Felt in the mood to read some trapped VNs, idk why happy holidays
Killer Queen - it's a 2006 isolated trapped / killing game ruleset type story. Being 2006 it's one of the earlier attempts at such a genre, and boy does it really show. I totally didn't care for the characters, and the shit that happens was very yawn inducing, nothing special and just drags. Doesn't help that the protagonist is a total pacifist, geebus writers that ain't gonna work in this type of narrative rofl 5/10. There was a remake in 2008 with a bit more moeified artwork and a more fleshed out story (~2-3x the length of the original) but not translated.
The Sekimeiya: Spun Glass - Ok so, you want some trapped mystery sci-fi and you've already read all the Root Doubles and Ever17s and Zero Escapes, look no further. This VNs got 8 characters trapped in a gemstone exhibit museum called Ashiya Tower centered around the mysterious gemstone- the Sekimeiya itself- and they'll be in for a world of mindscrews- including you.
The blue haired gal above is Shiroya. Best girl of course.
Sekimeiya's made by amateur group Trinitite (their Twitter page says "Three people working to create plot-focused visual novels") so it unfortunately means that there's only like 10 CGs in a 25-35hr reading experience, and no voice acting, but other than that this VN is pretty well made.
The writing is... very dense, to put it lightly. This is a VN where you can and will easily lose track of wtf is going on simply due to its sci fi mystery nature and so by the end of it when it is truth seeking infodumping time and the VN starts recapping everything and asking you to fill in the blanks it can be very but everything IS technically answered and/or can be deduced. The protagonist himself Atsuki can get very longwinded when something mindscrewy happens and it can be tiresome to listen to his self theory-crafting (which he will do ALOT):
5 minutes later something happens, and then you'll get another wall of text like this, no joke.
There is a built in chapter/scene summary where you can input your own notes, an ingame map of the building, and a backlog where you can literally Cntrl-F to search through the text to help you keep track of things, but I just powered through this VN and took the twists and turns as they came without stressing too much being on top of things. You should pretty much be able to theorize the bigger stuff going on, and it's just the little nuances where you'll just have to take the L because yeah like I'm gonna remember what X person did Y time ago after A person did this B time ago etc etc.
You only get access to the absolute disgusting mess of a flowchart when you finish the game and I guess want to spend additional time bridging the gaps of whatever you might've missed:
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8/10 Here's my end results lol. They had the gall to have an entire stats thing of what % questions readers got right and whatnot. Pretty interesting stuff though.
I got 41/94 (43%), putting me right in the middle of the pack of ~63% of players getting 30-49% of the ?'s right. Top 5% of readers who got 70%+ ?'s right: I call BS LOL they must've used a walkthrough or something!!