Makekko Posted March 7, 2024 Posted March 7, 2024 (edited) I've been trying to obtain the game lines for a rycanthropy game. As it is a Krkr2 game, with no external XP3, I've used krkr_sm.exe to detach the XP3 file. Anyway, I've succeded in extracting the file from the exe. Now, I've tried extracting the files with Crass KrkrExtract.lite Xp3viewer p3-extract arc_unpacker Garbr0 (partially, as I can view the file list but not access them, for I don't understand the encryption methods.) Translator++ (latest) All of them extract it, fine, I guess, I simple files correctly, and most of them shredded. The .ks files are all obfuscated. [jump storage='0d747156-fe71-454d-b780-f98193869f16.ks' target=*16c747af-a4ba-434e-b424-4628269688c7 ] *53af8287-45fc-47ee-9c64-a65734d3a2e9 [ slit storage=904777e4-4a7f-4ca5-a9cf-19f41dd611d5 ] [ slit storage=782f9f20-74e0-48f3-a709-6615e9fd1b88 ] [ slit storage=1ee9f859-2433-4d76-af59-29f8bd386ee5 ] [ slit storage=2c285624-9b3f-43fc-bf6f-219fc0feb357 ] I mean, images and CG are shredded, but I couldn't caree less, because I'm not thinking of translating those, really. The thing is: no text is contained in the .ks files. Or at least not in kanji, I as would've expected. Most of them are either obfuscated or have been parsed to be in numbers and Os. Has this kind of case been documented before? I mean, it seems to be Octal. But I didn't find any kind of string here, (maybe I did it wrong [can't really tell]). I investigated a bit. And it seems this game has integrated DLLs that encode? Maybe? 159O208O194O201O200O191O194O 166O219O201O213O213O202O227O214O220O211O223O232O205O218O213O226O219O162O168O214O 186O239O221O233O233O222O238O226O239O232O223O39773O20623O228O 200O253O235O247O247O236O244O240O243O246O237O240O 212O265O251O271O268O244O247O I tried also dumping it with SacanaWrapper... but maybe I also did that wrong? because dumping my ks files did nothing. lol. So, I need a little bit of help. I'm not an expert, but I can handle myself a bit in programming now. But I need more opinions as to what should I do next. Because, again, if I were to decode it and then translate it.... how would the repacking go, if it mean changing the original format. Edited March 7, 2024 by Makekko Quote
Makekko Posted March 7, 2024 Author Posted March 7, 2024 Oh, no. So I've been reading... Could it be that it is the same case as @Darbury's post? I can't really follow the same route of remaking the game, can I? Not with the shredded images... Quote
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