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Everything posted by Clephas
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What's the avatar above you thinking?
Clephas replied to Snowtsuku's topic in The Coliseum of Chatter
Where did that bishoujo figure go? -
Granted, you now see ultraviolet light, causing you to go blind early. I wish for lunch.
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... for one thing, Monster Hunter games are 'hunting games' literally. People just classify them as rpgs here because we don't consider hunting games to be a genre. Also, that issue doesn't apply to turn-based console-style rpgs, so the makers of those don't have an excuse for not using all their tools to their advantage. Also, 'catchy' tunes aren't necessarily what I was talking about. Properly used music has a strong effect on emotion, which is important for storytelling. That is one of the big reasons why it is so important in VNs, which don't usually have gameplay to go along with the story. An example of botching this 'music-storytelling' link would be the last Star Ocean game. So many times in that game, the music was jarring in how it was unsynched with the actual emotional atmosphere of a given scene. I also experience that frequently in moege VNs, as they are heavily reliant on visuals and voice-acting to set the atmosphere, leading to lackadaisical treatment of music-direction.. As for sound-effects... one of my favorites is Tokyo Babel's sword-slicing-through-flesh sound... so meaty.
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False The next person desires to become a kitsunekko using my special serum.
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What's the avatar above you thinking?
Clephas replied to Snowtsuku's topic in The Coliseum of Chatter
Give me a snack! -
I already finished it twice, lol. Incidentally... the music in this video. A wonderful fusion of great music and great voices.
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See Hapymaher, my game of the year 2013. That game's music is on par with the best of the jrpg golden era, and that's saying a lot. Two issues: In the last ten years, the quality of music direction for games in general has plummeted. Rare exceptions like Nier only serve to highlight how pathetic the rest are. Another is that the original reason the quality of music/sound direction was so high a decade ago was because of the rarity of voice-acting, due to system limitations. To make games (rpgs in particular) more enjoyable, they had to use the music to create the atmosphere, more than the visuals. As a result, we got masterpieces like Chrono Cross's and Chrono Trigger's soundtracks (it really is stunning what they managed within the limits of the SNES's abilities). As new ways of creating atmosphere, such as voice-acting and more superb visuals, were introduced, companies put a lot less effort into the music. The results are fairly obvious.
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Granted, but they are as big as your head and can't fit into the tea pot. I wish for a new bone-saw, because the teeth on my old one are all rusty and stained brown.
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Granted, but it needs to suck the life and souls out of your blood relations in order to survive. I wish for a giant iron spike with which to impale random people.
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Majo Koi Nikki... to be honest, I didn't go into this VN with any real interest, and so I wasn't disappointed. lol... I know that sounds horrible, but it was ok, as story-focused VNs go... if you ignore the fact that the story is basically kinetic, yet they insist on interrupting the story with pointless choices. I mean, a game of this type should have maybe two or three choices, since it is basically on rails, no matter what it pretends. For those who prefer chronologically linear storytelling, this game would be endlessly frustrating. It skips back and forth between stories and times, and there are huge stretches were you aren't sure what is real and what isn't, because the characters aren't. For those who don't mind that kind of approach, that wouldn't be a barrier, though. This game does have two endings... but to be honest, neither really struck my heartstrings, after the interminable slogging through the protagonist's endless sexual liaisons and love affairs. I go 'what? Exactly why do these girls love him?' for a completely different set of reasons from those in the average moege. What makes it worse is that the game is also told from the perspective of a second, female protagonist who doesn't know what the hell is going on and doesn't really believe what she is reading until near the end. The second ending... is frigging hidden. Also, it is over so fast, I had to go 'what, that's it? After making me go through all that, the protagonist is his usual playboy self, and it is over?'. This game is reasonably high-quality... but it hit almost all my pet-peeves. I mean, the protagonist is such an... arrogant prick throughout most of the game. Not only that, he never does get over himself, and he is still talking from up on his high horse in the last scene of the second ending. My final verdict... I know people who do like this kind of surreal story and don't mind a playboy protagonist will like this game, but for people who despise playboy protagonists who are incapable of getting over themselves and stories that are all over the place... this game is immensely frustrating. Edit: Sorry for ranting... but the ending is such a frigging let down after all that slogging and organizing information in my head... some people would like it, but I felt like it was a huge let down.
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Granted, but you lose your arms as the price for your wings. I wish I had a demonic eye that could see through everything.
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Granted, but the resulting alteration of the Earth's gravity destroys civilization, reducing humanity to barbarism. I wish for an end to bureaucratic waste.
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Granted, but in exchange, your consciousness is melded with that of the fictional character, causing you to forget who you were outside of the story. I wish for the power to make stories into reality.
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Granted, you wake up, not feeling groggy, then fall asleep after an hour, waking up the next morning once again, only to repeat the process. I wish for the power to alter the landscape at will
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Granted, but you have to serve a hideous old woman for eternity in penance for your sins. I wish for rain.
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Granted, but as a result, you are named as the most evil villain in the world, for tormenting Kazuko. I wish for a giant demon slave. (I already have one, but I could always use more)
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VN where most of the Female characters are likable?
Clephas replied to crunchytaco's topic in Recommendations
I call that the 'Stereotypical Ojousama Route'. -
Kaguya's list has all the translated ones (with a few exceptions) that are worth playing. Since you only play translated so far, just look at his list.
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Granted, but you do it using a magic that burns your body to ashes, leaving you a bodiless spirit, helpless to continue fighting. I wish for the power to enter video games bodily. (edit: seriously)