Well, I don't think these 08/15 matchup-rules are true anymore, since magic became so fast and creatures so good over the last few years.
Control is now able to put down aggro consistently, while midrange decks get a lot of disruption and value creatures to keep up with the control decks permission game. That doesn't mean it's always like this, the stereotypical land and 4 goblin guide hand is still able to steal games in ~3 turns.
Magic became a game, that supports every archetype enough to beat others (granted, you won't see combo decks in standard very often). It all depends on the card pool, deckbuilder, player and sideboard.
Not that I was complaining about combo decks in the first place, I just don't want to play them myself.
Anyway, I can't tell a hat from a car in legacy. I'm slowly dipping into modern, but mainly focus on Standard, Limited and Commander.