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Everything posted by xyz
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Extracting PSP game data files (Code Geass: Lost Colors)
xyz replied to ShoujoQ's topic in Fan Translation Discussion
Any updates? -
Extracting PSP game data files (Code Geass: Lost Colors)
xyz replied to ShoujoQ's topic in Fan Translation Discussion
Was this issue resolved or do you still need help extracting files? -
Okay, there are multiple toc tables. First one is hardcoded in EBOOT.BIN, starts around offset 0x15dc88, at least the part related to shared.bin does. There are three fields per file: file offset (LBA in .iso), file size in bytes, and the third one I'm not sure about. At offset 0x15dcfc there's an entry for what I believe is a script file, it looks like "40 A2 07 00 6B 81 04 00 00 00 00 00". If then you look at 0x240b5800 in the ISO there's a LICE header, that's the second toc table. First 0x200 bytes are unknown, next 8 bytes I have no idea about either. Then there are 3 4-byte words per file, first is offset, second is decompressed size, third is compressed size. Files are located at LICE addr+0x200+offset.
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At offset 0x17e1b0 in shared.bin there's a zlib-compressed block. After you cut the file you can decompress it using "openssl zlib -d < file.bin > file". There you will find shift-jis encoded text, for example, at offset 0xc752: "23 4D 40 82 A8 81 41 82 A8 8F EC 97 6C 81 60 81 63 81 49 40 91" which is "#M@お、お嬢様〜…!@速" which is the second message.
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gl finding a hacker without even posting the platform target VN runs on
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Help request: hkki just extracts blank lines
xyz replied to JavaShipper's topic in Fan Translation Discussion
Post sample files.- 2 replies
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- hkki
- armen noir portable
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(and 1 more)
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Yes.
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No idea, but here's my script folder: http://a.pomf.se/bcmawf.7z
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Download http://www.mediafire.com/download/v3al50fk3on1om6/arc_conv_r55_src.7z, extract it, run "build.bat", then run arc_conv\arc_conv.exe and select arc.dat.
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This tool works fine with that format: http://honyaku-subs.ru/forums/viewtopic.php?t=470
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Sure, email [email protected]
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You should try installing https://play.google.com/store/apps/details?id=scd.lcex and sending me the log you get after starting rlvm.
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You're getting wrong idea. I didn't "implement" this game engine. All I did was porting the existing implementation to Android.
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Updated once again, you can download it from Google Play now.
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Just updated it so you can select VN's directory.
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Updated first post, sound/voice should work and app should stretch now to take all available space on screen while maintaining original aspect ratio.
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Currently you can only use /sdcard/vn/, it's hardcoded. I'll try to fix this ASAP, of course.
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With the build posted in this topic sound doesn't work at all. With newest build I'll post sometime soon everything should be fine. I have only tested that Air starts on PC. Voices seem to work, too. Note that this doesn't mean it'll be playable and finishable. For that one will obviously have to test the full game which I don't have time for.
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Hi guys. I wanted a challenge so here's an Android port of rlvm which is "an open source implementation of the RealLive scripting engine for Linux and OSX". Google Play: https://play.google.com/store/apps/details?id=is.xyz.rlvm How to use: Copy unpacked/installed game files to your device (external/internal memory, doesn't matter). Start "rlvm" and select VN root directory (the one with files SEEN.txt, RealLive.exe, etc). Also see https://github.com/eglaysher/rlvm/blob/master/README.TXT and https://github.com/eglaysher/rlvm/blob/master/STATUS.TXT. In general, compatibility should be the same. Do note that those files could be outdated. Controls: To right click tap two fingers on screen. Touchscreen will behave like a laptop touchpad. Make sure to exit game using menu in order for your saves to be flushed to disk. As per GPL, my changes are available in this repo.
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Here's the latest hkki binary for Windows https://github.com/xyzz/hkki/releases/download/140107/hkki.zip