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Redpanda

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  1. #Not so fun fact: Phantom pain is a medical condition in which the patient gets rare/daily sensations of his/her missing limb still being there as an extended body part. This is due to the body not accepting or registering the loss of it's parts on the patient's brain. Rumors, conspiracies and the phantom pain, oh my. Controversies has been revolving around Kojima vs Konami for the past few months as we all know and when it all seemed like it began to ran out of fuel as the new Metal Gear Solid V: The Phantom Pain got released on September 1 thus ending the relation between the game director and the publisher, it only got more worse. The publisher held review events where critics were invited to play the game before launch just for 40 hours while being closely monitored by Konami. So much integrity and enjoyment taken out just for the sake of fast reviews by mainstream critics. The disappointed reaction showed by many consumers and hardcore fans alike on youtube and reddit and other gaming forums. Their opinions differing vastly from those mainstream reviewers. (Reasons are explained in-depth on the videos provided below) Massive content cut out from the game itself for whatever reasons we can only guess. File diggers on the PC version of the game found out unused buried files of a supposedly chapter 'three' of the game which could have possibly saved the game's plot that stopped abruptly on chapter two while also tying up many loose ends. Link But what got me most intrigued and questioning was the overall themes of the game itself and of the franchise as a whole. !!!WARNING!!! !!HUGE SPOILERS DOWN BELOW!! !!IT SPOILS ALMOST ALL OF THE MGS GAMES ENDINGS!! This 34 minute video analysis by George Weidman goes into details about the core themes and mechanics of the game and possibly of the whole franchise too. And this is another video by HyperBritHero which basically talks about the same thing but with less details and time consumption. I suggest you watch both just for grasping what the hell is really going on with the game itself. Kojima's writing is no stranger to verbiage abuse as it is clearly evident in the MGS games and also in his early one of two visual novels Policenauts (the other one being Snatcher which was fairly short compared to the rest).{Link for Policenauts in case anyone is interested.} The MGS series sacrifices brevity in exchange for complexity. Each game has a message attached to them which ultimately is the main core themes of these games. But unfortunately, these messages doesn't seem to get conveyed well because of the complexity it gains and as time passes the games messages gets more vague. The reason is simple. MGS 1 wasn't suppose to have a sequel. It was suppose to end there when you have killed ******. But since fans demanded for more leading to the publishers putting pressure on Kojima, he wrote and directed MGS 2. And this was suppose to put an end to the game but the same thing happened and Kojima kept making new sequels while each one being an iteration to the last one. This lead to more complex and retroactive continuity of the lores and the character themselves resulting in what people considered to be one of the best story telling the gaming community has ever seen or simply a huge campy mess that was an unforgettable journey nonetheless. But these things effected Kojima more than we thought as we can see his 'auteur' got more sarcastic and critical towards the gaming industry as the second game MGS2: Sons of liberty came out. All of this is just to point out how MGSV is a reiteration of MGS2 in terms of its themes and messages. But while the whole MGS2 was buildup to criticize the fan's demands and expectations this doesn't happens to be the case with MGSV's twist. There are points in the story of the new metal gear that reinforces that it criticizes on someone or something but the whole thing gets lost in concept as the game progresses towards the end. Perhaps it would have been better for Konami to hold off and let Kojima finish his game without an impossible time limit or to prevent Kojima from creating the game at all in the first place and to have end it at MGS3(<----best game of the franchise subjectively). Who knows how different it could have been. Either way, MGSV really left us with a phantom pain. But there's one thing I would tend to expect from Kojima now on. Whatever new game he releases now that he's done with Konami, just what kind of message would he convey with complexity? ...................Clearly he has never heard of simplicity being virtue. With the jokes aside. Seriously m8, go play MGS3: Snake Eater right now. It really is the best of the franchise and this isn't just some neophobe nostalgic sentiment. Just go and play the game. TL;DR My point being- Kojima's themes and messages in this new MGS game gets lost in in concepts unlike the previous games. He failed to deliver many promises from the trailers, marketing campaign and twitter posts. And although the game succeeds in delivering the phantom pain to the fans....I have to wonder, why did he even pursue this goal? Who was he criticizing exactly? What message did this phantom pain gave us as consumers and hardcore fans alike? Why did he even wanted the player to suffer the phantom pain?And most importantly, why do we feel so patronized by the game's overall themes? I believe these question can be answered in the back of our minds but with no confirmation from the actual creator himself. This is what I mean when I say MGSV is a reiteration of MGS2 where both the game being a mockery to the modern consumers. But MGS2 pulled it off with much more criticizing and satirical success than MGSV's abrupt and betrayed failure. Now that Kojima is free from any publisher contract, I'm curious to see what kind of themes and messages would his next game deliver. And if he would ever embrace simplicity and brevity in his writings to deliver his messages than just rely on complexity as he always does.
  2. Well then you should go watch the rest of em. Sword of the Stranger best gurl btw. How's my new avatar?
  3. Confession: Wanted to show off my amateur photoshop skill to Flu and the rest. Invaded the chat but no one there
  4. TFW why the hell is everyone wearing fake mustaches?
  5. What's it like working in porn industry? Please share your experience.
  6. Greatest voice acting of all time.
  7. I no play dis ntr wen ur mum swing him D.
  8. Why do we end up climbing walls we never intend to in our lives? I asked a serious question for the first time :0 imagine that 0:
  9. Redpanda

    Persona

    i no play persona wen i av no pstwo/tree/for shame on me....
  10. One of them 'bash people's favorite animu!' threads huh? Not disapproving it or anything but you should add rules to prevent it from becoming a hate spreading thread. I guess it already is in nature. Still, warnings would be better.....not like people would pay heed anyways.
  11. How do I convince chat that I'm not a pervert and that I'm totally normal?
  12. No need for the euphemisms or leniency. Not surprised at all given how the company can't even do business properly. This excellent video by your's truly Jim Sterling looks back at the history of Konami's bad marketing campaign and the horrible PR value that shows how shameless and incompetent Konami truly is. #FucKonami Past all the hate I have for Konami, here's an outdated but extremely insightful video by possibly one of the smartest video game journalist George Weidman which talks about the whole 'Kojima situation'. And the follow up of the false DMCA take-down of the above video by Konami abusing youtube's lenient rules for censorship. I guess one would say "Oh,the irony!" after all that's happened with or anything related to Konami. Either way, it makes for a great example of Streisand effect.
  13. Confession: I like misanthropy stuff in literature and main media works. It shows how love doesn't always win like in a fantasy. It also gives the story a pretty psychotic and sinister antagonist, characters more interesting than the protagonist or plot itself.
  14. TFW chat is lewd.
  15. Not trying to bash on the game or insult the fans. And I'll be honest, I've never even heard of Shenmue a few months back so I'm missing here a very important factor called 'nostalgia' in terms of media entertainment. But I cannot simply ignore what turns out to be one of the most controversial and questionable record-breaking Kickstarter campaign that actually is successfully funded and at the same time being backed by Sony. I'll just leave this video here for more details in regards to my accusations. It's not like I hate the game for being controversial or anything. In fact I myself am hyped for this game too like many of you here since all I hear on the internet is about how Shenmue 1&2 are exactly my cup of tea. But I just wanted more people to be aware of the questionable things that has been going on around most games that relies on promises and nostalgia factors, in other words 'Hype'.
  16. What can I say? The movie is awesome. And the main theme is a fucking masterpiece! A must watch for non-animu and animu fans alike. Not like anyone in their right mind would listen to me.
  17. I prefer them dark colored wallpapers Also Neons!
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