Suzu Fanatic Posted September 26, 2015 Posted September 26, 2015 I really wish I could help fund this, but unfortunately it would require international transactions. Yeah, it's something that def. has to be kept in mind. =/ My 60$ payment roughly turns into 100$ after the fees and conversions, bleh. I knew this fall would be pricey on my loose assets, but still~ Quote
Mkilbride Posted September 26, 2015 Posted September 26, 2015 To hit the last stretch goal, all they need is "10,000$, 30 available" "If these 30 sell out, we will start working on a Muv Luv sequel. " Suzu Fanatic 1 Quote
Suzu Fanatic Posted September 26, 2015 Posted September 26, 2015 To hit the last stretch goal, all they need is "10,000$, 30 available" "If these 30 sell out, we will start working on a Muv Luv sequel. " An actual sequel.....Many would pay some serious money for such a thing... Fanfic just doesn't cut it. Quote
Deep Blue Posted September 26, 2015 Posted September 26, 2015 why a sequel?what we need is a better ending of alternative one that isnt rushed, instead or doing a sequel maybe translate schwarzesmarken when it comes out... Quote
Suzu Fanatic Posted September 26, 2015 Posted September 26, 2015 why a sequel?what we need is a better ending of alternative one that isnt rushed, instead or doing a sequel maybe translate schwarzesmarken when it comes out... A genuine sequel could expand upon the actions of Alternative and possibly offer something more concrete at its end. Whereas the end of Alternative...well...you know - it's abit open-ended. Quote
CeruleanGamer Posted September 26, 2015 Posted September 26, 2015 Muv Luv to be added in the next Super Robot Wars game. *crosses fingers* Quote
Decay Posted September 26, 2015 Posted September 26, 2015 To hit the last stretch goal, all they need is "10,000$, 30 available" "If these 30 sell out, we will start working on a Muv Luv sequel. " Oh yeah, a promise of a sequel, that's all, how simple. *sarcmark* Quote
Baldur Posted September 26, 2015 Posted September 26, 2015 I read in the description that the port(vita or android),the codex and even the two photons will be free for people that are pledging $150 or above. Am I wrong? It sounds very convenient to me. Quote
vinnces Posted September 26, 2015 Posted September 26, 2015 I read in the description that the port(vita or android),the codex and even the two photons will be free for people that are pledging $150 or above. Am I wrong? It sounds very convenient to me. If they hit the stretch goal for them, yes. Slowly dripping toward 400k. I knew they would get more models for ppl to pledge for lol. Also not surprise that the Takmikazuchi sold out fast and still a ton of the Raptors left~ Quote
Sumika Posted September 26, 2015 Posted September 26, 2015 Alternative will not be a stretch goal but part of the base goal. They will not be translating it again, but using Amaterasu's translations. Also Amaterasu's translations, despite your feelings on them, are highly criticized throughout the scene and are considered to be in heavy need of translation checking and editing by many people. Aka the tlwiki crew who always has the same opinions on each and everything out there. I think it'll be fine in the end. Ixrec has improved and the TL for the muv luv series in general is definitely not bad, but can use improvements. Also pledged $300 for now, but missed out on the $800 C tier. Nearly at 400k now. Suzu Fanatic 1 Quote
Soulless Watcher Posted September 26, 2015 Posted September 26, 2015 With regard to violent content, Muv Luv is relatively tame compared to several games available on Steam, so we will likely get the crucial story elements across. We will also have an official patch for the remaining important elements from Muv-Luv. More details will be provided at a later date. You know the subtle wording is just going to fly over the head of the people that have been spamming those questions. I also love how they called them "important" scenes Quote
kyrt Posted September 27, 2015 Posted September 27, 2015 You know the subtle wording is just going to fly over the head of the people that have been spamming those questions. I also love how they called them "important" scenes Quote
mjriedstra Posted September 27, 2015 Posted September 27, 2015 I like the Muv-Luv series, but I can't even imagine what they could legitimately do with all the extra money that they aren't going to need to get the work done. By the time this is over they'll be able to create about 3 new games with the extra cash if they wanted to. I can dream, I guess. Quote
Soulless Watcher Posted September 27, 2015 Posted September 27, 2015 kyrt, on 26 Sept 2015 - 7:59 PM, said:kyrt, on 26 Sept 2015 - 7:59 PM, said: It's sad that you're absolutely correct. I'm not sure how much life this has in it though...it's almost at 400,000 but I find it unlikely we'll get to the codex...let alone vita/android. I really think they should have swapped those around. People are just going to stop and be content with 400,000 stretch goal knowing there is very little chance for the 600,000 goal. I also don't think the codex would need to cost nearly 100,000 to throw in. The kickstarter is lacking in some very basic ways to help them get further in their goals. I think they needed some smaller in between stretch goals but whatever I guess. Oh, everyone knows that kickstarters are mostly funded during the first couple days and the last couple of days. It is very common for funding to come to a nearly complete stand still during the inbetween parts. The 500k goal will definitely be met and the 600k goal will probably be met. Also, I find small stretch goals to be very infuriating. They are usually like 20 extra pages in the art book or unlocking more limited tiers, which seem rather artifical and cheap. While big stretch goals are usually more filling. As for the Codex, it could be very much cost 100k depending on how much work they put into it. The world of MuvLuv is huge and even with Alternative taking the time to give you a college lecture on it, there is plenty that could be filled in. Humanity has been fighting the Beta for 20 years when Unlimited started, think of all the political background, the ground war on Japan during alternative WW2, more details surrounding the various Alternative projects, prototype tsfs, that fight for the moon, the effect of the war on various countries. I'm probably being overly optomistic, but if they put enough art assets and time, it is possible for the codex to be worth a pretty penny. Quote
CeruleanGamer Posted September 27, 2015 Posted September 27, 2015 I like the Muv-Luv series, but I can't even imagine what they could legitimately do with all the extra money that they aren't going to need to get the work done. By the time this is over they'll be able to create about 3 new games with the extra cash if they wanted to. I can dream, I guess. Nope, kickstarter campaigns like that will require to raise 2-3 million if you want them to "create 3 new games". There's way too much money involved with game development. Muv Luv kickstarter campaign is basically remastering and localization (westernizing) of an existing game.... They aren't exactly creating something from scratch or reinventing the wheel here. Marketing dollars most likely by the end of the day but I doubt they'll have extra money to play around with.... Technically, even with all this money, this will barely cover half the costs due to all the fees and upkeep...... It all depends on how profitable the sales are going to be afterward once they launch this whole thing. Quote
Soulless Watcher Posted September 27, 2015 Posted September 27, 2015 CeruleanGamer, on 26 Sept 2015 - 9:06 PM, said: Nope, kickstarter campaigns like that will require to raise 2-3 million if you want them to "create 3 new games". There's way too much money involved with development. This is basically remastering and localization of an existing game.... They aren't exactly creating the wheel here. Marketing dollars most likely by the end of the day but I doubt they'll have extra money to play around with.... Technically, even with all this money, this will barely cover half the costs due to all the fees and upkeep...... It all depends on how profitable the sales are going to be afterward once they launch this whole thing. Which is a bit worrying, considering pretty much the entire demographic that are likely to purchase MuvLuv will have already backed the kickstarter. Quote
Mkilbride Posted September 27, 2015 Posted September 27, 2015 Yeah, this is what I've honestly seen. If a Kickstarter isn';t funded in the first 72 hours, it will fund in the last 72 hours, or not at all. Quote
Suzu Fanatic Posted September 27, 2015 Posted September 27, 2015 Yeah, this is what I've honestly seen. If a Kickstarter isn';t funded in the first 72 hours, it will fund in the last 72 hours, or not at all. Wish is a good example - it just squeezed by in its last day or so. Quote
MFrost Posted September 27, 2015 Posted September 27, 2015 Pledged. You know, I probably would've gone for something higher, but I still get nightmares thinking about the Beta...seriously horrifying. I hope that if they make a new CG one would be something akin to being devoured by a Beta, then everyone else can share my pain!! Quote
Scars Unseen Posted September 27, 2015 Posted September 27, 2015 It's sad that you're absolutely correct. I'm not sure how much life this has in it though...it's almost at 400,000 but I find it unlikely we'll get to the codex...let alone vita/android. I really think they should have swapped those around. People are just going to stop and be content with 400,000 stretch goal knowing there is very little chance for the 600,000 goal. I also don't think the codex would need to cost nearly 100,000 to throw in. The kickstarter is lacking in some very basic ways to help them get further in their goals. I think they needed some smaller in between stretch goals but whatever I guess. I'm pretty sure there's a fair bit of life yet. You have the typical final 72 hour push, plus I've seen people on Reddit say that they're waiting to see the Vita stretch goal unlocked before they pledge in. I personally am planning on upping my pledge when we get close to the end once I've got a more concrete grasp on how much cash I'm going to have available. Actually, I would have pledged more already, but I had to spend $500 to replace my air conditioner, so I'm down from where I was expecting to be right now. CeruleanGamer 1 Quote
Mkilbride Posted September 27, 2015 Posted September 27, 2015 Yeah, KS works funny like that. There's usually hundreds of thousands of dollars in people waiting to pledge...once it reaches it's goal or a certain stretch goal. It's ironic because if these same people just...pledged, the goal or stretch goal would be hit instantly. It's just human nature, even though you lose nothing if a KS fails...and you can cancel your pledge at any time before the KS ends...and the money isn't taken out right away anyways... CeruleanGamer 1 Quote
Scars Unseen Posted September 27, 2015 Posted September 27, 2015 That's true, but in some ways, I think it works out in the campaign's favor. Getting some good momentum at the start is great, of course, but having the inevitable lull can also be a good thing because it makes people work harder to get the word out. I mean, obviously the best thing would be if we could just smash through all the stretch goals from the start, taking degica and age by surprise and forcing them to come up with new and exciting stretch goals to keep people interested in pledging(e.g. Bloodstained pretty much did this towards the end of its campaign), but if the goal is to hit the existing stretch goals, giving people motivation to spread the word is as important as getting the people already interested to pledge in. CeruleanGamer 1 Quote
CeruleanGamer Posted September 27, 2015 Posted September 27, 2015 Lastly, confidence in the product. The Muv Luv team would not have started this campaign in the first place if it isn't gonna sell. With Muv Luv already in existence for many years and the VN market slowly expanding due to different "mediums" and sources of getting them, it is about the right time to fully monetize on this opportunity. They already built the "standard" for "ideal" visual novel by getting overwhelmingly positive reviews throughout the years and having a VN that's ranked very highly in many VN websites and stores, so it's rather easy to get people to commit to pledges. Quote
kingdomcome Posted September 27, 2015 Posted September 27, 2015 I'm just surprised they had the balls to translate it after it's already been done by fans, I would assume that everyone already had it since it's "free" and no one would bother with a paid version. Good on them.I wish they did the kickstarter in Yen and not US dollars, our dollar is about 30% weaker in just a matter of months. So that $300 pledge has now turned into very close to $500. Our dollar compared to Yen is still very similar. Quote
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