T4NoS Posted July 4, 2017 Posted July 4, 2017 Have any tool for .dat archives? to extract - pack ? Thanks again :P! Quote
Huang Ling Yin Posted July 5, 2017 Author Posted July 5, 2017 20 hours ago, T4NoS said: Have any tool for .dat archives for extracting archives, please go to the data extraction thread instead... Quote
aho-sama Posted July 5, 2017 Posted July 5, 2017 On 04/07/2017 at 2:27 AM, Huang Ling Yin said: how did you contact him? via site forum? try email instead... bu i don't know where i can find him :/Â this is the problem Quote
Huang Ling Yin Posted July 6, 2017 Author Posted July 6, 2017 2 hours ago, aho-sama said: i don't know where i can find him duh, he put his email in the site faq, next time search for it first... Quote
kirito1405 Posted July 6, 2017 Posted July 6, 2017 the entisGLS didn't work neither yosuga no sora nor haruka na sora Quote
Akimoto Masato Posted July 6, 2017 Posted July 6, 2017 totally not gonna put my own text into the scripts.................................................................................................. Quote
Huang Ling Yin Posted July 7, 2017 Author Posted July 7, 2017 12 hours ago, kirito1405 said: the entisGLS didn't work neither yosuga no sora nor haruka na sora well, i guess it cant be helped, but the author did include the documentation about yosuga no sora though, probably its need some code change, but sadly, i can do nothing about that... Â 7 hours ago, Akimoto Masato said: totally not gonna put my own text into the scripts okay Quote
Huang Ling Yin Posted July 11, 2017 Author Posted July 11, 2017 On 6/7/2017 at 7:24 PM, kirito1405 said: the entisGLS didn't work neither yosuga no sora nor haruka na sora tools updated, download the modified version... Quote
T4NoS Posted July 20, 2017 Posted July 20, 2017 Any tool pack - unpack texts from Grisaia no Meikyuu ? thaks! Quote
Huang Ling Yin Posted July 20, 2017 Author Posted July 20, 2017 5 hours ago, T4NoS said: Any tool pack - unpack texts from Grisaia no Meikyuu ? it use catsystem2 Quote
Zelretch Posted August 23, 2017 Posted August 23, 2017 Apparently, i can't find tools for BGI scripts, which can handle BSE encryption (Aokana from the screen in the main post for example). I know there was a couple teams who worked on Aokana, but they don't seems to be around anymore. Can anybody help with that? Quote
Huang Ling Yin Posted August 24, 2017 Author Posted August 24, 2017 (edited) well... yea, aokana is a cursed title, many people translate it, many people drop it, and probably there is a company that interested to translate this game as well, lets just wait... btw, here is the non-bse encrypted aokana script in case you need it, and you can translate with the available tools/editor... Edited September 4, 2017 by Huang Ling Yin Quote
Zelretch Posted August 24, 2017 Posted August 24, 2017 I'm not translating it in English, don't worry Thanks for the scripts. Still, none of the existing tools can dump or insert them (BGI-tools from tlwiki crashing, BGI-kit crashing on inserting, EthornellEditor just don't work). I can suppose that's because some new offset in the header, related to md5 hashes. So, tools needs some tweaking... Quote
marcus-beta Posted August 24, 2017 Posted August 24, 2017 36 minutes ago, Zelretch said: I'm not translating it in English, don't worry Thanks for the scripts. Still, none of the existing tools can dump or insert them (BGI-tools from tlwiki crashing, BGI-kit crashing on inserting, EthornellEditor just don't work). I can suppose that's because some new offset in the header, related to md5 hashes. So, tools needs some tweaking... Without encryption not working...? Or is about the BGI not loading the repacked .arc? if yes in this case just place all translated scripts in the main exe directory out of any .arc; the game BGI read, sometimes in a directory called Script. Quote
Zelretch Posted August 24, 2017 Posted August 24, 2017 No, i just can't dump script into text and insert it back. I know, that BGI can hook scripts and images without repacking. Python tools return UnicodeDecodeError, BGI-kit can dump, but can't insert back and Etornell-Editor showing only one line of text. Quote
marcus-beta Posted August 24, 2017 Posted August 24, 2017 (edited) Okay, i have updated the tool, try again. is working here Edited August 24, 2017 by marcus-beta Quote
Huang Ling Yin Posted August 24, 2017 Author Posted August 24, 2017 nice to see this problem solved, but @Zelretch how the hell bgi kit crashed with aokana? i tried it myself and it works... Quote
Zelretch Posted August 24, 2017 Posted August 24, 2017 ScriptDecoder.exe works fine, but ScriptEncoder.exe returns NotSupportedException error. Quote
Huang Ling Yin Posted August 25, 2017 Author Posted August 25, 2017 hm... i suppose this should be encoding problem? original bgi kit set for chinese codepage, it doesnt matter for english/other language without special character like accents (which i try it by myself), if not english what language are you gonna translate this game to? Quote
Zelretch Posted August 25, 2017 Posted August 25, 2017 Encoder crashes on Aokana scripts even if i don't edit any lines. I tried different encodings, but it doesn't help. I guess problem in the md5 hash lines in the header of the scripts. Decoder can handle them, encoder can't. I'm not programmer myself, so don't know for sure of course. Quote
marcus-beta Posted August 27, 2017 Posted August 27, 2017 to test if is a checksum validation, change with a hex editor just one, just one character and try run... Quote
Huang Ling Yin Posted August 28, 2017 Author Posted August 28, 2017 7 hours ago, marcus-beta said: change with a hex editor dunno, but i think this relevant, before our team (Abyss Translations) work with Hikari Field, we translate Tayutama 2 (as a fan translation) which using bgi as well, using hex editor, and it works (you can ask our translator @Aki) so i dont think thats the issue here... Quote
marcus-beta Posted August 28, 2017 Posted August 28, 2017 Some BGI games have a md5 validation, but i only see this in the .arc packget and not in the script, i say to he try change in a hex editor to missmatch the possible checksum... otherwise if the game run this isn't a checksum problem... just corruption of he tools...? In my case to bypass the .arc checksum just place the extracted script in the game directory, works Quote
aho-sama Posted September 23, 2017 Posted September 23, 2017 Hey, can someone solve my problem with MajiroDev? I'm trying to extract the fucking .arc, but something don't work Later, i tried with AE. All files extracted. But i have to disassemble the scripts, and well... gives another problem! Quote
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