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Everything posted by MerzZly
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Packing Astronauts Game for Translation
MerzZly replied to kyuuki's topic in Fan Translation Discussion
Tool fixed: https://mega.nz/file/8SxjFK5D#l7VhI_GsmmZEUNnInmmxeBrTsxlM05x8E8QEz1EcFVM -
For .gxp archive you need to use GxpPacker from [AVGEngineV2] Tools.
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Drag & drop a .txt file or folder with .txt files and existed .bin files will be rewritten by new changes.
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It seems like mashiroext3.exe doesn't work, it doesn't crypt archive. This should work: https://github.com/regomne/chinesize/blob/master/Musica/exmaspaz/exmaspaz.exe, I tested it, but font doesn't support English chars. Upd: a game engine doesn't expect spaces in text, so you need replace it with something similar. Note: you need to replace original scr.dat, scr1.dat isn't applied by the game.
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Tool based on @Tester algorithm: https://mega.nz/file/se5RSAKR#puZVIXyjakhYn3ZPZYMQQB3a9YM1N1JDP6eoDi0vPAQ
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Do you need repack only scr.dat or other files as well? Try it: https://github.com/regomne/chinesize/blob/3149d37e37c3adf1a3a898dc146d1d75709120f3/Musica/mashiroext/Release/mashiroext3.exe Source: https://github.com/regomne/chinesize/tree/master/Musica/mashiroext Warning: it rewrites supplied .dat file so make copy. The example used "scr1.dat" name. I don't know maybe the game read this file as patch.
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Can you share any .pak file as an example?
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Recompile TyranoBuilder with Arc Unpacker
MerzZly replied to Tonora's topic in Fan Translation Discussion
Another way to open archive is WinRar or GARbro. You probably can pack it back if get https://store.steampowered.com/app/345370/TyranoBuilder_Visual_Novel_Studio/ Or you can try make a patch: https://steamcommunity.com/sharedfiles/filedetails/?id=1656651442 -
http://aluigi.altervista.org/mytoolz/offzip.zip offzip.exe -a input_archive output_folder 0 src: http://aluigi.altervista.org/mytoolz.htm
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Need help with .PLT files on Atelier Kaguya Games
MerzZly replied to Roadbrad's topic in Fan Translation Discussion
Can you attach one of .plt files? -
Try it
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Extract VN text 月影のシミュラクル (.xp3 files)
MerzZly replied to Unlighted's topic in Fan Translation Discussion
PsBuild from FreeMote -
Extract VN text 月影のシミュラクル (.xp3 files)
MerzZly replied to Unlighted's topic in Fan Translation Discussion
What do you want to do? Just edit text in *.json file and compile back to *.txt.scn. -
Did you try it?
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Extract VN text 月影のシミュラクル (.xp3 files)
MerzZly replied to Unlighted's topic in Fan Translation Discussion
Create folder and place all modified files in it. Open GARbro and go to this folder. File > Create archive.. (format - XP3). Name archive "patch" and place in game folder. -
This should work: https://mega.nz/file/8SxjFK5D#l7VhI_GsmmZEUNnInmmxeBrTsxlM05x8E8QEz1EcFVM Tags: bin, idx, unity asset
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Try it (it's for Aristear Remain, may not work): https://github.com/regomne/chinesize/tree/master/ACPX
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Extract VN text 月影のシミュラクル (.xp3 files)
MerzZly replied to Unlighted's topic in Fan Translation Discussion
Use https://github.com/morkt/GARbro for *.xp3 files. You can extract text from *.txt.scn files with PsbDecompile from https://github.com/UlyssesWu/FreeMote. -
Extracting scripts from a mwb file
MerzZly replied to mrtrope78's topic in Fan Translation Discussion
Mwb from "Erect!" is not compressed by zlib. Tools for this game: https://www.mediafire.com/file/15ik37isegomhv9/[AVGEngineV2]_Tools.zip/file