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Posted

I am trying to edit some images in kirikiri file for translation, I just successfully convert the .tlg to any image like .bmp .png and .jpeg/.jpg, but after editing I don't know how to convert it back, I try to search on google but nothing shows, so If anything you can help just post in the comment, I'm trying to Translate the game PRETTY X CATION, tnx in advance

Posted

The kirkiri support .png image as well, it's a lost of time change to tlg back, if the game don't load the .png is because he is giving priority to the .tlg extension, you can change this in one of the many .tjs scripts, try search in the directory for '.tlg' in the notepad++ and where you found a list of extension is probabbly what you need.
Anyway, if you want the tlg for compression or any other stupid reason, you will need the 'offical kirkiri tools', the toolset can be found in many places, a english version as well can be downloaded from the tlwiki.

Posted (edited)
8 hours ago, marcus-beta said:

The kirkiri support .png image as well, it's a lost of time change to tlg back, if the game don't load the .png is because he is giving priority to the .tlg extension, you can change this in one of the many .tjs scripts, try search in the directory for '.tlg' in the notepad++ and where you found a list of extension is probabbly what you need.
Anyway, if you want the tlg for compression or any other stupid reason, you will need the 'offical kirkiri tools', the toolset can be found in many places, a english version as well can be downloaded from the tlwiki.

I already got all the tools and kirikiri, and I noted it. I'll try already have done the scn script but the image of menu and some others I really wanted to change. also TLwiki is down, I don't know.

 

Edited by kurosakijin
Posted (edited)
5 hours ago, kurosakijin said:

I already got all the tools and kirikiri, and I noted it. I'll try already have done the scn script but the image of menu and some others I really wanted to change. also TLwiki is down, I don't know.

 

Here : https://drive.google.com/file/d/1RyOF0EbxQ-PkAgOFYqVxWhAUSiQHNoDa/view

Tutorial is here : https://drive.google.com/file/d/1XoIaO5X6VbGIBHCKD5PpGvkEKwCVCX5O/view

Edited by Kawano Hatsuyuki
I forgot
Posted (edited)

I don't know if my comment will be useful or not, but After you convert tlg to png or whatever format, you can just use renamer to change .png,jpg,etc back to .tlg. 

Edited by Reloader
missed some words
Posted
8 hours ago, Reloader said:

I don't know if my comment will be useful or not, but After you convert tlg to png or whatever format, you can just use renamer to change .png,jpg,etc back to .tlg. 

I already have managed to replace the .png back to .png, and it worked, tnx for your recommendation anyway.

  • 4 years later...
Posted (edited)

@mitsuba10 Are you just trying to convert images to .tlg or did you want the linked files for another reason?

If you just want to convert images to .tlg:

 

1. Download the kirikiri game engine (kr2_232r2.zip) from here: https://github.com/krkrz/krkrz/releases
2. Extract all contents.
3. Run kr2_232r2.zip\kr2_232r2\kirikiri2\tools\krkrtpc.exe using a Japanese locale emulator
- or change the system locale to Japan (Japanese)
That will bring up this image:
krkrtpc-exe-white.png

Dumping it into Yandrex produces this as output:
krkrtpc-exe-white-translated.jpg

4. If the options are not showing, check the checkbox at the top that says show options.
5. Under Opaque images, remember to select TLG5 for input and, for the transparent part, TLG5 with Alpha Channel to go from png->tlg instead of png->png. 6. After that, just drag the input image onto that window and it should convert PNGs to TLG5.
Edit: Here is the English version referenced above: https://web.archive.org/web/20170910171805/https://tlwiki.org/index.php?title=Tools
"Official KiriKiri2 Engine tools Translated by Bluefire101: KiriKiri2 Tools TL'd" - I have not tested the translated tools.

Edited by Entai2965
As above.
Posted
2 hours ago, Entai2965 said:

@mitsuba10 Are you just trying to convert images to .tlg or did you want the linked files for another reason?

If you just want to convert images to .tlg:

  Reveal hidden contents

1. Download the kirikiri game engine (kr2_232r2.zip) from here: https://github.com/krkrz/krkrz/releases
2. Extract all contents.
3. Run kr2_232r2.zip\kr2_232r2\kirikiri2\tools\krkrtpc.exe using a Japanese locale emulator
- or change the system locale to Japan (Japanese)
That will bring up this image:
krkrtpc-exe-white.png

Dumping it into Yandrex produces this as output:
krkrtpc-exe-white-translated.jpg

4. If the options are not showing, check the checkbox at the top that says show options.
5. Under Opaque images, remember to select TLG5 for input and, for the transparent part, TLG5 with Alpha Channel to go from png->tlg instead of png->png. 6. After that, just drag the input image onto that window and it should convert PNGs to TLG5.
Edit: Here is the English version referenced above: https://web.archive.org/web/20170910171805/https://tlwiki.org/index.php?title=Tools
"Official KiriKiri2 Engine tools Translated by Bluefire101: KiriKiri2 Tools TL'd" - I have not tested the translated tools.

Thank you so much this is helpful I will try it out later.

Yes I just want to convert to .tlg.

  • 10 months later...
Posted

Hello!

Hi, I have a very important question for you about KiriKiri. What to do when .tlg files are hidden in .pimg file? What to do so that the game can see the edited .tlg files? Do I have to hide them back into the .pimg file? Can I just put them separately in the “patch” folder so the game can see them?

  • 2 weeks later...
Posted
On 12/30/2024 at 2:39 PM, Segi29 said:

What to do when .tlg files are hidden in .pimg file? What to do so that the game can see the edited .tlg files? Do I have to hide them back into the .pimg file?

Yes. If they are packaged inside of an e-mote archive (.pimg), then the altered .tlg images must be repackaged back into .pimg archives so they are where the game expects them to be. Use UlyssesWu's FreeMote project for that. Be sure to read the wiki. This syntax might be useful.

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