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Angela DeMille

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Everything posted by Angela DeMille

  1. Hello, all! The new Sayori Alter storyline path continues its slow crawl to completion in this update, with one new scene fully scripted out. Progress has been a lot slower than I can be happy with, and I've since taken a little break from writing this particular story path, but I hope I can come back and finish it off sooner than later. We also have the first CG made for this storyline, and there's one added for an old story, Nozomi's Trance route, that marks the start of a fun scene that occurs during the weekend in that particular story path. As ever you can find this month's release in PC, Linux, Mac and Android versions on my Patreon, itch.io or SubscribeStar pages. I've also linked the most recent flowchart guide on the latest public news post on Patreon. Anyway, that's all I've got for this month ^^; For next time I have a new ending in the works for one of the villainous story routes, plus whatever else I manage to accomplish over the coming weeks. We'll see~ What's New WRITING: One new scene completed for the new Sayori Alter story pathART: Added a new CG for the Sayori Alter storylineART: Added a new CG for Nozomi's Trance storylineWord count is now around 385,500LOCALIZATION: Various edits and corrections to the existing Spanish scriptMinor typo corrections
  2. Hi, everyone! The February release of Penlight sees some significant progress made with Sayori's ongoing story path, which if you haven't been following along is a branch of her "Alter" storyline. Its most recently-written scene has had a bit of a rewrite since last time, in addition to one all-new scene and some more outlining has been done for the following scenes which brings us pretty close to a resolution! Besides that we have three new CGs for the game's bulging art gallery. They include one to complete a very long sequence of images for the most memorable scene of Hiroko's Gullible story path, and there's one for Penlight's first ever storyline, Delusion, which also comes with a significant rewrite of the scene it appears in. As ever you can find this month's release in PC, Linux, Mac and Android versions on my Patreon, itch.io or SubscribeStar pages. I've also linked the most recent flowchart guide on the latest public news post on Patreon. Yes, it's last month's version of the guide since it's unchanged from last time. Next month I'm looking to be close to done with this Alter storyline branch, and we should start to see a CG or two to accompany the scenes written for this part of the game. See you then! What's New WRITING: Some additional script for the new Sayori Alter story path, plus some outline for the next scenesWRITING: Made some changes to a scene on day 2 of the Delusion storylineART: Added a new CG for the Delusion storylineART: Added a new CG for the Sayori Alter storylineART: Added a new CG for Hiroko's Gullible storylineWord count is now around 383,000LOCALIZATION: Various edits and corrections to the existing Spanish scriptMinor typo corrections
  3. Hello, everyone! Hope we're having a good year so far~ This month's public release brings a little more written content for the new path in Sayori's Alter storyline. It's not much, but it moves the story forward a bit. Elsewhere we have a new CG of Nozomi that can be seen in her Trance storyline (her first one) and depicts an infamous scene that should've been illustrated ages ago! There's also a new CG for Sayori albeit not in her new route. It can be found during her Doll storyline on the eighth day. In addition, I got my artist to fix a number of inconsistencies with several old pieces of art where the shading was wrong because I was using them in scenes they weren't originally intended. We also fixed one of the newer CGs in Hiroko's Gullible storyline where the characters were showing in the opposite places from where they were intended. And finally, I've also added some new sprite expressions for Kyou, Nozomi and Hiroko in some routes, and tidied up some dialogue here and there. So, plenty of little improvements to the game's overall quality that would've needed doing sooner or later. As ever you can find this month's release in PC, Linux, Mac and Android versions on my Patreon, itch.io or SubscribeStar pages. I've also linked the most recent flowchart guide on the latest public news post on Patreon. That's all for now! Next month I hope to have a little more written for Sayori's new storyline, although the way things are going I may take a break from it to work on one of the other open story paths in the game. We'll see~ What's New WRITING: A little additional script for the third Sayori Alter storyline pathART: Added a new CG for Nozomi's Trance storylineART: Added a new CG for Sayori's Doll storyline, during day 8ART: Fixed an inconsistency in one of the CGs in the Hiroko Gullible storyline where the characters were oriented the wrong wayART: Fixed the lighting for a few CGs in the Nozomi Reversal, Nozomi Zombie and Hiroko Ticklish story pathsWord count is now around 378,000LOCALIZATION: Various edits and corrections to the existing Spanish scriptMinor typo corrections
  4. Hi, everyone! Since the last update I've been feeling out how one of the unwritten decision points on Sayori's Alter storyline is supposed to go. It's been tough but necessary, I think, to plot out how this choice will play out given what happens when you don't pick this choice (which until this point you had to, because there was no other choice available short of quitting the game ^^;). The result is a little new script for a few scenes and some tentative outlining that leads us to an intriguing cliffhanger that I'll have to puzzle out the ending to later. To see the new writing, start Sayori's storylines, choose the alternate personality route and keep Sayori in her altered state until an option to change her back appears while she's in class. There's also been a little sprite work done, which for now mostly only shows up in the latter parts of Hiroko's Gullible storyline and some of Sayori's Alter route. The new art, which includes some new facial expressions for Kyou, Hiroko and Nozomi, will begin to show up in other routes going forward. And finally there is, of course, some brand new art to show off~ We have a couple new CGs for the later parts of Hiroko's Gullible storyline, and as a bonus I added a neat little CG to the Redemption story which serves as a good introduction to its star character. Do check it out~ As ever you can find this month's release in PC, Linux, Mac and Android versions on my Patreon, itch.io or SubscribeStar pages. I've also linked the most recent flowchart guide on the latest public news post on Patreon. So yes, that brings us to the end of another month's development. Going into the new year I'll be working some more on this new Sayori story, and hopefully the first CGs for the thing. See you then! What's New WRITING: Additional script and outline for the third Sayori Alter storyline pathART: Added a new CG set for the day 7 Hiroko Gullible storyline sceneART: Added a new CG for the ending of Hiroko's Gullible storylineART: Added a CG to an early scene in the Redemption storylineART: Several additions to Kyou's, Nozomi's and Hiroko's spritesWord count is now around 375,000LOCALIZATION: Various edits and corrections to the existing Spanish scriptMinor typo corrections
  5. This November's release sees the completion of one full path for Hiroko's Gullible storyline! It mostly came together pretty well and I'm happy with what I got done over the past month so I hope you all enjoy it! As before, to access this latest story path, start Hiroko's route then select "convince her she's ticklish", followed by "Don't help her", "Find out how gullible she really is" and then "Keep going" when prompted. As usual, you can find this month's release in PC, Linux, Mac and Android versions on my Patreon, itch.io or SubscribeStar pages. I've also linked the most recent flowchart guide on the latest public news post on Patreon. For next month I'll be working on one of Sayori's storylines, and there'll be more artwork to come for the Gullible storyline we've just had. Considering it's pretty packed with art already this one's turning out to be one of the most illustrated stories yet! What's New WRITING: Completed one path for Hiroko's Gullible storylineART: Three new CGs for Hiroko's Gullible storylineFIX: One of the CGs in the Delusion storyline was not unlocking in the gallery after viewing itWord count is now around 371,000LOCALIZATION: Various edits and corrections to the existing Spanish scriptMinor typo corrections
  6. Our next monthly update brings with it an extended and slightly edited script for the Reversal ending that was released last time, complete with a beautiful CG to close it out. And with that I'm finally happy to call it done with Reversal for now. There's another path to come, which I think folks will be excited for, but I'm eager to shift my focus elsewhere as there's still so much else to do. Soooo, so much else ^^; Things like Hiroko's Gullible (formerly Trickster) storyline, which is another script I abandoned halfway due to a lack of inspiration. I've picked it up again and made some good progress with it here, with some more script written and a solid outline made up for a good chunk of the remaining scenes. If you want check out the new writing and you've forgotten how to get on this path (understandable), start Hiroko's route then select "convince her she's ticklish", followed by "Don't help her" and then "Take advantage of the situation". As usual, you can find this month's release in PC, Linux, Mac and Android versions on my Patreon, itch.io or SubscribeStar pages. I've also linked the most recent flowchart guide on the latest public news post on Patreon. Hope you enjoy the new release! Next month I hope to make much more progress on Gullible with a view to finishing a significant chunk of it. Expect the next CGs to have a Hiroko focus as well as I concentrate on illustrating the new content as it comes. What's New WRITING: Some minor script updates to Nozomi's Reversal storyline, including a slightly extended endingWRITING: Added additional script for Hiroko's Gullible storyline, up to the eighth day, and outline up to the tenth dayART: New CG for the Reversal storyline endingART: One new CG for Sayori's storylines, near the start of her routesWord count is now around 362,000LOCALIZATION: Various edits and corrections to the existing Spanish scriptMinor typo corrections
  7. Steam will not be fine with it, unfortunately I knew setting a game like Penlight in a high school was asking for trouble, but I started out making this thing with virtually no money and all the low cost assets I could find had a largely high school bias so that's what I went with. But if I knew I was going to get the support I've gotten for making it I would've swung for a college setting instead. Ah wells~
  8. Hiiii, everyone! Well, I finally did it. I crafted an ending for the Reversal story path! The version presented here is a little unpolished but still, there IS an ending! I hope it brings people some measure of satisfaction and that's it's been somewhat worth the wait ^^; As usual, you can find this month's release in PC, Linux, Mac and Android versions on my Patreon, itch.io or SubscribeStar pages. I've also linked the most recent flowchart guide on the latest public news post on Patreon. Next month, we'll have some finishing touches added to Reversal and then I'll be getting started on another, probably Hiroko-focused story path, so I hope to see you again with news of that real soon. In the meantime, please enjoy the new release! What's New WRITING: Fully scripted Nozomi's Reversal storyline up to a tentative conclusionART: One new CG for Sayori's Doll storylineART: Three new CGs for Nozomi's Reversal storylineGUI: Slightly reduced the black outline on the in-game textWord count is now around 356,000LOCALIZATION: Various edits and corrections to the existing Spanish scriptMinor typo corrections
  9. Hi, everyone! This month sees the long-awaited continuation of Nozomi's Reversal storyline, with its most significant update in about two years! I'm still still a fair ways from finishing it, but we have a new scene scripted plus a little outlining for what comes next. I hope those who've been patiently wanting to see this storyline continued will enjoy what I have laid out, and rest assured you won't be waiting so long for the next meaningful update to this storyline~ With Reversal not being ready for new artwork I had two new CGs commissioned for Hiroko's original storyline instead, plus one for Nozomi's original story (Trance) as well. Hiroko's new CGs turned out lovely, but the star is the new Nozomi art. The attention to detail really is something ^.^ Finally, this release includes an update to the text presentation throughout the game. I gave the letters a thicker outline to make them pop a bit more and made the plain background a bit lighter to show off the visuals a bit more. There's also an option to remove the background entirely, which you can access via the preferences menu in-game. As usual, you can find this month's release in PC, Linux, Mac and Android versions on my Patreon, itch.io or SubscribeStar pages. I've also linked the most recent flowchart guide on the latest public news post on Patreon. And that wraps up another month! Next time, expect to see more progress on the Reversal storyline as I work towards a conclusion at last. See you then~ What's New WRITING: Scripted one new scene for Nozomi's Reversal storyline, and added some new outline for the following scenesART: Two new CGs for Hiroko's original storylineART: One new CG for Nozomi's Trance storylineGUI: Added a thicker outline to all in-game screen text and lightened the background for the dialogue window, and added an option to remove it entirely via the preferences menuWord count is now around 351,000LOCALIZATION: Various edits and corrections to the existing Spanish scriptMinor typo corrections
  10. Please note: Because of all the changes I made to how CGs are unlocked, returning players will find that many of their previously unlocked CGs will now be locked again. The new cheat function described below can be used to get everything back. Hello again! This month's release sees Sayori's alternate Doll storyline written to a conclusion, and includes all the planned CGs! As a counterpart to the original story path, I think it does the job quite well but I'm looking forward to getting stuck in to something else now. But Doll wasn't the only content I've been working on this month. Nozomi's Zombie storyline gets a new CG, plus the Reversal storyline sees a few little tweaks to the presentation. No new written content there to excited about though, sorry! And there's one more thing I've been working on: The addition of a gallery cheat! People have been wanting something like this for a good while, as long time players have occasionally lost their save data or had problems unlocking certain CGs thanks to various little bugs in the gallery code. I've since spent a lot of time completely reworking how CGs are unlocked, which should not only eliminate the bugs but also allowed the creation of this cheat~ To activate it, simply tap/click the lens of Kyou's penlight on the title screen four times to get a prompt to unlock all the CGs. As before, you can find this month's release in PC, Linux, Mac and Android versions on my Patreon, itch.io or SubscribeStar pages. I've also linked the most recent flowchart guide on the latest public news post on Patreon. Anyway, that's all for another month! Enjoy the new release, and for next time I'm hoping to finally make some progress on that Reversal storyline that's been hanging for... um, close to two years? ^^; We'll see... What's New WRITING: Sayori's Doll storyline alternate path ("Prove to her that she wants this") now written to a conclusionWRITING: Minor tweaks made to the existing Reversal storyline scriptART: Four new CGs for Sayori's Doll storyline, on the new pathART: New CG for Nozomi's Zombie storylineWord count is now around 348,000OTHER: Cheat function to unlock all CGs in the gallery has been addedLOCALIZATION: Various edits and corrections to the existing Spanish scriptMinor typo corrections
  11. Hiya, folks! We have a few additions for this latest Penlight release. First, there's a new CG added to cover the rooftop conversation in the Villainous Robot story, along with a slight amendment to that scene. The main content this month concerns the alternate path of Sayori's Doll storyline, which now has a couple new scenes written along with two new CGs to accompany them. We're still missing a conclusion, but you can view the new scenes by choosing the option "Prove to her that she wants this (Under Construction)" on the Doll storyline when prompted. As usual, you can find this month's release in PC, Linux, Mac and Android versions on my Patreon, itch.io or SubscribeStar pages. I've also linked the most recent flowchart guide on the latest public news post on Patreon. Please enjoy the new release and look forward to next month where we should see a conclusion to this alternate storyline. Until then~ What's New WRITING: Two new scenes completed for Sayori's Doll storyline alternate path ("Prove to her that she wants this"), plus an outline for the following scenesART: Two new CGs for Sayori's Doll storyline, on the alternate pathART: New CG art for the Robot storyline, on the original pathWord count is now around 347,000LOCALIZATION: Various edits and corrections to the existing Spanish scriptFIX: Corrected a couple of instances where an in-game variable was incorrectly referenced during the Spanish translation of the Robot-Tennis Bot pathFIX: Many older CGs are no longer unlocking correctly in the CG Gallery. Some have been resolved, but a number of them are still brokenMinor typo corrections
  12. PLEASE NOTE: Due to a recent change, older saved games of the Tennis Bot sub-path may produce an error concerning an undefined variable. If you get this error during play, please start the path again from the beginning. You can make use of the "Skip" option on the bottom menu to quickly get back to where you were. Hello again, folks! This month sees the completion of the Villainous Robot sub-path that I dubbed "Tennis Bot" due to its focus on Hiroko. It's slightly more humane than the main Robot path, and features three different endings with two of them contingent on choices that were made earlier in the path (check the updated flowchart guide if you're having trouble). We also have several new illustrations to accompany this new content~ As usual, you can find this month's release in PC, Linux, Mac and Android versions on my Patreon and itch.io pages. I've also linked the most recent flowchart guide on the latest public news post on Patreon. Next month I hope to make some progress on one of the other unresolved, non-Hiroko-heavy story choices. I have a couple in mind, so we'll see where I end up. In the meantime, please enjoy the latest release! What's New WRITING: Robot-Tennis Bot story sub path scripted to completionART: New art for Hiroko's sprite, which appears in one of the Tennis Bot endingsART: Three new CG for the Tennis Bot sub pathART: New CG assets added to a scene in the Villainous Devotion storyline, on the fifth dayFIX: Fixed an issue with the CG Gallery which prevented an image from the Villainous Robot ending from unlockingLOCALIZATION: Various edits and corrections to the existing Spanish scriptLOCALIZATION: Added a localised Spanish version of the texting phone close-up panel in the Hiroko Gullible sub-pathWord count is now around 342,500Minor typo corrections
  13. And we're back again! This update keeps the focus on the Tennis Bot sub path of the Villainous Robot storyline that I began last month. As mentioned last time, you'll need to follow the Robot path and choose "No, I need to chill out" when prompted to get on this path. The new content takes us to the weekend's events, adds a couple of neat CG sequences and ends on quite the cliffhanger. I also added one more CG to Nozomi's Trance storyline, along one of the alternate paths. As ever, you can find this month's release in PC, Linux, Mac and Android versions on my Patreon, itch.io or SubscribeStar pages. I've also linked the most recent flowchart guide on the latest public news post on Patreon. That's all for this month's major updates. It's been another difficult month for me personally, but I'll try to crack on with writing a conclusion to the Tennis Bot path in time for next month. I hope you'll look forward to it What's New WRITING: Additional script for the Robot-Tennis Bot story path, up to the seventh dayART: Added two new CGs for the Robot-Tennis Bot story pathART: Added a new CG for the Nozomi Trance story pathFIX: Sayori's induction CG in day 14 of the Doll storyline was not displaying correctlyWord count is now around 336,500LOCALIZATION: Various edits and corrections to the existing Spanish scriptMinor typo corrections
  14. Hello again, everyone! This release brings with it the completion of the main script for the Redemption Spiral story path and adds a bunch of new CGs to accompany it. Overall I'm pretty happy to get it done, and in reasonably good time, too~ With the Spiral story path now written to a conclusion I've since turned my attention to the sliiightly more humane version of the Villainous Robot storyline, informally known as the Tennis Bot path. To see the latest script, follow the Robot path and choose "No, I need to chill out" when prompted. We have a few more scenes done here, plus some outlining for some of the later stuff. I still have a lot to think about here, but I've laid a good foundation for next month and hope to make a lot of progress on it by then. As ever, you can find this month's release in PC, Linux, Mac and Android versions on my Patreon, itch.io or SubscribeStar pages. I've also linked the most recent flowchart guide on the latest public news post on Patreon. So, enjoy! And I hope to see you again next month! What's New WRITING: The Redemption storyline's Spiral path has now been scripted up to an epilogue along one sub-pathWRITING: Minor edits to and corrections to Sayori's Doll storylineWRITING: Some more script for the Villainous Robot story path following the choice "No, I need to chill out" (AKA the Tennis Bot path), up to the fifth day, and outlined script up to the sixth dayART: Added three new CGs for the Redemption Spiral story pathART: Added a new CG to illustrate some early scenes in the Villainous Robot and Devoted storylinesLOCALIZATION: Various edits and corrections to the existing Spanish scriptWord count is now around 330,000Minor typo corrections
  15. Hello, everyone! February's release sees the alternate path of the Redemption storyline almost completed. We're just missing an epilogue, although there's an outline written of how it's going to go. Overall I think this story path's a pretty tough read, in keeping with the theme of the route, but a necessary contrast to the original story. I'm interested to see what people make of it! Nozomi's Trance story path also saw a little love, with the new CG looking really pretty and facilitating a minor rewrite of the scene it's in that will make another CG possible. It's a nice feeling to be able to finally get that part of the game illustrated at last~ As ever, you can find this month's release in PC, Linux, Mac and Android versions on my Patreon, itch.io or SubscribeStar pages. I've also linked the most recent flowchart guide on the latest public news post on Patreon. I hope you all enjoy this one! And join us next time for the finished Spiral path epilogue along with a few other goodies What's New WRITING: Some more script for the Redemption storyline's Spiral path, up to the penultimate scene, and a completed outline for the epilogueWRITING: Minor script edits for Nozomi's Trance storylineART: Added two new CGs for the Redemption storyline Spiral pathART: Added a new CG for Nozomi's Trance storylineART: Replaced the old dining room & kitchen background for Kyou's house with a new kitchen backgroundMUSIC: Added a new piece of background music, which plays towards the end of the Redemption Spiral story pathLOCALIZATION: Various edits and corrections to the existing Spanish scriptWord count is now over 323,000Minor typo corrections Known Issue Visual errors will be produced when loading an old save that references the old dining room background
  16. Hey, everyone! Hope we're all having a good start to the year~ In this month's public release, I shifted focus from the storyline I was struggling with and found some inspiration to write an alternate path for the Redemption storyline instead, where Kyou uses the penlight again despite knowing what it does. Can he still consider himself a good person? There's a few scenes written on this new path now as we start to find out... As always, you can find this month's release in PC, Linux, Mac and Android versions on my Patreon, itch.io or SubscribeStar pages. I've also linked the most recent flowchart guide on the latest public news post on Patreon. That, along with another load of fun CGs, is that for another month. I'm making good progress on the new direction I've taken so I'm optimistic about having more to show next time. So please enjoy the new release and look forward to next time~ What's New WRITING: Some additional script for the Redemption storyline branch path "Use the penlight to help things along", plus some outline for later scenes on the eighth and ninth daysART: Added two new CGs to Hiroko's Gullible story branchART Added a new CG set for the Redemption storylineART: Added a new CG to Nozomi's Trance storyline, on the sixth dayLOCALIZATION: Various edits and corrections to the existing Spanish scriptWord count is now over 314,000Minor typo corrections
  17. Hi, everyone! For the last public release of the year, we have a delightful new CG sequence featuring Hiroko that I had made as part of my development of one of her branching story paths. The "Gullible" story path has Kyou tricking his tennis-playing nemesis into going along with various uncomfortable suggestions, under the guise that his influence over her mind is more powerful than it really is. The new artwork depicts one of those suggestions playing out in fine detail, and should be set to become another favourite among Penlight fans~ Elsewhere we have a couple more CGs done for existing storylines, Robot and Doll, along with a bit of new writing for the Devotion storyline where I attempted to get a new ending scripted. I didn't succeed, but the foundations are there at least. As always, you can find this month's release in PC, Linux, Mac and Android versions on my Patreon or itch.io pages. I've also linked the most recent flowchart guide on the latest public news post on Patreon. And... that's your lot for 2021! Enjoy the holidays and join me in the new year where I hope to keep working on Penlight for as long as it takes to see it through! What's New WRITING: Added some new dialogue for Hiroko's Gullible (formerly Trickster) story path, on the choice where Kyou thinks to stop what he's doing, plus some very rough outlining for an ending along this pathWRITING: Some tweaks and additions to the existing Gullible (formerly Trickster) path scriptWRITING: Minor edits to the Robot storyline concerning the scene where the new CG appearsWRITING: Begun writing an alternate ending for the Devotion storyline, triggered by the choice "I still want you for my girlfriend"ART: Added a new CG set for Hiroko's Gullible story pathART: Added a new CG to the Robot storyline, on the fifth dayART: Added a new CG for Sayori's Doll storylineLOCALIZATION: Various edits and corrections to the existing Spanish scriptWord count is now over 308,500 Minor typo corrections
  18. Hi, folks! The main writing focus this month has been to work on some of the unwritten branch paths of existing storylines and get some alternate endings done. I finished two of them: One for the Villainous Robot storyline and one for Sayori's Alter storyline, both involving choices that occur near the end. I know the one for Alter was rather eagerly awaited by some people so I hope it doesn't disappoint~ Also check out the ending for Nozomi's Zombie storyline again. The writing was finished last month, but now there's a couple of adorable new CGs for it ^^ As always, you can find this month's release in PC, Linux, Mac and Android versions on my Patreon or itch.io pages. I've also linked the most recent flowchart guide on the latest public news post on Patreon. For next month I'm hoping to get another ending written as Penlight continues its long journey towards completion. But for now, please enjoy this latest release! What's New WRITING: Sayori's Alter storyline now has a new ending along the unethical pathWRITING: Added a new scene to the existing Villainous Robot storyline, on day 6, plus some minor script adjustments to later scenesWRITING: Added a new ending for the Robot storylineART: Added two new CGs for Nozomi's Zombie storyline endingART: Added a new CG for Sayori's new Alter endingART: Minor update to the Zombie storyline's rehearsal scene CG and Atsuko's spriteSFX: Added one new sound to use during the new Villainous Robot sceneLOCALIZATION: Various edits and corrections to the existing Spanish scriptWord count is now over 304,500Minor typo corrections
  19. Hey, everyone! With this update I have at last completed the "Zombie" storyline along one story path. And on the month of Halloween, no less! Shame that the name has had less and less relevance the longer this story has gone on then, haha ^^; Anyway, there may still be a couple kinks to work out in the script, but all in all I reckon it's become a fun and unique experience. Not to mention a massive improvement over the broken original storyline that it replaced. And that's without talking about it having the most ambitious CG sequence in the entire game, most of which has now been completed with only a few finishing touches left to put on it. Do check it out! As always, you can find this month's release in PC, Linux, Mac and Android versions on my Patreon or itch.io pages. I've also linked the most recent flowchart guide on the latest public news post on Patreon. Next month we'll be seeing some new endings given to existing storylines as I look to finish writing some of the alternate choices dotted around the game. Penlight's been a fun ride, and we're still a long way from completing the thing, but it's nice to finally start making moves in that direction. In the meantime, please enjoy the new release and I'll see you again soon! What's New WRITING: Zombie storyline scripted to an ending along one story pathWRITING: Edited Sayori's Alter storyline script to include the latest sprite art, edited some existing dialogue and added some new scriptART: Added some new poses and expressions to the Zombie route rehearsal scene CGART: Added a second CG to the Zombie route rehearsal sceneART: Added a new outfit to Kyou's, Nozomi's, Sayori's and Hiroko's spritesSFX: Added a new ambient sound for the Zombie route epilogue sceneLOCALIZATION: Various edits and corrections to the existing Spanish scriptWord count is now over 300,000!Minor typo corrections Known Issue The big CG sequence near the end of Nozomi's Zombie storyline has not yet been added to the CG gallery
  20. Hey, everyone! It's a bit of a muted release this time I'm afraid. Both me and my artist were pretty badly affected by illness and it seriously disrupted my plans for the month. There's a few more scenes scripted for Nozomi's Zombie storyline, although I was really wanting to finish it by now >.< There's a couple of new CGs for the story as well, although I had to make do with preliminary sketches to present one of them, which is meant to be the first part of a very ambitious CG scene. Also, our main girls all have had a new pose and expressions added to their sprites. Penlight's characters are already pretty expressive given the visual novel format, and I've always thought it important while constructing the game that their sprites do have a big range to choose from while they're talking and reacting to things. Makes them seem more alive on-screen. So out of all the setbacks I had this past month I was happy to at least get that done for them. As always, you can find this month's release in PC, Linux, Mac and Android versions on my Patreon or itch.io pages. I've also linked the most recent flowchart guide on the latest public news post on Patreon. Anyway, that's all for now. At this time of writing both me and my artist are doing a lot better so next month I should finally get the Zombie story path done while adding a lot more of the illustrations I wanted for it. I hope you'll all look forward to it~ What's New WRITING: Zombie storyline scripted through to the end of day 11ART: Added the partial Zombie route Rehearsal scene CG, albeit in sketch formART: Added new poses and expressions for Nozomi, Hiroko and Sayori's sprites. They can be seen in the opening scenes of the game, Sayori's and Hiroko's original storylines and the Zombie storylineART: New CGs for Zombie storyline: One all-new and one from mostly reused art assetsART: Made Hiroko's sprite 5 pixels shorterGUI: Enlarged the width of the scrollbar in the CG gallery by 20%LOCALIZATION: Various edits and corrections to the existing Spanish scriptWord count is now around 297,500Minor typo corrections
  21. Penlight public release day is upon us yet again! This past month saw a little further development of the Villainous Devotion path, with several scenes being rewritten (one of them majorly) to go along with some fun new CGs added to it. But most importantly I managed to fully outline a path through the new-look "Zombie" storyline from beginning to end~ As ever, I'm interested to see what people make of it all. Another fun thing to note: As of this release, the number of unlockable CGs in the game has surpassed 100! Where will it end?! As always, you can find this month's release in PC, Linux, Mac and Android versions on my Patreon or itch.io pages. I've also linked the most recent flowchart guide on the latest public news post on Patreon. Anyway, I hope everyone enjoys the update! And there'll be more to come at the usual time~ What's New WRITING: Zombie storyline outlined through to a conclusion along one path, and scripted through to about a third of day 11WRITING: A scene on the Villainous Devotion storyline, using the new CG assets, has been majorly rewrittenART: New CGs for the Villainous Devotion (x3), Sayori Alter and Zombie (x2) storylinesART: Number of CGs is now over 100!ART: A small image depicting the "mind trick" now appears when it's usedMUSIC: Added one new music piece to the soundtrack, which plays during the Zombie storylineLOCALIZATION: Various edits and corrections to the existing Spanish scriptWord count is now around 293,000Minor typo corrections
  22. In this month's update, I add another load of CGs, tweak some older content and continue making progress on writing Nozomi's second storyline. There's a lot I'm happy about with this one ^^ One of the highlights in this release is the new art for the villainous story paths. Each of the paths now has an illustration to introduce them and a rewritten opening scene to boot, so those are well worth checking out again! As for Nozomi's second story, "Zombie" (which I should be clear isn't fully descriptive; it's not really about zombies ^^;), I made a lot of scrappy progress trying to get it done. It's certainly looking different enough to distinguish itself from the other stories in the game that's for sure~ Anyway, I'm trying to get it written to some sort of conclusion by the time the next public release rolls around so that should be something to look forward to. As always, you can find this month's release in PC, Linux, Mac and Android versions on my Patreon or itch.io pages. I've also linked the most recent flowchart guide on the latest public news post on Patreon. Hope you enjoy the new release! What's New WRITING: Rough dialogue written for the Zombie storyline through to day 9, and some rough outlining for day 10ART: New CGs for the following storylines: Villainous Devotion, Redemption, Nozomi Trance, Sayori Alter (x2), Villainous Sleeper Agent, Villainous Robot and Nozomi ZombieART: The icons representing Kyou's penlight and phone have been updated with new drawingsART: Several of Sayori's existing CG scenes have been lengthened and improved with additional artUI: Changed the CG Gallery screen to a scrolling display, allowing more images to be accommodated compared to the previous versionLOCALIZATION: Various edits and corrections to the existing Spanish scriptWord count is now around 284,000Minor typo corrections
  23. Hey, gang! In this month's update, Nozomi's Zombie route rewrite is well underway. It's changed quite a bit from the original version and is a lot more ambitious as I try some new things with it to set it apart from Nozomi's Trance route. Elsewhere we have another load of new art added to the game, with the added CGs on the Trance and Sleeper Agent routes particularly memorable. There are now 90 unlockable CGs in this game, which for a visual novel that can still be had for free is rather incredible~ All that plus a couple fixes to longstanding issues, is your lot for this month's release, which you can find in PC, Linux, Mac and Android versions on my Patreon or itch.io pages. I've also linked the most recent flowchart guide on the latest public news post on Patreon. In July I'm intending to continue with the Zombie route rewrite while the new artwork continues to come in. Until then, enjoy the update and I'll be back next month as always ^^ What's New WRITING: Second rewrite of several scenes for Nozomi Zombie script. Rough dialogue has been laid out through to day 6CG: New CG assets for the following storylines: Villainous Sleeper Agent, Hiroko Ticklish Hands (x2), Nozomi Zombie, Nozomi Trance (x2) and Sayori DollCG: A few more assets added to the classroom CG. The character's facial expressions in some of the classroom scenes should match up better with what's happening nowCG: A couple more assets added to Sayori's first Doll CG in her room. The assets are used in a scene towards the end of the storylineFIX: Changing languages on a line of dialogue that includes a screen animation (i.e. shaking effects) should no longer produce an errorFIX: For Redemption storyline, fixed a display bug which prevented a background from being displayed during an early sceneFIX: For Doll storyline, fixed a display bug that occurred during the doll pose sceneSpanish localisation: Various edits and corrections to the existing scriptWord count is now around 279,000Minor typo corrections
  24. Hi, folks! This month, I turned my writing focus towards Nozomi's story paths. Her long-neglected second storyline, beginning when Kyou suggests Nozomi act like a zombie, has had some significant work done to it after having been essentially broken for so many months. There's a lot more that needs doing, but we're off to a decent start, I reckon. A couple of alternate endings have also been written for Nozomi's original path, Trance, which result from a choice made towards the end of the storyline. If you go looking for them, the latest flowchart guide will help you out if you're having trouble~ There's also another ton of new art in here, with most main storylines getting some form of additional illustration including something to close out the current Trickster story writing from last time. As always, you can find this month's release in PC, Linux, Mac and Android versions on my Patreon or itch.io pages. I've also linked the most recent flowchart guide on the latest public news post on Patreon. And that's all for now! Please enjoy the new updates and I'll see you again in June What's New A reconstruction of Nozomi's Zombie storyline, written up to partway through day 6Written two previously outlined decision paths on Nozomi's Trance storyline, each leading to a new endingNew CGs for the following storylines: Hiroko (original and "Trickster"), Sayori (Doll and Alter) and Villainous Sleeper AgentNew CG for some of the classroom scenes, seen across multiple storylinesMinor script changes on most storylines, mostly to address discrepencies caused by the new classroom CGFixed a bug in one of Hiroko's CGs on her original route that didn't display her shadow correctlySpanish localisation: Various edits and corrections to the existing scriptMinor typo correctionsWord count is now around 276,000 Known Issues Changing the language on a line where an animation occurs (like screen shake) will throw up an error.
  25. Hi, everyone! This month saw my writing struggles continue as I tried to progress the new Trickster storyline some more. I never really got going, but a few new scenes have been written along with a little reworking of the previous month's scenes. It seems a good place to leave it for now while I find other things to work on because gosh, there's no shortage of stuff to do on this thing! That means this month's new content leans heavily on its art updates once again ^^; With seven new CGs included here it's the biggest art dump yet! Why yes, this is getting to be rather heavily illustrated for a free visual novel. No, I do not intend to stop anytime soon... As always, you can find this month's release in PC, Linux, Mac and Android versions on my Patreon or itch.io pages. I've also linked the most recent flowchart guide on the latest public news post on Patreon. So yes, next month I'm taking a break from Trickster to finish some other writing tasks and see how things are after that. Enjoy the update and I'll see you then! What's New New CG for the Delusion storyline New CG for Hiroko's "Ticklish Hands" storyline ending New CG set for Akiko, covering two scenes on the Redemption storyline New CG for Sayori's Alter storyline New CG for Nozomi's Trance storyline New CG for Hiroko's storylines, near the beginning New CG for the Redemption storyline, for the epilogue Hiroko's Trickster storyline has been edited and dialogued a little more through to the seventh day Added a check for two instances where the player can input a name to prevent Kyou from using something he'd consider inappropriate Word count is now around 271,500 Spanish localisation: Various edits and corrections to the existing script Updated the end credits with the latest backers Minor typo corrections Known Issues Changing the language on a line where an animation occurs (like screen shake) will throw up an error.
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