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cooliosbombinos

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cooliosbombinos last won the day on March 27

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  1. Ah, oops... I've just seen your reply now @cloture You're right, it has been a while, unfortunately my motivation on the project has dropped quite drastically over the past few months. The good news is I only have about 80 voiced lines of Shiho's last h-scene and the last chapter to translate (so roughly 480 lines). This honestly should only take about a day of locking in and just doing it but... ahaha... After that, I'd have to play-test edit the 2nd half of Shiho's route which shouldn't take too long (like an hr or 2) but I'd probs leave it for another day. Please bear with me a bit longer, thank you for your message, it's given me a little bit of a push to do some work on it tonight. Finally, it's up to the team to quality check my work, I actually haven't heard word from them since I sent the last 2 route translations though so well... fingers crossed?
  2. All right, it didn't look like @tenshi25 was gonna be updating this thread with my progress so I've decided to do so myself. Keep in mind, this is the Pure x Connect HD edition + honorific version that I'm working on. Without further ado... Both Sora and Ayumi routes have been tl'd and play-test edited by myself. Still needs a proofread by the team and I wanna muck around with some of the sfx + font size (big text/small text lines) engine calls at some point. Next up, I will be undertaking the Shiho route, I'll post again once this is complete.
  3. As said someone working on the HD version of Pure x Connect, I don't find the files too annoying. Certainly there were about 300 UI images, but there sort of had to be with all the mouse hovering animations. I honestly like how separated the files are as someone who has to muck around with them. Each .arc file has a specific role ([CommonRoute].arc, [RouteA].arc, [MessageImagesType1].arc, [MiscImages].arc, etc.) and the file numbers are sequenced in a way makes it easier to navigate (system files -> scripts -> images -> audio -> animations). Packing everything into only 4 .arc files (in particular regards to this game) would be my absolute nightmare (and SMEE's) I tell you. Edit: My bad, out of curiosity I decided to look at the patch file linked above and yeah that really is a lot to have in the root directory. It looks like SMEE fixed this problem in the HD version hence my ignorant comment above. Look forward to a more elegant HD patch when it is complete.
  4. SOLVED!!! Was able to find another packing tool called BGI_Pack_Tool by crskycode on github. Tested with a file used early on in the game (the one that had me most miffed) and it now works as it should, I shall now do away AE VN Tools... at least for BGI engine projects. In any case thanks for any of those who read and tried to help me out before I found a solution, I'll be back if I have any more technical difficulties...
  5. Hello all. I'm looking to translate Pure x Connect as a project in my Japanese studies. Quite sadly however, I'm not so adept at all the technical stuff. I've mucked around using all sorts of programs but it seems this is what I have so far the works the easiest: Garbro (for unpacking .arc files) Sacanawrapper (for extracting/repacking scripts) AE VN tools (for repacking .arc files) BGIimageencoder (for converting edited .bmp files back to BGI format) Pure x Connect runs off the Buriko general interpreter (BGI) engine. My only problem lies in the repacking of certain .arc files, namely those that have a file inside exceeding 16 characters. Any such files while repacking gets truncated to 16 characters and the game starts acting funny. Please note that I'm repacking using the v1 BGI format because v2 gives me the error: "Access violation at address 005164D0 in module 'AE.exe'. Write of address 00000000." I looked around on another forum on Fuwanovel for another of smee's games with a similar problem and one of the guys said a fix is to adjust the script file engine calls and truncate them as well. For example, changing the file name himari_love_encount to himari_love_enc and the engine call HIMARI-LOVE-ENCOUNT to HIMARI-LOVE-ENC. Tried this method but the same funny things started happening again so that was a bust... Do you guys have any nifty ideas or how to fix that v2 error? Cheers. Edit1: v2 repacking seems to be getting stuck every 6th file hence giving the error, works totally fine if only repacking 5 files at a time though. Edit2: Have also tried on a separate pc, same error for v2 repacking.
  6. @Bathhouse_Owner 4 years later so I hope you're doing well and willing to help me out. I'm currently translating another of Smee's games but the exact problem above is where I've hit a wall. Because BGI files have no extension I have no clue how to open them "like any script file". I am using VNTextPatch to edit dialogue and choices, Ethornelltools: BGIImageEncoder for translating images. As you can see, I have no idea how to edit engine calls. In particular, the game I'm translating is Pure x Connect and I'm having a problem repacking is data01400: purely the dialogue and choices during the messaging scenes. I've been editing and translating the messaging image files successfully and ultimately I could do without these translations (Choices are translated on the following message and additional protag dialogue is repetitive regardless of the heroine) buuuutt.... you seem like you're in the know for this exact problem and I'd at least like to try cover all my bases. Thanks in advance.
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