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Everything posted by Clephas
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Since you said a harem ending isn't necessary and you want light and funny... Floral Flowlove - well, if you ignore the fact that is a nakige. Kin'iro Loveriche - Same as above Shin Koihime Musou (obviously) Yomegami (whenever it comes out, as it is JAST doing the localization) Osananajimi wa Daitouryou (My Girlfriend is President) Onigokko
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??? How is it confusing? It doesn't give you random results for tags, nor does it provide extra results if you get the title right (which are both the case with other sites where you can search for visual novels). You can even choose to search for individual characters if you don't know the name of the game... *shakes his head* For your search above, there are relatively few gameplay hybrids that don't at least have a few nonconsensual scenes. I wanted to recommend Ikusa Megami Zero and Verita for their sheer plot quality, but there are nonconsensual scenes in both. Like LostPomegranate says, Utawarerumono is a great series that has been remade and modernized, as well as being easy to obtain on Steam. Death End re:Quest and its sequel also come to mind as decent choices. My only warning is that both games lean towards horror and the gameplay, while not horrible, is only serviceable. Last of all, Fate/Extra is getting a remake, so that is something to look forward to as someone looking for VN Hybrids.
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Survey to assess the importance of VN elements
Clephas replied to elliesutcliff's topic in Visual Novel Talk
Umm... just to be clear, it was apparent that some of the questions were not really a good fit, since there is no gameplay in a straight visual novel except clicking and making choices... Also, I think most people who have played an AI-generated VN will say they produce nothing but trash *winces at the bad memories* Asking about non-universal (or at least uncommon) features as part of a survey about the importance of certain features will probably only confuse any results you receive... -
Assuming project is dead, locking thread for further posts.
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*Clephas's innumerable tentacles writhe in welcome, his insanity-inducing form undulating happily at the entry of a new member of the community*
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Event CGs – An Anatomy Of Visual Novels
Clephas commented on Pallas_Raven's blog entry in Towards The End Sky
The Event CG is both a central part of the story and potentially the single most expensive part of any given visual novel (at least, that's the way it is reported). A lot of visual novel makers include their number of Event CGs in their advertising, and often the final Event CG for a route becomes the defining memory for the reader. The CG above, from Tokyo Babel, is one of a number of defining moments, where hints of the reality that lies behind the facade, become evident, even as the characters battle to fulfill their desires. Poor utilization of Event CGs can often result in the wrong scenes being emphasized or major plot twists being overlooked, because VN readers are trained to associate them with story progression. On the flip side, effective use of an Event CG can give life to even a trite or mundane plot. Despite the fact that I often made fun of 'charage' (the standard sol-focused VN that had a strong focus on character development but lacked overall cohesion), this was one aspect a lot of companies excelled in. A single Event CG at exactly the right time could turn a mundane romance into a dramatic, emotional one that feels more real to the reader (and I'm not talking about H-scenes, though I'll get to those in a moment). Now, for the more controversial aspect of Event CGs... the H-scene CG. To be blunt, in the vast majority of plot-focused visual novels, sexual content is neither necessary nor does it add anything, save that if there wasn't one, a lot of readers would think they were missing out. However, for a lot of romance-focused visual novels, experienced VN-readers feel cheated if there isn't an H-scene, even if they don't necessarily want to watch/read it. Rarely, a visual novel makes the H-Scene a vital part of the story progression, and in these cases, it is easy to feel that it was a valid choice. Devils Devel Concept's H-scenes (the majority of them, anyway) usually have a role in how the story comes to life, as the protagonist's near-emotionless persona tends to crack open the most in these scenes, and the author does an excellent job of portraying the way his way of thinking and that of the heroine don't quite match. Similarly, Draculius's H-Scenes reveal a great deal about the characters and setting that would otherwise be missed by the reader. The Event CGs, in these cases, have innumerous variations in expression that go along with the text to bring the characters, their emotions, and their desires to life in a way that can't quite be expressed without them. -
The incest fad burnt out for a while, then their owners started more companies doing harem and less dark, less plot-focused visual novels. Hulotte and Cube, for instance...
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Anime of the Year 2025-I Winter - Übel Blatt
Clephas commented on kivandopulus's blog entry in Anime of the Season
Ubel Blatt- This series leaves me with a lot of mixed emotions. On the one hand, this series is an excellent revenge story with a deep setting and characters... on the other hand, the presentation of the first four or five episodes is pretty shoddy. I don't say this to be mean but rather to tell yall why I both love and feel ambivalent about the series as a whole. There are some really good action scenes and tons of blood in this series, but fight choreography frequently stutters and the chain of events is not always properly pursued. It is particularly bad when moving between arcs, where the beginning of the arc is just glazed over in a blasé fashion in most cases. This is particularly marked in the first arc, where I frequently winced at the choices of the animators, even as certain scenes stood out on their own as pure gold. The protagonist's deep and complex emotions make for great sob scenes at certain key points, especially where he confronts the Heroes, and I find myself remembering those moments more than the fights, despite this being a violence/blood focused series. Sakamoto Days- Comedy series about a former assassin having to deal with his former co-workers trying to kill him while he runs a convenience store to support his family. There are some tributes to Gintama in the story, but for the most part it is just an ongoing zany series of events where Sakamoto and friends try to avoid killing while driving off assassins so Sakamoto won't get in trouble with his wife. Solo Leveling s2- I only put this down because Kvan went out of his way to diss the series... seriously. This basically takes what made the first season great, then amps it up by several levels. The real attraction of the series is the fight choreography, the music, the flashy action and the occasional moments of vulnerability and growth on the part of the protagonist. I wouldn't call this shounen, but rather a 'seinen' story, as the protagonist's motivations are more down to earth and less aspirational than in a shounen. In addition, there is no comradery or group antics along the way, as evidenced by the name of the series. There are several extremely emotional moments, both positive and negative, during the course of the story that left a big impact, at least for me. Salaryman- A despairing salaryman gets summoned by a maou as one of the Four Heavenly Kings, where he ends up working as a negotiator, bringing together the maou's army and fixing its problems along the way. It is also about his personal journey from a burnt-out, broken man to a more healthy-minded and vigorous individual working for the sake of those around him. Botsuraku Kizoku- Fantasy anime where a magic-obsessed man gets reincarnated in the body of a talented noble child in a family that is about to lose its title. He pursues magic obsessively and rapidly rises, earning a massive following (and an adorable harem on the side). It is mostly him innocently pursuing magic and raising up those around him in a partly incidental manner. Edit: Kvan calls it banal, and he isn't wrong. It is fairly trite as fantasy go, which was why I stopped reading the LN about the point where the anime ends. However, the anime presents it in a way that is reasonably enjoyable, so even if it is banal, it isn't as awful as he tries to portray it. Saikyou Alchemist- Surprise hit, at least for me. While it is definitely a trope isekai where the protagonist gets summoned to another world and granted power by a goddess, its well-presented and well-written, with a solid cast of characters and a setting that is just detailed enough to keep a watcher's interest. An example of an anime using the tropes rather than being used by them, at least in my opinion. Tensei Ojisan- Comedy anime where an old guy in a coma gets his consciousness transported into the body of a villainess in an otomege and sets out to save her while helping the protagonist progress her romances (while failing and only earning yuri points and love points from the heroes without realizing it). Edit: Kvan focused on it being a 'villainess' anime, which actually isn't the point of the thing at all (meaning he probably didn't even watch the first episode or even read the animelist summary). Fugukan- The concept is the recent (in the last four years or so) standard where the protagonist starts out with a crap skill/job/class that gets him treated like crap and betrayed by his friends, only to become immensely powerful as a result of that betrayal. Ein is a pretty solid protagonist, and the heroines are adorable for the most part. The story is solid as well, if a bit tropey. Isekai Tsuuhan- Basically yet another old guy with a skill that lets him order stuff from earth while in another world. Tbh, this sub-genre is one of those that is either funny and fun or absolutely awful and boring. This one manages to lean more toward the former, fortunately. NEET Kunoichi- Mostly a romance between a NEET ninja girl and a salaryman who is targeted by youma. Romance is slow to develop for obvious in-story reasons, but it is definitely present. Comedy is mild, action is surprisingly bloody but not really that great compared to more focused anime. Beheneko- Ecchi fantasy following a guy reincarnated as a baby behemoth who ends up as a pet for an erofu (ecchi elf girl). For someone who wants something that is mostly silly, tropey, and ecchi, it is great. Edit: Kvan once again missed the point. There is no 'cheat skill' in this one. It is mostly about the elf heroine's growth and him watching over her in the main story (though it can be argued the ecchi atmosphere and h-references are the point of the series). I'm not saying the series is awesome, I'm saying that you should take Kvan's statements with a massive grain of salt, given that he obviously didn't watch most of the series on his list or even pay attention to the scenario summaries. Elf-san- Very cute romance between a sleepy-eyed guy with an easygoing personality and an elf he befriends while going between worlds in his sleep. There is some action, but it is mostly flavor for the rom-com. Edit: Having finished the series today, I can say it is a surprise gem. I honestly was expecting to drop this one when I first started the series, but it turned out to be a wonderfully adorable romance with some really heart-touching moments. Girumasu- Mostly a comedy about an Adventurers Guild receptionist who goes out and finishes dungeon bosses to end her overtime. There is some serious stuff, but it is mostly the protagonist wailing or getting pissed off about being forced to work late at night or on holidays then going berserk and ending all the quests so she can get off early. Edit: Finished it today, have to say that I find it somewhat amusing that the protagonist's combat style is complete muscle-head, while the hero is the clever hard-worker who just barely gets by. Aparida- Harem fantasy following a red mage who gets exiled from a high-ranking party. Pretty standard fantasy LN scenario these days (not my favorite, really), where the protagonist gets back at those who put him down without really trying. -
I'm just interpreting the ending names, but it looks like the first two heroines are nonstop NTR routes with no non-NTR endings. The other routes seem to have one ending each that is a happy ending, but I can't tell whether there is NTR just looking at that. The 'happy endings' (based on the ending names) are: 愛の入院生活 それでも愛してる 俺が見舞いに走る理由
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Aoi Tori - 7/10 - Not Purple's best work, but still good
Clephas commented on LostPomegranate's blog entry in LostPomegranate's Reviews and Recommendations
Honestly? I'd say don't bother with anything from August. August's writing team tends to be awful at keeping the details even remotely consistent in their plot-focused games. This is true with Fortune Arterial and it is even more true with Eustia. The sad part is that the setting of Eustia and Cain's characterization are really, really well written up until a certain point (to be specific, once the female pope and the princess get on the scene) where all of the sudden the setting and character personalities are all over the place. This was the reason why my final rating for the game was so abysmally low, despite actually enjoying it immensely up to about the mid-point. Not to mention that I have a distinct dislike for Victim A heroines (heroines that would probably die horribly in the first act of any decent story with a dark atmosphere, hahaha). This was also seen in the Sen no Hatou series, which had a truly impressive setting with some interesting characters... however, once again their writing team sabotaged itself by not only utilizing the ladder-style structure but also failing to keep the setting consistent (I actually have fewer complaints, mainly because character personalities didn't suddenly change on a fundamental level partway through the story). Up to a point, the setting was internally consistent, but I kept hitting points in the true route that were inconsistent with the setting presented in the other routes and common route. The 'true heroine' debate is probably never going to go away. Games with true heroines inevitably push down the other heroines to some extent to build up to the true one. The single best approach I've seen in a multi-route plot-focused game is Vermillion Bind of Blood, which treats all its heroines equally while the 'true' route is called the Grand Route and actually doesn't have a heroine. A secondary approach is having one path serve as a joke and the other as the true route, like in Draculius, where you had a path where the protagonist chose not to confront certain issues and the path itself was nonstop comedy, versus the more serious and emotionally deep true route. As far as I know, there are really only a few companies and scenario writers who ever even make an attempt at equalizing heroine treatment. There is always a main heroine, though some authors manage to bring to life all the heroines despite their preferences. An example of this would be Higashide Yuuichirou, who, while he always has a heroine he favors, also always gives all of the heroines a route worth remembering from beginning to end. Whether it was Ayakashibito, Bullet Butlers, Chrono Belt, Evolimit, or Tokyo Babel, all of his works made you love his characters, even the ones that were less visually appealing, lol. -
Aoi Tori - 7/10 - Not Purple's best work, but still good
Clephas commented on LostPomegranate's blog entry in LostPomegranate's Reviews and Recommendations
The biggest hazard with the ladder-style story progression structure is that all the heroines but the 'true' heroine get gypped. Aoi Tori, at least, has the advantage that all the paths are technically 'true' in an alternate worlds sense, but it still feels like the heroines other than Akari aren't really getting treated equally. In the case of Aiyoku no Eustia, the author failed utterly to create internal consistency, as his setting (both the general one and the heroines' settings) made any path other than Tia's path impossible within the greater context of the story. This is actually a trend with a lot of writers who like to use the ladder-style, where they fail to maintain internal consistency due to a half-assed attitude toward the non-true heroines' stories. -
Save Systems – An Anatomy of Visual Novels
Clephas commented on Pallas_Raven's blog entry in Towards The End Sky
With JVNs, in particular untranslated ones, saves are intricately intertwined with how people play the game, with save points being specifically recommended in walkthroughs to shorten replay time when moving to other routes or filling out CGs and scenes. A lot of people who make walkthroughs for translated games in English have a tendency not to transfer this system over, even if they used a Japanese walkthrough as a base, a lack of convenience I found notable, even if I honestly don't know why. If you want to look for an ideal form of this kind of walkthrough, Foolmaker (gusha no Yakata) is still preserved at the Sagaoz website (along with game saves for a lot of old VNs) and contains a bunch of efficiency walkthroughs that save at the latest point possible for each path split, which is why I generally recommend it for people playing old JVNs. Seiya-Saiga, which is the oldest surviving walkthrough producer for visual novels in Japanese, still releases walkthroughs for all the releases in a given month. They also place save points at key points in progression to make things easier for readers who have less time and don't want to have to figure things out themselves. -
It's not just that... School Days' biggest flaw is the degree to which the protagonist's personality changes route by route. There is very little consistency in his character, which makes the whole experience that much less believable than the average game of the type. While most JVN protagonists are pretty templated (making the exceptions really stand out), School Days' protagonist is a different template depending on the route... and most of those templates aren't really ones people who read this sort of VN want to experience. The anime showed off the 'selfish adolescent man-whore' template, which was pretty much his worst version, but that only serves to show how the writers essentially wrote him as a different character depending on the route.
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Any visual novels with actual drama in the relationship?
Clephas replied to Jackletter98's topic in Recommendations
Assuming you don't want action-focused games, though some of those have some of the best drama. Keep in mind that the death of drama in SOL games started fairly early, with Da Capo. Finding mostly SOL games with actual drama in them is pretty hard. Semiramis no Tenbin- Adversarial relationship between the protagonist and Ami for much of their relationship. While he tends to be more supportive with the other heroines, there is still a lot of personal drama in each route with the exception of Sunao's, which is essentially a bad ending. Akagoei (series)- Most of the paths in Akagoei have the protagonist at odds with the heroine to some degree, though it varies from main heroine to main heroine. Hikoukigumo no Mukougawa- Basically Eiri's path is what you want, no to the others. Moshimo Ashita ga Harenaraba- Nakige but the drama in the heroine paths is pretty intense at times, somewhat dated visuals though. Mirai Nostalgia, Chrono Clock, Hapymaher- Purple Soft games. Konata yori Kanata Made- Might be too dated for you, utsuge. However, massive unavoidable drama in all paths. Ruitomo- Varying levels of personal drama in each path. Non-Fantasy/Sci-fi Minori games- Most of them have what you want, but I hate Minori, so I'm not going to go into details. Ojousama wa Gokigen Naname- Butler protagonist, psychotic older-sister type antagonist, old rich family, chaos, greed, and general financial mayhem and plotting. Might be too much drama for you. Soshite Hatsukoi ga Imouto ni Naru- I honestly recommend this one for a number of reasons, not the least of which because all the heroines and the protagonist are pretty mentally scarred and thus drama is unavoidable. Oni ga Kuru- Drama, incest, perversion, etc... the relationships are pretty messed up in this one. Oni Uta- Same scenario designer (though not writer) as above, similarly messed up. Kanojo-tachi no Ryuugi- Messed up drama mixed with vampire siblings almost from the beginning. Same scenario designer as above. Love Destination- Similarly messy story, different team. Guy reaches the end of his lifespan alone and gets dropped back in his distant past when he was a student, whereupon he tries to create connections. The drama can be pretty extreme, depending on the heroine/s. -
The apocalypse genre is greatly influenced by the post-war (WWII) mentality. In post-war Japan, which rebuilt after seeing most of their major cities firebombed and their industry destroyed, the concept of an apocalypse was much closer to reality, not the least because of the nuclear bombings. Similarly, much of Europe's urban landscape was a ruin due to the bombings from both sides, and rebuilding afterward was a colossal undertaking that made it easy for the Soviet Union to take over a massive portion of the continent like it did, through means both forceful and more subtle. As a result, most apocalypse genre works in all mediums are descended from the ones inspired by this era and the threat of nuclear war that persisted through much of the twentieth century afterward. For a generation that had witnessed the disintegration of two major cities and now had multiple hostile powers possessing similar - even more powerful - weapons, it was much, much easier to imagine the annihilation of humanity than it was for previous generations. Most current works are evolutions on the same ideas as those from that era. There is a sense of cynicism about human nature, a sense of helplessness when it comes to an individual's ability to effect outcomes, and a sense of desperation for survival that influences preppers and all other sorts of people even today. I personally would like to offer the most unique variation on the post-apocalypse experience I've seen in a VN (or rather the most modern one). Komorebi no Nostalgica. This VN is unique in that, at first, it is difficult to tell that this is a post-apocalypse landscape. The characters are living normal, peaceful lives in a seemingly super high-tech world, but when they discover an ancient android, the predecessor to the sentient AI androids called the Metosera that now live as independent sapients amongst them, the perspective changes drastically. While the basic atmosphere remains soft and disconnected from what came before, the characters are slowly confronted with a line of thought that predates their current society and the remnants of the old war. Another example of an interesting apocalypse story would be Evolimit, one of my all-time favorite VNs and written by the same author as Tokyo Babel. I'm going to spoiler this one as well, since I intend to just talk openly about various aspects of the setting and story. Baldr Sky (all of the series) is a perfect example of the post-apocalypse and apocalypse genres.
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Shizuku and Shiranui's relationship in Evolimit. Their relationship is partly rivalry, part friendship, part comrades, and part siblings. They met while holding similar ambitions for different reasons and has the same sense of alienation from the other members of the crew. As a result, their relationship is ridiculously tight and one of equals. The formation of the romantic aspect of the relationship took a number of years (with neither of them even realizing it was happening), lol. It is easily one of the deepest relationships I've seen in a VN story, though it is actually typical of Higashide (the writer) who likes to create powerful relationships between his true heroines and his protagonist. Edit: I recommended this one because the Shiranui/Shizuku dynamic is one of the very few 'relationships of equals' that I've seen in VNs in general. For better or worse, most JVNs portray romantic relationships where one side is dominant for one reason or another.
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Dating Sims – Uncovering The VN Hybrid
Clephas commented on Pallas_Raven's blog entry in Towards The End Sky
The Japanese dating sim genre hit is height back in the late 1990's and early 2000's, before vanishing almost entirely with the advent of modern visual novels. In most ancient dating sims, you would spend time polishing yourself (studying, working out, etc) on some turns while doing part-time jobs to earn money for presents and conversing with heroines (often repeating the same set of questions and interactions over and over) on a regular basis until you could get their affections high enough they were willing to go on a date. Depending on your choices during the date, you would get closer to an actual relationship, which was the end goal of most dating sims (since most of them weren't h-games). Dating sim elements were leftover in most SOL VNs during the mid and late 2000's, but by 2010, most dating sim elements (even hidden ones such as affection points) were completely eliminated from modern visual novels. As a side-note, references to dating sims persist in anime and manga long after the Japanese version of the genre died, and they made a comeback with Persona 3-5's social links system. -
Hitoribocchi no Isekai Kouryaku- The original LN/WN series is basically Haruka being an unreliable narrator. Those monologues he does in his head throughout the anime? That's what the LN reads like. As such, this is a rare case where the anime is significantly better than the original material, which was mostly a comedic presentation in Haruka's words of the horrible things that were happening to him and his class as a result of being isekai'd (though Haruka was having the time of his life, for the most part). One thing that is overlooked in the anime is that Haruka is flat-out a genius, an eccentric one but still a genius. His fiddling with the usage of his skills and stretching their meaning is classic top-level litrpg behavior, lol. Yarinaoshi Reijou- Basically a romance trying to hide as action and political drama. Despite the concealment tactics, the romance is pretty adorable. Sayounara Ryuusei- Needs a second season, but the presentation of the main character is excellent. However, the presentation of the setting is meh at best. Tsuihou Sareta Chiyu Jutsushi- I disagree with kvan about this one... the character development is generally rushed and poorly-done in an effort to force the story to the conclusion of the first arc in twelve episodes. The story itself is not that good and the action presentation is third-rate at best. Maou-sama Retry R- I'm mostly mentioning this one so that I can point out the differences from the first season. First, normal animation quality goes down somewhat, and the style is drastically different (to the point where Kunai and a few other characters are barely recognizable). On the other hand, the action animation is about as high as it gets in a low-budget anime, and the presentation of the last four episodes is downright godly. It's just sad that the drastic changes probably put off a lot of the fans of the silliness of the first season and its character designs.
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Talking about JVNs. As far as I know, the in-english games aren't being treated this way, but then, I either buy or don't bother with English versions, so it isn't relevant to me. Not all cracks are infected, but the percentage is high enough that isn't worth the risk to use them, even if you just want to unlock a game that runs too heavily because of the drm (another issue softdenchi causes, as I once saw it using half a gig of RAM). I had to reformat one of my PCs after cracking a few games I bought off of DMM three years ago, because the bitcoin miners included in the package were occupying most of my RAM and my graphics card's capacity.
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You can't, if you are buying from them. The companies who put the games on DMM wanted the drm, so those who buy the games have to live with it. I agree that softdenchi is way too intrusive for a drm though, and I had to stop it from sending random data packets to its servers even when I wasn't playing the games it was supposedly protecting. Easily my least-favorite drm. Pretty sure it doubles as a spyware corporation. That's the primary reason I never buy anything from DMM anymore... I went back to buying physical only for games only hosted on DMM. Edit: Also, I don't advise you resort to using cracks, as most of the cracks for visual novels produced today are made by the same few groups of Chinese hackers who tack malware onto them. Don't be surprised if your identity gets stolen or you end up having to completely reformat your computer to get rid of bitcoin miners.
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Death End Request 2 Review – Glitching Our Way Into True Fear
Clephas commented on Pallas_Raven's blog entry in Towards The End Sky
This game fixes most of the quality of life issues the original game had, while creating an interesting atmosphere typical of Japanese horror. The death ends weren't as abrupt as in the original game, as Pallas says. They are pretty telegraphed, and by the end, I was mechanically saving right before key points and seeing the dead ends before moving on to the main story. I disagree primarily with the assessment of the rpg system, but that is because I honestly see nothing wrong with 'classic' rpg combat systems in general. I'm generally playing jrpgs while I'm half-asleep after work, so I don't want to be troubled by things like real-time battles or complex gimmicks that aren't really a 'quality of life' improvement for an old-style solo gamer like me. To my mind, the turn-based battle system was perfected with Grandia II, and I think all jrpgs should use it, lol. As a visual novel, sadly, I've read many, many better ones, even ones in the same genre. Which is kinda sad, considering that Compile Heart put more money into the game than any five of those VNs combined (with the possible exception of Minori, who was horrible about managing their funding, or Key who always blew money on mini-games and silly animations with their later games). Edit: One thing I should note is that, as visual novels and visual novel hybrids became more ubiquitous, telegraphing bad ends became more and more common, even in the horror and mystery genres. Back with Tsukihime, the bad endings (really just dead endings) were not predictable to any significant degree (the original Tsukihime of course), and most of the visual novels made from 2000-2012 used some variation of a koukando (love point/affection point) system to determine which heroine route and which ending you ended up with, if they weren't using a strict 'choose your own adventure' format. It is very rare to find a mystery or horror VN made before JVNs began to decline five years ago and after 2015 that wasn't fairly obvious about which choices led to dead ends or bad endings if you were paying attention. The major reason most people end up using walkthroughs for VNs is because it takes way too much time and effort to figure it out on your own, compared to rpgs with multiple endings and the like. Sometimes, VN-makers like to create triggers for bad endings or 'normal' endings in the weirdest places, even going so far as to erase affection point gains simply because you selected the wrong choice in a joke scene (real story). -
[Studio Frisay] Ushinawareta Mirai o Motomete Translation Project
Clephas replied to Tooko's topic in Translation Projects
Real life or burn-out, most likely. -
Shigure Sora from Devils Devel Concept comes to mind. He is devoid of conventional morals though he keeps his word once given and fulfills obligations he has made. He is absolutely brutal to his enemies and lacks the natural 'brakes' people usually have. Yurikago Yori Tenshi Made's protagonist is also inhuman and utterly ruthless when dealing with enemies. However, his personality is a weird mix of unleashed id and mechanical bloodlust with specific conditions that set him off. The characters in the VN are all broken to some degree, with Ritia being the most overtly gone (completely insane). It probably isn't precisely what you are looking for though. Technically Zephyr from Silverio Vendetta could be considered an evil protagonist, as his personality is complete trash. He seems pretty dopey most of the time, but he is pretty much a conglomeration of all the things wrong with humankind in general, lol. Oddly, this doesn't bother you when you read the story, but he is still trash, hahaha. Edit: Added a few. Nemurenu Hitsuji to Kodoku na Ookami- Basically a hitman protagonist with perpetual insomnia ends up with a psychotic girlfriend with endless bloodlust. Ouju no Shima- Didn't actually play it, but by the way a friend described it, it matches your desires. Maggot Baits- Honestly I can't outright recommend it, but the entire story is about extreme moral corruption. If there was a non-ero version (since almost all the ero scenes are also guro/torture scenes) I could recommend it, but as it is, I can only say that it is probably what you want. Someone else would have recced it eventually. Muramasa- The protagonist doesn't start out evil, but depending on the path, he falls to evil. Paradise Lost- Masada's first real success. There are no 'good guys' in this story, simply due to the nature of the world it is based in. The protagonist himself is a prime example of evil, as are the enemies he fights.