IsMike Posted October 1, 2018 Posted October 1, 2018 (edited) Hi everyone My team is translating a game that uses ExHibit engine, the text works pretty good, but the images are the problem, we can extract them, but for repacking... we don't have idea how to do (.bmp to .gyu). I've been looking for a repacker without success and i don't have enough skill with reverse engineering, so..I'm here looking for your help guys, anyone have idea how we can do that or knows anybody who cans? Thanks Edited October 1, 2018 by IsMike Quote
Ulysses Posted October 1, 2018 Posted October 1, 2018 GARBro's GYU decoder: https://github.com/morkt/GARbro/blob/master/ArcFormats/ExHibit/ImageGYU.cs For my first glance at that source code I think it's possible (maybe) to implement an encoder by learning from the decoder logic. However currently I don't have enough spare time to implement that, maybe someone else with enough programming skills can help you. Quote
Huang Ling Yin Posted October 2, 2018 Posted October 2, 2018 simply convert your edited images to 32 bit bmp with alpha channel, and rename bmp to gyu IsMike and Ulysses 1 1 Quote
IsMike Posted October 2, 2018 Author Posted October 2, 2018 23 hours ago, Ulysses said: GARBro's GYU decoder: https://github.com/morkt/GARbro/blob/master/ArcFormats/ExHibit/ImageGYU.cs For my first glance at that source code I think it's possible (maybe) to implement an encoder by learning from the decoder logic. However currently I don't have enough spare time to implement that, maybe someone else with enough programming skills can help you. 12 hours ago, Huang Ling Yin said: simply convert your edited images to 32 bit bmp with alpha channel, and rename bmp to gyu Thanks you both for your answers, well, if i extract the images into png, edit and rename them, it works. But in the case of extracting into bmp and do the same procedure, looks so bad, pixelated. Nevertheless, for our image editor, work with bmp images is easiest than png. Is there any specific method of extracting the images into bmp? Tested with asmodean tool and garbro, aetool don't seems to support the format. Quote
helpmeyour Posted October 11, 2018 Posted October 11, 2018 I thought it's already supported converting to bmp images. Tested on Hakoniwa Logic using Garbro Quote
IsMike Posted October 12, 2018 Author Posted October 12, 2018 Yep, I used garbro at the end, but for converting to PNG, for some reason, when converting to BMP, the image looks weird. Final solution(for me): convert the images to PNG and later rename it to .gyu Quote
Haiyami Posted June 13, 2020 Posted June 13, 2020 On 10/12/2018 at 7:48 AM, IsMike said: Yep, I used garbro at the end, but for converting to PNG, for some reason, when converting to BMP, the image looks weird. Final solution(for me): convert the images to PNG and later rename it to .gyu That's because BMP doesn't have proper transparency. It uses a solid color background which is encoded to act like a green screen. You'd have to do some photoshop magic to get the any images to act like a transparent. Quote
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