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Showing content with the highest reputation on 06/18/19 in all areas

  1. Last week, had my occasional anime marathon with my friend. We watched three shows, two of which were new for me. First show was Made in Abyss. At first I thought it was going to be full of furry bait and despair after being exposed to countless Nanachi fanart, but I'm glad to say that it exceeded expectations. I absolutely loved the adventurous feeling the show had going for it, embodied by the characters of Riko and Reg. Second show was Violet Evergarden. I expected it to be a romantic show with how there was so much emphasis in the feeling of love from the start, but I am pleasantly surprised with how it turned out. Violet is such a precious person. I absolutely loved watching her develop into the kind of person she wanted to become. Cried every other episode. I'm a crybaby. I think I'll watch Kokoro Connect next. I have to at least try out @Roach's recommendations.
    3 points
  2. Cosplay Fetish Academy, 10 minutes. The name should have been enough to drop it.
    2 points
  3. 2 points
  4. Steam page is up : https://store.steampowered.com/app/1044620/__Aokana__Four_Rhythms_Across_the_Blue/ Hopefully doesnt get banned
    2 points
  5. Certainly. Even though I'm an adult (at least age-wise ) I'm not touching it with a ten foot pole, as I'm pretty sure it would hurt me even now. I'm just too sensitive for this shit. Not porn, and it definitely is veeeery innocent compared to things like euphoria, but I watched "Cube" when I was 15 I think, and I was seriously disturbed by it. OTOH thanks to this I know what to avoid...
    2 points
  6. ittaku

    Recommend a 4:3 vn.

    To Heart 2 is 4:3, translated, and a classic from 2005, but I'm not sure it fits many of your other criteria.
    2 points
  7. Hi, guys! Nayru here, one of the two developers from NoBreadStudio. I wanted to introduce you to the second project we've been working on. Just like SoulSet, this one's also of the mystery genre, only with supernatural elements instead of fantasy this time. Check it out and give the demo a try! Any kind of feedback is always welcome! >>> Now Live on Kickstarter! Please support us! <<< >>> Play the demo on Itch.io! <<< Twitter | Tumblr | Instagram | Facebook | Discord | Itch.io | VNDB Summer's here and school's out! Join Kevin and his group of friends as they leave for a much-anticipated trip into the wild outdoors. There will be camping, fishing, hiking... Oh, and campfire stories, of course! But don't believe everything you hear. All the nasty rumors surrounding Wright Lake are surely just that - rumors. Or are they? Whiteheart Woods is a visual novel that explores the themes of friendship, love, and personal secrets, set in a world on the brink of a great change. Experience a story- and character-driven narrative, and make meaningful choices that affect your relationships and determine what endings you get. Genres: supernatural, mystery, comedy, romance, suspense Romance: B x G, B x B 4 pursuable characters (3 female, 1 male) Over 50k words of script (over 5h of gameplay) Multiple endings that depend on your choices Character sprites with blinking animations and various outfits CG, Background and Ending Galleries H-scenes Steam Achievements and Trading Cards Available for Windows, Mac and Linux Just like every summer, Kevin takes a break from the noise and hustle of big city life. Bringing along a group of close friends, he leaves for a week of cabin camping on the shores of a remote lake, deep in the wilderness. But despite being known for its breathtaking, serene beauty and crystal clear waters, the area also holds a reputation for bizarre, unexplained happenings. It isn't long before the group begins to discover that there is more to Wright Lake than even the most outlandish campfire stories would suggest... Content warnings: general mature themes, strong language, use of alcohol, nudity, sexual content. Nayru - Lead Developer / Artist / Writer / Programmer MstMori - Artist / Writer / GUI Designer Marcianek - Background Artist Questions: 1. What parts of the demo did you enjoy/didn't enjoy and why? 2. Which character did you find the most intriguing so far? We'd love to hear what you think!
    1 point
  8. Alright! I recently got into reading visual novels again, and while I wait for the impending demise of this website, I thought about paying homage to it before it goes away for good by using it for what it was originally intended to be for --- visual novels! Because I'm too lazy to look up the appropriate threads to place my thoughts about specific games, this will be their resting place. What better way to start off a blog dedicated to memories with a game placing emphasis on them in the subconscious plane? I'll warn you before you continue: The blog is full of my ramblings, so I'm gonna stop paying heed to what's a spoiler and what's not. It's not a review, so don't read it if you don't want to get spoiled! If you're fine with that, be my guest. Start of Rambling Da Capo. To be honest, I thought the name was pretty funny because I could only visualize one thing from it. While I may have missed the mark, I at least got the type of thing the title is right. It's referring to a musical term where one repeats the piece from the beginning until the first symbol that functions as the sort of end of that repetition. While I was skeptical of how the term would come into play in the game due to how I perceive some titles to have been chosen just because they sound cool (I'm looking at you, Fate/Stay Night), I was pleased to have encountered the concept in almost every route the game had. To better remember whatever I read, my thoughts will be focusing on each route and the emerging themes in them, and how the concept of "Da Capo" seems to have applied to them overall. But first, I'll think about the common route. Common Route Time Taken: 2 - 3 hours Common route felt like a real dating sim. You have around 10 days to guess your way throughout the places to meet and trigger flags with the different heroines of the game, with the changing of the illustration of the 'calendar' as your guide to whether you're approaching the route you want or not. I tried to actually guess my way through the game blindly at first, but after one route and four failed attempts to get into any other one, I gave up. It's pretty hellish guessing where you can meet the people. After a few attempts though, you kinda get a feel of where they have the highest chance of being based on their personalities, so if you're a guy who hates walkthroughs, don't give up. Just a few more graduations with your best friend Suginami, and you'll be able to grab the girl of your dreams. Dialogue was full of quirky fun. My favorite characters by the end of the common route were probably Moe and Suginami with how absurd the kind of situations you find yourself with them are. Miharu comes close to them because of how downright stupid she is. Nothing too special with the dialogue though. Plenty of content here that reminds me of high school life, but that's the majority of Japanese media out there. If anything, it was at least entertaining enough to keep me awake in the wee hours of the night. Now, since the common route was short and filled with SoL content, I'll be moving on from that to the meat of the rambling: the heroine routes. I'll discuss them according to the order in which I think they should be played, based on the kind of content they had. Yoshino Sakura Time Taken: 2 - 3 hours Sakura's your obnoxiously annoying imouto-type character, more so than your actual little sister in this game. Combined with her childish aesthetic and speech pattern that makes you go nuts in the head, she's the perfect example of why you sometimes want to just close your machine and get out of the house to get fresh air. While I thought that her mannerisms were pretty damn annoying (as is with a lot of characters that try to be over-the-top cute), I ended up liking how she was made because of its significance to who she is as a character in the game. While she's innocent and downright mischievous in the majority of the game, you get glimpses of what lies under her facade every now and then. This is particularly obvious whenever the fantastical aspects of the game, such as the dreams and the never-fading cherry blossoms, are of particular importance to the route. In her own route, you directly experience the consequences of the magical cherry blossom tree, as well as the significance of the encounters in Jun'ichi's childhood. Sakura stops being just your annoying little sister, starting to show her fangs as one of your love interests. The gap between the innocent Sakura and the Sakura that harbors malicious feelings gives me satisfaction because of the realization of how they played me like a fool all throughout the common route. While it's obvious that she has magical roots in her bloodline (as well as Jun'ichi's), you don't really get to see the significance of those roots until you're faced with the dangers that accompany the magic they possess. Through the image of cherry blossoms, the magical underpinnings of the game finally come out, and you're faced with a situation where the heroine is actually the source of the different misfortunes that happen throughout the route, especially poignant in Nemu's case. What I find most interesting in the route, besides the information dump, is the conflict within Sakura's character. The gap is there, yes, but it didn't come from a desire to create that gap, in which case it would have been placed to hide something. The gap is there because of the responsibility that Sakura bears, and with it, the suffering it entails for her and for the people around her. What needs to be done in order to stop it is to end the source, that is, to end the miracle of dreams --- to free Sakura from the burden of helping people reach their own dreams. It serves as a wake up call for the people of the island, and a form of liberation from the suffering Sakura. To be honest, the concept of magic here is pretty shaky. But I get that not knowing the entirety of how the magic works is exactly what makes it so magical in the first place. This encounter with the magical is exactly what I believe to be the best start to the experience with the game, because the death of the cherry blossom tree proves to be significant in the different routes that follow. Asakura Nemu Time Taken: 2 - 3 hours Nemu is the trademark capable imouto character who puts up a reliable facade when with other people, only revealing her weaknesses to her beloved big brother. She also has the added bonus of being a stepsister, so hurrah to those who are into that. If there's any one of the heroines who's the most believable love interest for the protagonist, it has to be Nemu. Along with Sakura, she's one of the heroines with the longest association with Jun'ichi, so it makes sense to have her as a love interest with the time given to them to nurture their budding feelings for one another. I thought Sakura's route was hard to understand because of how it talks about things in such a subtle way, but Nemu's was somehow able to make everything even harder to understand. Her sickness was kind of explained in the prior route, but goddamn, they suddenly make it into an internal struggle for Nemu when I already have the culprit in my mind as Sakura. It makes Sakura look worse than ever, even going as far as getting rid of Nemu's memories just to try and lessen the effects that the magic has on her. To be honest, the whole struggle with Nemu had a lot of emotions going on for her route, and it really enriches the experience. You finally find true love with your stepsister, then she encounters a potentially terminal illness that you have no idea what to do with. Sakura enters, tries to ruin your relationship with Nemu, but love is stronger than everything. I thought it was pretty nice, to the point that I found myself in tears during her last scenario before the epilogue. The feeling of dreaming about the goodbye, and it finally happening in real life to the two of them, was so overwhelming that the sadness you feel for their situation just pours out. ...Then they decide to step on your feelings by ending it in the way they did. Nemu's alright. I mean, it should be obvious for the readers that the death of the cherry blossom tree means the survival of Nemu, but after being faced with stakes as high as that prior to the epilogue, I can't help but feel that they discarded what they've built up for the past 9 pages of scenario in favor of a happy end with Nemu. If the aftereffects or any explanation was at least shown to justify the end, it would have been okay. But they just thrust it at you, as if they wanted to say 'sike' as you were reading it. It really took me out of her route, and it really downplays the whole experience. Frankly, it was pretty disappointing. Shirakawa Kotori Time Taken: 1.5 - 2 hours Kotori's the typical 'most famous girl in the school that falls in love with you for some reason'. She's the type of heroine that swoons because someone finally treated her like she was a normal person, because every other man out there is a beast that seeks romance with her. Her route is probably the most romantic out of all of them, but also the least believable in my opinion. In a laughable span of 10 days, Kotori and Jun'ichi develop feelings for one another, which finally comes into fruition after another week. A relationship that only took 17 days to start. Pretty damn amazing, with the lack of high stakes and all. Why is her route romantic? Well, it's full of scenes where they tease and flirt with each other! Compared to the others, Jun'ichi actually sees Kotori as a proper love interest from the start, which is probably why it felt so romantic compared to the rest. It actually made me embarrassed with myself while reading through it, pushing me to a point where I almost developed type 2 diabetes. I'd like to continue on with how embarrassingly sweet it was, but it's a topic not worth rambling about. Main conflict in her route was how she's unable to understand other people, and in return, unable to let other people understand her. By now, it's obvious that the game loves overturning the stereotypes it lays out for its heroines by associating the stereotypes with a sort of facade to deal with their inner struggles. For Kotori's case, I was not able to see it coming from a mile away. It comes in and suddenly slaps me in the face because of how casually Kotori mentions it after the end of the matter. With how dissociated I was with her struggle prior to the death of the cherry tree, I ended up feeling that her conflict was kind of shallow and lacking substance, being justified with the use of a special power that I would never have guessed she had. Would have loved to been more exposed to the inner workings of her conflict, especially outside that of dreams. Mizukoshi Moe Time Taken: 1.5 - 2 hours Your standard dojikko. I found her very cute in the common route, and she did not disappoint in her route as well. The gap in her character this time was not exactly a gap, but an underlying reason behind her being a dojikko --- a deep-seated trauma from her past. Moe tries to hide this behind a general face of clumsiness and airheadedness, literally sleeping her problems away. I felt like her route had the most potential. You have the ingenious idea of making dojikko not just a stupid trait, but a sort of coping mechanism to deal with the loss of a beloved one in the past. Then you go and end it in like one scene. The deep-seated trauma is warded off with the words "Live happily for him" or something like that. Amazing. If it was that easy to deal with depression and trauma, then therapists would probably be raking in money with the least effort. Or we wouldn't even need them in the first place. While I understand that it's the early 2000s and the awareness that comes with these kinds of conflicts is not as fleshed out as it is in our current time, it's still disappointing to see one of those with the most impact being easily solved through mere words. If it was that easy, Moe wouldn't have needed sleeping pills. It honestly makes everyone around her goddamn useless, especially considering she's part of a family that manages a damn hospital. Mizukoshi Mako Time Taken: 1 hour I don't get it. It's so out of place in the game. Amakase Miharu Time Taken: 1 - 1.5 hours Probably my best girl. I love Miharu so damn much. And I loved her damn route. It's everything I wanted from Nemu's route. The ending is exactly what I was looking for in Nemu's --- one that did not disregard the main conflict of the route. The build up ultimately leads to an end that is full of emotion; a satisfying conclusion to their short love story. I cried myself to sleep reading this route. It's so damn good. And the epilogue? My god! I cannot begin to imagine the pangs of pain the heart of Jun'ichi might feel seeing a stark reminder of the love story that ended as quickly as it began. Incredible. There's only one picture that can encompass the entirety of this route's glory. However, as much as I loved the route and its conclusion, I still had qualms with it. First qualm focuses on the event that triggers the route --- Miharu's accident. I can't believe Jun'ichi doesn't even mention feelings of remorse for the way things transpired. She fell from a tree, and you were in a perfect position to prevent it, had you not left her to her own devices. While not directly culpable for it, it's kinda hard to imagine thoughts about 'what could have been' not surfacing every now and then. Second would probably be about the memory of their past, which led to the unearthing of the time capsule. While it is an emotionally-packed scene, I can't help but to wonder where that places the real Miharu. The feelings between the two might be real, but the promise that the real one and Jun'ichi made as kids seem to have been trampled on, and that just doesn't seem right with me. In a setting where you're trying to act as a substitute for the real one while they're out of commission, directly interfering with one of their most intimate memories kinda feels like a strike to me, because of the implications it has on the prior relationship the real Miharu and Jun'ichi had. Sagisawa Yoriko Time Taken: 1.5 - 2 hours It was weird, but nonetheless enjoyable. Not much to say here, because it's mostly a feel-good route. You have a catgirl, and you know she was originally a cat but you still fall in love with her. Nice. The most notable thing about her route is probably the loneliness that surrounds it near the end of the scenarios, before the epilogue. Honestly, felt a lot similar to what Miharu's route was, with how abrupt the love story ends. The difference between the epilogue of this route and Nemu's is that the epilogue is properly substantiated, grounded with enough reason (even though it's magical) to be at least a bit believable. It doesn't discard the build up of the conflict prior to it, rather, adds to its significance with the kind of character Misaki is. That sex scene was hella unnecessary though. Da Capo So what made me like the game so much, despite all my qualms about the routes? Well, I think it's how they were able to tie in the title with the main themes of the game, such that they become more meaningful when put against one another. Da Capo, like I mentioned earlier, is essentially a repeat of the beginning, until a point where the end comes. After the end, a new segment of the music begins. This beginning at the end is the main paralleling idea behind the routes of the game (yes, even the disaster that is Mako's). Each route focuses on a particular dream, and these dreams, by the end of the route, mostly end with the death of the cherry blossom tree around May. With its end, the dream the characters live end, and a new reality begins. This idea was especially poignant in Miharu's and Yoriko's routes, where the dream with them literally ends because of how fantastical their existence is in the first place. The others also followed this pattern, with Sakura and the tree, Nemu and her illness, Kotori and her ability to read people's minds, Moe and her repeating dream, and lastly, Mako and the fake relationship (lol). With a game following its structure so faithfully, the experience of playing it becomes ever more meaningful because of what you can draw out from the content that it gives you. The little things you encounter in the SoL scenes become ever more meaningful with the theme of dreams and their end lingering behind your mind as your read them. Even the common route itself follows the same pattern, with the focus on graduation and the things that end with it. But as the characters say, with the end, new things begin, and it's exactly that kind of association it has with the majority of its elements that made it such a fun read. The subtleties and symbols that it shows become ever more beautiful, similar to how the cherry blossoms bloom in such an elegant manner, culminating in a shower of fleeting emotions that are rich in their passing. Final Thoughts Da Capo is far from being perfect, but it's an enjoyable experience. Fresh from the outside, Da Capo is a great VN to start with given its quirky cast, its reputation, and the way it plays with its overarching thematic elements. While full of fantastical stuff, it also doesn't fail to deliver in the romance aspect, although there are some that are quite questionable in their initiation. I'd recommend people starting out to pick it up, such that they may be better acquainted with the type of games that would follow should they decide to read more.
    1 point
  9. I read it after watching the anime, and I enjoyed it more or less. Didn't really add that many new things compared to the anime, but the arc set in the past (forgot its name) is imo more enjoyable when it's written.
    1 point
  10. Done with Yamada-kun and the Seven Witches and I kind of loved this show, although I've seen from other people's reviews that it might not be "objectively" this great, but simply fits directly into my preferences. It has those light ecchi/harem elements, but immidiately establishes who the main heroine is and develops really satisfying, conclusive romance - Urara grows into a great character and the last few episodes with Yamada fighting to reconnect with her are genuinely touching. On the fun side, the body swapping gimmick comes with awesome performances by the voice actors, with main ones pretty much playing a few different characters on a regular basis. Plot wise, it's not that original (it's kind of Monogatari-light, with the protagonist going around solving problems of the titular witches, basically saving them from themselves) and some of the subplots are rather forgettable, but it's still very fun and the main cast is great, Yamada himself combining being a bit of a dumbass and having a reputation of a delinquent with being genuinely good person – there's some great chemistry between him and all the other major characters. In the end, I give it an extremely biased 9/10 (I think it'll be an 8 or very solid 7 if you don't buy into its formula as much as I did). Will definitely try to give it a rewatch with my gf, I hope she don't hate it. :3 Now I guess I should get back to Ancient Magus' Bride, another one I stalled a while ago...
    1 point
  11. WinterfuryZX

    Recommend a 4:3 vn.

    Remember 11. Well there is the TB disc, dunno if it can be considered as such, since optical discs, while in disuse, are not there yet.
    1 point
  12. Honestly I can never understand why some people want to leave Fuwanovel in such a bombastic way, because they can always come back whenever they want (And they can just write a farewell message and be done with it). Then again it's normal if people want attention and that some people did want to achieve it in their own bombastic way (That's extend to Dark_blade64 even though he's just joining in), although dragging people into the discussion that was already settled for a long time is not cool at all. Besides like Novurdim said we assume all people here are adults, and therefore have been assume that they already reasonable enough to understand that some (If not most) VNs here did have porn and also capable to differentiate between fiction and real life (So if both of the OP and Dark_blade64 felt hurt by the porn, then I'll just assume that they still not ready for it). I guess that's all for what I can say here, and sorry for my baggage here. PS - By the way play euphoria at 15 here is not something that I can call as healthy activity here, but I guess the damage is already done.
    1 point
  13. No. Game will be released a month afterwards by NekoNyan
    1 point
  14. Kosakyun

    What are you playing?

    It's 3AM or something and I finally finished Da Capo. Kotori's route was full of romance. Getting into Da Capo, the kind of content it had was exactly the kind of content I was expecting from a romance-focused moege. It was refreshing to finally read something within what I imagined the story to be. I loved Miharu's route, and it made me realize who real best girl is. I love bananas now. Etc route was pretty interesting, and is a nice play with the overall theme of the game. After reading it all and unlocking all scenarios, I think I can say that Da Capo exceeded my expectations as a moege (or whatever the more appropriate term is for these moege derivatives). It lives up to its reputation, at least. However, I do have some qualms about some of the routes I just finished. I guess I'll just put those in my journal so I don't spoil people who just want to read through buzz here.
    1 point
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    1 point
  16. I came down with a flu today and as I don't have many resposibilities ATM, decided to spend the next few days catching up with anime. After getting to the current episodes in simulcasts, I've resumed watching Yanada-kun and the Seven Witches which I stalled a while ago and damn, so far it's hands down the best ecchi comedy I've ever seen. Extremely fun and quite cleverly-written, with the kissing scenes (the premise is that the protagonist randomly discovers he has magic powers that work throught a kiss) and mild fanservice being kind of constantly present, but never vulgar or coming out of nowhere... Why can't more shows be like that?
    1 point
  17. The announcement is the time when a VN title probably gets the most hype, so bringing the release and the announcement closer together is the right move. Getting the announcement years in advance just means that the title becomes forgotten and the initial hype has long waned. so good move there.
    1 point
  18. I'll just add from myself, as I have some knowledge on porn studies in social science, it's extremely hard to make a reliable study on porn consumers in general, and even harder when it goes to niches. I don't think any study in existance would fully apply to the kind of extreme porn Japanese eroge industry casually produces and how it influences people. Also, porn definitely leaves an effect on people's sexual instincts and that is way more likely to have deep repercussions than the abstract movie or video game violence. I'd say it's pretty safe to say that influence of extreme porn on people is an open question. Same goes for loli stuff. It won't have that much of a negative effect for most, especially if they consume it in reasonable amounts, but saying these don't reproduce really problematic tropes and encourages sexual gratification from questionable stimuli is sugarcoating it at best...
    1 point
  19. Happy birthday to me lol! And its raining hard here too huhuhu
    1 point
  20. Thank you for all the enjoyment I have gotten from Fuwanovel over the coarse of my stay. Thank you Tay, Nayleen, Nosebleed, Solidbatman, Decay, Rooke, KosakiFag, Madvanced, Ken-kun, Flutflut, Tiag, and everyone else on Fuwanovel for giving me a place to go and talk about the things I enjoy. I've recently moved into a new house and with it I want to do things differently. It's my senior year of High School, I've lost 70 pounds over the last year, I've gotten more friends, and I just want to do things differently, simple as that. I'll still be on Discord, Skype, and Steam for anyone wanting to talk. Again, thank you One last Inori (a re-post but it's my favorite). I really loved this site <3
    1 point
  21. G-Senjou no Maou - The Devil on G-String Rated 18+ You play the role of Azai Kyousuke, the son of a legendary gangster infamous in the underworld. You spend your time listening to Bach, playing God at school and covertly working for your stepfather, a ruthless financial heavyweight. This idyllic existence is broken when two individuals appear in the city - a beautiful girl named Usami Haru with hair you could get lost in for days, and a powerful international gangster known only as "Maou". Almost without delay, the two begin a deadly cat-and-mouse game, bringing you and your friends into the crossfire. Plotting, political intrigue and layer upon layer of interlocking traps are the weapons in this epic battle of wits. Kyousuke can meet and fall in love with one of the four main girls of the game: Tsubaki, Kanon, Mizuha, and Haru. ENDING GUIDE This game was a thrill to play. G-Senjou no Maou offers you the chance to be with one of the four heroines in the game, with Haru's Route being that of the "True Route." At some point in the game, the choices will offer you the possibility to branch off the 'main story' (True Route) into one of the other three heroine's own route, leading the player to that heroine's Good and Bad endings. The main story doesn't go on after that. That's why it is the author's suggestion to play Haru's Route last. WALKTHROUGH GUIDE http://i.imgur.com/HK9r6X0.jpg Tsubaki Miwa's Route Good End Bad End Kanon Azai's Route Good End Bad End Mizuha Shiratori's Route Good End Bad End http://i.imgur.com/KYPLSTq.jpg Haru Usami's Route Source: This walkthrough was prepared and submitted by Skeith Editted guide posted by 273342 from GameFAQs.com With the helpful corrections and suggestions given by Admin Tay and Down
    1 point
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