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Kuroneko30

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Kuroneko30 last won the day on March 27 2024

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  1. Which forum thread to ask these questions in? What are the requirements for publishing a game on RPG maker on Dlsite, Fanza and other Japanese stores that sell games with 18+ content? Can foreigners publish? Is it necessary to have a legal entity to publish or is a physical person, i.e. the developer, sufficient? What languages should the game be in when submitting it to store employees for review, etc.? (the game supports only 1 language and if English and Japanese versions of the game are required, it will be necessary to create 2 versions of the game). etc. Please move the topic to the right section as I have not found the right one.
  2. I was approached by a translator and asked if I could help find people to create uncensored versions for these VNs: Kami no Rhapsody Amayui Castle Meister Soukoku no Arterial Madou Koukaku ~Yami no Tsuki Megami wa Doukoku de Utau~ Translator partially uncensors with the help of neural network and further needs a person with knowledge of photoshop to complete the phase of uncensoring the images. As a last resort, he agrees to pay some amount of money for the job, but that's a last resort. He hopes that there will be fans who will help in such a difficult task. Hopefully someone will respond to the request and at least 4 more uncensored VNs will appear (the translator will also help port the uncensored version to all kinds of translations of these VNs).
  3. The program version has been updated and everything works now. Thanks to crskycode.
  4. There are AliceSoft utilites for working with afa format (though everything there is done under DOS), if you like it I can share them.
  5. So does anyone have any ideas on how to convert images for Japanese versions of VN?
  6. I want to make an uncensored Japanese version (replacing the Japanese censored images with uncensored English images)
  7. After so many months, no one has been able to write anything or find a worker utils with a VN: D.C. ~Da Capo~ D.C.~ダ・カーポ~ https://vndb.org/v264 D.C. II ~Da Capo II~ D.C.II ~ダ・カーポII~ https://vndb.org/v266 D.C. III R ~Da Capo III R~ X-rated D.C.III R ~ダ・カーポIIIアール~X-rated https://vndb.org/v6438 D.C.P.C. ~Da Capo Plus Communication~ D.C.P.C.~ダ・カーポ~プラスコミュニケーション (2004) https://vndb.org/v264
  8. Good evening, everyone. Can someone suggest a utility for converting images to CRX? https://github.com/crskycode/CIRCUS_CRX_Tool - this utility creates the necessary images, but 32 bit images that can not normally display D.C. ~Da Capo~.
  9. On Hapymaher - REGRET END the Japanese version of hook does not allow to run VN at all = checked.
  10. Using garbro, i extract start.ps3 i unzip the PS3 your development (python files). modify the file: ○00000008○patch\ ●●00000008●patch\ and pack PS3 your development (python files). i put all files in patch folder and run through CmvsFileLoader.exe VN keeps pretending that I don't see the new files. Something is wrong with the new version of hook. All managed to repackage the original files using this utility: https://github.com/Yggdrasill-Moe/Niflheim/tree/master/cmvs/CPZ6_make. Thanks for your advice in past posts about encrypting the files in the game archives (they were not broken when extracted and the utility was able to help) And if I put everything through the Chinese program by rebuilding the original archives = everything works. Now there is one more unsolved issue. Is there no utility for this VN https://vndb.org/v16337 that allows to read external files by DLL injection?
  11. Double encoding in the file and how to repeat it I don't understand at all.... denuvo seems to be sewn in here...
  12. If I try to read start.ps3 file through Ps3TextDumper.exe, I get a 22 bytes file: { { "Scenario": [] }
  13. What should I change the red highlighted text to? If I change it to patch = VN can not start, and it should start reading patch files I don't understand it at all... But without ps3_decoder.exe file start.ps3 you can't decompress python scripts. There is no utility to modify start.ps3... it is still possible to extract data, but it is not possible to encode it back to the engine to read it or I don't know something else.... Utilities have been tested: ps3_decoder.exe ps3_encoder.exe Ps3TextDumper.exe PS3TextEditor.exe PurplePS3Packer.exe cmvs_textdump.py cmvs_textimport.py https://mega.nz/file/G8AlyDRA#d0X7lKdmC4K8dhPA12AA7L8QinGx-ftP2iKqs5wUT40 - this is what to code him back with? Without processing this file ps3_decoder.exe, no utility can not work with the file at all, and after even without changing anything, I can not encode the file back and VN can not run.... encoded successfully - but VN doesn't give a shit about it Need some instruction on what I'm doing wrong here.... All files have 2 stages of encryption.
  14. 1. installing the Japanese version of VN 2. Upgrade to 1.12 3. copy https://mega.nz/file/DmomCLLD#UJULdxdhLR063BBzIcy_1BJDIWeIn_uRuR2cbg68uoI to the root with replacement 4. in the root put the patch folder https://mega.nz/file/eoYRjQxL#XdYoLTnB2OC-7IIikJm40hXCnIDPMfNj4RslLYS4GyI Run VN selecting all possible options run simply through juego.bat run patch.bat first and after juego.bat I also tried to run CmvsFileHook.dll and CmvsFileLoader.exe = no result. No result, VN stubbornly pretends that the files do not exist. I tried converting first to png and then to pb3 = no result. So look in the original 32 bits, convert again to bmp (to be 32 bits) and then to pb3 = no result. I'm in a stupor, it's a more hardcore engine than ExHibit (with which I had to at least 3 times to check the operability, but managed to make it work), and here is a constant brick. The files in the patch folder and in event.cpz are named the same. Maybe the images need an alpha channel?
  15. Maybe you can share the old code, where it was necessary to specify the entry points (since the new version does strange things).
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