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Posted (edited)

I'm working on a TL for a YuRIS engine game (Ojisan Okaeri) and the one thing I'm not sure how to solve are the pretty major kerning issues:

7EarJe.png

VNTranslationTools provides a set of utilities under VNTextProxy, which from my understanding, are proxy dlls that allow running custom code and supports loading of custom fonts (and also says it'll fix kerning issues in some capacity), except the game doesn't seem to load any dlls at all.

This is what the directory looks like:

7Ea98m.png

I even thought maybe the dlls were inside the .exe but couldn't find anything. Inside the .ypf archives are content (text, images, sound, etc), not any code or anything.

Could use some tips of what to try and or investigate!

Edited by Hannya_
  • 8 months later...
Posted

Looks like this engine is insane. 

For official English release it should be easier, because they already did support for English fonts etc, but what about only Japanese release, if initially engine use MSGothic font, and some characters it doesn't support at all...

 

And I am not talking about the whole mess with ybn folder with scripts of the game, it seems like ybn00001-00353, where ton of strange lines in every file, without any normal file names, in alphabetical order, and you don't understand anything. 

It would be better if somehow all these script files was decompiled, like, restored to precompile build variant.

I remember some EN version of games accidentally included in archives initial text files... But it's rare situation, ugh.

  • 3 months later...
Posted
On 11/7/2024 at 5:54 PM, Veshurik said:

Looks like this engine is insane. 

For official English release it should be easier, because they already did support for English fonts etc, but what about only Japanese release, if initially engine use MSGothic font, and some characters it doesn't support at all...

 

And I am not talking about the whole mess with ybn folder with scripts of the game, it seems like ybn00001-00353, where ton of strange lines in every file, without any normal file names, in alphabetical order, and you don't understand anything. 

It would be better if somehow all these script files was decompiled, like, restored to precompile build variant.

I remember some EN version of games accidentally included in archives initial text files... But it's rare situation, ugh.

This engine was really a mess to work it, when I tried to TL a game, when I finally managed to get the files working, a new problem appear with new lines, made me gave up.

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