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Showing content with the highest reputation on 05/29/18 in all areas

  1. https://vndb.org/v9879 So a few months ago the English patch got released, I was excited enough to buy a physical copy based on the developer and decent hype for the VN. I just finished it last night and for the most part I wasn't disappointed. If you don't know, Tsujidou was made by Minato Carnival, a subsidiary of Minato Soft (which made the MajiKoi series). There was also a MajiKoi spinoff/April Fools jokes half-based in the Tsujidou universe in Shakadou-san no Jun'ai Road (https://vndb.org/v12791) which is really short. It had no Tsujidou characters but had a few recognizable MajiKoi characters and a new character in Sakura (I wish she came back). In any case, even though Tsujidou has a different main scenario water from MajiKoi, it's clear the writer of Tsujidou was very heavily inspired by MajiKoi. They even put a bunch of references to Kawakami and Kuki in the VN. The humor style and overall tone of the VN is similar. Really silly gag based humor with a penchant of going over the top even with character designs as well as having similar types of music. All the main girls are super powerful and most of the guys are whatever power wise minus a few. While it's somewhat more grounded since it's delinquent based instead of using samurai weapons it's clear that the girls are crazy powerful especially compared to how they look Lots of silly choices for humor purposes While there is romance, it's not gonna be consistently focused on it all the time and while light hearted there's still decent/memorable enough drama and character development While not as many there's still quite a number of recurring minor/side characters that are fairly important in each route Some kinda similar character archetypes (like the older sister is like a mix of Momoyo bullying and Miyako yandere-isms) Lots of silly bad/alternate ends They both like their REALLY long H scenes and ones that can be inappropriately timed, possibly even moreso than MajiKoi. Of course there are differences from MajiKoi that make Tsujidou stand out on its own A bit more grounded setting: delinquents and gangs in regular schools as opposed to the more formal schools based on creating fighters and having tournaments. While the humor style is similar they dont cut and paste jokes from MajiKoi. It has some really funny unique jokes of its own. I still crack up most of the time when there's those cut-in death glares in humorous moments. The main character is a little more standard fare as the 'nice guy' who doesnt like fighting as opposed to Yamato whos prides himself as a tactician and stuff. Only 3 main routes. There's also no unlockable/true route but when you read the VN and look at the title it'll be obvious who's basically the true route The whole friendship thing/big group of friends thing that was in MajiKoi isn't nearly as pronounced in Tsujidou. There are still shades of friendship stuff but not as much. The closest thing you get are some of the delinquent groups which kinda work like that but not really. The main thing that stuck out to me was the part where the routes branch and how unique the situation is compared to most VNs. I won't spoil what it is and it isn't SUPER mindblowing but it was really interesting how it was done and how it leads to the other routes. So obviously there's no guarantee you'll like this if you liked MajiKoi or even vice versa. That said, in my personal opinion if you're really thirsty for more MajiKoi while patiently for A-3 through A-5 I think this is a good alternative to hold you over for just a little longer. It's really fun.
    2 points
  2. MaggieROBOT

    VNR is back online!

    VNR now have a new server, so it's fully functional again!!!! Here's some instructions: - Go here http://vnr.aniclan.com/ and make a new account if you want to upload subs and terms (I think it works better logged in than as a guest). You can synch it with your old sakuradite account so you can keep your language preferences and things uploaded. - After that, you can upload your subtitles files stored in VNRfolder/Cache/Subtitles/xml/(important!) and upload the terms dict (if you didn't add anything private, you can skip this). Since it is a new server, it's pretty much empty until someone adds something into it. - The VNR compatible with the new server can be downloaded here: http://vnr.aniclan.com/upload/Visual_Novel_Reader(EN).rar (latest version) - You have to add all games with the wizard for it to recognize. However, if you didn't delete your old VNR, it will open with all your games already in the springboard. - Just one time while I was testing it ramdomly crashed, so it seems to be a stable version. Have fun, people! UPDATE: Based on people's questions: - Want to login in aniclan? Use your new name and password. Want to login in VNR? Use your sakuradite name and password. (For now, Dangetsu may change it in the futute) - Can you read logged as guest? Yes, you can. Can you add things in the shared dictionary logged as guest? I don't think so (Never worked for me, needs more testing) - VNR says it's a unknown game? You'll need to manually select the right text thread before you can use it. After that, it will work normally. Usually, the default option isn't UTF16, so if no subs are showing, select UTF16 right away! (UTF16 is the most common, but if it doesn't work, try UTF8)
    1 point
  3. Hi. After reading Kazoku Keikaku I was taken aback by poor editing of the later part of the game. Thinking about re-editing it into something more readable, I tried to extract the scripts from the game. Unfortunately I ran into the wall pretty quickly. The only tool that was able to do anything was ArcTools. It recognizes ISF files, has even built-in template for Family Project. Unfortunately it was only able to decompile dialogue lines, omitting everything else (narration, character names over spoken lines etc etc). It produced a bunch of files with content like this: :: word wrap line after, characters=50 :: - <7B79, 0006> "......"= - <8296, 0006> "Ai ya~"= - <8458, 0006> "..."= - <8948, 0006> "Hey, are you alive?"= - <89B2, 0006> "...mmm..."= - <8DA7, 0006> "Hey, what's wrong?"= - <8E89, 0006> "Are you okay? Can you get home by yourself?"= - <8F23, 0006> "..."= - <902D, 0006> "Ah..."= - <9109, 0006> "... Wo ... xiang yao ... yi bei ... shui."= - <923D, 0006> "Ai ya..."= - <92EF, 0006> "Hey."= - <94A9, 0006> "What happened?"= - <9A31, 0006> "Damn it."= - <9BC4, 0006> "But now isn't the time to be saying this."= Completely unusable. "AE VN Tools" is able only to extract files from main archive, but they stay in encoded form - its script module isn't working, so it cannot decompile scripts. On the AE page, I stumbled upon a pack of python scripts that are supposed to decompile and compile ISF scripts, and also convert them into Ren'py. Unfortunately - they crash d:\tools\isf_tools_20100606>isf_disasm.py snr00.isf >snr00.txt Traceback (most recent call last): File "D:\tools\isf_tools_20100606\isf_disasm.py", line 97, in <module> print isf_disasm(sys.argv[1]) File "D:\tools\isf_tools_20100606\isf_disasm.py", line 76, in isf_disasm x = isf.decompile(buf) File "D:\tools\isf_tools_20100606\isf.py", line 589, in decompile return ast(ISF(), buf[len(j) * 4:], j) File "D:\tools\isf_tools_20100606\isf.py", line 580, in ast isf.ast += [[o] + params[o](p, (j, js))] File "D:\tools\isf_tools_20100606\isf.py", line 121, in p_onjp r += [(T_LABEL, ulabel(wd(p, i), jjs))] File "D:\tools\isf_tools_20100606\isf.py", line 65, in ulabel return js.index(j[l]) IndexError: list index out of range d:\tools\isf_tools_20100606>
    1 point
  4. Just had to drop these. Really loved them:
    1 point
  5. Clephas

    Kimi to Tsunagaru Koi Flag

    To be blunt, I only started this one first because I don't want to read something written by Kazuki Fumi (the writer of Nanairo Reincarnation) just yet... I'm sleep-deprived, so I wouldn't be able to appreciate it, lol. In any case, it was either this game or the new Windmill release, and, when in doubt, I try to get the new company games out of the way first. This is written by Scokan, a new writer on the VN scene. Judging by what I saw in the common route, he is about of average level for a charage writer or maybe slightly better, with a tendency toward using the wrong kanji for some archaic terms. The characters in this VN all fall into classic VN stereotypes. Kikyou is a somewhat innocent tsukumogami (For the inexperienced: tsukumogami are objects that have, over a long period of time, gained a form of sentience and some spiritual power) who is devoted to her duty but hopeless at doing anything related to that duty (whereas she is abnormally good at cooking and other daily tasks). She is enthusiastic and kind-hearted, but she has a tendency to apologize excessively. Haruka is the classic genki stepsister. She loves her niichan and is virtually attached to him at the hip, despite his protests. She is generally cheerful and tends to want to touch those she likes constantly. Underneath, she is surprisingly vulnerable, though her fundamental baka-ness means that she rarely remains down in the dumps for long. Shiori is your classic kuudere (a type that we don't see that often these days). She seems aloof at first, but, when people try to talk to her, she has a tendency to give them the benefit of the razor edge of her tongue. She also has as much trouble being honest with her feelings as any other tsundere variant. Misaki... is your classic deredere osananajimi miko (yes, this pops up enough in charage that it has become an archetype). She rather obviously is in love with the protagonist from the beginning, and this makes his rather half-hearted and awkward attempts to avoid her rather irritating in the prologue. Moreover, she is extremely pushy and tends to settle into the usual 'fuufu manzai' situation in front of others when it comes to the protagonist. The protagonist, Yuuto, is... a hetare. I'm sorry, but that is how I feel. Oh, the getchu page makes him seem like a shadowed character, but he is just half-heartedly misanthropic... and this part of his character is handled poorly in the common route (he hardly struggles at all against what is happening, despite his supposed misanthropy). I found him immensely irritating a lot of the time, though his interactions with Haruka are frequently amusing (as opposed to his interactions with Misaki being downright annoying). Common Route The common route is mostly classic charage fare. You get lucky sukebe events on a regular basis, the heroines forgive the protagonist quickly, and the protagonist eventually stops resisting the friendship of the heroines (without crossing the line into favoring any particular one). Thankfully, all the routes split off from the same choice, so there is no massive number of meaningless choices to annoy the reader, but I thought that Kikyou's character was poorly developed in the common route, considering that she is the obvious main heroine. A lot of this is that she is a non-presence during most of the school hours, and the writer applies the plot device of the magic power keeping the protagonist from getting too far from her inconsistently. As a result, I exited the common route with a fondness for most of the heroines but a bit irritated/stressed because of the way Kikyou was neglected and the protagonist was such a hetare about some things. Kikyou It was a close race between her and Shiori, but I picked Kikyou first (I have no intention of bothering with the other two heroines, as they are both types that make better side-characters than heroines). As if they were sorry for treating Kikyou like a side-character in the common route, her own route is... emotionally-packed. There is some serious drama in there related to her nature as a tsukumogami and the protagonist's trauma (which is touched on in much more detail here), and it was almost as if an entirely different writer was handling the more serious parts. I cried several times... but this path uses a rather archetypical set of events (if you've played other kamisama-heroine paths, you'll recognize the tropes instantly), and even though it is presented well, the pacing is kind of sloppy toward the end. The ending of this path is... short. I say this in annoyance, because this would be an ideal path for a Hikoukigumo no Mukougawa-style 'to the very end' ending. I want to talk about the ichaicha in this path separately because it is worthy of note that it almost felt like a nukige at times. Kikyou and the protagonist have almost no restraint, and it is made worse by the fact that Kikyou is the type to gladly respond to just about any kind of advance and the protagonist is the type who has self-control issues once he actually has a girlfriend. There is, thankfully, only one date in here and they didn't try to insert something unrealistic like the innocent kamisama wanting to go shopping (which would be out of character for Kikyou but which some writers would have insisted on). Shiori I picked Shiori for a very simple reason... I have a weakness for kuudere heroines who really hate being alone. Shiori's path is, like Kikyou's, fairly emotional, with her asthma playing a role in the path's story along with the protagonist's trauma (once again, and showing off a bit more detail as to what happened leading up to it). By the time I got halfway through this path, I started to recognize a pattern in how this writer is handling the protagonist... at some point, the heroines start to mother the protagonist to one degree or another (the reason why this is part of the relationships makes sense when you've played the common route), and, similar to Kikyou's route, the protagonist is like a dog in heat throughout much of the route after the romantic connection forms (as is the heroine). I feel it necessary to mention this because the 'intensely sexual' phase of most charage routes tends to be a lot less extensive than I saw in this one. This felt much closer to Majikoi levels in some ways, hahaha. The ending is reasonably touching... but again, by my standards, it felt like it wasn't quite enough, as it ended less than a month after the climax (I like 'years later' endings). Conclusion If you want to try a newer (up and coming) charage company, this is a good choice. For this game, they used artists from Studio Ryokucha and Gesen, and it shows in the styles. There are more emotional moments than is the norm for your standard charage, but that is a plus rather than a negative. The only real downsides are a few pacing issues, the briefness of the endings, and the weakness of the common route (lol).
    1 point
  6. 1 point
  7. I started watching Darling in the FranXX out of curiosity for all the commotion this anime stired (though I'm late af to the party). So, to summarize, Evangelion was like "hey, you know what would be cool and really hot? Teenage girls fighting inside of giant robots wearing extra tight suits". Then Muv Luv came along and made them transparent. The next logical step is obviously to replicate kamasutra positions. Bravo
    1 point
  8. If you leave home you are playing life wrong ( ̄▽ ̄)
    1 point
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