Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 02/27/16 in all areas

  1. You people are silly, blaming Sekai Project, saying they are getting what they deserve. Simply stupid. It sounds more like a company who simply would not play ball with their publisher. The amount of time some of you spend hating on SP for the smallest of reasons is very petty, and only adds to the reasons I hate the VN community. Entitled, whiny, arrogant, pretentious, belittling, weebs. Keep in mind that this KS was done before people started crying over Sekai Project using Kickstarter. Call me a shill if you want, report this post if you want. The people in this thread hating on SP are just plain dumb. Could SP have avoided this? Who knows? None of us know what goes on with the contracts and licensing talks. For all we know, maybe Sekai Project is the absolute evil some of you act like they are. Or, they could be doing thins the way they work and letting the market decide if it will keep working. After Root Double, I'm pretty sure the number of Kickstarters is going to go down, because people don't want to keep doing that (especially after 3 burns now basically). But, none of us actually know what goes on with them, so at this point, its criticism without any evidence or facts to back you up. Just what you see on the surface. Anyway, as a backer who has the VN, its a shame, because the VN isn't all that bad. I am about halfway through it or so, and I'll still try to push a review out.
    4 points
  2. I give you my word I will do my very best to burn this place to the ground.
    4 points
  3. DarkZedge

    Culture Gap in VNs

    The cultural differences are quite deep and noticeable but it doesn't bother me..there's a lot of things i like about the way they do things and their culture and others not so much...I'm pro learning and sharing between cultures...one can learn and adapt from others and viceversa though that's actually hard to accomplish aswell
    3 points
  4. Which sucks to hear. People shouldn't have to tolerate bad translations like this one.
    3 points
  5. Tay, I swear to god, if the site goes down for a half a day again you're gonna have to let us be pink for eternity to make up for it
    3 points
  6. Nashetania

    japanese is so hard

    Do you know what else is hard?
    2 points
  7. Honestly, I would love to see the homepage of Fuwanovel function a lot like the homepage of Toy's Planning: http://toypla.com Basically, we can have feeds for the Twitter/Facebook and simply have tabs similar to their homepage. Each tab links to the forums, blog, review site, etc. I think it would be cool to design images to use for each tab as well. We can customize the page to have featured tabs as well (i.e. = a blog post) and add a cool background. Simple, clean, and easy to do!
    2 points
  8. Go Gahkthun! Make America great again!
    2 points
  9. Yuzusoft change their sprites continously during text And that is the exact reason why I fell in love with Yuzu and Dracu-riot!
    2 points
  10. Satsuki

    Culture Gap in VNs

    I'm Asian so no gap for me.
    2 points
  11. Well, this week was a wondorous adventure, did bunch of other things OTHER than translating. *sigh* Well, I've almost fully mapped teh tools and such. Oh, I allso got about 17% of the translation checked in Japanese. Nothing else much, the next week will most likely be about the same: almost no translation done, a lot of other things done, but what are you going to do about it? Such is life. Progress thus far: See you next week! - Arcadeotic
    2 points
  12. Progress is progress no matter what, you're working hard and we know that がんばれ!
    2 points
  13. there, there goshujin-sama. you have worked hard enough. your progress still inspires those around you.
    2 points
  14. well, just got done with the second chapter and i pretty much predicted everything. i dont know why, its not like im smart or anything. its just speculation. i thought for a while it might be i still think its dumb that if you get something wrong, everyone thinks it was you that killed the person, despite there being absolutely no evidence to support that. but i guess they had to do it this way since if there is a point where all the characters believe its this one person the trial wont end prematurely. and again, i hate the stupid bs they throw at you in trial. white noise is probably the dumbest. i just imagine makoto standing there in the room going "I can't find the truth! There's too many words!!" while everyone is just looking at him like a crazy person. also truth bullet, why is that not instant? i hate that i fire at something and i miss because the text switches. so i have to skip all the dialogue, go back to the beginning, and skip until i see the text again and pray i dont hold skip for too long and miss it. you see, this is why other games *cough cough phoenix wright cough cough* have it so the player can go through the text at a leisurely pace while still being challenging. here, there is no challenge. you have all this evidence at hand but you can only use a few at a time so it increases your chances of getting the right answer. then it throws crap at the screen to make it difficult. any challenge can be more difficult if you throw needless crap at the player, that doesnt make the challenge itself difficult.
    2 points
  15. First Anyways, Almost all of these look fine, but I'm still gonna vote for Gahkthun because Tesla is such a stud-muffin and you should love him above everything else
    2 points
  16. I should have left the tittle as "Sekai project cancels campaign..." just to troll a little bit xD
    2 points
  17. All I saw was "sekai project cancels campaign" and I thought it was about root double. Scared me for a second there. I didn't back this, though it's still a shame to see a SP project go down the drain.
    2 points
  18. It seems like SRL was into all kinds of shady shit.
    2 points
  19. And now they're gonna regret it with Flowers because with the reputation it has currently, it's gonna be low in sales as well. This is probably the last time Innocent Grey will release anything over here in the West if they didn't sell much with MangaGamer.
    2 points
  20. Well I'm not so sure this counts as a bug but, in theory, since this was an update to Fuwa, and nothing is completely broken right off the bat, something may have went wrong
    2 points
  21. Ruriko and Konomi are the main reasons to play PE, but while Ruriko is immediately obvious, Konomi kind of sneaks up on you. Naturally, neither of them has a route.
    2 points
  22. will this forum update make tay read his pm's or fix his notifications I sure do hope so
    2 points
  23. Dear lord ... Why did this have to happen to this title... The one JAST release I'm hyped for
    2 points
  24. Decay

    The Disappearing Spider

    it was a ghost
    2 points
  25. I would personally wish for a timer to keep progress of how much time I have spent on one vn or route, some vns have that feature while others don't but it would be really nice for moderns vn to add that feature.
    2 points
  26. A decent backlog Quicksave option Textbox transparency Skip to next choice/skip common route option These are just some of the essentials
    2 points
  27. Doki Doki Dollmaker, an indie BL visual novel is OUT NOW, exclusively on Itch.io! ♥ 139% Funded on Kickstarter! Thank you! ♥ Click here to download the free extended demo on Itch.io. If you like what you see, feel free to follow the project on Tumblr (the official development blog) and Twitter for updates between blog posts. Thanks for your interest! === Story === Nothing lasts forever – at least, that’s what young Lyle has come to believe. Forced to move away from home with his older brother, Lyle finds himself in a new town, far away from a painful past and heading toward a lonely future. When he finds comfort in making dolls using a mysterious sewing kit, he soon discovers that his life will be anything but lonely! Be immersed in this heartfelt tale of love and discover what it means to find yourself, no matter who, or what, is willing to lend a hand! Lyle (the player-character) must move away with his older brother Cole after the sudden and unfortunate passing of their parents. To occupy his mind during the long road trip to their new home, Lyle makes five plush dolls using some leftover materials found in an old sewing kit. Due to the magical properties of the sewing kit and Lyle’s cry for help (brought about by loss, unfamiliarity, and bullying at school), the dolls come to life! The narrative focuses around Lyle and his relationship with the five dolls. He has a lot to teach them, but there’s a lot he can learn from them too. This heartfelt love story is also a coming-of-age story with several overarching plots; Lyle must adapt to his new environment, cope with loss, strengthen his relationship with his brother, discover his sexual orientation, and overcome gender stereotypes, all while teaching five curious dolls about the world. His relationship with the dolls is a complicated one. After all, he plays multiple roles: creator, teacher, and companion. He wasn’t planning to add “boyfriend” to that list, but who knows! Will it be love at first stitch? === Features === Could Lyle fall in love with one of these dolls turned human? It’s up to you! The choices you make along the way will affect the outcome of the story. Enjoy expressive character sprites as you make decisions on behalf of Lyle and unlock beautiful CG images along the way! ♥ 5 Romance Options ♥ 50+ CG Images ♥ 10+ Hours of Gameplay ♥ 8 Different Endings ♥ Optional 18+ Epilogues === Characters === Player Character Lyle The player-character. Lyle is a chronic over-thinker who's always too hard on himself. He's having trouble adapting to the changes life has thrown his way, but with a little help, he can learn to overcome his insecurities. He's sensitive, thoughtful, and suddenly has his hands full teaching five rambunctious dolls about the world! Romanceable Characters Torin Team tsundere! The first doll made and a total grump! Possessive and protective, Torin certainly has his ups and downs. He is the most temperamental of all the dolls and is prone to both mood swings and bouts of laziness. Intimidating at first, but surprisingly unsure of himself. Are you able to knock down his defensive walls? Desifer Hot mess! The second doll, who's convinced that he's number one in all things. Obsessed with his looks and with confidence to spare, Desifer is sooner to remove his bottoms than put a shirt on, so don't ask! Devious and vain, Desifer has no concept of personal space. You'd better hope his hands are busy playing with his hair! Rook Cuteness overload! Rook is the excitable and affectionate third doll. He loves to climb trees and has a bad habit of mispronouncing words, but never makes an effort to correct himself. A clumsy crybaby who always seems to get his way, Rook can win the hearts of strangers without even trying – has he already won yours? Ellery Sweet serenity! The fourth doll and easily the most mature. Being a skilled cook who prefers instant noodles and an excellent painter who can't draw, Ellery can be a little inconsistent! His love of nature and the arts, however, never falter. He's a caregiver, peacekeeper, and a great listener too – why don't you try confiding in him? Kahvel Smarty pants! The fifth and final doll has an unquenchable thirst for knowledge. When Kahvel doesn't have his nose in a book, you can find him taking things apart just to figure out how they work. Luckily, he's skilled at putting them back together again. Quirky and dramatic, this mismatched doll is sure to keep you on your toes! Other Characters Cole Lyle's older brother. This short-tempered pediatrician runs on coffee, cigarettes, and caramel candies. Insensitive and unsociable, Cole isn't great with words, especially words from the heart. He's a workaholic who takes his role as Lyle's caretaker quite seriously. He loves his little brother and is very protective of him. Tilly Lyle's best friend. This rowdy, outgoing, energetic girl seems to be the opposite of Lyle in every way! Tilly is impatient and blunt, never hesitating to speak her mind. She's incredibly helpful when she's not running late. Tilly hates secrets more than anything else. Will Lyle tell her about the dolls? He may not have a choice! Mr. Mendoza A skilled toy-maker. Mr. Mendoza is a traditionalist who prefers classic, wooden toys over flashy, electronic ones. He has a variety of skills, like cooking and falling asleep sitting up. He has patience for everything except conflict, which he rarely tolerates. Mr. Mendoza is kind, sincere, and wise – Lyle seeks his advice often. === CG Samples === Which doll would you like to pursue a romantic relationship with?
    1 point
  28. Clephas

    Tokyo Necro

    OK, first I am going to avoid spoilers throughout this review, so I would like those who want to comment to avoid the same, even in spoiler boxes. This is one of those games that is going to be harder to enjoy if you spoil it for those who come after, so I will personally eat anyone who spoils it. This VN is by the same writer who did Sumaga (blech), Gekkou no Carnevale (yay), and Totono (a VN a lot of people here liked). However, the style of story is much closer to that of Gekkou no Carnevale than to Sumaga, thankfully. So, those of you who have heard me bitching about Sumaga need not worry that this is going to turn into a long rant on how horrible anything by this writer is. First, I am going to give you an idea of the basic setting. It is 2199 and the world has plunged into a new ice age (this is actually one of the hypothetical results of global warming irl, if the Greenland glacier slides into the ocean early enough). Up until a decade before the story, humanity was fighting over the warmest areas of the world, putting all their power into a war that was becoming increasingly meaningless. In that war, there were many scientific advances... but the two that are most relevant to the story are Necromancy and the zombie-killing techniques developed by the protagonists' fathers. Necromancy is undertaken by injecting a special type of nanomachines into the human brain after death, turning the individual in question into one of the Living Dead and the person who did the injecting into a Necromancer, capable of moving the undead results at will. The zombie-killing techniques central to the story are the use of one vs many weapon techniques (the basic one is two pistols with muzzle spikes, which the male protagonist uses, though the female protagonist's basic fighting style is based off of the same) in combination with the EX-Brain, an analytical computer that fits onto a person's head and allows them to notice things their subconscious recognizes but their conscious mind doesn't (details the conscious mind filters out), thus allowing the person in question to fight more effectively. Tokyo of the future is a dystopian hell, where refugees from all over the world have gathered, necromancers roam the streets with their armies of the living dead, and bounty hunters (like the protagonists) hunt them for their daily bread. The city itself is kept alive by geothermal heat spread throughout the city by water-filled 'hot pipes' passed through the hot spot underground and circulated throughout the city. Main Characters (protagonists, heroines, and main antagonist) Nagaoka Souun Souun is the son of a hero of the American-Chinese War, who was killed some years ago. On the surface he doesn't show much in the way of emotion, and his fighting style is one where he uses the dual-pistols in combination with his EX-Brain to fight in the most efficient way possible, obeying the suggestions of his own subconscious like a machine. Indeed, he himself isn't really sure he has emotion, and that is one of his major internal conflicts throughout the story as he deals with his personal issues. He is a badass, to put it bluntly... the kind of guy who can re-kill thirty zombies in under a minute without taking a single scratch. His body has been trained using both conventional methods and tailor-made nano-drugs to turn it into a weapon capable of perfectly obeying the EX-Brain's suggestions. Kibanohara Echika Echika is in just about every way Souun's opposite. She is a rebel, preferring to use a chainsaw and shotgun and frequently ignoring her EX-Brain's suggestions in favor of her own impulses. She believes emotions should be immediately be shown on the surface and indulged, and she is more than a little hedonistic by nature. She is also a straight-out lesbian who has no hesitation going after pretty girls. Her outright hatred for her father is the most obvious cause for her rebellious nature and her unwillingness to use her EX-Brain (the horns, as opposed to the full helmet Souun version Souun uses). Hougyou Iria Iria is the main heroine of the story and the focus for most of the events in it. She has extreme synesthesia (look it up), though she is quite functional despite that. Her initial setting, amnesia, is one of the most obvious tropes out there, but it isn't the focus of most of the story. In a world where people are rapidly losing their emotions, both positive and negative, she is a bright, cheerful young woman whose very presence makes people feel hopeful and light-hearted. She is also an otaku. Kijou Mitsumi Kijou Mitsumi is Souun's 'other' potential heroine. She is, like him, a hunter of the undead. However, she uses a katana and muscle-enhancing suit, along with her talent for mapping out the actions of enemies on the battlefield, rather than the style used by Souun and partially rejected by Echika. To be honest, this is one girl who has a singular talent for getting herself into trouble... and a lot of it is caused by her somewhat single-minded personality. She is very devoted to any cause or person she latches onto, but that also means she tends to become dependent on those she attaches herself to, which is the cause of her personal conflict. Aso Kiriri Echika's adoptive older sister. She is the most 'normal' person amongst the main characters, ironically, despite the fact that she is a high-ranking member of the Military Police under Echika's father. She is kind-hearted and constantly worries about the broken relationship between Echika and her father, as she loves them both. She also is very idealistic, believing that her duty as an officer of the law is the protection of Tokyo's people above all other things (an idealism almost unheard of in the somewhat tyrannical Military Police organization). Kon Su Kon Su... is probably the straight-out weirdest character in the VN. She is a hard M (with bold and italics for emphasis), and she has casual sexual relations with both protagonists. She is a professional hacker, information broker, undead analyzer (dissects and analyzes undead bodies and brains to discover the individual styles of necromancers... sort of like forensics), and she is also one of Souun's and Echika's supporters. Unfortunately, explaining her weirdness is not really possible without spoiling the VN, so I'm just going to drop it. Incidentally, her path isn't really a straight-out heroine path, for reasons that will be obvious to anyone who completes one of the paths. Milgram Milgram is the charismatic leader of the Researchers, an organization of Necromancers that believe the only hope for humanity is to escape from emotion through death (extinction). He isn't your standard nihilist, but the philosophy he espouses is. This guy... is the single most powerful Necromancer in existence, which means he is also an extremely emotional person (emotion and artistic sensitivity being requirements for creating the best undead). This guy is flat-out scary, eerie, and freaky. However, in many ways he is a representative of one of the major aspects of the world the characters are living in. The Story For better or worse, this story has a ton of guro and is basically an action-horror story. If you can't deal with heroine deaths, torture, zombification, and occasional rape, this definitely will be hard on you. A lot of effort goes into portraying the most gruesome parts of the story in a way that will be as horrifying as possible, and the heroines don't always escape this particular treatment, so it is best to prepare yourself before jumping in. The lighter points - mostly centered around Iria - actually only serve to enhance the sheer horror and bleakness of the setting, which is basically an extension and enhancement of what this writer did in Gekkou no Carnevale. By nature, any story as full of zombies like this one is going to be dark, and this one really does go to the extremes of the dark end at times. It is really hard to talk about this story without spoiling some of the primary elements (and because I figured out those elements too early due to certain hints, my own reactions were more ones of 'expected horror/sadness', so I'd prefer not to do that to you all). To be honest, emotionally connecting with this story was hard at some points, but as I got deeper into the characters - usually near the ends of the paths - it became a lot easier. In terms of action, this VN is full of it, but it is most emotional toward the end of the paths and in the true route. Kon Su's route serves a purpose different from the other routes, revealing elements of her past that are important to the story as a whole while showing the steel that lies beneath the stuttering, drooling do-M surface of that character. Whereas the other routes have some element of romance, Kon Su's lacks that, and I honestly thought that was for the best (I honestly couldn't imagine any ending where she was romantically involved with either of the protagonists, as opposed to just sexually involved). Ironically, if I were to say which of the routes (other than the true one) touched me in the most positive manner, it would be this one. I really suggest anyone avoid playing Iria's route until you've played all the other heroine routes. It feels a lot more natural if you go into the true route straight after finishing her route, as the true route is in many ways wrapped up the most intimately with hers. The other routes can probably be played in any order without a problem, but I do advise you take my suggestion above seriously. Visuals Normally, I don't talk about a VN's visuals that much, but because of the styles used here, it needs to be mentioned. First, I should mention the action-scene styles. The action-scenes are defined by a type of cell-shaded animation that is very similar to SMT: Digital Devil Saga on the PS2. Literally, the action scenes are animated and combined with highly-detailed battle descriptions to give a degree of depth that is pretty rare even in action VNs. I was doubtful at first, but this VN definitely benefited from using this particular technology (though it probably detonated a nuclear bomb under the budget). The regular visuals, as seen above, are more 'classic-style' Nitroplus, so if you've played a Nitroplus game made since Muramasa, you probably noticed that it is in the same general style. As a result, there is no real need for me to discuss them... except that the way the designers used them was pretty amazing. The dystopian feel of the pipe-wrapped city of Tokyo in 2199 is pretty eerie-feeling and definitely adds to the general atmosphere of the story. The tendency to dress most of the characters in dark or harsh colors (except Iria) was probably intentional, to further add to this atmosphere. This is one of the few times in the last year when I've actually felt that a company went above and beyond when designing every visual aspect of a VN. Audio Musically, this game isn't really unique. The BGMs all feel 'familiar', though they are used effectively to enhance the mood, so I give this VN high ratings for its BGM use, if not for the songs themselves. Nitroplus's use of music shows a tendency to prefer unobtrusiveness and 'enhancement' as opposed to the use of music to 'define' the mood seen in a lot of other VNs (Hapymaher being one of the most extreme examples of the latter). What really struck me is the wide variety of sound-effects, such as gunfire, cutting sounds, etc, and the use of those sound effects. To be honest, the sound of zombies being blown apart by bullets in this VN is going to linger in my ears for quite a while, as is the sound of Echika's 'Rabbit Punch' chainsaw. Overall Overall, this VN is pretty impressive. I can honestly recommend this... though not to just anyone. To be honest, the 'average' VN-reader who prefers moege-variants will probably not be able to stand the darkness of this game. If you don't have a reasonably high tolerance for guro and dark atmospheres, this is going to be a hard VN for you to enjoy. Zombie-lovers will probably flock to this VN by the thousands if it ever gets translated, because it really does draw in a lot of what people like about the 'zombie apocalypse' style movies and TV shows, while giving it a uniquely Japanese/otaku media flavor. However, this VN is emotionally draining, so I do recommend taking it in smaller doses than I did (every minute I wasn't working for the past four days). In my opinion, this VN can be considered a straight-out kamige, but it is also a VN that picks its readers... simply because it is so high-stress.
    1 point
  29. kingdomcome

    Culture Gap in VNs

    Sometimes there's certain things where I wonder if it's a cultural difference or it's just being unrealistic/fantasy/bad writing. I've come to like the Japanese culture, but not on a weeaboo level since there's plenty of stuff that I dislike. I agree with @DarkZedge and @Arcadeotic.
    1 point
  30. Dw, your complaints are valid, I can totally see how annoying/frustrating the gameplay can be... if you're not good at it I never had a problem/raged at static getting in the way or missing shots entirely cuz too slow You'll love DR2 when it comes out. This is where I will agree with your just want to continue the story, because Logic Dives and Improved Hangman's Gambit imo were some of the worst Class Trial gameplay thingies ever.
    1 point
  31. Yeah, cultural correctness always looks better The gear looks great, all things considered
    1 point
  32. If I was a college professor, I would teach a course about Baldr series, it's awesomeness, and how to kick ass in its gameplay aspect.
    1 point
  33. i just want to progress through the game really.
    1 point
  34. Pack it in archive for future use, I think it have no DRM as well. But game is really bad, as I heard.
    1 point
  35. No reason for the /s there. UPUPUPUPUPUPUPU
    1 point
  36. I already critiqued teh character design, but the new costume looks interesting. It fits the theme of the game, looks good.
    1 point
  37. だってばよ! (believe it) *read it with naruto's voice*
    1 point
  38. ok, the second trial just went into recess and i had to quit so i can eat. now this game is throwing more bs at me. wtf is this flashback bullets and white noise crap? I JUST WANT TO PLAY THE GAME!!!! of course if they didnt throw all this crap at you, it would be too easy. they literally throw the questions at you while you hold the answers, its just a matter of knowing when to use them. they literally let you know the possible correct answer by highlighting them. this is why phoenix wright lets you have a look at all the dialogue and you have to find the lies yourself without highlighting them. anywho, as i said, i am in the middle of the second trial and im just gonna call it now. i have no way of proving if what i say is true, its just speculation at this point, but
    1 point
  39. Who here is interested in writing? Anybody? Ah I see, nobody at all, I knew it! Okay, well then I'm going to bore you for a little bit with a very quick and easy tip for beginner writers who want to write in 1st person or 3rd person limited. I like this piece of advice because it doesn't take long to explain, and is incredibly easy to implement. I will use a couple of examples from the Flowers demo: So these 2 screenshots have been snagged from BDH's incredibly useful ... erm, Twitter thingy. Kudos to him for all the hard work So let's talk about filtering. What is filtering? Filtering is when the narrator filters what they observe to the audience. This is considered 'bad' because it adds an extra layer for information to pass through before it hits the reader. (I.e. The information is being filtered through an unnecessary person.) Secondly in first person (and a lot of the time in third person close) it's unnecessary and unwanted, because the reader is in the head of the narrator. So, logically everything the character sees, the reader sees. And everything the character hears, the reader hears. What the character thinks, the reader can share in these thoughts. And in fact most of the time it would count as a bad error on the writer's part to include any information the character who's narrating does not have. So, including the words 'I see' or 'I hear' or 'I thought' are unnecessary 'filters.' Thus: Is a classic example of 'not cool' writing. The filter is the words 'I see' and they are unnecessary and create distance. Very easily solved with: Another example: Another case of filtering. Replace with: Do you see how the reader is automatically closer to the action? And to be honest, 1st person is partly about getting close to the action. So with 1st person and 3rd person close, you should eliminate those filtering words. And to whoever is editing the Flowers demo ... ditto.
    1 point
  40. Actually, except for the steampunk aspects and the fact that most of the male characters are female, the historical details are for the most part real events, at least in the common route. Things change significantly depending on which arc you go onto (anything other than the Shinsengumi members and the prostitute's servant is outside the 'true history', and the ending is changed up a bit to let certain characters survive).
    1 point
  41. Kaguya

    Weekend!

    You should embrace your privilege and work for the patriarchy too. It's pretty good.
    1 point
  42. Sorry for the not really related to the A series!!! It's Kazuko's Birthday!!! <3 so I had to >< Edit: NO REGRETS!
    1 point
  43. Just reread Katawa Shoujo
    1 point
  44. Agree completely here. My main concern is this - releasing a demo in sub-standard condition is a tad unprofessional, but releasing a demo in this bad a condition a month before release date is worrying. I'm not really concerned about the unprofessional bit, I'm concerned about whether they'll get it into an acceptable condition. Furthermore, if there are translation problems in the script you shouldn't be editing. And especially if there are this many problems with the script. Making sure the script is accurate comes first, or you end up editing more times than is needed. Which wastes time and also means the editing percentage provided isn't representative of the actual state of progress. Because of course, once a line has been made accurate from a translation viewpoint, you have to edit it again. So there's no point editing until the script is acceptable from an accuracy viewpoint.
    1 point
  45. Scorp

    What are you playing?

    Finally finished that... Hikari no Valusia ~What a Beautiful Hopes~ Pros: Good art, sometimes good music and voice acting Cons: Everything else. Plot is boring slice of life in a fantasy setting, which pretend to be a pieces of puzzle to become a whole in the end... But it fails. Characters motives? LOVE. That's the thing which would solve everything and explain anything. Magical realism? Who told that? Forget this immediately. Self-consistent plot? Yeah, forget it too. In a nutshell - 40 hours about nothing, apart how boy meet girl. Tons of characters who do nothing (really nothing) and add nothing to the story and the whole chapters are about persons who would never appear again. And very boring. And do not forget that "poetic" x3 repetiveness of same strings through the story. Who told there is charm in it? Not at all. So... If all other stories by Sakurai written this way... Well, I think this author would top my "never again" list then. But I will try to give it another chance and read Gakhthun demo, to see if koestl translation could improve the taste of that.
    1 point
  46. Are you running your computer with Japan system locale? (link to instructions): Yes Game Name: Drammatical Murder Description of Problem: So basically I download DMMD last June from Fuwanovel without a problem. I played Clear and Koujaku's route without incident. I then came back like 3 months later to give Noiz's Route a go and just as I am about to get to the point in his route where you can decide to go the bad/good route the screen flashes and shows the "Nitro Chiral" logo like the game has restarted except everything was inverted (color wise) and none of the keys were responding except the exit button and then it started showing the text in Japanese . . . It is safe to say I was more than just a bit freaked afterwords. I thought it might just be part of the route, but then it got to the point where text started running all over the screen and nothing seemed to be working. So my question is, how can I fix this? And if I can't how can I totally delete the game, because I tried just deleting the folder and redownloading DMMD using the same torrent from before, but when I opened the new game it still had my saved scenes from my old game that I had completely deleted and when I went to go back to where the glitch happened, it happened again in all its trippy glory. Thanks in advance for your help! Your Operating System: Windows XP 64 or 32 bit (link to how to find): 64 bit What did you already try? (Uninstall/Reinstall, Redownload, Run as admin, etc): Delete (Uninstall), Redownload, and Run as Admin Did you download your game from Fuwanovel?: Yes I did
    1 point
  47. Please ignore this . . . I was just told that it is actually part of the game
    1 point
×
×
  • Create New...