Jump to content

WorldofAI

Members
  • Posts

    63
  • Joined

  • Last visited

Everything posted by WorldofAI

  1. I usually classify my VNs to the overall design and resolution of the game. After adapting to the 16:9 widescreen ratio, I find myself hard to return to original 4:3 ratio even though monitors and TVs all used that standard back then. VNs that are not 720 HD sometimes follow the 4:3 ratio. Even though widescreen displays and monitors were becoming widespread around 2005, most VNs did not become widescreen until 2010. So basically, 2010 is my cutoff point between classic and modern. Another feature I use to distinguish between older and current VN is the way the game is presented on my screen. My laptop screen has desktop scaling to accommodate the 4K resolution. Newer games disregard the scaling while older games will follow the scaling (a 720 HD VN in windowed mode will fill most of my screen). It feels to me that the newer game will have a better engine and interface that will allow more animation and effects. As for art and design, I believe the differences and evolutions may be due to the resolution and graphic performance of the game. With higher resolutions, the lines become more crisp and it is possible to add more detail and color to the characters and BG. Compared to older games, it seems less smudgy and blurry. In the older days, computers were also not that powerful and people needed to consider that. As for story, story never gets old. Heck, there are even classic stories that have important values that are still relevant today. However, dated graphics and interface will make the VN a hard sell since these are two items players will see at first glance. For sound and music, I really don't see how it can be improved since few people notice the difference using high resolution audio. The main problem with VNs is that there's always a bunch of new releases every month. There are many VN studios in Japan and some studios have different divisions and subsidiaries meaning that they're working on three games at the same time. With limited space in the press, attention is usually focused on the latest titles. The western market has only seen a tiny fraction of all the VNs you can buy in Japan and it's usually the better titles that are handpicked by the translators and/or the fans. Last note: I believe the issue applies too to video games. There are many new games that come out every month and the only element that gets heavily publicized appears in the media is the graphics and the interface.
  2. Unlike HuniePot (makers of HuniePop) and Tentacle Games (makers of Tropical Liquor), Frontwing has an extensive library of games and they can simply refer back to them instead of having to create new theming. The major complaints I've read about Purino Party is how the gameplay is inconsistent in terms of difficulty (either being too hard or too easy) and the story that accompanies it doesn't make sense. At least, Tropical Liquor now has a favorable rating on Steam.
  3. The only difference I see with this game is that you have to memorize which blocks color match before the jar is filled with liquor. This is opposed to Huniepop and Purino Party where you get a tile puzzle that has you move a bead to color match 3+ in a row. As for specs, Core 2 Duo is a pretty old processor. The last Core 2 processor was released in 2009. 2GB RAM was also the amount of RAM you would find in a mainstream computer in those days.
  4. The best example I can think of is Princess Evangile. When I was watching a TED Talk about some lady mentioning why all-girl schools are awesome, I was quickly reminded of that VN and use that as a basis for my podcast assignment. While the story itself is fictional, I could see how the personalities and feelings as a result of being sheltered can apply in real-life situations.
  5. Hi everyone, sorry for late arrival, but I just received my shipment of the 15th anniversary title pack today. I can't take a picture of it right now because it's too late at night here. Don't let the pics fool you... The pack is about twice the size of my laptop and I can't find a good place to store it. I'll show you pics once I get the chance. UPDATE: Unboxing Video
  6. I am not complaining about FW, but I'm also not putting my hopes high for FW after reading all the delivery troubles they had with Corona Blossom. The campaign ended mid-2016 and there are still some people who haven't received their shipment as of this writing (...and those games have no influence from SP). At about 50 employees, FW isn't really considered large Japanese company and they admit so at AX 2017. It's the reason why they're slow at bringing their 15+ years of titles to the western market and Steam.
  7. It’s been almost a year and I am still waiting for my Grisaia Complete Box from the backerkit set to ship. ...let alone anything from Front Wing. Don’t put your hopes high for a timely delivery.
  8. From how I look at it, the gist of solving the problem isn't much different compared to how students here in the US are taught using the simple multiply-and-pad-0 method and the lattice box method. When the person divided up the different line intersections, it is similar to someone padding zeros. The division lines also resemble somewhat of the lattice box method. The line intersection method as shown in the video would work best if students didn't get numbers that would require them to carry that 1 number over because that will make it confusing for students.
  9. I'm currently playing A Sky Full of Stars. It's a very long game and I am still somewhere in the common route.
  10. I'm always turned over on my bed when I play. I would like to use the Auto function to save the hassle of having to click a lot, but it usually advances too fast. I sometimes have the same VN loaded into 3 computers.
  11. There is one game I find ITHVNR not working properly. It misses a few characters as it copies dialogue onto the clipboard. I don't know what the issue is, but I end up having to rip out the text and throw it into the translator manually.
  12. Hehe... It’s OK. The anime was quite lacking compared to the actual game though but good for jokes though. Thakns for all the comments about the LNs. It also taught me to not buy any merchandise along with the series.
  13. Hi Everyone, I really can't explain when I started playing VNs (Galaxy Angel is considered a VN according to VNDB), but my first true VN was in 2010. I've been on and off with VNs ever since and haven't been deeply into until recently as of 2017. I moved to VNs from light novels after being disappointed with how authors choose to end their story (Happened multiple times). I am not sure how I found this website, but I guess it's the result of browsing too much online. I usually like looking for more information and resources on the VN titles that I have started playing since 2017 and it's always impossible to find. I play a mix of localized and in-localized titles and you can find some of my current lineup on my YouTube channel. I would like to increase my intake of VNs, but I'm busy as a student in the teaching credential program. I also need to increase my rate of MIDI production as well. But anyways, nice to meet you.
×
×
  • Create New...