Jump to content

Slynch

Members
  • Posts

    33
  • Joined

  • Last visited

Everything posted by Slynch

  1. I'm mainly (or exclusively) interested in the strings themselves; I don't need to reassemble them, nor do I need the entire script data. I just need to rip all the strings, which CryingWestern seemed to have done, but I can't replicate how he did it
  2. Yes! I just extracted the "data" file using Crass, but I think it just contains animation data for transitions between scenes. So it must be the ISF files that contain the text EDIT: I found this thread, which has useful information but I can't seem to get any of it working
  3. Hello! Nice community you have here! So I'm trying to decompile the VN "Snow Sakura", but have hit a snag. You see, I cannot find any tools to decompile the script files; nor do I even know which files are the script files since they are not stored in plaintext! I'm posting here as a sort of Hail Mary and hoping for the best... So there are two files called "data" and "ISF". I figure ISF contains scene data ("Interactive Scene File"? idk) and data contains the text. So I decompile these archives using "pyge", and ISF spews out, oddly enough, lots of ISF files with no meaningful names or file headers. "data" just contains a bunch of binary files with no meaningful names, but they do possess a common first three bytes: "BM8" and it varies from "BM80" to " BM8' " depending on the file. I have tried arc_conv, AE, and I still cannot disassemble these files! If anyone can help I'd be most appreciative! Thanks!
×
×
  • Create New...