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Posted

The h-scenes happen really quickly after starting the game and there's only one normal scene between each h-scene, with the h-scenes being much longer. The normal scenes are all "look how cute these girls are, they sure are attached to the protagonist, and he sure is perverted!" They exist solely to enhance the h. It's textbook nukige. RusAnon must have gotten the wrong idea somehow.

Posted

I think it was last year where MG confirmed Boob Wars was their best selling title (this was before Steam) beating out Koihime Musou (which sold a little more than 2,000 copies) and Shuffle (which sold similarly.) These are very poor sales. To put it in perspective, Cinders sold 2,000 copies and Christine Love’s Analogue sold 30,000 copies. When the Japanese Eroge scene, with games of high production value, only perform marginally better than the Indie OELVN scene, it’s in bad shape.

First of all, your numbers are not very correct. ImoPara alone sold more than 3k copies so far.

Second, you completely ignored price. 45 USD per digital copy without distributor and 5 USD per copy with 30% cut going to distributor are entirely different things.

And when will they all be released? MG takes far longer to translate story VNs than nukige, for fairly obvious reasons.

Within 1.5 years since announcement. What this has to do with anything? Its not "MG takes far longer", its "translation time is linearly related to the length of text", no amount of investment would drastically improve translation speed without affecting quality.

License fees are paid, translators and other staff are contracted and receiving their wages, so yes, all of them are in MG's portfolio.

And I still don't understand how you inferred that MG is doing "not good" from fact that they rapidly increased amount of partners, licenses and translator teams. Each game brings them profit and they are growing fast, so how performs Christine, who is backed by whole gaming news industry, is irrelevant.

Right now, MG is most stable of the trio, with SP being least (dovac admitted several times that he took tons of loans and burning through cash very fast).

Posted

First of all, your numbers are not very correct. ImoPara alone sold more than 3k copies so far.

Second, you completely ignored price. 45 USD per digital copy without distributor and 5 USD per copy with 30% cut going to distributor are entirely different things.

 

It's not that my figures are incorrect, they're outdated. I've been away from the scene for a few months. ImoPara’s done very well for a eroge title, I wish story games would sell this well…

 

Secondly, indie VNs usually sell between 15 to 20 dollars. And they sell similar numbers despite their much lower cost of production, their much worse art, and their far smaller need to move significant numbers. Some indie VNs with gameplay sell for more than $20, more like $25, and they sell better than pure VNs even at a higher price point. And this is with pretty poor production values (bad art, awkward writing, outdated gameplay system etc etc.)

 

Within 1.5 years since announcement. What this has to do with anything? Its not "MG takes far longer", its "translation time is linearly related to the length of text", no amount of investment would drastically improve translation speed without affecting quality.

 

It has to do with your implication that MG releases a decent numbers of story titles, which they do not. The list I posted above is their complete list of releases from 2014, 10 releases, 8 of them are nukige. They may have a lot of games in the works, but the games you listed are easily more than a year's worth of games.

 

And I still don't understand how you inferred that MG is doing "not good" from fact that they rapidly increased amount of partners, licenses and translator teams. Each game brings them profit and they are growing fast, so how performs Christine, who is backed by whole gaming news industry, is irrelevant.

 

They are not doing “good” because they’ve had to drift away from what they want to release to survive. If they were doing good they’d be in a financial position to release the games they like. MG used to release predominantly story based titles, fast-forward to today and they’ve been forced to rush out mostly nukige because they sell better and the translators can burn through it in a few weeks and bring in some money. They’re alive, but hardly comfortable, and only because they release a boatload of sex to rake in cheap dough. They're hardly building a mountain of profits from it though.

 

I doubt very much MG is the most stable of the three. JAST can rely on J-List to prop it up, and if you look at JAST’s lineup you can see that Peter Payne releases only stuff he wants to. He can take his time because he has extra money to rely on. So you have JAST who picks their releases and aren’t pressured for time vs MG who are forced into releasing dodgy games and have been forced to rush games out the door…umm, let’s just say “in an undesired state".

Posted

they’ve had to drift away from what they want to release to survive. If they were doing good they’d be in a financial position to release the games they like.

they’ve been forced to rush out mostly nukige because they sell better

hardly comfortable

pressured for time vs MG who are forced into releasing dodgy games and have been forced to rush games out the door

Posted

The biggest complaint I have seen in many VN communities is that Sekai Project is dead set on releasing titles that already have a fan translation, ie Planetarian, Grisaia, Clannad, it would be great if they had tried to do a title that doesn't already have a translation patch, while it is great that the companies will be making a profit off the localization's it would be so much better if they followed Mangagamers example and bring us new VN's not something we have already seen.. 

Posted

They are not doing “good” because they’ve had to drift away from what they want to release to survive. If they were doing good they’d be in a financial position to release the games they like. MG used to release predominantly story based titles, fast-forward to today and they’ve been forced to rush out mostly nukige because they sell better and the translators can burn through it in a few weeks and bring in some money. They’re alive, but hardly comfortable, and only because they release a boatload of sex to rake in cheap dough. They're hardly building a mountain of profits from it though.

Posted

The biggest complaint I have seen in many VN communities is that Sekai Project is dead set on releasing titles that already have a fan translation, ie Planetarian, Grisaia, Clannad, it would be great if they had tried to do a title that doesn't already have a translation patch, while it is great that the companies will be making a profit off the localization's it would be so much better if they followed Mangagamers example and bring us new VN's not something we have already seen.. 

Posted

https://twitter.com/nekopara_pr/status/509350778197127168 "investigating" means "doing research", it doesn't mean they made up their minds and signed deals, at least from whatever info we have publicly.

SP doesn't have infrastructure to sell 18+ games right now. Dovac complained in the past, that cc processing complanies he poked around either refused to deal with porn or demanded insane commissions. Then they would need to set up web shop from scratch, which isn't trivial task either. And then he'd need to hire support, anti-fraud and so on, which is really too much of a hurdle for single doujin game.

  • 2 weeks later...
Posted

Might just be a joke/reference to when after the Xbone was announced and people raised questions to the obvious problem of the then announced thankfully canceled need for the console to be online in order to work and Microsoft's response to those (and other questions about the console) was "Deal with it"

Posted

Time for a double post.

 -Grisaia no Kajitsu will come out with an 18+ version-

To know exactly what will happen, I recommend you read for yourself. 

 

http://prefundia.com/projects/view/lets-bring-the-grisaia-trilogy-to-the-west/2814/ 

 

Quoted from the page:

"We will have a edition with the mature content uncut on our own platform; we're working on bringing the all-ages version of the trilogy to Steam, but if Steam rejects the games, then we will release the all-ages versions on our platform as well.

You will be able to choose different digital editions of the game after Kickstarter. The physical versions of the 3 games will only be the mature uncut edition."

 

(Please note this earlier statement from them: http://sekaiproject.tumblr.com/post/99653020371/how-do-you-feel-about-people-complaining-about-all-age)

Posted

Taken a look at the rewards now and seen the box set add on, looks like this November I'll be sacrificing my wallet Aztec style!!

 

Edit: If there's a dakimura add on then I'll gladly up it to Thuggee style (gotta have at least Amane and Sachi)

http://www.youtube.com/watch?v=mk2E1CoGe98

Posted

Someone please explain to me what is going on with the kick start because all I see is Grisaia no Kajitsu, but not the other two games, as a kick start. I don't understand these people. They want 40K to cover the costs of Japanese voices? Basically they have to pay the "fee" to the licensing company, am I correct?

So if we hit the 120K we get all 3 games? Because getting Grisaia no Kajitsu at this point is MEANINGLESS without the other two untranslated games. And they're all digital releases. No physical copy of the actual games.

But I'm going to through out one positive comment ... About damn time. All games will be 18+, uncut. Make that shit happen.

Edit - Oh shit, nevermind. 200-300 USD for the PHYSICAL copy of all three games the same as the Japanese releases! Hell fucking yeah. I'm sold. Take my money. Now! And only the Physical copies will content 18+ uncut!

Posted

The initial 40k also covers the cost of another editing pass, translating new scenes, and whatever other business stuff is related to releasing games. And for whatever reason they're buying the voices for the entire trilogy instead of per-game, which is part of that 40k cost. Then there's also reward production and shipment to worry about (there are a lot of physical goods including body pillows, physical copies of the games, tshirts, soundtracks, art books, and so on).

 

Also there will be digital versions of the 18+ releases. They're saying that the physical versions will only be 18+.

Posted

The initial 40k also covers the cost of another editing pass, translating new scenes, and whatever other business stuff is related to releasing games. And for whatever reason they're buying the voices for the entire trilogy instead of per-game, which is part of that 40k cost. Then there's also reward production and shipment to worry about (there are a lot of physical goods including body pillows, physical copies of the games, tshirts, soundtracks, art books, and so on).

 

Also there will be digital versions of the 18+ releases. They're saying that the physical versions will only be 18+.

I'm cool with that. I want the physical edition.
Posted

I'm a bit surprised that one of Grisaia's writers also worked on Draculius... though I probably shouldn't be, seeing how good that VN was, despite being relatively easy to read for beginners.

Posted

Koestl said on Reddit that he expects the kickstarter to go live some time in November. Here's hoping the anime doesn't completely bomb by then for their sakes. Kind of amusing how in some ways the campaign's degree of success is determined by how good or bad the anime adaptation is, which is obviously completely outside their control. I'm sure they'll reach a pretty good amount either way, but it still must be nerve-wracking.  

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