SilverSamurai Posted April 16, 2016 Posted April 16, 2016 Hello guys, i am trying to translate the game RGH ~Koi to Hero to Gakuen to~ but i cant extract the data from the .xp3 file, i tried kirikiri2, xp3tools and xp3Viewer but they dint work for me. Any suggestion? (The xp3 file is named scenario.xp3 but there is also a file named scenario.xp3.sig any idea what that file is?) Quote
Scorp Posted April 16, 2016 Posted April 16, 2016 1 hour ago, SilverSamurai said: Hello guys, i am trying to translate the game RGH ~Koi to Hero to Gakuen to~ but i cant extract the data from the .xp3 file, i tried kirikiri2, xp3tools and xp3Viewer but they dint work for me. Any suggestion? (The xp3 file is named scenario.xp3 but there is also a file named scenario.xp3.sig any idea what that file is?) This https://github.com/vn-tools/arc_unpacker or kikiriki.exe Quote
SilverSamurai Posted April 16, 2016 Posted April 16, 2016 1 hour ago, Scorp said: This https://github.com/vn-tools/arc_unpacker or kikiriki.exe Thank you for your reply! I was able to extract all the data from the .xp3 files (Images, CG, voices, videos) but the scenario.xp3 is full of .scn extension files some .tjs and one .ks file. I did a little research on how to convert them to .txt but with no luck. There is a similar post in this forum with the title "Help with scripts..." started by user Blizzard884 but with not much details. Anyone knows what to do with the .scn files? Quote
Scorp Posted April 16, 2016 Posted April 16, 2016 Probably crypted. If it is so, you need to know the way of crypting, for which you have to reverse-engineer crypting method using debugger like Ollydbg or IDAPro. I do not have time for this right now, so you should or find someone who will do it, or do it yourself. Or maybe I can do it later, if you still need that by that time. Quote
CryingWestern Posted April 18, 2016 Posted April 18, 2016 14 minutes ago, Zenophilious said: Hey, would someone mind helping me extract the BGM tracks from Tokyo Babel? I like them and would like to put it on my phone/iPod so I can listen to a few of 'em, but I have no idea of how I'd go about doing that. All of the files end in .mpk, and I'm not sure which one would contain the music files. m for "music" Quote
Tsukasaroot Posted April 25, 2016 Posted April 25, 2016 On 16/04/2016 at 0:18 PM, SilverSamurai said: Thank you for your reply! I was able to extract all the data from the .xp3 files (Images, CG, voices, videos) but the scenario.xp3 is full of .scn extension files some .tjs and one .ks file. I did a little research on how to convert them to .txt but with no luck. There is a similar post in this forum with the title "Help with scripts..." started by user Blizzard884 but with not much details. Anyone knows what to do with the .scn files? Have you try the Krkrz tool by marcussacana ? maybe this gonna work, Nekopara use the same ext so in case of... link: https://github.com/marcussacana/KrKrZSceneManager You need to compile the project, with VS express, he create an .exe in /release/bin. Quote
marcus-beta Posted April 26, 2016 Posted April 26, 2016 On 13/04/2016 at 8:32 AM, ffleader1 said: Yup, I am new here! I am also really interested in unpacking/repacking VN data. xp3Viewer method Confirmed to work with the following game: + Magical Eyes - Red is for Anguish Extracted .xp3 +Nakopara Vol. 2 (But you will probably need the decrypted version, which was kindly provided to be by some guy on Facebook (id MarcusTheHacker). The game uses Kirikizi Z, not Kirikiri anyway but the tool works, just need to decrypt/remove protection of the entire game, which will also reduce its size. He gave me the source code/script but I have no idea what to do with it anyway) All xp.3 extracted Here. So, xp3viewer is aweseomwe. I wish there is a similar tool for repacking. Srry, i exit of the "visual Novel" group after my try to make a full unc nekopara (I still do not understand the reason of receiving criticism...), i can help repack with encrypt but only for translation projects, in the case nekopara don't need.... 21 hours ago, Tsukasaroot said: Have you try the Krkrz tool by marcussacana ? maybe this gonna work, Nekopara use the same ext so in case of... link: https://github.com/marcussacana/KrKrZSceneManager You need to compile the project, with VS express, he create an .exe in /release/bin. And yes, this tool it's my (thanks for share <3)... He works with nekopara vol.2, and have a older version compiled here: https://github.com/marcussacana/KrKrZSceneManager/releases (the github show-me this page a refferer to my git) Quote
oscarotaku2 Posted April 27, 2016 Posted April 27, 2016 How can I extract the dialogues of the visual novel, If you are in a file called script.dat Note : The Visual novel is called anekouji naoko to gin'iro no shinigami Quote
marcus-beta Posted April 27, 2016 Posted April 27, 2016 If you wait a reply send basic informations about the game, for sample a printscreen of the main directory for anyone view and determine the game engine... Quote
oscarotaku2 Posted April 27, 2016 Posted April 27, 2016 https://mega.co.nz/#!FIMBAIBJ!xZkpnhOQYUIpHx8R_01liJD03UYRDr4t53nvN2qZvHw Quote
oscarotaku2 Posted April 27, 2016 Posted April 27, 2016 http://we.want.tf/files/(18%E7%A6%81%E3%82%B2%E3%83%BC%E3%83%A0)%20%5B150327%5D%20%5B%E3%81%BF%E3%81%AA%E3%81%A8%E3%82%AB%E3%83%BC%E3%83%8B%E3%83%90%E3%83%AB%5D%20%E5%A7%89%E5%B0%8F%E8%B7%AF%E7%9B%B4%E5%AD%90%E3%81%A8%E9%8A%80%E8%89%B2%E3%81%AE%E6%AD%BB%E7%A5%9E%20+%20Character%20CD%20+%20OST%20+%20Scans.torrent Quote
marcus-beta Posted April 27, 2016 Posted April 27, 2016 ... but... man don't use this text effects plz... I Say about a PrintScreen, Screenshot.... for sample: Quote
oscarotaku2 Posted April 27, 2016 Posted April 27, 2016 tomorrow I go because I'm on another computer Quote
Scorp Posted April 27, 2016 Posted April 27, 2016 Anyone knows what tool could extract Hanachirasu scripts from english release? It seems nipa tool do not have crypt keys for Hanachirasu. I am just curious about reading the script, as I got really bored playing the game itself. Quote
oscarotaku2 Posted April 29, 2016 Posted April 29, 2016 because here I leave the picture. http:// Quote
marcus-beta Posted April 29, 2016 Posted April 29, 2016 Hmm Unknown for me... but try this https://github.com/vn-tools/whale-tools and this: https://github.com/morkt/GARbro/ Or: http://asmodean.reverse.net/pages/exwhaledat.html You can need change the game name in this line: https://github.com/vn-tools/whale-tools/blob/master/archiver#L18 Quote
SilverSamurai Posted April 29, 2016 Posted April 29, 2016 On 25/4/2016 at 11:39 AM, Tsukasaroot said: Have you try the Krkrz tool by marcussacana ? maybe this gonna work, Nekopara use the same ext so in case of... link: https://github.com/marcussacana/KrKrZSceneManager You need to compile the project, with VS express, he create an .exe in /release/bin. I have extracted the files and at the moment i am translating the prologue but thanks for the info i'll check it out anyway Quote
marcus-beta Posted April 29, 2016 Posted April 29, 2016 tihs tool is only for translate, if are you translating from another method you don't need... Quote
oscarotaku2 Posted April 30, 2016 Posted April 30, 2016 8 hours ago, marcus-beta said: tihs herramienta es sólo para traducir, si estás traduciendo desde otro método que no es necesario ... It does not work with any , if you want to try it . Quote
marcus-beta Posted April 30, 2016 Posted April 30, 2016 spanish quote? why? kkkkkkkkk anyway, this KrKrScene is for .scn, .pimg, .psb files from KiriKiri... others format dont work Quote
Aleister Posted May 5, 2016 Posted May 5, 2016 Someone can help me? uhm... I extracted the scripts of Hanasaki work spring for my first translation japanese-other language, but I tried extracting the scripts of Hatsuyuki sakura and Karumaruka Circle too, (obviously with the same tool) I used this: Well, as worked with hanasaki I assumed that works with other of Saga Planets, but it was not like that... I tried and showed this error: Someone knows about it? Also, I tried extrac the scripts of Clover Day's too but no lucky ;__; if someone knows about it I would be grateful to help me Quote
frc_ Posted May 5, 2016 Posted May 5, 2016 For as far as I know, each SiglusEngine game has its own encryption keys for the scripts file. This means that the work of finding the encryption keys and adjusting the tools needs to be redone for every single game. The Hanasaki Workspring tools work on Hanasaki Workspring and nothing else. Since I already found the Hanasaki keys, I could do this for the other games too if you want. I need the following for each game: A copy of the game's memory after it started up (passing the DRM checks). This can be obtained with Process Dump by running it as "pd32 -p SiglusEngine.exe" while the game is running. It will produce a lot of files; the one I need will be called SiglusEngine_exe_SiglusEngine.exe_400000.exe. The game's Scene.pck marcus-beta and Aleister 2 Quote
Huguito748 Posted May 5, 2016 Posted May 5, 2016 Could someone help me extract (一番じゃなきゃだめですか?) .dat [Rosebleu's NEKOPACK .dat] files? I tried with Asmodean's "exsteldat.exe" but I get an error "MSVCP110.dll could not be found" with CrageGUI on the other hand I was able to extract script.dat but... the title of the .txt files I got were a mess, although inside they were on their original format. EDIT: Thanks to @frc_ I was able to extract the files, but what I still don't know is how to merge the .txt files back to .dat to test if the changes I made actually work. If you'd like to help me with the .dat repacker, You can get the file Here Game Engine: Rosebleu's nekopack .dat (all the files are .dat) Quote
frc_ Posted May 5, 2016 Posted May 5, 2016 MSVCP110.dll is part of the VS2012 runtime. If you install that, this error should be fixed. Quote
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