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Truly, the life of a nomad is difficult. One must constantly move to find new lands. One uses the nearby resources to its fullest extent, before shortly leaving to find more. It is the same with any wanderer on the internet. One constantly searches for new sources of entertainment, to get rid of this boredom. Some find fertile land and learn to farm, though some continue to search for new lands, like a nomad. Well, that was a poor attempt at an analogy. Well, to get things straight, I'm leaving. Not like it matters, anyway. My disappearance would help preserve the already scarce energy within the universe, carefully maintained by the incubators. So, eh- the true purpose of this thread isn't to announce my leaving, which I can do quietly, but to leave just a few words. Announcing my disappearance is just a consequence of leaving my last words, after all. Sure, I say a few but everyone would realise that this would be a relatively lengthy message. Now, how I ventured into Fuwanovel? I don't remember. I was sure I was reverse-searching a certain CG, and I ended up here. Fuwa didn't really interest me all that much, though. I made an account since I wanted to mess around the former Games and Chatter forum (Now replaced by the highly inferior Coliseum of Chatter). I eventually found myself in a certain roleplaying site, and met its eccentric leader and her staff, whom I enjoyed being with. It was fun while it lasted, certainly. It was such a shame. After its disappearance, I returned to Fuwa- which was as stagnant as ever. Nothing changed between those months of inactivity (Well, I did notice the missing torrents). Since I've never really gotten interest in visual novels, I remained in the Coliseum, waiting for people to fight. It was then that the FuwaChat had appeared, which was disastrous. Still, it did its purpose. By then, I was able to fight people directly, in real time, rather than wait for each post. It was a good addition, and I gladly abused my moderation powers to their fullest extent. And thus, that's the summary of what I did on Fuwa. It was 10% contributing to the community and 90% fighting other people. Time well spent. And thus, I leave you with my final words: Death to each and everyone one of you. I mean- eh... my apologies, that was my inner voice talking. I'll voice it a little better. May the rest of your lives be uneventful. Now, that sounds better, doesn't it? ... Right... I'm sure you're expecting individual messages as well, so- eh, why not? I'll leave some messages to the people I've stepped on, spit on, insulted, and fought. I'll also leave some messages to those I messed around with when I was bored. We're still waiting on you, lad. Kaguya Ah, Kaa-chan, I've never talked to you in a looong time! Do you still love me? I hope you do! Well, eh, I missed your old name. Members of the Islamic State of Iraq and Syria (الدولة الإسلامية في العراق والشام) HMN You're haram. Mustkill You're haram. Monmon You're a high level of haram. The highest level, even. Kiriririri More than two 'ri's are haram. Aho inu. Mugi You are a high level of haram as well, but whatever. You're not Arab anyway. Linova You are also haram, but not that it matters. Babiker Not you; you're halal. Oh, thanks for sending Kanra over. I bet Kanra caused a mess. Schutzstaffel Nayleen Nayleen and I used to be friends. Now he's an aho aho German. I'm still waiting on that beer of yours. Tay Your Majesty. Give me admin please. Thanks. If you think I forgot to leave a message for you, then you were probably a bunch of lowlives who will never amount to anything. Well, eh, farewell. I leave you with a top secret image I took from Pyongyang.10 points
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I hate it when I just want to enter a thread but instead click on the persons' username and so my avatar is plastered onto their profile until 5 other people visit and makes me look like some stalker3 points
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2001 version comes with seperated bgm and game disks. You would need to insert/mount the bgm disk/iso (in my case, it is bfs_game.bin)2 points
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Post pics you like (Powered by Jun Inoue™)
FruitsPunchSamurai and one other reacted to Sovereign1612 for a topic
life in a nutshell2 points -
Show yourself off (RL picture thread)
Gibberish and one other reacted to sirjabberwock for a topic
I love how this thread's survived for so long2 points -
Love Live! School Idol Festival Thread
SoulJustIn and one other reacted to Nosebleed for a topic
You do a regular practice with a card that has the same skill. So for example a card with a "Perfect Charm" skill will only level that skill if you do practice with another card that has the "Perfect Charm" skill. If the card is level 1 skill and you use another level 1 skill card to practice, it'll level up to level 2. If you want a level 3 skill card you'll need to do practice with another level 2 card (that's a 100% guaranteed level up), but if you want to risk it you can use another level 1 skill card again, there's a 50% chance it'll level up, this chance keeps decreasing the higher level your card is (from level 7 to level 8 it's like a 1% chance) so if you want guaranteed level ups, only use cards of the same exact skill level. Exact figures if you want to level up cards to level 3 and higher using only level 1 skill cards (courtesy of Cychun87): lvl2 -> lvl3: success rate of 45-50%, my exact figures were 48.2% so if we factor in random bad/good luck I think that's a good ball park to fit in lvl3 -> lvl4: success rate of 20-25%, my figures were 23.7% lvl4 -> lvl5: success rate of 8-12%, my figures were 8.3% lvl6 -> lvl7: success rate of 2-5%, my figures were 3.7% lvl7 -> lvl8: success rate of less than 1%, my figures were about .5% Personally I've gotten my UR Kotori up to level 5 using only level 1 skill cards, but I think after that it's just impossible to get that lucky so it's probably best to go down the guaranteed route after. If you only want to go the guaranteed route you'll need 128 cards for level 82 points -
What children of anime romance have to look forward too.2 points
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Wow, lots of attractive people! Haha, that's great. Not many girls have posted a picture so I feel the need. Ignore the derpy face I'm making.2 points
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How to code a VN with Ren'py, Part 2 (Comprehensive Guide)
dfbreezy reacted to Helvetica Standard for a topic
Welcome back! Fellow programmers! Hello and welcome back to my 5 part guide "How to code a VN with Ren'py" Today we will cover options customisation and we'll try coding a sample scene as I'm sure you're itching to begin programming your very own visual novels. Fear not as you are on the right track and if you've checked out part 1 then you'll have no problem figuring this second part out (Hopefully, since my explaining is terrible. XD) That said please bear in mind once more that this is not an infalible guide to program with python or ren'py and it will not make you an expert after you've read it. However I'll do my best to try and explain how to code a VN with Ren'py to the best of my ability and I will be with you for the entirety of this guide. So let's go fellow programmers! the sky is not the limit as your creativity is...boundless. Let's start, shall we? Ok, let's go ahead and configure our options before anything else. We need to have a clear idea of how we want our VN to look before delving into programing and scripting so let's do that right now. First go to your Hub and click on "Options.rpy" to edit it. The Editra window will appear shortly: Let's see.... config.developer = This function will allow you to use Ren'py console, the image picker and the dev tools. Set it to "True" while developing your VN and only set it to "False" when you're about to publish content. config.screen width/height = The default resolution of your VN. For now let's work with the new resolution norm which is 1280x720. IMPORTANT: If you're on a netbook, 720 is too large a resolution for most netbooks. In this case set the resolution to 853x480. Now continue scrolling down to configure more stuff. theme. = Here you can check what default theme you're currently using. If you're planning on creating your own custom theme, then it doesn't really matter what theme you picked. You can also change it anytime. For now leave this value as is since you already picked a theme. widget = Color of widgets/text and other theme menus. You can change the colour with the corresponding HTML code. As shown on part 1 of this guide, you can see the code with the help of image editing software or an HTML color picker (several of them online.) This is only for default theme, if you're planning on creating your own custom theme you can leave this values as is for now. mm_root = stands for Main Menu. This is a simple hook for an image. This image is going to be your Title screen background. Since we're not yet fiddling with custom themes let's use this hook for now. Prepare a picture that you wish to use, preferably with 1280x720 resoution for the sake of consistency with this test VN and place it inside the game folder. Let's assume the name of the picture is: "menu screen.png" Put it inside "game" folder. Done? Ok now come back to the options script and set mm_root = "menu screen.png", (Don't forget the comma at the end.) gm_root = stands for Game Menu. This is a simple hook for an image. This image is going to be your sub screens background. Since we're not yet fiddling with custom themes let's use this hook for now. Prepare a picture that you wish to use, preferably with 1280x720 resoution for the sake of consistency with this test VN and place it inside the game folder. Let's assume the name of the picture is: "sub menu screen.png" Put it inside "game" folder. Done? Ok now come back options script and set mm_root = "sub menu screen.png", (Don't forget the comma at the end.) Once that's done, let's keep scrolling down for yet more configuration. style.window.background = Frame: The hook for your text box image. There are many ways to set up this image but the easiest one is to create a text box with predefined width and height. Since we're using 1280x720, go create a rectangular text box of 1183x138 pixels in your favorite image editing software (like Photoshop). Once you're done save as "text frame.png" and put it inside the "game" folder. Then come back and set style.window.background = Frame ("text frame.png", 0, 0) like in the picture. style.window_margin: The values for textbox clipping. Like the picture says, these are for cropping your textbox and centering so it doesn't look stretched and fits the 16:9 format comfortably. Now that you know that, go set the first 2 values to "100" Done? ok, let's proceed. style.window_padding: The values for text padding. This will center the text which will otherwise will be aligned to the left by default. Since we're not using the 4:3 format we need to change it so it is aligned to the widescreen text box. First REMEMBER TO REMOVE THE # SYMBOLS and edit the first 2 values to: "200" don't touch the third value and edit the last value to: "50." Ready? let's carry on then. style.window.yminimum: The minimum height of the text box. Is best to leave as is for now but also good to know that it's for adjusting the height of your text box. style.default: Text styling. This is custom code and won't appear on your scripts. As the picture says it helps your text look less plain by adding shadows and outlines. You can freely customize these later. For now copy them up exactly as shown in the picture. Once you're done, scroll down for more configuring. style.default.font: The font that will be used for your in-game text. This spans ALL scripted/vmenu text without exception so be sure to pick a sober and readable font. Picking a cool font is a good idea too, but you need to make sure that players will be able to read it without problems. That said go to your favorite font webpage and download a font of your liking. You don't need to install it, just put it inside the "game" folder. Once you've done it, return here and type the name of the font: style.defautl.font = "your font's name.ttf" (don't forget the .ttf at the end.) Once that's done, let's continue. style.default.size: The default size of your font. If the font you picked is too small or too big for your textbox you can edit the size here to correct any text size issues. style.button/imagemap.activate_sound, config.enter/exit_sound: To make your VN play sounds when you pick a choice or enter/exit a menu simply get an audio file in mp3 and place it inside the game folder, then come back to the script and type the name of the audio file as shown in the picture. Once that's done let's go on. config.main_menu_music = the music of the main menu. This simple hook summons an audio track to play it every time you are in the title screen. Go get an audio file (preferably in mp3) and put it inside the game folder. (It's best if you rename it to "main menu.mp3") Now come back to the script and type the name of the audio file as shown in the picture. Done? ok, that's that and now we proceed to check your assets! This section is relatively simple. All you need to do is to check that all your assets are in place inside the "game" folder before proceeding to edit the script. You will constantly have to be checking your assets and managing them for insertion so that when you define them vpia the script, you don't have any trouble by a missing asset or a filename issue. That said, go to your hub and click on "game" to open the game folder which should look more or less like this: As you can see here are the backgrounds, sprites, the font you will use for text, your text frame and audio files. The only things we haven't covered so far are the backgrounds and sprites. These are not 100% essential for this test script but you are welcome to add them if you want. If you want to try a test VN without Backgrounds and sprites then scroll down to the next section, otherwise keep reading. About sprites: Plainly speaking, sprites are the visual representation of your characters and most if not all of your favorite VN's have their own sprites for each relevant character. Sprites come as a set of several expressions which denote emotion and body poses. They add to the immersion and give more personality to each character. We will talk more about this later but for now you can open your favorite image editing software and draw 3 sprites. You can use the ones I have in this folder as reference which are a caricature of yours truly One of the sprites features no emotion, the second one is happy and the third one is up to you. It can be angry, ecstasic, playful or whatever. We just need 3 sprites with some emotion variation. Anything goes, hell it can be a circle with eyes and mouth, just as long as it depicts expressions it's a sound approach. Once you're done with your sprites, save them in png format and name them as you like. Put it inside the game folder. You'll be defining them once we get to edit the main script. About backgrounds: Backgrounds also called BGI are visual representations of the environment your characters will interact at. Backgrounds are one of the most aesthetic driven assets, as they set the mood and give life to the world you're creating. While the gorgeous anime style of the BGI present in your favorite VNs is by no means an easy feat, there are solid alternatives that still look good, you can for example take pictures of certain places and use those pictures as backgrounds for your VN. It is a popular method and one that is used by professional studios. Alternatively you can draw a background by yourself, even if it's simple, and if you have the talent then by all means draw a nice one. Once you're done with your background image, save it in png format with a resolution of 1280x720, since it will cover the entire game window. Name it as you like and don't forget to put it inside your game folder. You'll define it once we get to edit the main script. Here it comes! All those painful minutes bearing with my ugly explaining and my ghastly orthography have finally paid off! We are ready for the belated creation step: "The coding and scripting process" Bear in mind that this is just a very short test script which covers the basics of what a VN is made of (code wise) so this means that there's still a lot more to learn about Ren'py before jumping headlong into a project. Don't worry though, I promise I will help you in any way I can and I'll be with you till the end of this guide and beyond! Let's dive right in; click on script.rpy and Editra should open shortly. Let's take a look at the test script which we will work with. As you remember from part 1 our script had a couple of lines and nothing more, well now the script I prepared for you is ripe with a bunch of useful stuff for you to use as a reference. I strongly encourage you to make use of this script in order to digest the coding more easily. 1. Image definitions: You have to define your images in order to use them. Renpy uses these definitions to summon the image and display it in-game. For now, define the sprites you created earlier. don't forget to use the EXACT same filename you used for naming them, including the extension (.png, jpg, etc.) If you decided NOT to use sprites you can skip this step. 2.Image definitions cont.: You can separare the sprite definitions from the bgi ones. It's a nice trick to keep track of what is what. Follow the example and define your background image for use in the test. If you decided NOT to use background images, you may skip this step. 3.Character definitions: Here you define the characters that will star in your VN. Just follow the code and recycle if necessary. If you want a different color for the text simply use the corresponding HTML color code. (There are plenty color pickers online.) The small letter after "define" is the hook you're going to use for calling your character so EVERY line that you start with that letter will summon that character. (example: a "Blah blah." = Your chara: Blah blah ) 4.Labels: As we discussed earlier in part 1, labels are "markers" of sorts that signal the beginning of a scene, arc, chapter, event, whatever. They are handy for keeping track of your scenes and can also be used as "warp points" between other labels by means of the "jump" command. 5."Scene" command: Always start a label with a "scene" this clears caches and layers giving you a clean slate start for summoning your images, backgrounds, sprites, music, etc. Do remember that using this command while there are assets displayed on the screen will hide them, so only use this when you plan to move into a new location/scene/time skip, etc. 6. "Music" command: The example on the picture is how you make Ren'py play a song to ambient your VN. Use the code as reference for your test script. Just make sure that the song you have prepared for this is inside your "game" folder in mp3 format. The "fade in" instruction is to ensure that the song doesn't start playing too abruptly. you can also use the "stop music" command to end the playback. Otherwise the music will loop indefinitely. 7. "Show" and "With" : The bread and butter of your coding. Both these simple instructions are used to summon most of your graphical assets and annex a fancy transition effect to them. Remember to define every image before using the "show" command. Attempting to use an image that you have yet not defined will crash Ren'py or throw you an error. The command "with" is used to add transitions, in this case we added "dissolve" but there are many other types you can use. 8. "Character voice": As we described it earlier, using the hook to call a character's voice is the way to represent a character's speech. in this case we used "h" as a hook but you can use any other letter you like as long as your character definition has that letter assigned. If you don't use any hook the line will be rendered as narration. 9. A jump label: We will use this jump label to go back to it if we need to from any point in the script by using "jump (name of the label here)." 10. FLAGS (SUPER IMPORTANT): Unless you plan on making a kinetic novel (novel without choices) Flags are a key ingredient for any script. If you've played plenty of VNs already you know what flags are. If not, its pretty simple: Tripping flags scores you points with certain heroine or save certain data for the game to remember later (example. using a flag so the game remembers when you visited certain place or picked certain option.) In this example the flag we have is set to "False" YOU NEED TO SET A FLAG TO FALSE BEFORE SUMMONING IT LATER, OTHERWISE REN'PY WILL CRASH WITH AN ERROR READING: "xxxxx not defined" In a few minutes we will summon this flag for triggering. 11. Sound command: This is the code for summoning an audio file for a short sound effect. Bear in mind that unlike music, sounds DO NOT loop, they only play once. 12. Menu: Yet another important instruction for VNs with choices. the menu command is used to prompt a choice for the player. The choice menu can have any number of options available, provided there's enough space on the game window and enough branched script for Ren'py to follow. This is one of the most challenging aspects of VN coding but once you grasp the theory behind it, the rest is plenty easy. For now just copy the script. You will understand more as we explore the other points. 13. The Choice menu: This is the code for a typical two option choice menu. With this the player is prompted with the question of which path to take. Just as your protagonist knows there are consequences for each decision, so should you. That's why you have to write what happens depending on the choice picked. Notice the "$ pantsu_1 = True" ? this is the flag that we were talking about earlier. If the player picks the top choice, THIS FLAG IS TRIPPED, and the game will remember this choice. 14. If and else: Once a flag is tripped the game stores that flag as true and it can be used to summon a specific script which is otherwise inaccessible. In this bit of code we have the "if" and "else" conditionals, and ("if") the player picked the top choice, then the first line will be summoned. The opposite is true for the second line which is summoned if the player didn't pick the top choice ("else") 15. Advanced if and else: Once you get the hang of how the conditionals work you'll be able to play around with them and create interesting branched plots with various developments. In this example the script remembers the choice you picked and comments on that choice. 16. Jumping to another label: Exactly as discussed before, this is a jump point that allows you to instantly go back to a certain scene/event/script. In this example you can jump back to the choice menu should you like to pick a different option. 17. Return: This is a rather simple command that returns the player to the title screen. Don't forget this, otherwise you'll run to a crash. If for some reason you forget to include it, you can manually quit the VN vía the sub menu. Now that you've read all these points it's time for you to test the script we just created. Save the changes you made to the "script.rpy" file and close it. Then on the Hub window, click on "LAUNCH PROJECT" Let's take a peek at how the test VN looks! The main menu screen. The sub menu/ preferences screen. The script comes to life! The choice menu. Picked the right choice of course. :3 Success! The test script works! And that's it for the second part of this guide, kind sirs and madams. I thank you deeply for reading this far and bearing with my ugly orthography and sorry attempts at explaining. You are now one step ahead into programming your visual novel and we'll work together for the remainder of this process. Don't forget your passion for VNs and don't lose motivation, programming a VN is hard but your efforts will certainly pay off. Do join me next time, when I'll be covering: Detailed explanations on coding instructions and some interesting programming tricks. Many thanks for your time and until then. See ya Kind regards. Helvetica Standard.1 point -
How to code a VN with Ren'py (Comprehensive Guide)
dfbreezy reacted to Helvetica Standard for a topic
This is a long comprehesive guide It has now been moved to the mainsite. to read it click the chapter images for the individual parts: note: part 4-5 not made yet. but hopefully will be added in future1 point -
Hi all. I've been out of the community loop for years thanks to life events but I've been slowly working away at the To Heart 2 X rated translation and only just posted the first new patch in years a couple of days ago. The project is basically just me by myself and is 80% complete. I posted a summary on reddit of the project progress here: http://redd.it/36tawo Nero suggested I join these forums and it's probably a good idea since maintaining momentum and seeing enthusiasm from people using the patch helps keep me motivated. I guess I should probably start a project thread on this forum once I figure out how to. Edit: Here is a project thread for it now: http://forums.fuwanovel.net/index.php?/topic/10250-to-heart-2-x-rated-translation-project-alpha6-patch-available/ I usually go by the name conman though that seems to be used a lot so I've used my project team (hah it's just me) name for the forum.1 point
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So, I finally decided to stop lurking and make an account because the community seems really nice. I have been reading visual novels for a few years and would like to actually discuss some of them. As I am sure a lot of you know, finding people in real life to talk to about visual novels can be a bit difficult. As for what visual novels I like to read... Pretty much everything as long as it's a good story. A few of my favorites are Cross Channel, Little Busters!, Dramatical Murder, Saya no Uta and G-senjou no Maou. I am currently reading Muv Luv Alternative (finally lol) and I'm really enjoying it. Thanks for reading and hope to see you in the Fourms~1 point
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Da hell am- Oh hey there!
SoulJustIn reacted to darkkira1332 for a topic
Hello to the fuwanovel community. Name's darkkira1332, just call me Kira. I have been lurking the forums for about 3-4 years, Ikr, I'm a creep. Just decided to make an account (though I used to have one, but for some reason, I can't access it anymore). Anyway, I love visual novels. Eversince I first stumbled on one about 9 years ago. First VN: Becoming what I am today: And thats it for my introduction. tldr; I love VNs, I love lolis and flast chests, and I cry from a good story. -tips hat- Nice to meet you all, try to put up with me, and have a nice day.1 point -
So I just finished If my heart had wings ( Kono Ōzora ni, Tsubasa o Hirogete) and I have to say this was the most beutifull story I have seen in my life. This was my first visual novel. I was a big anime fan and one day I decided to try out a visual novel and I picked this one. If were to compare this visual novel to all anime I have seen this visual novel would be the best (and I have watced a lot of anime). I mean I loved every character especially Kotori she became my most favorite character ever. I won't play any of the other routes because Kotori route is the only and true ending for me it was so beutifull! I cried many times and I'm still crying now. I wonder what happened to Kotori and Aoi after the ending. Did they marry and had kids? I would like to know but I guess there's no sequel to this .This visual novel just left me speechless I will never forget it and always keep it in my heart. Looks like I won't be able to watch anime or read visual novels for a long time now. Have you ever had this feeling when you finished anime or a visual novel and didn't know what to do with your life anymore? And do you have any suggestions what whould I do now? Thanks for reading! And sorry for bad english.1 point
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This particular novel is more of a game. It directly copies the gameplay of the Phoenix Wright: Ace Attorney series but instead of litigating court cases, you're debating some of the great philosophers of history. The philosophy is well-informed and consistent but the novel's biggest success is establishing a genuine story with engaging characters who have clear backstories and goals and a realized three-act structure that does justice to them. For those who aren't familiar with philosophy of ethics or philosophy in general, it's a charming introduction to the subject. And for those who aren't interested in philosophy (for shame), it's just a good read . It's quite short, a few hours, and 100% free. I'd recommend playing it on Newgrounds rather than Kongregate for the simple reason that the screen is centered. Here's the link. http://www.newgrounds.com/portal/view/6253561 point
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Dark Blue Intro Scene Translation
EldritchCherub reacted to Decay for a topic
Can I participate as a representative of your average VN reader? My Japanese is basic at best, so I can't adequately judge accuracy. I would rate stuff based on how well they read in english, to a native english reader. edit: I'll take sanahtlig liking this post as acceptance of my unlearned self participating in this discussion. I've been outspoken about bad translations before, much to the chagrin of some other posters. I like to call it as I see it, so I may be a little harsh, these are just my own unfiltered opinions. I mean nothing personal by any of it, it's a purely objective look at their quality. Unacceptable (the translation is so bad it is difficult to understand at times and makes you want to stop reading entirely): Konosora - Really bad translation in all respects. Seems to be wildly inaccurate, on top of reading like complete crap. Koitate - Large portions of this translation are written incredibly poorly, making it difficult to read and understand at times. To Heart 2 - Well, about a third or more of the current partial patch can be considered unacceptable, while the rest could be considered passable or even satisfactory. It's clear the translator has been working on it for years and has gotten better at both Japanese and English over that period of time. The routes he translated first, however, are very rough. Yosuga no Sora - The Sora and Common routes are okay, the rest is borderline incomprehensible. Flyable Hearts - Or any other obvious machine translation. Unreadably bad, even if you try to edit it into something better. Passable (They will deliver the story, but the writing itself may not be particularly entertaining): Cross Channel - Apparently misses a lot of the subtext, but you know what they say, ignorance is bliss. At times I found myself rereading a few lines in order to figure out what was going on, but apparently it's also difficult to understand in Japanese, too, so it's hard to say whose fault that is (if anyone's). Sekien no Inganock - Ixrec's attempt at translating the prose was mostly a failure and it feels pretty amateurish as a result. Fate/Stay Night - Well, I could just list everything translated by TakaJun here. He's a Japanese native and obviously understand that language, but his command of the english language is not adequate for writing compelling fiction. Stiff and unnatural sentences are prevalent throughout all of his translations. SakuSaku - Akerou runs into the same problem TakaJun did when writing sentences, and the same kind of stiff and awkward writing is present here. And he most probably isn't as good as him at Japanese. Higurashi - Littered with typos and grammatical errors, it's borderline between unacceptable and passable, but ultimately the story can be understood well enough. Satisfactory (Easily understandable and strong, natural-sounding writing): Phoenix Wright - Yes, it obviously deviated from the Japanese script by quite a bit due to its westernization, but the translated script was written very well and it delivered the intended comedic tone of the game perfectly in a way all americans and europeans could understand. Cartagra - It went through years of TLC and editing hell but it came out a solid product, with a pretty good english script. Ayakashibito - The funny scenes are funny for all the right reasons, the intense action scenes are described in a detailed yet easy to understand manner. Excellent (Not perfect, but you would barely even know it's a translation if you weren't looking VERY closely) DanganRonpa (fan translation) - Black Dragon Hunt is a skilled translator and Ritobito is probably the best editor currently working in the scene. A good, eclectic script that was a joy to read. Grisaia no Kajitsu - Koestl is a very funny person, he has a strong understanding of Japanese, and his writing is excellent. Every character had their distinct flavor come across perfectly and the english script was absolutely hilarious. Saya no Uta - Makoto is easily the most talented translator in the scene, and that can't be more evident here. Extremely creepy, emotionally impactful, and disturbing in all of the spots it is meant to be. ------------------- I want to make some observations from these evaluations. Depending on the VN, it is possible to translate humor well despite not being a very good english writer. Majikoi may be an example of this. TakaJun's Majikoi script still felt pretty stiff, but it was still funny because Majikoi relies heavily on situational comedy. You're still able to understand the humorous situations the characters get themselves into, or the absurdity of a character's actions, and that's still funny. On the other hand, Grisaia relies heavily on the actual writing. I shudder to think what a Grisaia no Kajitsu translation by TakaJun would look like, but it most probably wouldn't be very funny. You need a strong talent for writing in order to translate that kind of humor well. I didn't list Rewrite because I wouldn't know where to put it. Maybe Satisfactory, even though it's probably not all that better than the other Ixrec translations listed at passable. Again, this goes back to the style of the original writing. Rewrite relies much less on the strength of its writing than Cross Channel and Sekien no Inganock, instead relying on the characters and the overall storyline. This means that you don't necessarily need to be as strong of a writer in order to translate the work. On the other hand, if you're working on something that does rely heavily on the quality of its writing, then "it allows you to understand the story" simply isn't good enough. This is the main problem I run into when I see people advocating machine translations. There's much more to a written work than the story. I also want to strongly disagree that there are "too many highly critical people around". I think in general Fuwanovel is a very soft community, terrified of making criticisms and biting the hands that feed them. This is actually a detriment to the community, Fuwanovel is too soft. I'm sure a lot of people will disagree, but I think people can afford to speak their minds a bit more, and translators should be more receptive to cricism. I'm not saying we should become 4chan, because that place has the complete opposite problem where literally everything is shit and everyone should kill themselves for trying. If you really are translating purely for personal reasons, then you're free to keep your translation to yourself. But if you release it for public consumption and plan to continue translating, then you're going to have to deal with the public, and the public have the right to express their opinions. I'm also not saying that we should be catered to, but I would at least like to be able to express my opinion without being lambasted for doing so. I could probably rant about this particular subject for days, but I'll refrain.1 point -
We steal other peoples traditions and claim them as our own.1 point
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Signatures Hub
Kurokusari reacted to Nosebleed for a topic
Anime characters are relatively easy to make renders out of, it's not like you're forced to do it if you think it's too hard too. Sometimes it's also impossible to find a render for that particular character and you have no choice. I'll probably dump random signatures here from time to time, I need to work on my skills.1 point -
Really liking Owari no Seraph. I can see how some people might try and make a connection to Attack on Titan with it, it does have some similarities, although to be honest it's not often you really find totally "fresh" ideas... Everything's pretty much been done. That said, I don't mind it. I might be less of a critic though, considering I have a fascination with vampires (not that retarded Twilight bs btw) and rampaging giants (Titans) just kinda seemed bland for me. I did watch AoT though, I loved the atmosphere it gave off. Anyway, I like the MC's reason for fighting. It's rather cliche and typical, but at the same time it gives off a good feel considering the circumstances so it kind of makes sense. Oh. And Shinoa. Need I say more?1 point
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Meh OR Magnifico?!?
Soulless Watcher reacted to Ryechu for a topic
This is definitely a Clephas question, and he gave it an 8 on VNDB. I'd take that to mean they were at least doing something right.1 point -
What are you listening to right now?
Sovereign1612 reacted to Stray Cat for a topic
https://www.youtube.com/watch?v=kAHHFc-gIeI Best at 1.25 speed.1 point -
keep in mind that running games in compatibility mode is not the holy grail, when it comes to playing the olden ones. in many cases you´ll still face difficulties with displaying the game correctly in fullscreen mode. because those games we´re talking function without having high requirements, its advisable to play them on a surrogate-pc with windows xp installed. should be sufficient in most cases1 point
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Is it an original or obtained from a torrent? If I recall correctly, Bittersweet Fools didn't had any TL; it needs to run in japanese locale and I'd recommend trying to run it in a compatibility mode as well, either the 98/ME or XP/2000 modes. Check the options and see if the sounds isn't accidentally turned off by default and try to chose an appropriate sound driver if the game requires it. Certain external audio cards and adapters (like the ones used by gaming headsets) often have problems with playing sound in older games; some of those issues can be resolved by turning off sound acceleration in the windows sound options. There is a possibility as well the game folders might not be nested properly, or the audio filepaths are wrong. Post a screencap of the main folder and I'll see what can be done. Bittersweet Fools was Minori's debut title. Are you interested in translating it, or something?1 point
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I confessed the exact same thing about a month ago.1 point
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Spring 2015 Anime Discussion
Stray Cat reacted to Kenshin_sama for a topic
Well, yeah, but what exactly does Seraph do to make itself stand out? Sure, it has one likable character, but is that enough to put it on a level above mediocrity? The ideas in that anime have been beaten to the ground in entertainment media, and it doesn't even work as an emotional piece due to how uninspired and standard the development scenes are. I think DanMachi is better because it has moments of high tension and emotional character development. Sure, it wasn't anything thought-provoking, but at least Lili's story makes it really easy to sympathize with her and grow more attached to. While I don't necessarily disagree with using cliches to develop a character, I feel that the way the story is told is just not compelling enough to warrant its use in Seraph. The characters' backstories are too far off for the audience to feel a connection with them, and to build things on top of a base that doesn't work just makes the cliche even more annoying. Really? I never really considered the cooking aspect to be anything noteworthy in One Piece. I thought of it more as a storytelling utility to bring out the best in Sanji's character (I think he's really cool too). But I wouldn't call the cooking battles in SnS anything laughable, since they can throw out some pretty catchy tidbits about how the food is cooked. I can't say for certain that these informational bits are accurate, but they seem believable. And the way the writer works in a twist with how the meals are prepared are both really interesting and really cool.1 point -
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You would own a huge collection if we had that button.1 point
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Fuwanovel Confessions
Mr Poltroon reacted to Abyssal Monkey for a topic
Confession: I rarely ever brush my teeth (<20 times in past four years). Because I'm a carnivore, I eat 75% meat (no exaggeration) and no fruits or vegetables, I don't get much acid and the meat itself acts as a natural brush. Just recently my dentist thought he saw plaque in two places, so he did minor drilling to check and do preventative measures. I had my mouth drilled in two places, neither had plaque but just really dense bone. Every time I go to the dentist, I briefly brush my teeth so the hygenist doesn't have to work incredibly long, and I can get out of the place faster, as I have better things to do. Oh right, the dentist always says my teeth are in great condition. Confession TL;DR: I have glorious teeth of the gods.1 point -
This "emptiness" that you're feeling right now is what many people refer to as the 'void'. You experienced something that is so amazing and had such a big impact on you that after it ended, you feel like part of you went 'missing'. You feel as though you will never going to experience the same thing ever again. You don't know what to do with your life, and the fact that everyone around you are oblivious to what you've just experienced adds to that. But don't worry, it will go away in time. What should you do? Simple. Go and experience more things. Remember that KonoSora is just your first visual novel, and as your gateway VN, it's going to leave quite an impact. There are tons of other amazing VNs out there that are as good, or even better, than KonoSora Edit: Aniki threatened me at gunpoint to recommend Saya no Uta1 point
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Actually there is sequel (fandisc) to the game but it is not translated. Now you have to read more VNs of course. Feels and moe are best. Edit: Read Saya no Uta next1 point
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The fact that they fart rainbows and poop butterflies (or so I've been told).1 point
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I never really uploaded any of me on any forums or anywhere online until now, I suppose it's a start ^ ^1 point
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Persona
Stray Cat reacted to Fred the Barber for a topic
Well, yes, but the costumes are paid DLC. Paid. Not coming with the game. Not free. I'm still on the fence about the game. I'm sure as hell not buying Yosuke cross-dressing DLC. Is anybody? That's not really a rhetorical question. Will anybody, anywhere actually buy this? It seems pretty much certain that they won't make as much money as it cost them to make it, at the very least...1 point -
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Yeah, the "そういうことだ" line was a little bit off, but everything else in your tl seems perfectly fine (looking without context, that is). The "……失礼します" line seems to be Pabloc's own misinterpretation of the JP text. We don't have enough context for 「だが、現に我々は狂い、自分を保つためにあらゆる方法を模索して来た」 but unless the curse itself explicitly makes you mad, this line probably means that the potential of being cursed made them lose their minds (not literally) in their search for a way to preserve themselves (I imagine these guys were doing something really terrible using "lifting the curse" as an excuse). 自分を保つ can mean both preserve oneself, and preserve one's sanity which makes the whole thing even more confusing without proper context. But the way this line hits me is closer to your interpretation, as it was probably not they who were literally mad / confused, but the way they approached the situation and their actions thereafter. I can't really tell without reading the actual VN, though. xD The non-underlined lines are just more literal interpretations of the, more or less, same thing you wrote. So you could just use whichever you think flows better. And your style, in general, reads a lot better than most of his suggestions to me.1 point
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Unlimited Chat Works - Random Talk
B0X0R reacted to Dark Ariel7 for a topic
I already used my self plug. It was a day in the shower and I was feeling adventurous....Wait. Im getting something. *Muted speaker chatter* "What do you mean not that kind of plug?"* "Oh... Ohhh." "... I see." Ladies and gentleman it would appear I was in the wrong. Please carry on.1 point -
Glad to hear it! Congratulations to him1 point
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Sorry for the delay everyone, the illuminati was busy working on brainwashing the world, but we finally have a winner for the contest. Congratulations to Mcguffin! You will receive your Steam Key for the game shortly! To everyone else, thank you very much for participating and showing that love for Sachi, there were a lot of really good entries, but unfortunately only one could come out victorious. For those who are still looking to get their hands on this game, there will be another giveaway for a second Steam key on our social media so if you want another chance, make sure you follow us on Facebook and/or Twitter. That is all!1 point
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You're old if you remember watching this1 point
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Least liked protagonist?
Ariurotl reacted to Kurisu-Chan for a topic
You hate him because he's a realistic depiction of a 16 y/o japanese hikikomori, and you like him because he's a well executed depiction of a 16y/o japanese hikikomori.1 point -
Signatures Hub
SoulJustIn reacted to Kurokusari for a topic
I was wondering what I was forgetting and I just remembered I haven't posted JustIn's request. Yeah sorry can't get it to 800 px width. Draggin it until there makes the characters' faces only visible. I also added the band's name so if you don't mind. Also is it just me or is this Chibi art strikingly similar to the ones in Yumina the Ethereal?1 point -
Does anyone know their results? If not here's a free test: http://www.16personalities.com/free-personality-test Post your results and discuss.1 point
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So after playing 2 MG games with Cody(kelebek1), Andreas and some other people that I don't know, I decided to give solo queue a try again. First(and only) game yesterday I ranked up from Silver 4 straight to Silver elite master, I suspect that being top fragger on our team on the first MG game had something to do with that. Today I did 2 games and carried silvers. First game:1 point
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police officer in trouble for using a clannad meme
Shoon-kami reacted to Bolverk for a topic
Fuuko is obliviously the representation of the white male patriarchy.1 point -
police officer in trouble for using a clannad meme
Shoon-kami reacted to Nosebleed for a topic
After discovering that sitting down is a form of oppression, statues of old English authors are oppresive to minorities, that disease names are triggering and that greek mythology should require trigger warnings for students, this seriously (and sadly) doesn't even faze me anymore. We now live in a world where being offended automatically seems to give you entitlement to have it your way. We really need to colonize Mars soon and leave these people here on Earth.1 point -
Give Advice to Someone on How to Date You
Shoon-kami reacted to Eclipsed for a topic
We must cuddle for a minimum of 60 seconds every 120 seconds.1 point -
It sounds fishy to me as well, hence I'll contact Uchikoshi and get his confirmation that this is legal and stuff and that we can be guaranteed the funding WILL reach ZE3 before I do anything. I am interested in the project itself too, but I too will be pissed if they were simply capitalizing on the promise of ZE3.1 point