Hellos everyone,
I've been trying to edit the files from Yosuga no sora (to be specific, the CG archive data1.noa ) and have managed to extract a bunch of eri files
from the noa archive that holds the data. However, once I modified the files and reconstructed a noa archive using noa32, the game can't seem to read
any of the files within the archive. Furthermore, the modified archive was approximately 10mbs smaller than the original, but the modifications I made
shouldn't make such a difference. I even tried decompressing the original noa archive (with both Crass and MEI Player) and then just reconstructing it without changing anything,
but the same problem occurs, leading me to feel that the initial decompressing process is failing to extract certain files within the archive.
I've been looking around for solutions but can't seem to find any. Is there another way to decompress noa archives?
Or is there a problem with the way I'm compressing? Any help would be appreciated, i've been on this for days now