Guest Posted May 24, 2014 Posted May 24, 2014 (edited) Thanks to @Rin Tohsaka for the suggsestion. Here are some links to the non fucked up version of the thread. Quote Your original posts are preserved on both archive.org, so you may at least want to edit the first post of this thread and add this link: http://wayback.archive.org/web/20150619053444/http://forums.fuwanovel.net:80/topic/4887-data-extraction-thread/ Heck, even the downloads seem to be archived; the only exception is arc_conv, but the original download link for it still works (therefore you may want to quickly edit in a mention of this link as well): https://github.com/dsp2003/arc_conv/archive/master.zip Reminder : If you want to help expand this thread or format it feel free to do so. I am not active anymore so please contact moderators. __________________________________________________________________________________________ __________________________________________________________________________________________ Long time idea. If for whatever reason you need some data from a game, would it be music, sprites, CG's and if like me you SUCK with computers, well worry no more because I have the solution for you. How is this thread going to work ? - All the info is going to be centered in the two first posts, first one will be File types, second one will be Versatile tools. - I'm going to explain the process to extract for each file type. If you don't know what type a VN uses, look into your game file dummy! - However, some applications were specificly made to extract files from some Visual Novels in particular. If that is the case it will be specified. - Contributions are highly appriciated. Either PM me with the extraction process thoughfully explained or post in this thread with the same kind of format that I will use. - If ever you extract files from a game which wasn't verified or not listed with one of these methods, please report it and tell us what was is in each file. Thank you. I am not a coder, none of these applications are mine. The sole purpose of the thread it to regroup the scatered information you may hardly find online. PM me if there is a link problem. _____________________________________________________________________ .xp3 FilesFate Stay/NightVerified File Types Spoiler Crass Method,see "Verstaile tools" at the bottom of the post Spoiler Works with : Spoiler G senjou no Maou Verified Spoiler Can extract : bgm.xf3 : Background music bgimage.xf3 : Background images data.xf3 : script files and random stuff (background effects, menu images) evimage.xf3 : Event images aka CG's face.xf3 : Face sprites displaying next to the text fgimage : Character Sprites gstring_pX.xf3 : other script files images.xf3 : menu images voice.xf3 : all the voice acting Spoiler ! Do not forget to add "game=FSN" in Param ! bgimage : background imagesbgm : background musicdata : script, effects and all kinds of stufffgimage : character spritesimage : CG'spatch : some images, menus and png stuffpatch2 : scriptspatch3 : ???patch4 : scriptspatch5 : scriptspatch6 : sound effectspatch7 : Sound, special images (kinda random)patch8 :CG'ssound : sound effectsvideo : OP's Sharin no Kuni, Hinawari no ShoujoVerified Spoiler bgimage : background images bgm : soundtrackdata : script, menu images, sound effects, and stuffevimage : CG'sfgimage : spritespatch : english scriptvoice : voice acting Kara No ShoujoTo be VerifiedWarning : If extracting "Fate Stay/Night" add "game=FSN" in Param unless you want the .tgl filesxp3tools Method Spoiler In progress Spoiler Download xp3tools here Extract it where ever you want. I extracted in c:/ Open command prompt Type cd directory/to/xp3tools-20060708 This will change what is on the left of the > Example Then typexp3-extract.exe files.xp3 I/want/to/extract/here cd c:\xp3tools-20060708 Example Extracted files will be in D:\Drophere xp3-extract.exe C:\Users\utilisateur\Downloads\[Fuwanovel]G-senjounoMaou-English-\data.xp3 D:\Drophere More info in the READMEKikiri2 Method Click to Download Extract the archive in your game directory (D:/Vns/WorldEconomicafor example) next to the exe and the xf3 files. Spoiler Works with : Spoiler World End Economica Verified Open your command prompt and type Press Enter, It should change what is on the left side of the > cd D:/VNs/WorldEconomica Now we want to unpack. Type : Here is what we type with the previous example. kikikiri.exe -i file.xp3 -o I/Want/to/extract/here http://i.imgur.com/DEGZPsw.jpg Press Enter. You should find the extracted file in the folder you specified after the -o Thanks to Zakamutt for this oneSource,Sourcexp3Viewer Method Spoiler http://i.imgur.com/Btz3mC1.png Source Spoiler Works with : Spoiler Amario Islenauts Verified Spoiler Swan Song Verified Spoiler bgm : cg : CG's and background images cgx : menu and effect images data : script and complicated stuff face : faces in corners patch : scripts patch2 : ?? patch3 : ?? se : sounds effets voice : voice acting Download xp3viewer here. Extract the zip on your desktop (for convienience reasons) Then drag the game's executable onto xp3viewer and do as illustrated bellow : http://i.imgur.com/LiVUC2z.jpg?1 Then click on Set Output Directory and go where you want to extract your xp3 file. http://i.imgur.com/aKv3udp.jpg?1 http://i.imgur.com/CWrSsGt.jpg?1 Files will then get extracted. Thanks to Blizzard884 for this .rpa Files Spoiler Rpa files are compressed archives from Ren'Py games. So this should work for any Ren'Py game. Verified First things first. Dowload Python27 hereand download unrpa-master.zip here. Install Python27 Extract unrpa wherever but don't lose it :3 (Let's say it's inC:\Users\User\Documents) Open command prompt and type for example This will change what is on the left of the > cd C:\Users\User\Documents\unrpa Then Type :C:\path\to\python.exe unrpa -m -p C:\path\to\extract\to "C:\file\to\extract.rpa" For example Enter and wait until it has done it's thing. Extracted data should be in C:\Users\User\Document\Katawadata C:\Python27\python.exe unrpa -m -p C:\Users\User\Documents\Katawadata\ "C:\Program Files(x86)\Katawa Shoujo\game\data.rpa" Thanks to TheMajor for previously helping for this one .int Files Spoiler Grisaia No Kaijutsu Verified Spoiler With this you will be able to extract Background images, Character sprites,CG's, music and videos. Downlad exkifint.zip by Clicking here Create a folder where you want to extract your folder Copy the .int file you want to extract in the said folder. Now right click on it : Open with > chose the default program > get exkifint_v2.exe Whether you use v1, v2 or v3 doesn't seem to have any logic. For me v2 works but v3 doesn't. Now you just have to wait and be patient for the extracting to end. If you extracted Image.int : Okay you are allowed to cry for a second. Now the files in all that mess which interest us are the .hg3 files ! Create a new folder in which you will copy/cut all of these. Unless you want to decompress everything (good luck son) here are a few things about the way they are sorted. Spoiler [*]The three letters indicate too which character it belongs too. Example : MIC/mic = michiru.[/*] [*]If the three letter are first it's a CG or a Background image associated to the character's route[/*] If it's a sprite The files beginning with a t or a T are character sprites.[/*] [*]Before the last letter there are some zeros.[/*] No Zero : Body sprite Two zeros : Face sprite Three zeros : Mouth sprite If after these three letters there are two numbers, let's say XY, these mean that these sprite go together with other XY (proportion, posture, luminosity).[/*] That's all I found for now Right click the file of the group of files selected > Open with > chose hgx2bmp.exe This will create .bmp files which are bitmap files. See the .bmp filessection to see how to open them. Source,Source Being edited .arc Files Spoiler ExtractData method,see "Verstaile tools" at the bottom of the post Spoiler This supposedly would work with many MangaGamer Vn's Works with : data02000.arc : sprites and other in-game images, like from lewdy scenes and whatnot data02999.arc : some .bmv files. I don't know what these are. data03000.arc : sounds effects data.04000.arc : voice tracks data.05000.arc : soundtrack sysgrp.arc : Images used for the menus and interface sysprg.arc : ._bp files, I don't know what these are. syssnd.arc : two audio files, the mouse click sounds for menus system.arc : ipl._bp, launcher._bp, VeraMoBd._ftDa CapoVerified data02000.arc : Sprites, Background images, Menu images, Cg's and Images in general. data03000.arc : sounds effects data.04000.arc : voice tracks data.05000.arc : soundtrack sysgrp.arc : Images used for the menus and interface sysprg.arc : ._bp files, I don't know what these are. syssnd.arc : two audio files, the mouse click sounds for menus system.arc : ipl._bp, launcher._bp, VeraMoBd._ftIf my heart had wings Verified Spoiler Deardrops Verified Spoiler data01000.arc : stuff Spoiler data01000.arc : stuff Spoiler Note : When opening these files in ExtractData, a warning will pop up saying it isn't supported. Click "Yes" and it works : bgm.arc - soundtrack chip1.arc - images not featuring characters. backgrounds and stuff. chip2.arc - images featuring characters. chip3.arc - same as chip2 chip4.arc - images used for effects. gradients mostly. chip5.arc - same as chip2 chip6.arc - same as chip2 GRAPHIC.arc - sprites and character faces Se.arc - sound effects SysGraphic.arc - Images for menus and such SysVoice.arc - voice clips for menus and such The following files won't open, probably because or the warning previously mentionned : Effect.arc Rio.arc Script.arc exoozoarc methodHoka no Onna no Ko to H wo Shiteiru Ore wo Mite Koufun Suru KanojoTo be Verified Spoiler Works with : Spoiler If my hearth had wings To be Verified If my heath had wings FLIGHT DIARYTo be VerifiedYobai Suru Shichinn no harameTo be VerifiedOuja-sama wa gokigen NanameTo be VerifiedOmae no Onna o NetotteyaruTo be VerifiedCocoro@Function! Verified Spoiler Voice.arc : all in-game voice clips SysVoice.arc : all other voice clips (menus and stuff) SysGraphic.arc : Images used for menus and interface Se.arc : sound effects Script.arc : .lua files Rio.arc : .ws2 files GRAPHIC.arc : character sprites Effect.arc : .fx files Bgm.arc : soundtrack CHIP1 : background images CHIP2.arc : some images with Bell, Taiyou CHIP3A.arc : images with Asagao (some lewd) CHIP3B.arc : images from lewdy scenes involving Asagao CHIP4A.arc : images with Hijiri (some lewd) CHIP4B.arc : images from lewdy scenes involving Hijiri CHIP5A.arc : images with Mina CHIP5B.arc, CHIP5C.arc - images from lewdy scenes involving Mina CHIP6A.arc : images with Ibuki, Mebae CHIP6B.arc, CHIP6C.arc, CHIP6D.arc : images from lewdy scenes involving Ibuki, Mebae CHIP7.arc : images used for visual effects Download exoozoarc.zip here And open the .arc files with exoozoarc.exe. (Or drag and drop the file on exoozoarc.exe) YU-NO Download Yuno_arctools.zip and Yuno_gp8tools.zipnot the latest version.You will need a version of Python 3.x Spoiler You will get Spoiler BG.ARC : CG's Unzip them where you want in C:\ For example I unzipped in : C:\Users\xxxxx\Downlaods\Vn dumpard\YU-NO\Arc YU-NO Open your command prompt. Type and press enter cd C:\Users\xxxxx\Downloads\Vn dumpyard\YU-NO\Arc YU-NO My ARC files are in C:\Progammes\Classics\YUNO and I want to unpack BG.ARC in the directory C:\Here for example Type This will create a folder named "Here" in which you'll find the extracted data arcunpack.py "C:\Programmes\Classics\YUNO\BG.ARC" "C:\Here" GP8 Files : What you get from extracting BG.ARC are GP8 files. We can't do much with that so we want to turn them into BMP files. Download Yuno_gp8tools.zip which is linked at the beginning of the spoiler tag. I unzipped it in C:\Users\sacha\Downlaods\Vn dumpard\YU-NO\GP8 YU-NO All my GP8 files are in C:\Users\sacha\Downlaods\Vn dumpard\YU-NO\YUNO BG Open command prompt and type And press enter cd C:\Users\sacha\Downlaods\Vn dumpard\YU-NO\GP8 YU-NO and then type In C:\here you will find all the BMP images. gp82bmp.py "C:\Users\sacha\Downlaods\Vn dumpard\YU-NO\YUNO BG" "C:\here" For more info, read the readme included in the archives. nscript.dat and arc*.nsa Files Spoiler Works with: -Theoretically, any other nscripter based game. Spoiler - Umineko no Naku Koro ni (Original) Verified -Umineko no Naku Koro ni (PS3 sprites) Does Not Work Script extraction: 1) Download NSDec here, extract it 2) Go to the repertory of your VN, find the file named "nscript.dat" 3) Copy it into the NSDec repertory 4) Run NSDEC.exe Spoiler http://i.imgur.com/2PFaOLU.jpg You will get a result.txt text file with the script of the whole game. (It takes some time obviously) Resources extraction (sprites, CGs, etc): 1) Download NSAout here, extract it 2) Copy the "nsaout.exe" you just unrar'd into you VN repertory (the one where the arc*.nsa files are) 3) Run nsaout.exe You will get an "arc" folder with everything in it. Thanks to Down for this one. .pak FilesDear Pianissimo To Be VerifiedAngelic Serenade Te Be Verified Download Kogado_pak_amlist.zip here Spoiler Kadago Method Spoiler Works with : Spoiler Symphonic rain Verified Spoiler Spoiler Spoiler Inside there is a PakDecomp.zip, unzip it at the location where you want your file extracted. Place the .pak next to the PakDecomp.exe (Copy/Paste it) Then run PakDecomp.exe and click the first button as illustrated bellow http://i.imgur.com/7V0c0JV.jpg The .pak will be extracted in the said folder. http://i.imgur.com/aYm1xpK.jpg Tadaaaa!http://i.imgur.com/ebjGyH2.jpg Thanks to The Major for this arc_conv Method, see "Verstaile tools" at the bottom of the post Spoiler Works with Spoiler Dra+Koi Verified Spoiler cg : cg event's, backgrounds, sprites, menus data : visual effects, and some buttonsscripts : .nps script files which you can open with Notepad++sound : sound effects and musicsystem : stuff which makes the game work .bmp Files Spoiler BMP, also known as bitmap files are an image format. We often stumble upon them after extracting character sprites. Most image editors will be able to read them but only a few will keep the alpha channel. What we want is to convert a large amount of BMP files into PNG which is a standard image format and is much easier to use. S&L Method Spoiler This may cause slight data loses which can me a problem if you plan to repack them into BMP. No graphic issues though. Download this : Here - Extract it into the BMP sprites root folder - Run convert.bat to extract all the folders and the sub-folders into PNG Thanks to Steve and Luch for helping and writing the process AnimED method Spoiler Has the advantage of not losing data in the extraction process, meaning this tool can be used to unpack and pack images. See "Image tool" in the AnimED guide in the Versatile tools section bellow .npa FilesSteins;Gate Does not work Spoiler .npa is the archive format used by Nitro+ NIPA method Spoiler Works with most of the Nitro+ games using the . npa format : Spoiler Saya no uta Verified Spoiler cg.npa - all images nss.npa - a bunch of .nss files. I don't know what these are. sound.npa - all sound effects and music voice.npa - all voice tracks system.npa - system.ini Supported games Spoiler Chaos;head : ChaosHead Choas;head Trial edition 1/2 : ChaosHeadTr1 or ChaosHeadTr2FullMetalDaemon MURAMASAF : MuramasaFullMetalDaemon MURAMASA janen hen : MuramasaADFullMetalDaemon MURAMASA Trial : MuramasaTrGuilty Crown Lost Xmas Trailer : LostXTrailerGuilty Crown Lost Xmas : LostXKikokugai : KikokugaiKimi to Kajono to Kanojo no Koi : TotonaSumaga : SumagaSumaga 3% : Sumaga3PSumaga Special : SumagaSPDemonbane The Best : DemonbaneAxanael/Axanael Trial : AxanaelSonicomi : SonicomiSonicomi Trial 2 : SonicomiTr2Zoku Satsuriku no Django : DjangoLamento -Beyond the Void- : Lamentosweet pool : sweetpoolDramatical Murder : DramaticalMurder code in blue The used tool is NIPA Download nipa.exe Place nipa.exe in the same folder as the .npa files you want to extract data from Open command prompt, then change directory to where you have the .npa files and nipa.exe exampleThen in command prompt, type nipa -x filename.npa cd "c:\Users\username\Desktop\Saya no Uta" example This can eventually work. If it doesn't. nipa -x sound.npa Check if your game is in the Supported Games list above If it is the case type : This will extract the contents of sound.npa into a new folder named "sound" nipa -xg file.npa code Thanks to The Major for this one.Source Steins;gate Spoiler cg : CG's, Backgrounds, images, menu images, effects. nss : complicated files (game maps maybe)sound : background music and sounds effectssystem : ???voice : voice acting English version [Jast] Huge thanks to Binaryfail for ... well for the tool ^^ Spoiler Finally ! hallelujah! There it is ! Download this I put extract_sg_en.exe in C:\Users\sacha\Downloads\VN dumpyard\SteinsGate\BFrocks for example Open command prompt and type cd C:\the\exe\is\here For me it is : Press Enter Then type And press Enter The extracted files will be with extract_sg_en.exe cd C:\Users\sacha\Downloads\VN dumpyard\SteinsGate\BFrocks extract_sg_en.exe "C:\Program Files\Steins;Gate\file.npa" Japanese version Spoiler arc_conv Method, see "Verstaile tools" at the bottom of the post Asmodean's tool : You can download it here : http://asmodean.reverse.net/pages/exsgnpa.html .bin FilesWarning : If you get any trouble regarding a missing zlib1.dll file.Simply download the file or copy/paste an existing one into the same folder as exfavbin (Thank you Raphael512 Spoiler Asmodean's Method, see "Versatile tools at the bottom of the post" Spoiler http://asmodean.reverse.net/pages/exfavbin.htmlWorks with : Spoiler Hoshizora no Memoria Verfied Spoiler graph_vis : CG's graph_bs : character spritesgraph : Background images, menu images, dates, and all kinds of sprites.etc : random junkbgm : Background musicse_env : ambiance/environnement soud effectsse_sys : system sound effectsse : sound effectsvoice : Character voicesvoice2 : menu/intro voices Crass Method, see "Verstaile tools" at the bottom of the postWorks with :Irotoridori no Sekai Verified Spoiler Hoshiazora no memoria Verified Spoiler graph_vis : CG's graph_bs : character spritesgraph : Background images, menu images, dates, and all kinds of sprites.etc : random junkbgm : Background musicse_env : ambiance/environnement soud effectsse_sys : system sound effectsse : sound effectsvoice : Character voicesvoice2 : menu/intro voices Spoiler graph : Sprites graph_bg : Background graph_bs : Character Faces graph_vis : CG's voice : voices bgm : Background music se : Sound effects se_sys : Sound effects Menus se_env : Sounds effects Envirronement QuickBMS Spoiler Princess Nightmare for PS2 Spoiler Download and extract this archive on your PC: princess_nightmare_quickbms_scripts-2013-12-07.zip Let say we extracted it in C:/QuickBMS for example Download QuickBMS.zip from [url=http://aluigi.altervista.org/quickbms.htm]http://aluigi.alterv...rg/quickbms.htm]here and extract it to the same folder. Open command prompt and type Enter, this will change what is on the left of > cd c:/QuickBMS Then enter the following command (replace H:/ with the letter of your DVD-ROM drive) Result : quickbms.exe _princess_mightmare_extract-tag.bms H:/ Script files are *.AS which is plain text*.PRS are compressed data, typically expanding into either *.TM2 (TIM2 playstation image) or *.TEX (collection of TIM2 images). You may extract a .PRS file using the second bundled bms script by typing in command prompt : You will obtain "CHR041.PRS.unpacked" which should actually be renamed as "CHR041.TM2" quickbms.exe _princess_nightmare_prs_unpacking.bms CHR041.PRS Use the _convert_tm2.cmd batchfile to convert .TM2 files into .PNG. It relies on the official GimConv tool for this and you may repack the other way with this same tool and an adequate set of commandline switches. All credit goes to Nanashi3 from whom I mostly copy pasted the work. .nwa Files Spoiler Format sometimes used by KEY to save their some sound files. Sometimes BGM's sometimes sound effects Crass Method,see "Verstaile tools" at the bottom of the postWorks withLittle Busters To be VerifiedRewrite To be Verified Spoiler Clannad Verified .G00 Files Spoiler Format sometimes used by KEY to save their image files. Backgrounds, sprites, menu images, effects. Crass Method,see "Verstaile tools" at the bottom of the postWorks withBG : backgroundscg : sprites (cg is followed by two letters which give away the character)ED : ending illustrationsFD : CG'sKCUR : "next" button animationKT : image textKURO : Blackness MCUR : Mouse cursorMN : Menu images S : Lots of ingame images/effects/animationsSCCC : SomethingSC : Lots of everything with different lighting (no idea what it's for)SDT : Date images (With an A means without the flower, With a B means with a flower, the four next numbers represent the date)SFWE : KT text animations (supposedly) from dark to brightSH : stuffSP : WindowsSZZb: no idea, perhaps all those images are part of something bigger.Little Busters To be VerifiedRewrite To be Verified Spoiler Clannad Verified Spoiler Files starting with : Planetarian To be verified Spoiler Text/menu images and body sprites. Arms, ribbon and face sprites gone missing ;_;. Halp .ks Files Spoiler .ks files are script files. You can open them with a text editor, I'd advise using Notepad++ .ks.scn Files Spoiler Encoded, In progress .rpd Files Spoiler AnimED method, see "Verstaile tools" at the bottom of the post .rpd is the archive type for games using the Rejet engine. This supposedly works for any game using that engine. .dat Files Spoiler Extractdata Method Spoiler Works with Spoiler If my heart had wings Spoiler Contains clips of basic and ambiance animations + The OP and the ED which are clearly specified. The extracted files are .mwv and .mpg files. Cocoro@function Spoiler Title.dat - opening title clip PV.dat - promo video OP01.dat, OP02.dat - OPs ED.dat - ED The others are EFMOVIE_001.dat EFMOVIE_002.dat EFMOVIE_003.dat EFMOVIE_004_1.dat EFMOVIE_004_A.dat EFMOVIE_004_C.dat EFMOVIE_004_D.dat CUBE_01.dat CUBE_02.dat These all seems to be for visual effects. Download, unzip, and run ExtractData File > Open File, then find and select your .dat file to be extracted A warning will pop up saying that is is not supported, click "Yes" and it should work. Extract > Extract All, then choose where you want the files to be extracted to Click OK and wait for files to be extracted. Props to TheMajor for this one AnimED method Spoiler Works with Spoiler --List-- KID Games Spoiler Ever17 Verified Spoiler bg.dat : Background images and CG events Will extract .cps files. You can turn them into png or bmp thanks to AnimED's Image tool bgm.dat : background music Will extract .waf files. You can turn them into .wav thanks to AnimED's Audio tool Use batch conversion and chose the file in which the .waf files are. chara.dat : sprites resume.dat : ??? saver.dat : screen savers (.scr files) script.dat : .scr script files. NOT SCREEN SAVERS Use the E17 SCR Tool if you want to mess with it. It's fairly easy to use. Spoiler Make separate directory for each .scr file (not required, but strongly recommended) Open .scr file via E17 SCR tool and press "Export chunks" button. Repeat for each .scr file You'll get bunch of xxxx.scr_chunk_xxx files, which are now can be easely edited via HEX editor. The 0x01 opcode is used for word wrapping. After saving results of your work, open .scr file which lies along with chunks and (if "Automatically import on loading" option is enabled) you'll get xxxx.scr_compiled with freshly edited strings (if autoimport is not enabled, just hit "Import chunks"). "Save copy into directory" does exactly that - when compilation is finished, it copies xxxx.scr_compiled into entered path and renames file into xxxx.scr. Once you'll recompile all edited scripts, you can combine them into new script.dat. "Compile from list" is a batch compilation mode, which requires two conditions: a) All scr files must be placed into their own subdirectories. For example: op00\op00.scr, sa01\sa01.scr, etc. B) The list must contain directory names ONLY, which names must match with corresponding .scr files. Thanks a lot dsp2003 once more se.dat : sound effects Will extract .waf files. You can turn them into.wav thanks to AnimED's Audio tool Use batch conversion and chose the file in which the waf files are. system.dat : Menu images sysvoice.dat : .wav menu sounds. voice.dat : Voice acting Will extract .waf files. You can turn them into .wav thanks to AnimED's Audio tool Use batch conversion and chose the file in which the waf files are. wallpaper.dat : No idea what this is about. Strange .jpg CG's. Never7 To be Verified Spoiler Remember11 To be Verified Spoiler AnimED method, see "Verstaile tools" at the bottom of the post .pd Files Spoiler Cross Channel Verified Spoiler AnimED method, see "Verstaile tools" at the bottom of the post cg.pd : Backgrounds, sprites, CG's, effects, menus, credit images. gx.pd : Exactly the same as cg.pd (No idea why) voice.pd : Voices (voice acting) bgm.pd : Background music script.pd : *.dsf files : japanese script files, can be opened with Notepad++. se.pd : sound effects engscr : *dsf files : english script files, can be opened with Notepad++ .noa FilesCrass method, see "Verstaile tools" at the bottom of the post Spoiler Yosuga no Sora / Haruka no Sora Verified Spoiler Spoiler Can extract sprites Once the .noa files are extracted you will get .eri files. They can be opened using Xnview. You can downlaod it here. (Full version) .afd & .alf Files Spoiler Works with most of Enshully games Spoiler Kamidori Alchemy Meister Verified Spoiler Data1 : Sprites/ambiance/What's not listed bellow. Data2 : CG eventsData3 : BGMData4 : Voice filesData5 : Movies/Attack animations. Basiclly, what we want is in the DATAX.AFD files. And we are going to extract Everything. Download this Extract it so that all these files are with/next to the DATA files and the .exe. Long story short : exs4alf unpacks ALF files, agf2bmp turns AGF files into BMP images. The "Unpack Data Files" are batch commands that will allow you to convert everything at once \o/. Click on Unpack Data Files.bat and wait until the command prompt disappears (If it's still there but not doing anything, it still is, trust me) 5 new folders will appear : http://i.imgur.com/NlVhGHH.jpg Data 3/4/5 have formats which shouldn't be a problem to open. Data 1-2 however partly contain AFD files, which are images/CG's/sprites. In order to extract them copy/paste these (all the tools) into the DATA1 (Or DATA2) folder : http://imgur.com/oU9Kqg2.jpgThey aren't all necessary, but meh. Then run Unpack Data1 Images.bat (Or Unpack Data2 Images.bat) This should create BMP files. To open or make modification to those, see the .bmp Files section. If you want to repack BMP files into AFD just save as Name.afd and it's done (Be careful not to mess with the alpha channel if you actually want to make modifictations to the game) Source,Source Credit goes to asmodean for the tools and Aroduc for the batch commands. .gxp Files Spoiler AnimED method, see "Verstaile tools" at the bottom of the post Works withbincode : No idea what that iscg : CG's + eye and body spritesdata : data, font and moviessystem : ???voices : Voice acting Spoiler Erect Verified Spoiler bgms : background music Script MIA (it's a nukige, so meh, who cares about the script :3) .rio Files Spoiler F*** rUGP, what a stupid engine. Works with Spoiler Muv-luv Extra Verified Spoiler マブラヴ11.rio : CGs, sprites, background images, text. Muv-luv Alternative Verified Download riox-1.2.143.810 right here (Click on "Current version") Spoiler Alternative.rio/Alternative.rio.002/Alternative.rio.003 : Sprites, backgrounds, text, CG's Extract it where you want Launch RioX.exe then browse right to to "Extract from" and choose the .rio file you want to extract. You can also chose what you want to extract : CG and Backgrounds/Sprites/Text If you extract everything, you better be patient, cause it can take about an hour for decent computers to extract it all. Then click on Extract and wait for the magic to happen. .ald & .alk & .alm Files Spoiler Alicesoft's engine formats Crass method, see "Verstaile tools" at the bottom of the post Works withRance7BA.ald : SoundtrackRance7GA.ald : Sprites, CG, menu/interface images, soldiers, backgroundsRance7GB.ald : Some sprites and some soldiers and blacknessRance7GY.ald : Flags and mapsRance7WA.ald : sound effectsmovie : Staff.alm = Credis, Rance7.alm = OP Spoiler Sengoku Rance Verified Spoiler AliceLogo2.alk : Alice soft logos .ain Files Spoiler Alicesoft System 4.x text Method 1 Spoiler With this method you'll be easily able to pack and unpack .ain files back and forth into .txt. Works with, theoretically any Alicesoft System 4.x game Spoiler Sengoku Rance Verified Download this Extract it where you want. Copy your .ain file into the "old" folder run get.bat, the .txt file wit be in the new txt directory. (get_crass for older games) For more info read the very simple "read me.txt" file. Source arc_conv Method, see "Verstaile tools" at the bottom of the post Spoiler You have to use : arc_conv.exe --mod ain {src_file} [dest_file] for recent Alicesoft games. and arc_conv.exe --mod ain {src_file} [dest_file] for Sengoku Rance and Daibanchou -Big Bang Age- but it doesn't work for me yet. More info later, maybe... .rct & .rc8 Files Spoiler ExtractData method,see "Verstaile tools" at the bottom of the post Spoiler Works with, supposedly most the of Majiroi games. Spoiler Katahane Verified Spoiler In progress .nds Files Spoiler Nintendo DS ROM's - Dsbuff - in progress .sar Files Spoiler Crass method, see "Verstaile tools" at the bottom of the post Works with ), sound effects Spoiler Tsukihime Verified Spoiler arc.sar : background images, menu buttons, menu images, BGM, CG events, sprites (.jpg _____________________________________________________________________ Edited October 29, 2021 by Guest Quote
Zakamutt Posted May 24, 2014 Posted May 24, 2014 (edited) Missing kikiriki for .xp3. Admittedly slightly more unfriendly because it's a command-line tool, but shouldn't be too hard. This is where I got most of my info for it - download here. Not sure whether it does anything special to break encryption or whatever though, anyway... place kikiriki and the dll it comes with in the vn's root directory, open a command prompt there - shift + right-click inside the folder in windows explorer brings up a handy option for this in win7. Download page shows you how to use it, but here's an example of practical usage: kikiriki.exe -i data.xp3 -o d:\VNs\examplefolder\ This successfully extracts the data for World End Economica (which I just used to test) into D:\VNs\examplefolder\. Remember, I had to open my command prompt in the directory WEE was in for this to work (advanced usage omitted). Tools galore: http://tlwiki.org/in...php?title=Tools Yeah there are several tools for xp3. There's suzie too. But Crage handles so many Visual novel that's it often worth trying it first. I've been running test for hours and now Crage decided to crash my computer whenever I extract, making this extra painful. I'll add your method, if you could send a couple pictures to illustrate the thing that would help me. Wow meaf, you have taken on a bit project It will be a lot of work, its not really as simple as one file extension uses the same procedure, different versions of kirikiri use different version of xp3 archive, you need different tools for each of them. You should use this http://haibara4cgrip.wordpress.com/my-cg-ripping-tools-v2-7-english/ Its the latest version of the guide, he updates it about once a year It still doesn't have all the available tools (lot of them are made specifically for one game, but can work with games on the same version of engine) but it has a lot so you can start there. But if you actually finish this project then props to you But it will be hard, very very hard. Oh one more thing, not sure if you will be also including extraction of scripts - extraction of CG/music is pretty straightforward most of the times, but extraction of scripts has another thing on top of it such as obfuscated scrtipts through bitshifting and whatnot. For now i'll stick to the "easy" stuff. But some script file types are pretty redundant (such as ks files) and it way be worth mentionning them. It will be done ... eventually ... ;p Images for kikiriki: http://imgur.com/a/K5dzv Notably WEE has no encryption as all from what I can tell, insertion has worked perfectly for me so far. Don't try to create the archive in the same folder kikiriki is though, it causes cryptic errors (even if you don't name it data.xp3 which has obvious name collision problems) I'm not responsible for naming my D drive warcraft. Blame my dad. Edited April 10, 2015 by Tiagofvarela Hogging this post to try and save some older ones. Quote
The Major Posted May 24, 2014 Posted May 24, 2014 I think this is something MangaGamer uses a lot. My example here is with Deardrops. I used the ExtractData tool, which can be found on the page you linked too. I specifically used the "Improved English version", not sure if it makes a difference. Probably not. .arc Files Download, unzip, and run ExtractData File > Open File, then find and select your .arc file to be extracted You'll then see all of the files in said .arc file Extract > Extract All, then choose where you want the files to be extracted to Click OK, wait for files to be extracted. Quote
Guest Posted May 24, 2014 Posted May 24, 2014 Awesome, Thanks a lot. Added ! In Deardrops. Do you know which files contain what ? Or is it all mixed up ? Quote
Down Posted May 24, 2014 Posted May 24, 2014 For NScripter engine: nscript.dat and arc*.nsa Files For the nscripter engine. Extracts the script and resources of the game. Works with: - Umineko no Naku Koro ni (verified) -Theoretically, any other nscripter based game. Script extraction: 1) Download NSDec here, extract it 2) Go to the repertory of your VN, find the file named "nscript.dat" 3) Copy it into the NSDec repertory 4) Run NSDEC.exe You will get a result.txt text file with the script of the whole game. (It takes some time obviously) Resources extraction (sprites, CGs, etc): 1) Download NSAout here, extract it 2) Copy the "nsaout.exe" you just unrar'd into you VN repertory (the one where the arc*.nsa files are) 3) Run nsaout.exe You will get an "arc" folder with everything in it. If someone wants to test other NScripter based engines... Quote
Vokoca Posted May 24, 2014 Posted May 24, 2014 Hm, tried the Crage method for AkaGoei Trinity, and while it did extract the BGMs in .ogg format, I can't play any of them..? Quote
Guest Posted May 24, 2014 Posted May 24, 2014 Hm, tried the Crage method for AkaGoei Trinity, and while it did extract the BGMs in .ogg format, I can't play any of them..? Don't ogg files open with VLC media player ? Awesome Down, Thanks a lot, I'll add that now. Could you add a picture of the result.txt file ? It's kinda useless but an image allows the text to be a little easier to read . I did the Grisaia .int exception, now to polish it. Quote
Zakamutt Posted May 24, 2014 Posted May 24, 2014 Pretty much everything can be played by foobar2000, moderately recommended (though the UI and certain other thigns leave much to be desired...) VLC takes way too long to launch on audio since it's a video player in my experience Quote
The Major Posted May 24, 2014 Posted May 24, 2014 Awesome, Thanks a lot. Added ! In Deardrops. Do you know which files contain what ? Or is it all mixed up ? data01000.arc - files? I don't know what they are. I'll attach an image data02000.arc - sprites and other in-game images, like from lewdy scenes and whatnot data02999.arc - some .bmv files. I don't know what these are. data03000.arc - sounds effects data.04000.arc - voice tracks data.05000.arc - music and some other sound effects sysgrp.arc - Images used for the menus and interface sysprg.arc - ._bp files? I don't know what these are. syssnd.arc - two audio files, the mouse click sounds for menus system.arc - ipl._bp, launcher._bp, VeraMoBd._ft. I have no idea what these are. Quote
Vokoca Posted May 24, 2014 Posted May 24, 2014 Don't ogg files open with VLC media player ? They should, but it doesn't work for some reason. Weird. Well, I can just go look for the OST somewhere either way. Quote
Guest Posted May 24, 2014 Posted May 24, 2014 They should, but it doesn't work for some reason. Weird. Well, I can just go look for the OST somewhere either way. Strange, it works perfectly for me. Oh and if you Crage'd AkaGoei Trinity could you quickly try the other xp3 files and tell me what's in them ? Please Quote
Down Posted May 24, 2014 Posted May 24, 2014 Could you add a picture of the result.txt file ? It's kinda useless but an image allows the text to be a little easier to read . Here's an explanation pic: Quote
Clephas Posted May 24, 2014 Posted May 24, 2014 Try Asmodean's reverse-engineering download page. He has ones for hundreds of VNs on that page. Quote
Guest Posted May 24, 2014 Posted May 24, 2014 Try Asmodean's reverse-engineering download page. He has ones for hundreds of VNs on that page. Yeah I know of his page, but many are incredibly specific. This is where I got the Grisaia Image extractor for example. But yeah, I'll look into this for sure. Thanks. And thanks Down, I didn't even realize it was the original Umineko. I'll add it. Quote
Steve Posted May 24, 2014 Posted May 24, 2014 Yeah I know of his page, but many are incredibly specific. Well they need to be very specific since they differ from game to game. Crass just has all that mixed together. However crass and similar universal tools are dead projects for many years now so it doesn't work with lot of new releases. Westside and asmodean are probably the closest you get to something like crass since its all centered on one website and generally the commands are similar. Those 2 update constantly for even the newest releases. Quote
Guest Posted May 25, 2014 Posted May 25, 2014 I'm having issue with .pak files. Even though it seems fairly common the only free tools i've found are either outdated or simply do not work. These do not work, I tested them on Symphonic rain and Dra+KoI - Winrar - Alzip - pakexplorer - paxexlpr Quote
Zakamutt Posted May 25, 2014 Posted May 25, 2014 ^ http://tlwiki.org/index.php?title=Tools#KOGADO_.kgo_.28Symphonic_Rain.2C_Dear_Pianissimo.2C_Angelic_Serenade.29 for SR Quote
The Major Posted May 25, 2014 Posted May 25, 2014 Just figured out .npa files. I'm pretty sure this is what Nitro+ uses all of the time. my example here is with Saya no Uta, and I'll try it later with my copy of Steins;Gate. The tool I used is NIPA (https://github.com/Wilhansen/nipa/releases) .Npa Files Download nipa.exe Place nipa.exe in the same folder as the .npa files you want to extract data from Open command prompt, then change directory to where you have the .npa files and nipa.exe example cd "c:\Users\username\Desktop\Saya no Uta" Then in command prompt, type nipa -x filename.npa example nipa -x sound.npa This will extract the contents of sound.npa into a new folder named "sound" Quote
The Major Posted May 25, 2014 Posted May 25, 2014 As for the contents of Saya no Uta: cg.npa - all images nss.npa - a bunch of .nss files. I don't know what these are. sound.npa - all sound effects and music voice.npa - all voice tracks system.npa - system.ini Quote
Guest Posted May 26, 2014 Posted May 26, 2014 Thanks a bunch guys ! Zak, did you find a working version of Susie ? I downloaded it here and extracted the thing but the toolbar isn't launching. It's a really old software, I launched it using XP compatibility but that didn't change a thing. Quote
Vokoca Posted May 26, 2014 Posted May 26, 2014 Just figured out .npa files. I'm pretty sure this is what Nitro+ uses all of the time. my example here is with Saya no Uta, and I'll try it later with my copy of Steins;Gate. The tool I used is NIPA (https://github.com/Wilhansen/nipa/releases) .Npa Files Download nipa.exe Place nipa.exe in the same folder as the .npa files you want to extract data from Open command prompt, then change directory to where you have the .npa files and nipa.exe example cd "c:\Users\username\Desktop\Saya no Uta" Then in command prompt, type nipa -x filename.npa example nipa -x sound.npa This will extract the contents of sound.npa into a new folder named "sound" I hate to be the guy who couldn't get it to work again, but I think I can confirm that this doesn't work with Muramasa. Can't handle the encryption, it seems. Quote
Guest Posted May 26, 2014 Posted May 26, 2014 (edited) I hate to be the guy who couldn't get it to work again, but I think I can confirm that this doesn't work with Muramasa. Can't handle the encryption, it seems. Tested Steins;gate, I get a Invalid NPA archive error. Edit : Same for Choas;head i can confirm that it works for Saya no Uta Edited May 26, 2014 by Guest Quote
The Major Posted May 26, 2014 Posted May 26, 2014 Tested Steins;gate, I get a Invalid NPA archive error. Edit : Same for Choas;head I hate to be the guy who couldn't get it to work again, but I think I can confirm that this doesn't work with Muramasa. Can't handle the encryption, it seems. I probably should have mentioned to take a look at the Usage (https://github.com/Wilhansen/nipa#usage) and Supported Games (https://github.com/Wilhansen/nipa#supported-games) section on the nipa project page. For Chaos;Head you'll want to do nipa -xg filename.npa ChaosHead, and nipa -xg filename.npa Muramasa for Muramasa. Even though Saya no Uta isn't on the Supported Games list, it still works for some reason. I can confirm that Steins;Gate doesn't work. I was looking around, and according to this page (https://github.com/FGRE/libnpa#libnpa), "There are 4 known .npa file formats, three of which can be read by nipa tool. This library (currently) implements fourth which is used by Steins;Gate". So apparently Steins;Gate uses a different kind of .npa which NIPA can't read. So Steins;Gate wanted to be different, ruining the fun for the rest of us. Quote
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