Zakamutt Posted October 5, 2014 Posted October 5, 2014 This seems pretty forceful and somewhat of a nerf for relics (though I suppose the saving grace would be the ability to check enemy facedown cards - at the cost of one of your turns.) It also makes you miss out on some mindgames, like playing a relic face-down in one of your districts. (I was also under the impression that relics were "carried" by agents and moving those agents would also move the relic, but I guess that's not it.) On the other hand, I kind of get the point about misguidedly carrying rounds on, and I suppose this might solve part of that (though people can always choose to not read this announcement as well...) I'd still prefer being able to place them facedown via private PM if bribe conditions are not met by their addition, but oh well, math is hard. Might be wrong, but feels like this is a further disadvantage to teams not playing last w
Satsuki Posted October 5, 2014 Posted October 5, 2014 Question: If there are an agent and a relic on the district (not yet meet condition), and one team use location card to remove that agent, then what will happen to the relic?
Eclipsed Posted October 5, 2014 Posted October 5, 2014 This seems pretty forceful and somewhat of a nerf for relics (though I suppose the saving grace would be the ability to check enemy facedown cards - at the cost of one of your turns.) It also makes you miss out on some mindgames, like playing a relic face-down in one of your districts. (I was also under the impression that relics were "carried" by agents and moving those agents would also move the relic, but I guess that's not it.) On the other hand, I kind of get the point about misguidedly carrying rounds on, and I suppose this might solve part of that (though people can always choose to not read this announcement as well...) I'd still prefer being able to place them facedown via private PM if bribe conditions are not met by their addition, but oh well, math is hard. Might be wrong, but feels like this is a further disadvantage to teams not playing last w Weren't we never allowed to use relics face down in the first place?
Okami Posted October 5, 2014 Posted October 5, 2014 Question: Are face down cards that stay on board in the end of the round always face up in the next round?
Zakamutt Posted October 5, 2014 Posted October 5, 2014 Question: If there are an agent and a relic on the district (not yet meet condition), and one team use location card to remove that agent, then what will happen to the relic? P. sure Ren already answered that - the relic stays on the district, the agent moves. Weren't we never allowed to use relics face down in the first place? Really? that's platinum lame if it was true, lol.
OriginalRen Posted October 5, 2014 Author Posted October 5, 2014 Question: If there are an agent and a relic on the district (not yet meet condition), and one team use location card to remove that agent, then what will happen to the relic? As Zakamutt said, the relic stays at the location. Question: Are face down cards that stay on board in the end of the round always face up in the next round? Yes, because during the Resolution Phase all cards are "flipped faceup" in order to resolve each district. In other words, once a card is shown, it doesn't get flipped facedown again unless it moves to another district that allows it to be placed facedown. P. sure Ren already answered that - the relic stays on the district, the agent moves. Really? that's platinum lame if it was true, lol. Relics can never be played facedown, as they are considered check conditions for resolving districts immediately.
OriginalRen Posted October 5, 2014 Author Posted October 5, 2014 A reminder to everyone: Don't forget to update your boards by changing the square to black when you are finished. Until I see that, I cannot go in and edit the document, even if you say the round is over.
OriginalRen Posted October 6, 2014 Author Posted October 6, 2014 As we approach the 1st week mark, it's time for feedback requests! What do you think of the game so far? Are you having fun? Are you starting to get a hang of the rules? Let me know!
Zakamutt Posted October 7, 2014 Posted October 7, 2014 I'm personally enjoying the strategizing going on, and considering how much I have to do per day (read: enough for me to have too little slack time to motivate myself for more nonslacktime) the wait for our somewhat slow opponents isn't that bad.
Satsuki Posted October 7, 2014 Posted October 7, 2014 Should be fun if someone can make it into an actual web-based board game (should not be too difficult, I think?)
Okami Posted October 7, 2014 Posted October 7, 2014 I think it's pretty fun game to play, and I think I did get a hang of the rules.
babiker Posted October 7, 2014 Posted October 7, 2014 The game is good. Now IF THE OTHER TEAM CAN START MAKING THEIR DAMN MOVE, WE CAN PLAY IT. Other than that, awesome stuff
Eclipsed Posted October 7, 2014 Posted October 7, 2014 It's very enjoyable. Rules took a while to grasp but most people should be good by Match #2 which I think is when the games will really get interesting since there will be more teams playing.
crunchytaco Posted October 7, 2014 Posted October 7, 2014 I have about 30 minutes at the end of each night to make a decision. Its interesting and i think would be successful if an app was made for it. Pleasr dont complain about downtime. Not all of us have free time.
Okami Posted October 7, 2014 Posted October 7, 2014 It's very enjoyable. Rules took a while to grasp but most people should be good by Match #2 which I think is when the games will really get interesting since there will be more teams playing. As I remember #1 and #2 matches are 1 on 1 and #3 one is with 3 players. As for it being more interesting, I don't know I think 1 on 1 are the more interesting ones.
Eclipsed Posted October 7, 2014 Posted October 7, 2014 As I remember #1 and #2 matches are 1 on 1 and #3 one is with 3 players. MatchesMatch #1: This match will be a 2 team game where opponents will be selected at random before we begin. Losing this match does not eliminate you from the competition, however victory point totals count towards your guild's final score, whether you win your match or not Match #2: This match will be a 3 team game. If your team won their 1st match, they will be moved into a winner's bracket where they will face off against other winning teams. If your team lost their 1st match, they will be moved into a separate bracket. As with the previous match, victory point totals still count towards your guild's final score, whether you win or not. If you didn't get a lot of points in the 1st match, this 2nd one is a chance to redeem yourself! Match #3: This match will be a 4 team game. The winning teams of the winner's and loser's brackets will face off in one final match, while the losing teams of each bracket will also play a 4 team game against one another. This means that 3 matches will be played at the same time, each one with 4 total teams. Again, victory point totals count towards you guild's final score, and since this is the final match to obtain them, make it count!
OriginalRen Posted October 9, 2014 Author Posted October 9, 2014 Sorry about the delay on the boards; I was busy working on my Google Drive all day. Now that most of it is cleared and out of the way, I have time to devote to board editing once again. See you tomorrow!
OriginalRen Posted October 15, 2014 Author Posted October 15, 2014 Hey everyone! Long time no chat. Just a reminder to everyone that match 1 is still going strong, so look forward to seeing some new gameplay elements in the next match as well as a set number of rounds which will speed the game up significantly. Get pumped, as your guild needs you! babiker 1
babiker Posted October 16, 2014 Posted October 16, 2014 which will speed the game up significantly. Best news I've heard all day.
Eclipsed Posted October 16, 2014 Posted October 16, 2014 I like the set number of rounds idea. One thing that bothered me about the semi-randomness of Tay's Decree being on the bottom 5 stake cards was that teams could potentially drag out the game to farm more cards/victory points by intentionally not going for stake cards in the Neutral District.
Satsuki Posted October 16, 2014 Posted October 16, 2014 I like the set number of rounds idea. One thing that bothered me about the semi-randomness of Tay's Decree being on the bottom 5 stake cards was that teams could potentially drag out the game to farm more cards/victory points by intentionally not going for stake cards in the Neutral District.
arakura Posted October 16, 2014 Posted October 16, 2014 It's more complex than just getting points by stretching the game out. You have to be in a better position and stuff and things.
Eclipsed Posted October 17, 2014 Posted October 17, 2014 Yeah yeah, "strategy" It doesn't matter if the Senpais totally dominate and outplay the Traps in their matches but ultimately lose in the long run because the Tsunderes and Lolis decided to stall out their matches to farm up more Victory Points instead of actually trying to beat each other. Having an RnG element (Tay's Decree) determine how much time teams have essentially makes teams "strategize" against the game, and not their opponents, thus ruining the integrity of the competition. TL;DR in an earn-as-many-points-as-you-can type of game, everyone should have the same amount of time to farm up points. Edit: though i do remember Ren saying that the winner of the tournament isn't based on Victory Points anymore, but too lazy to search thread for it.
Satsuki Posted October 17, 2014 Posted October 17, 2014 It doesn't matter if the Senpais totally dominate and outplay the Traps in their matches but ultimately lose in the long run because the Tsunderes and Lolis decided to stall out their matches to farm up more Victory Points instead of actually trying to beat each other. Nice idea, should we go with it? Eclipsed 1
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