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Hi there
Akshay and one other reacted to Akimoto Masato for a topic
Hi This account died for a while because I honestly just didn’t feel like being here for a long time, but imma try and stay active more to keep this account at least semi alive. thank and bye2 points -
Realive is Purple Soft's latest game. For those unfamiliar with Purple Soft, they are the makers of Hapymaher and Chrono clock, and their specialty lies in nakige with fantasy and/or sci-fi elements. As an example, Chrono Clock has the time-manipulation watch, Amatsutsumi has 'kotodama' (the ability to control people and some phenomena with words), and Aoi Tori has divine and demonic powers. In this case, the characters are drawn into playing an AR game called Alive, which grants them strange abilities based on how far they have progressed in the game. Since these abilities actually bring about real life results, I call it a 'mystical app', lol. Anyway, this game was written by Nakahiro of Hoshimemo and AstralAir fame. In combination with the sheer eroero nature of Purple Soft's artists' character designs (since his previous works that weren't nukige were mostly 'cute' games) it definitely presents a different picture from what you would expect from Nakahiro at first... but as you progress through the game, you will inevitably - if you have played his previous games - come to recognize similarities in how he handles the emotional and comedic elements to his previous works. The common route of this game is mostly light-hearted, though it shows at times the deep worries the various heroines and protagonist have (on the surface level). For those familiar with Hapymaher (which is translated), it becomes evident that Nakahiro is a fanboy of that particular work pretty early on, as he deliberately inserted many small easter eggs into the character personalities and settings that are drawn from the characters of Hapymaher. Sadly, he doesn't seem to have been fond of Saki (how could anyone play that and not love Saki?!!) but the heroines seem to have carried on a lot of elements from Hapymaher characters for some reason... though I won't spoil it for you. Have fun figuring out which characters inherited which Hapymaher elements, lol. Anyway, there are four heroine routes in this game and one Grand Route (just a different name for a true route, save that it usually has a bigger focus on resolving central elements of the main game's story as opposed to the heroines' individual ones). I'll introduce the heroines as I go. Kaya Kaya is, on the surface, your classic arrogant/selfish ojousama. She has distinct manipulative tendencies and a strong need to be on top, no matter what the situation. However, that surface hides a crybaby who lived a sheltered but strictly-regulated existence that tried to squeeze all traces of personality out of her. This is not that uncommon in ojousama heroines, but the way Kaya is presented is cute, generally speaking. Her class is Alchemist, which oversees destruction and creation of objects. Like all the four initial heroine routes, this one focuses on resolving Kaya's issues as she tries to complete the game, which is often difficult, since the conditions of the missions given by the game are often vague and designed to help the characters grow and face their inner demons... and Kaya's demons are a doozy (those this can be said about all the heroines to one extent or another). While some of her issues might seem minor to someone looking from the outside in, it is nonetheless made easy for the reader to empathize with her suffering. This path was my first experience with how the endings were going to be handled for this game... and the ending was something of an exercise in frustration for me, primarily because there is so much hinting at the background setting without giving me answers to match up with my suppositions. In addition, since we have no way to see how things progressed between the events at the climax of the path to the epilogue (this is deliberately not spoken of), I found myself wishing that they'd left epilogues to after the game was done completely. Minato Minato is a loner by choice, living a hard life working part-time jobs to keep her in food and shelter while attending high school. She actively hates the idea of trusting others, and she resents deeply the hypocrisy of those who try to help her out of pity. Normally, she presents the picture of a 'koakuma' heroine (and that's what she is), but she is also a rather obvious tsundere, albeit one who only shows her true tsun when someone manages to embarrass her. Her class is Trickster. Minato's path is... much more viscerally emotional and at the same time amusing than Kaya's path. I chose her second because she was the other 'outlier' heroine amongst the four initially available (I almost always pick heroines who aren't already close to or in love with the protagonist first, since osananajimi and deredere classmates are usually boring). She resists both the idea and reality of her romantic feelings for Chihaya (the protagonist) for a long time, and her reactions to those feelings were just hilarious... up until the point she finally gets down to being deredere, then she is even more clingy than Kaya, and that takes work. Minato's theme is 'overcoming dependence and making peace with the past', and it was much more effectively executed than Kaya's path... that said, i do still have complaints with how the epilogue was handled. However, that's the case with all of the four initial endings, so I'm just going to grin and bear it. Nemuru I'll go ahead and get this out in the open. Nemuru and Satsuki are the heroines I had no interest in from the beginning. Satsuki is an osananajimi in the classic 'cooks and cleans for him' style (albeit not tsundere for the most part) and Nemuru is your typical shy girl who has trouble speaking with men. Nemuru's class is, ironically (at least on the surface) Idol, and her skills are all centered around gathering or controlling the attention of others. My major problem with Nemuru's path came down to the fact that Nemuru was the heroine, in the end. As a path, it is actually fairly good, even if it lacked a lot of the non-standard twists and turns seen in the previous two paths (incidentally why I picked those two heroines first). However, Nemuru's character was irritating to me (shy heroines who remain shy for most of the game drive me crazy), and while she grows a great deal as she overcomes her trauma (much like the previous two), I was left unmoved due to my lack of interest in her. Again, her path is technically good, and a less-jaded player would undoubtedly be able to empathize more with her (the me of two or three years ago probably could have), but I've grown used to not bothering to tolerate heroines I don't like of late, so my reaction was probably inevitable. Satsuki Satsuki is the osananajimi neighbor, living with her younger sister Yayoi. She constantly wants to take care of people, especially the protagonist, and she intentionally matches her time leaving the house to his... do I have to enumerate anymore reasons why I left this path to last? lol Anyway, Satsuki has a strongly self-sacrificing personality with an intense desire to help and protect others. This is reflected in her class, which is Knight. Her path is perhaps the second most emotional (for me) so far, right behind Minato's. That said, her existence as an osananajimi and an essentially 'normal' person pretty much eliminated any possibility of me preferring her as a heroine, hahaha. Her path is all about overcoming the loss of something precious, and as such, it is inevitably a tear-jerker. Grand Route Early in the Grand Route, the reason for the links to Hapymaher become clear, and about a third way through, it becomes clear why all the events in the other path occurred. I'll be blunt... you'll probably spend most of the first third of this path in tears, if you have a heart. It is also an extremely familiar set of themes and setting ideas for someone who has read Hapymaher, so I can clearly state that this game is a Hapymaher derivative rather than just supposing it might be. This path forces the protagonist and the heroines to face their largest trauma, the one not mentioned even slightly in the other paths. This trauma... is bad enough that I'd honestly be tempted to rename this an utsuge. However, typical to Purple Soft's nakige brand, the ending is a happy one, if somewhat bittersweet. I know I cried. I will say that the protagonist's solution to the problem was... novel and typically convenient of a Japanese nakige, lol.1 point
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Spring 2019 Anime Discussion
Plk_Lesiak reacted to Mr Poltroon for a topic
Well, no discussion thread seems to have popped up yet, so I guess I'll make it. As always, I'm plenty excited for most things coming out. In particular, I'm excited for Isekai Quartet: Chibi, Comedy, with my favourite series's. Could not be better. I've also watched the first episode of Fruits Basket. Weird to hear it in Japanese this time. I think I'll wait for the dub, since that's what I originally watched it with. Fruits Basket is important for me because it's among the first few shows where I actually read the manga after the anime. As it happens, however, the anime deviated heavily from the source material at points, so it'll be interesting to see how this new one does it. It's certainly shinier, if nothing else. One Punch Man sequel is something I'll watch. For the comedy, as ever. Other than that... I'll keep an eye on all the romances and comedies and see what I might like.1 point -
Do Not Love - Violators Will Be Shot [BxG] [Dystopia/Romance][Demo]
Templarseeker reacted to chaironiichan for a topic
Play the Demo Here || Discord || Twitter Fifteen years ago, a fatal and near untraceable disease was discovered with the deaths of six children in Manila. After finding out that the disease is only transferable through skin contact, the city is shut off from the world, until a cure could be found. Now in present day, twenty-three year old Jericho survives by being an intimus - someone who sells human touch inside the walls of the Neo-Manila QZ. Though the crime is considered punishable by death, both police and citizens have come to accept them as part of "normal" life. That is, until a new chief inspector is put into position, who’s determined to rid the streets of intimus once and for all. Now Jericho, deprived of clients, is starving. And the decisions he will make will determine if he dies by the end of the day, continue being a survivor... Or maybe, show him something that's thought impossible in Neo-Manila : love. Features Demo is now available! 28k Words Est. playtime : 30m - 2hr, depending on level of completionist 10 Bad Endings, 3 Good Endings Can you find the secret easter egg ending? Genre dystopia, romance, action Rating Teen Characters Screenshots About Us Writer/Programmer/Director: Chaironiichan Character Design: JodTheCod Promotional Art: Hooleeyah Music: Chan Walrus, Mattesar, Geoff Harvey and Chris Martyn (purple-planet.com), Eric Matyas (soundimage.org) We'd really appreciate any feedback you could provide. If you have the free time... 1. Did you like the story? Disliked it? 2. Favorite route/part? Least favorite? 3. Did you find the secret easter egg ending? Thanks for checking our project out!1 point -
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Daitoshokan no Hitsujikai patch out
Canicheslayer reacted to Mr Poltroon for a topic
I'm not so sure. Have you played it? From what I've seen, entering into relationships and developing the bonds with the girls is phenomenal, though there's more than a fair bit of everyone just growing to like the protagonist. It's after the relationship starts that it devolves into, uh, an H-fest. At least, the full route I played had a very gradual transition and lots of handling of feelings delicately. I liked it. She got interested in him because of his grades, that much is certain, but they've known each other for a while by the time the VN starts. I think she's also impressed with his ability to resist against her and dealing with his daily life and other people in the particular way he does (avoiding problems).1 point -
How do you choose your first route?
ChaosRaven reacted to Stormwolf for a topic
Haha, funny how similar we are in preferences1 point -
Reading Visual Novels in Japanese - A Demonstration Tutorial of the Experience
Infernoplex reacted to adamstan for a topic
I cannot view this video now, however - because of such sometimes random parsing I decided to turn off words coloring and hiragana when using chiitrans as a parser - so weirdly parsed words wouldn't distract me. Now I just read, and when I encounter unknown word, I then hover the pointer over it to look it up - and if it turns out to be misparsed, I then use chiitrans' manual reparsing feature - highlight and press space. But, like you say - that requires some basic grammar knowledge, and vocab as well. Chiitrans mostly trips up on slang (confusing particles, casual sentence endings, ない slurred as ねー etc) or when there's extensive kana usage. Haven't used other parsers, so cannot speak about them. To clarify - I'm using only "show original text" option - I don't use translation features, beyond simple looking up of single words.1 point -
Reading Visual Novels in Japanese - A Demonstration Tutorial of the Experience
adamstan reacted to Infernoplex for a topic
Ugh... not the best of examples on how to start reading visual novels in Japanese. One thing I noticed while watching this video till the end is that you didn't really learn Japanese grammar good enough. Yes, one can read VNs this way too and enjoy them, but that's only if you accept that your interpretation isn't accurate at least 30% of the time (the number can vary depending on the difficulty of the original JP text). Depending on the level of one's tolerance for ambiguity, this might not be the best way to start reading VNs in raw Japanese. Also... that parser seems to be making mistakes. At one instance, I saw 外 read as よぞ. Where the hell did it get that reading for it?! But yeah, this can still be fun if one accepts enjoying the story like this. I know I can't. That's why I am trying to really nail my comprehension of Japanese before reading VNs with text hookers, so that I can say that something means 100% this or that, not do guess work. In any case, thank you for making this video. Ensemble VNs are interesting. I need to read some of them myself.1 point -
in MuvLuv Alternative still is my favorite holy-sh*t moment in any VN. On the lighter side I'm glad I witnessed the Goat-kun scene in Umineko because it comes out of nowhere, adds nothing to the plot, doesn't fit the tone of the story, is incredibly silly, and absolutely amazing. Which is common knowledge in boxing.1 point
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Memorable / 'Memorable' VN experiences (share your stories)
Canicheslayer reacted to Naterocks2000 for a topic
Edelweiss was retranslated, everybody that says it has bad translation is playing the pirated version that is the old copy. How do I know? I was helping a stranger with this issue and he sent me a screenshot of the scene and I pulled up my copy from MG and they looked nothing similar and the font was different. Translation for both games were shit at first but were definitely better when they each got retranslated.(Eiden Fantasia might have been TL'ed with the release of the retranslation, as I don't remember if it had a shitty translation at first for certain.) Now, back on topic, Yume Miru Kusuri is a 10 on my vndb because it featured one of the most connecting stories for myself. Aeka's route on there is about her depression and her entire route made me recall the time I was with my Ex who had many of the same issues because of the frequent verbal/ sometimes physical abuse she endured at her own house. Many times I thought she would kill herself while I was sleeping, or that she would simply run away and not tell anyone. (I talked more about this months ago when I first completed Yume Miru Kusuri, and that thread has the full story of my ex, rather not rattle on about it here.) Aeka was the most relatable character to myself I've ever seen in a Visual Novel thus far. That is exactly why I remember her entire route still.1 point -
I use a walkthrough, but if it doesn't require a walkthrough then I'll chose one. I like to save the best herione for last.1 point
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I exported dialogues from my current ren'py version, and started to line up original lines in the same order - as a preparation for retranslation. (So I'm basically rearranging the spreadsheet containing JP and EN lines side by side that you've seen earlier in this thread)1 point
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The 3rd Tsurezure's Project: Hoshi Ori Yume Mirai
Fateism reacted to littleshogun for a topic
And here's the final update for Hoshiori, in which we finally have Natsuki's patch released. Go get the patch at their website here, and have fun. As for Tsurezure's next plan, we still wouldn't know yet but whichever plan it is we should appriciate them for being able to translated three good VNs. So congratulation to them, and thanks for their hard work at seven months here.1 point -
Dracu-Riot! Partial Patch (Common + Elina route only) Summary "...Fine, since this is the least I can do. I'll be taking care of you from now on. Best regards, newbie." The story begins with Mutsura Yuuto accompanying his friend on a holiday to Aqua Eden, an artificial island city paradise where anything is possible. However, his holiday plans are laid to waste when a girl he meets gets kidnapped. Trying his best to rescue the girl, Yuuto himself unfortunately gets captured as well. The city's Disciplinary Committee luckily arrive to save the day, but not before the unthinkable happens: the kidnapper is revealed to be a vampire and transforms Yuuto into one too! Feeling guilty about the incident, the kidnapped girl Yarai Miu (who also is a vampire) decides to take Yuuto under her wing. As a vampire, Yuuto can no longer leave Aqua Eden; forced to abandon his previous life and with nowhere else to go, he takes up Miu's offer and decides to enroll in a special school for vampires on the island - and thus, his new night life begins! Ending Guideline / Suggested Route Order There are four heroines and one bonus route: Miu, Azusa, Rio, Elina, and ???. You may play based on your preferences. The bonus route is unlocked after completing at least one route. Route Guideline Game ends after common route if you do not lock onto a heroine's route by then. Yarai Miu Mera Azusa Inamura Rio Elina Olegovna Obeh ~~ Bonus route (must complete at least one other route first) Attribution This walkthrough was created and formatted by Eclipsed based on information from seiya-saga.com.1 point