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Showing content with the highest reputation on 11/02/20 in all areas

  1. 69gate

    Touhou Gensokyo Visitor

    Steam ■ About This Game ■ Walking through the forest, Reimu meets a stranger in the forest, now she needs to understand where he came from, and how he got through the barrier. This is a short story about what difficulties await a person who got into Gensokyo. ■ Game Information ■ .Franchise: Touhou 東方 .Language and Ratings: Japanese, English, Russian, Chinese .Game Length: 2 to 4 hours .All characters are animated. ■Other■ Developer: 69Gate
    1 point
  2. Wow , It's been two years since I was in this forum.. welp, rn playing something popular months ago, Nanairo Reincarnation ... just late to play because of works... anyway... When I just on half-step (?) on common route. I can tell this VN got some quite nice comedy (personal opinion) and Of course...this funny shit make ...... I mean, this damn vn written by maeda junior or something ? well not something I can compare with Clannad and pals. But come ooooooooon.... When I know the plot is eternal-living youkai as heroine, I can mostly guess what thing make this VN sad (hell yeah, I got mild spoiler from friend so that's why I know it would be sad) And....so I thought I've been prepared for worst... BUT WHAT THE HECK, This thing just got me .... Even template plot can't make this less .... Well... after all , no regret, This thing very nice... yep... I just masochist with nakige lately so don't mind me ....
    1 point
  3. Please forgive me spamming with my recordings (but actually that's what I'm really listening to right now - after I record something, I tend to listen to it a lot in the following days ) Anyway, I just uploaded my cover version of 誕生日 (Tanjoubi - Birthday) by one of my favorite singer-songwriters, Anri Kumaki, to celebrate birthday of another singer-songwriter - Yoko Matsuura I mentioned a few posts before I think it turned out quite nicely
    1 point
  4. Eclipsed

    What are you playing?

    Ehehehehe that's a legit 37 hours 37 minutes and 37 seconds playtime, though i waited for a minute or two for the timer to reach those 37 seconds Let's start off with my favorite R;N track: Definitely a tune that I felt gave R;N its own identity, especially when it starts ramping up past the 1:00 mark. Hrmmm, mixed feelings about this one. Robotics;Notes is definitely on the "it's good, but kinda lacking if you compare it to Chaos;Child & Steins;Gate", as much as I shouldn't compare this to its siblings, and I agree with VNDB's R;N getting 7.5 average versus C;C's 8.0+ and S;G's 9.0+ average ratings. I think it has to do with the overall atmosphere/tone: we kind of have grown to expect the science adv series to be this mature, plot conspiracy heavy pseudoscience funtimes with quirky characters, and Robot;Notes is MOSTLY that, but ultimately they made R;N to be the more LIGHTHEARTED entry in the series, and lighthearted doesn't really work well when you're trying to write about world ending conspiracies and whatnot. Don't get me wrong, things will get dark come lategame, but they never really get TOO dark/bleak like they do in S;G and C;C. It kind of feels restrained, held back, like they went for PG-13 instead of R. Which is mainly due to the Robotics High School Club setting, and Akiho being the main heroine and having the classic genki/optimistic/passionate template. Would've been nice if they tried to give her some heroic BSODs to overcome, but nahhh she's too strong for that Power of friendship will trump over all! Honestly felt like power rangers good vs evil levels of cheesiness sometimes. Exacerbated by Akiho's love of the ingame fictional anime about robot justice called Gunvarrel that she will constantly blabber about in your face. The good vs evil black and whiteness come lategame is so cheesy that I even felt like the big baddies of the science ADV were a bunch of chumps and not intimidating anymore, despite them coming up with technically an even grander more dire conspiracy this time around, yet they were for sure HELLA intimidating with their antics in S;G. How the mighty have fallen.. Still overall an enjoyable VN. I usually can grow to love all the characters and these guys are no exception, though they are indeed a very quirky bunch and sometimes you just go "how the heck did these guys all end up together". But yeah 90% of the plot is literally just Kaito YOLO following Akiho's immature unpractical shenanigans for robots (can literally rename the VN "Akiho's Robotics Adventures") with some bits of conspiracy unravelling scattered throughout eventually culminating into we'll-beat-the-baddies-and-save-the-world-power-of-friendship-style! It's a bit hilarious because come lategame you can actually have Kaito be like "yo sorry Aki, I've been following you and your shenanigans all this time, but now I'm tired of it all bb cya" and get a badend. One thing I'll have to reiterate that I believe R;N does extremely well is having the ingame tweeting system that you can look up on a daily basis to get character reactions to daily events. They even went above and beyond and you can unlock certain very familiar names to follow and get their reactions to events, something I'm sure fans can appreciate: ~~~ Also, started Robotics;Notes DaSH. Hmmm, having a sequel with a set-insameuniverse-prequel character as one of the main characters? I don't know if that's a clever way of writing or if it's just a "let's ride off of the popularity of a prior work!" but I guess we shall see... Btw, I see why you prefer 2D over 3D now, Daru. You look absolutely terrible with a 3D sprite. Revert back to 2D pls.
    1 point
  5. Bathhouse_Owner

    Fureraba

    Almost two years later, but here you go. Using v1 for repacking works just fine, but it has a filename limit of 16 characters. This means that when you try to repack the scripts, any file with a name longer than 16 chars will get it's name cut i.e. "himari_love_encount" (inside data01810.arc) will be renamed to "himari_love_enco". And of course, since the game is only looking for the first file, it won't load it if it isn't there. However, there's a way to bypass this: by renaming any file whose name is longer than 16 characters to something shorter and replacing the engine calls for the old filename to the new one. I tested this by renaming "himari_love_encount" to "himari_love_enc". Now, the engine files that call for this file are "himari_sel_lv1", "himari_sel_lv2", "himari_sel_lv3", and "himari_sel_lv4", inside data01210.arc. They can be opened like any script file. I replaced every instance of "HIMARI_LOVE_ENCOUNT" with "HIMARI_LOVE_ENC" and then repacked it. Now it loads the script properly and doesn't display a black screen. (too lazy too add images, will do it later) You have to do this for ANY file that has a filename of over 16 characters. It's a bit tedious, but it works. Protip: Use GARbro to unpack the files. It's the only tool you'll ever need to unpack stuff (most of the time). Protip 2: Use SacanaWrapper to extract the scripts. It's a tool made by the same guy who made EthornellEditor that uses all of his tools as plug-ins. And for the love of god, don't contact game/loc companies asking for ways to fan translate their games. It's a nice way of getting a Cease and Desist.
    1 point
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