get enlightened when the story progresses, but most of them are in sow form connected to the chapter you're reading. In the final chapter, all the loose ends that are leftover (there are a lot) get answered, and the conclusions are earth-shattering, at least for me, giving the story fulfillment. The ending of Gahkthun is nothing extremely special, but gives you fulfillment, completion. A happy end, in other words. I quite enjoyed the ending of Gahkthun. Honestly, Gahkthun is kind of shounen-esque and repetitive, but as it was fresh to me, I liked it. Characters Almost all of the characters in Gahkthun are either interesting or enjoyable, if not both. One of the main characters, Tesla is hands-down my favorite MC to this day. Neon had her fair share of cringe-worthy moments, but I overall liked her in the end. The Governing Council's Supreme Six all have unique individualistic personalities and traits with clear motives most of the time, making them all quite likeable, some more than others. Other minor characters have their moments, but most of them are rather bland, but still somewhat likeable in the end. Extra mentions to the stern, yet kind Anna, always cheerful Izumi, and the kind and sweet Odenne. Characters are for the most part fantastic. Voice Acting The voice acting in Gahkthun is great. All of the characters voices are well fleshed out and quite good. As Gahkthun has a lot of fighting scenes, the voices don't sound awkward in those, rather they sound aggressive, intense and serious, just how they should. Voice acting in the H-scenes is average: In some scenes it is great, but in some scenes it sounds awkward. Most of the time awkward, but at the same time really well done. But they aren't a major part of the story, nor the voice acting, it shouldn't pose as something you can't overcome. Art Art in Gahkthun is maybe the best I have ever seen in a Visual Novel. The lines are crisp, the colors are vibrant and colorful, full of emotion. The character designs are somehow in the norm, yet different. They are fantastic: The eyes, proportions, robust, anatomy, almost everything. The CGs are really well made and usually have action-like cut-ins, which are nice. As said before, the fighting scenes are made beautifully with the help of these vibrant, intense CGs. The H-scenes' art is rather average comprared to the rest of Gahkthun. They have only one or two still-picture CGs, but they are brilliantly colored and the faces are really well done, albeit these scenes' art is somewhat dull. The backgrounds are done extremely well. Writing The writing in Gahkthun is honestly the best I have seen in a long time in a VN. The words make the dialogue flow rather nicely, it is easy to follow and the lines aren't cramped nor full, just spacious and easy on the eye. The translation was very well done, professional work, however I felt that the translation was kind of over-explaining things. When I listened to the Japanese voice acting, sometimes the lines we're almost doubled in contrast to the voice acting, and sometimes the voices ended way before I finished reading the lines through, which doesn't happen often to me. This however is just minor nitpicking, and shouldn't affect the experience, but for me it did, even if it did for just a little bit.. Music Gahkthun's music was great. Most of the tracks were great for background music and for creating an atmosphere, but nothing more. The OP, ED and two fighting scene tracks are good enough for me to listen them when doing something else. UI and Mechanics The UI and mechanics we're slightly different than usual. The Encyclopedia is one thing, and that is almost for all the mechanics, which is rather disappointing for an expansive, fleshed out world like this on, but it still is more than your average VN. The UI was honestly a let-down. The placement of the different buttons was cleverly made, but the negatives outweighs the positives for the most. There is no backlog per se, there just is the past dialogue if you scroll up or press the button. The Auto mode works rather well, but disables itself if you press anything and skips to the next line, which was a little annoying when I was playing through it. Other than that it had an average UI, nothing special. Settings These were really lackluster. They were as bare-bones as you could get. The simplest sound settings: just sliders. Fullscreen or 600x800 windowed, nothing special. Text speed has three options. Honestly, I would've hoped for a slider, but oh well, you get what you get. Disappointing, to say the least. So, when all that is rated, Gahkthun gets an 9 from me. This VN is truly fantastic in my opinion. I have not been interested in a VN in a long time, and Gahkthun honestly surprised me in its quality. This Visual Novel more than deserves all the hype it has accumulated. I am honestly glad that it was my introduction to this "Beautiul" series, and I will not stop here. I hope you too will go get Gahkthun and enjoy it just as much as I did. Trust me, it is really good.
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Dharker Studios is planning to make 8 games this year?
Arcadeotic replied to jetpack003's topic in Visual Novel Talk
Wow, that art style is blander than that 50 cent rice cracker package I bought in the supermarket. However, the premise can be proven to be good, but we'll see if it delivers -
Tesla is my #1 husbando and nothing will change that. I love his character immensly. I'd fuck him, no questions asked.
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A fine choice, my good sir. Soon you'll be able to read all the godly VNs you'd ever desire to
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Dharker Studios is planning to make 8 games this year?
Arcadeotic replied to jetpack003's topic in Visual Novel Talk
Oh damn, that is really good, I'm looking forward to this artist's future -
Dharker Studios is planning to make 8 games this year?
Arcadeotic replied to jetpack003's topic in Visual Novel Talk
Yeah, I doubt it myself as well. But one can always dream. Let's see how hard my hopes and dreams plummet once more. -
Is this even a question? Gahkthun, no doubts about it.
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Clearly you don't appreciate the beauty that is heterochromia (Looks dark. I love it. 7/10)
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Great, cute picture Extra points for the flower 8/10
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I'm pretty certain that nothing like that hasn't been officially told. But it can be entirely possible, as only 2 catgirls remain. We'll see
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Happy 21st Birthday @Aleister Congratulations!
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Yet another update. I was busy, but at least got something done. 6th or 7th H-scene done. Finally the story is progressing, and the heroine is finally showing something to like about. Nothing else to say, but now that there is an official TL thread, I'll be posting my progress there and my wordpress, so there won't be a progress bar here, but I'll try to post my thoughts on every week's translation here. Good? Good. Progress: See you next week! - Arcadeotic
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Just downloaded it from Denpa, we'll see when I get around to playing it.
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Dharker Studios is planning to make 8 games this year?
Arcadeotic replied to jetpack003's topic in Visual Novel Talk
Yes, Dharker Studios is basically AJTilley reborn. Now it is most likely that he is just abusing KS to gain publicity to advertise his craptastic VNs, but I have a habit of never judging anything harshly before I experience it myself, so I'll say this: It most likely will be complete shit, but there is a fraction of a chance that some part of these 8 titles will be good -
An unisex protag does seem new, at the very least. Good luck with the project, best of luck
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It'll happen at some point, just going to take some time. This is one of my most anticapated titles to come out, looking forward to it
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For manga? Definetly Tobi Tobi has always had my ideal drawing style and I've always loved his works. As for Light Novels, I've adored So-Bin's work in Overlord It just looks stunning beyond everything I've ever seen. This should be in a gallery, not in a LN
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Some roguelikes/lites I'd suggest: Nuclear Throne (Multiplayer) Binding of Isaac (Multiplayer) Recommended Crawl (Multiplayer) Recommended Vagante Catacomb Kids Risk of Rain (Multiplayer) Recommended Cavern Kids (Multiplayer)
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Ah, my apologies, I see it now On another note, I do agree with most of your points I do remember when MG's TL's were rather below average, and it would be great if MG would get extra revenue from WC and such to improve their localizations even more, but of course things always don't go the way one would want.
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Confession: when depressed, I have a bad habit of going into chuuni existencial crisis. Observe: