Zakamutt Posted May 9, 2015 Posted May 9, 2015 Specifically, in this scene so far: I did a few things that may have caused problems. I actually did not rename the folder "Kikokugai" before running the cg extract / repack scripts. There are lots of images that are translated though. I've tried to re-do that process actually, didn't change anything. Patch used is latest from tawm's blog, untld source is the one on cat noise with lots of Japanese in its name (not actually the recommended one...). Something weird happened during installation regarding softdenchi stuff I think, but that might just have been some crack working... although the release came with some kind of crack as well, weird. Is this a known bug, just how it was in the original, or do I have a problem? Quote
Tawm Posted June 3, 2015 Posted June 3, 2015 Specifically, in this scene so far: I did a few things that may have caused problems. I actually did not rename the folder "Kikokugai" before running the cg extract / repack scripts. There are lots of images that are translated though. I've tried to re-do that process actually, didn't change anything. Patch used is latest from tawm's blog, untld source is the one on cat noise with lots of Japanese in its name (not actually the recommended one...). Something weird happened during installation regarding softdenchi stuff I think, but that might just have been some crack working... although the release came with some kind of crack as well, weird. Is this a known bug, just how it was in the original, or do I have a problem? I haven't been very active lately, so this is post is definitely far too late and unnecessary, but what the hell. in the original version, a name would be displayed in place of a portrait when a character's face was shown in a CG. Given that the English names are twice as long, and that initially, text was vertical, this did not translate well. I did a *lot* of cross referencing with the Russian art related patch to see what could be done, and they did do it similarily to how it was in the original. Looked absolutely awful, so I opted to simply make it completely blank, as people would be able to deduce who's talking either way. I did initially look into replacing the font images with actual portraits, but each character only uses one, meaning that the character could be having a seizure in the displayed CG, but be smug looking in the portrait. I'm currently re-working the patch and finishing up the redesigned menus, so I'll be looking into changing the the scripts around to have the name-only portraits make use of multiple situational character portraits when applicable. Certain characters do not have portraits, though. Quote
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