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The Chazz

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  1. I was lurking around the forums if i can find help with my translation, when i saw this thread. Forgive me that what i'm posting is only marginally related to the original question, but i think i have to get this out there in case someone would be in the same shoes as i was. Let me preface that i have little to none technical knowledge about coding and stuff. So, I wanted to translate 9-nine from english to hungarian. In the process of trying to get the text out of the game, i've encountered a very similar problem to yours with the identically named "startup.tjs" files (until now, i haven't thought this was even possible, and i'm still baffled). When extracting the data.xp3 (which also contains the script files) to a folder, it couldn't have the two "startup.tjs" files in the output folder, so i was unable to repack the data.xp3 in the same way it was. Because of this, i had to make do without touching the data.xp3. Making a patch.xp3 with the translated scripts didn't work either. It was then I've found KirikiriTools and the above mentioned "version.dll", with this feature: If a file exists in the "unencrypted" folder, the game will use that one instead of the original in the encrypted .xp3 archives. Thanks to this, i was finally able to make my text show up in game by dropping my script file into the folder "unencrypted". I'm sure there is a much simpler and practical way, but with my limited knowledge, this is what i could come up with. All i hope is to help someone not having to go through the same ordeal as i did.
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