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Posted (edited)
11 hours ago, TheMode911 said:

Sorry I do not know much about it, but they seem to have their own file format http://sites.cybernoids.jp/cubism_e/about_moc_mtn

Meaning that it will not be easy unless your engine already support it, or you have the money to hire a developer to make your very own (I wouldn't recommend it)

Renpy seems to support it: https://www.renpy.org/dev-doc/html/live2d.html

At this moment i can read this format, now i working on rendering sprites. I'm create our engine (FadingEngine) myself, and i think i can insert Live2D inside, but i need some information 😃

Edited by German Espoir
Posted
6 hours ago, German Espoir said:

At this moment i can read this format, now i working on rendering sprites. I'm create our engine (FadingEngine) myself, and i think i can insert Live2D inside, but i need some information 😃

What kind of information? I don't know much about it but I guess that this is either a mesh model or a simple animated texture, shouldn't be that hard to understand (you can check the high-level renpy code to get what is important to integrate, and then try to find the equivalent in the SDK)

Posted (edited)
On 2/5/2021 at 9:54 PM, TheMode911 said:

What kind of information? I don't know much about it but I guess that this is either a mesh model or a simple animated texture, shouldn't be that hard to understand (you can check the high-level renpy code to get what is important to integrate, and then try to find the equivalent in the SDK)

I'm search realisations in modern C++ style.

Edited by German Espoir

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