Most lines seem to be fine within the file, I didn't have to do anything to the $fset lines at the start:
10200 ,"$fset %f_tamaki%,0",,,,,,,,,,,,,,,,珠希進行度=0
The lines I had to change were ones like:
57500 ,,"<!se_24_knc_people00><shake id="0" target="sc" time="700,700" x="12,300,0" y="60,240,0">",,,,,,,,,,,,,,,どんっ!
I got the game to be fine with it after I changed that to:
57500 ,,"<!se_24_knc_people00><shake id=""0"" target=""sc"" time=""700,700"" x=""12,300,0"" y=""60,240,0"">",,,,,,,,,,,,,,,どんっ!
I didn't play through it to verify that the shake effect was still functioning, but I imagine it'd still work.
The other thing I noticed was that any Japanese text in the file would be garbled when loading through the csv file, but that was easily fixed by saving the files as Shift-JIS instead of UTF-8.