
leticiel_
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Everything posted by leticiel_
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what game is it?
- 1184 replies
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(RESOLVED) Game errors when repacking
leticiel_ replied to l77l's topic in Fan Translation Discussion
In this example, you need to update the file size (01 0D 72) and the pointers (0A25, 0A70, 0ADB, 0B60, etc.). -
(RESOLVED) Game errors when repacking
leticiel_ replied to l77l's topic in Fan Translation Discussion
As Anonym271 mentioned, the script files of this engine use pointers to locate text. -
Extract script from NeXAS engine.
leticiel_ replied to Sunny Weather's topic in Fan Translation Discussion
I'll help you with font and stuff if you can prove that you are not going to mtl the game. -
Extract script from NeXAS engine.
leticiel_ replied to Sunny Weather's topic in Fan Translation Discussion
https://github.com/Yggdrasill-Moe/Niflheim/tree/master/NeXAS -
You can export text as txt file(s) for editing.
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- 1184 replies
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Like I said, the line must begin with a full-width character. Ascii is half-width, while Cyrillic is full-width.
- 1184 replies
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because japanese characters are full-width
- 1184 replies
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The first character of each line must be full-width. You can just use a full-width space. If I remember correctly, the engine is PixStudio.
- 1184 replies
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https://github.com/regomne/lneditor This one can deal with GsWin's 5.x scw script files For archives, use https://github.com/niksaak/ae
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The problem is the game will crash when reading the modified sce01.fbx file. You may need to create an issue and ask the repo's owner for further help.
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It's moonhir engine. Try this
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I'm looking for tools for working with vn.
leticiel_ replied to Linky's topic in Fan Translation Discussion
Try moving the game folder to a directory other than C:\Program Files, cuz I can extract the script without any problems. -
I'm looking for tools for working with vn.
leticiel_ replied to Linky's topic in Fan Translation Discussion
did you try this, this, and this?