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leticiel_

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Everything posted by leticiel_

  1. The script files are XOR-ed with key "reotyan100" and compressed with zlib.
  2. DM me on Discord @leticiel_ , I think I can help you with Hindi characters.
  3. what game is it?
  4. In this example, you need to update the file size (01 0D 72) and the pointers (0A25, 0A70, 0ADB, 0B60, etc.).
  5. As Anonym271 mentioned, the script files of this engine use pointers to locate text.
  6. Quick and dirty parser for csb files. Try it Link
  7. Some information about the engine: -The game will read from directory with the same name if you delete the .pak archive (I deleted Story.pak) -The byte before the string (1F in this case) determines its length. You can just update it after modifying the string. -P/s: 0A is line-breaker.
  8. I'll help you with font and stuff if you can prove that you are not going to mtl the game.
  9. https://github.com/Yggdrasill-Moe/Niflheim/tree/master/NeXAS
  10. You can export text as txt file(s) for editing.
  11. Like I said, the line must begin with a full-width character. Ascii is half-width, while Cyrillic is full-width.
  12. because japanese characters are full-width
  13. The first character of each line must be full-width. You can just use a full-width space. If I remember correctly, the engine is PixStudio.
  14. https://github.com/regomne/lneditor This one can deal with GsWin's 5.x scw script files For archives, use https://github.com/niksaak/ae
  15. The problem is the game will crash when reading the modified sce01.fbx file. You may need to create an issue and ask the repo's owner for further help.
  16. It's moonhir engine. Try this
  17. Try moving the game folder to a directory other than C:\Program Files, cuz I can extract the script without any problems.
  18. did you try this, this, and this?
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