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Everything posted by Clephas
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Level two of my list is my 'still readable but has literary/more difficult Japanese', so I only suggest that for people who learn better by challenging themselves a bit or those who feel they've gained confidence from reading level one VNs.
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Narcissu is my suggestion for translated (assuming you want to cry/feel depressed) For untranslated: Inochi no Spare Sakura, Sakimashita (very similar to Eden* in some ways)
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This game is on a short list of VNs from 2015 that I am pretty sure I underrated. As a result, I decided to take a second look at it and see if my impressions changed. To an extent, they did. I was much nicer to it this time around, if only because I had better perspective after having taken a few steps back from VNs in general. This game is focused on the Gardening Club of a Protestant boarding school in Japan. The protagonist, Haruto (real name Hartviche or something like that) is a vampire born in the twelfth century and staked rather thoroughly by the Inquisition in the sixteenth century. He was then revived by the game's main heroine, Kureha, who gave his mummified corpse some of her blood as a child. His body then reverted to a child state of equal age to hers and he ended up being raised a second time as her little brother. It should be noted for those who hate nerfed fantasy that this game is somewhat borderline in that respect. In this game's version of our world, vampires are actually people who, through intense mental and magical training, exceeded human limits and became able to live solely off of life energy or blood. Their purpose in doing so (at least the ones who became vampires by this method) was to save humanity by eventually becoming one with the world. If this sounds vague to you, don't worry, you aren't alone... it is probably the most out-there outlook on vampires I've seen since Twilight, lol. Anyway, Haruto, who is a member of the club, one day finds that he has entered a state called the Flower Choosing, in which he is required biologically to find his mate and drink their blood, with the near-100% chance they will turn into a vampire themselves. Haruto, being a goody-goody type, is of course greatly conflicted by this idea (since his experience tells him that very few humans can withstand the burdens of eternity), and, like the hetare all charage protagonists who aren't hot-blooded or super-lucky (as in, the situation resolves itself without him having to move), he waffles a lot during the common route and heroine routes. You won't see any action scenes in this game... though there are plenty of scenes that are emotional, the game's length turns out to be its greatest weakness at times. The common route and the heroine routes are about as long as you'd expect from a Yuzu-soft game, rather than your standard charage, and a ridiculous amount of time is spent with Haruto and the heroines wringing their hands about stuff that is exasperating, looking at it from the outside. Nonetheless, the emotional moments are generally worth the wait, and I can honestly say there is one area in which this game managed to redeem itself in my eyes... the endings. Every one of the endings in this game is a 'years later' ending, meaning you aren't stuck reading what they did the day after the climax (a common occurrence in charage, mostly because companies want to leave stuff for a possible FD or just because it is 'tradition' now). However, one thing that seriously irritated me about this game (besides the somewhat excessive length created at least in part by switching out scenes depending on which heroine is set to dominate at the end of the common route) is the way the vampire setting only ever really lives up to its full potential in Kureha's route. Oh, there are a few moments in each route where you can go 'that would be kind of cool', but Haruto's general reluctance to use his abilities or actually change the girls ruins most of it. I have better perspective now, so I can see it didn't deserve the poor rating I gave it way back when... but if you asked me if it was satisfying, I'd say it falls short.
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I'm reading Dies Irae right now, and I'm wondering about one thing
Clephas replied to MegaHP3's topic in Visual Novel Talk
You can play either Kasumi or Kei first. Canon has Kasumi's path coming first, but the amount of information granted isn't that much different. Definitely do Mari's path before REa's though. -
I remember it being reasonably interesting and it shocked me by being action-focused, considering the game's maker (Lump of Sugar). It has been too long since I played it remember it clearly, though.
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What are the best visual novels that were released in 2018?
Clephas replied to Happiness+'s topic in Visual Novel Talk
Haru to Yuki -
I have three types of fascination with characters. One is partially intellectual and linked to my fondness for 'difference'. Psychologically strange, twisted, and generally way out there people fall into this realm. A few examples would be the near-sociopaths Hinaori Kagome (Comyu), Shigure Sora (Devils Devel concept), and Kamio Ami (Semiramis no Tenbin), as well as a few stranger examples such as the yanderes of Gun Knight Girl. The second is character 'relations'. This can be a friendship, a deep familial bond, or an intense love match. A few examples of this include Eri from Hikoukigumo no Mukougawa, Suzu from Ayakashibito, and Shizuku from Evolimit (the order is reversed, incidentally). Last of all is admiration for a person who transcends the common ruck of humanity. I don't restrict this admiration to rl people like Nelson Mandela or Mother Theresa, as an example of greatness is an example of greatness, regardless of fiction or non-fictional origin. A few examples include Dmitri and Shou from my previous post, Shizumine Ryuuji from Inochi no Spare, and Tokiwa Itsuka of Houkago no Futekikakusha. These people are individuals who fight through their agony for the sake of others, giving of themselves despite their own desperate straits, sometimes even giving up their very lives or something even more important to them. Their reasons might be personal and rooted in their own personal darkness, but their willingness to break themselves in the service of others still rips my heart out of my chest every time.
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*Clephas eats the corpse and slides the overheated pulse pistol into its carbon nanotube holster* * Quietly, he opens his mouth and an orange-eyed version of Mr Poltroon steps out, newly-formed steel teeth showing from between his lips* *The new Clephas Cultist's face twists as he sees a passerby and is filled with the love of his new faith, his mouth opening unnaturally wide, drool dripping from his massive steel teeth as he chases his prey* *Clephas nods approvingly before eating himself and vanishing, leaving no trace of his existence behind*
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This is a list of VNs I think are worthy of playing, regardless of my vndb vote (no VN of the Year, since I don't do VN of the Month anymore). While I haven't been playing much since September, the fact remains that I still played a large number of VNs this year. Feel free to object, but I have no obligation to listen anymore *whistles cheerfully as he juggles the flaming skulls of those who have opposed him in the past). Fuukan no Grasesta Mirai Radio no Jinkou-bato Haru to Yuki (if I could say I'd played most of the games this year, this would be my VN of the Year choice) Shin Koihime Musou Kakumei Son Go no Ketsumyaku Maoten Curio Dealer Kimi to Hajimeru Dasantekina Love Come Kimi to Mezameru Ikutsuka no Houhou Butterfly Seeker A.I. Love Unjou no Fairy Tale Otome wa Boku ni Koishiteiru: Trinkle Stars Hataraku Otona no Ren'ai Jijou 2 Shogun-sama wa Otoshigoro Hello, Lady Superior Entelecheia I might add the new Venus Blood, depending on whether I come out on the other end feeling it was good, lol.
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If yall haven't guessed (or just read my previous posts) my primary reason for giving up VN of the Month was being buried in SOL... well, that and the fact that playing that many new VNs a month took up too much of my time and left me none for any pursuits beyond work. My immediate realization afterwards was that I quite simply couldn't play SOL games at all for the first few months. After years of constant overdosing on saccharine fake romance and meaningless conversations that exist only to make you go moe over the heroines, I had simply had enough. Even now, I literally cannot play a pure SOL game without my body physically rejecting it by putting me to sleep or giving me a headache. After a while, I got to where SOL didn't bother me, as long as I knew there was something beyond it (actual plot of some sort, maybe a little violence or a protagonist I could like). Unfortunately, that means I can't bring myself to play anything where I see no hint of something beyond the SOL (seishun doesn't count, since that is default). My most recent experiments (Clochette games) told me that I could still enjoy SOL as long as it was peppered with something interesting. However, I quickly realized when I tried to play some of the newer games that came out this month... I wanted to vomit after starting several of them. I literally couldn't stand the obviously standard-issue protagonist, the weak carbon copy heroines, and the dead copies of games that came out years ago. For instance, Sora ni Kizanda Parallelogram was such a blatant attempt to use the nostalgia of both Aokana and Walkure Romanze fans (FD for the former and complete pack for the later came out recently) that it made me want to be sick. The protagonist's situation and personality were carbon copies of the one from Walkure Romanze, and the situation and setting were partially stolen from Aokana. Hell, one of the heroines is of the same type as the main heroine from Aokana. That sent me over the edge, and I sold my copy to a local eroge addict so I wouldn't have to look at the filthy thing again. Worse, a bad copy of Ninki Seiyuu no Tsukurikata came out this month, and I wanted to smash something (I hate games that focus on entertainment industries). Ugh. *coughs* ahem, now that I got that out of my system, I have to wonder... am I going to have just as violent a reaction next month and the next after? There are things I used to like about SOL games that I just can't enjoy anymore, and that saddens me deeply... and my tolerance for blatant and pathetic attempts at milking other companies' games' popularity has gone down to zero, apparently.
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Relative to the era in which it was released? Tsukihime. There was literally nothing like Tsukihime at the time it was released, and it set the precedent for doujin circles going professional, which was one of the reasons for the rapid explosion in plotge that occurred in the years immediately after. The question is too broadly defined, lol.
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Prism Recollection is a more recent release by Clochette, with a less fantastical setting than Kamikaze Explorer's or Suzunone Seven's. Prism Recollection's setting is in a future Japanese town that is being redeveloped by corporations using it to test cutting-edge technologies and techniques for comprehensive economic redevelopment (as opposed to the piecemeal redevelopment that is normal in most cities). From the fact that most stores require people to use digital money to the AR holograms that can be made to appear like screens or holographic overlays throughout the new city, it shows off a possible near future that we already see in bits and pieces in our modern lives. The protagonist, Masanobu, moves back to this town after seven years away to reunite with his little sister Konoka and his parents... or so he thought. However, his parents hardly ever come home, and he finds that his sister has become an impulsive oni-san obsessed pervert and heavy otaku in the years he has been in the way. In addition, he allows himself to be convinced to join the Three Stars Club, a school club run by an impulsive and typically (for Clochette) massive-breasted girl named Sayaka for the stated purpose of giving guided tours of the developed and undeveloped portions of the town. In reality, the club ends up doing whatever is helpful to the people around them, and thus is as much a jack-of-all-trades club as anything else. Masanobu is a devoted older brother, a surprisingly wise and capable young man who cooks at a pro level, has a strong understanding of computer hardware, and is accustomed to working hard. He is far more mature for his age than the others around him, except Veronica and with the exception that he doesn't bother to censor his appreciation for the *coughs* physical allure of the girls around him. He is a terrible liar, so he generally doesn't bother. Konoka, Masanobu's sister (also the main heroine, though there isn't excessive favor to any individual heroine in this game) is more than a bit of an oddball. She openly tries to seduce Masanobu into compromising situations, toys with everyone around her to varying degrees, and she can generally be trusted to say something sexually inappropriate every five lines or so. She also records just about everything around her, using sketchpads, notepads, video recording, audio recording, and cameras. She has good reason for this, as she has a neurological disease that prevents her from recalling episode memories more than three days in the past, though it doesn't interfere with her ability to gather knowledge. It has, however, stunted her emotional expression in some areas, and she doesn't self-censor what emotions have developed at all, which is one reason for her often inappropriate behavior (though she also loves the reactions of those around her). Sayaka, the club president, is a cheery, outgoing young woman who has almost no impulse control. She takes pictures constantly, loves nothing more than to help people, and she can be trusted to be attracted to trouble like iron filings to a magnet. She also has a tendency to overdo things, to act without thinking, and she rarely bothers to restrain her impulses. She rarely gets depressed, and when it happens, it generally only lasts half-a-second before her optimism breaks through. She loves Tonan, her hometown, and she wants nothing more than to see everyone else come to love it to, which is the main reason she formed the club. Hinano is Sayaka's kouhai and one of the two initial members of the club. She is a master hacker and generally brilliant young woman with tsundere tendencies that generally do a poor job of hiding the fact that it is easy get on her good side. She has trouble saying no to those close to her, and both Konoka and Masanobu are extremely good at getting around her personal barriers. In the club, she generally is in charge of gathering information and organizing it into reports. She is personally indebted and in the hire of the director of the school board, Kujou Hatsune, and as a result, she is forced to also dress up as a maid and work as a waitress at the cafe Hatsune runs on the side (which also serves as Hatsune's research lab and the club room). Aina is a half-Japanese exchange student from a fictional European country with a military background and a powerful politician and general for a father. She is easygoing, open, and she can generally be trusted to create explosive synergy with Sayaka if left to her own devices without someone to stop them (usually Masanobu). She is openly friendly and open about her initial attraction to Masanobu from the beginning. She loves Japan and is, without a doubt, a true weaboo. Moreover, she is in the weaboo stage where even knowledge of her own absurdity does not in any way weaken her adoration of Japan, lol. Like all Clochette games, this one combines a lot of SOL with just as much story and character development. In this case, much of the story involves the effects the redevelopment, the corporations running it, and the people 'left in the dust' by the process. Central issues include the advanced quantum computer used to run the town's services (the way it is used, its invasiveness, the implications of such systems, etc), the disregard of corporate interests for outliers' circumstances, and the dark side of the town's economic rise. While the atmosphere is generally kept cheerful, there are a lot of serious moments and moments of danger in each of the paths. Overall, I was glad to come back to this game... if only because Konoka is hilarious, lol.
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Perhaps the most universal complaint of those who read Japanese VNs, regardless of their tastes, is the bland, non-people, average protagonists that make up better than 90% of all VN protagonists. This trend began with the first moege, as a technique to allow people to self-insert more easily, but the tradition has worked against VNs more than it has worked for them, with protagonists with unique quirks turning out to be almost as important to a VN's lasting popularity as heroine quality. Unfortunately for those new to VNs, it is impossible to tell at a glance whether a protagonist will be interesting or not based on the cover, since most protagonists don't have a tachie, voice-acting, or a character description on the official site, lol. So, as a service to my fellow Fuwans, I decided to go ahead and make this list. The greater majority of these games will be untranslated, but I will go ahead and list ones that are translated that I know of. Feel free to help me add to the list, though this one is for Japanese-origin games, not EVNs. The baseline for these protagonists will be that they are either unique, unusual, or capable (intelligent, talented, and/or skilled at something and have something approaching a personality) without deliberate nerfing of their qualities to make heroines stand out more. Harem protagonists who are merely kind to everyone will not count for the purpose of this list, and characters whose personality/capabilities/talents/skills get toned down in the heroine routes will also not qualify. Translated Tokyo Babel Ayakashibito Hello, Lady (soon) Hapymaher Noble Works (yes, he does make the baseline) Dracu-riot (assuming the official release comes out) Nanairo Reincarnation (soon) Tsukihime FSN Comyu (yes, I include this... because even if you hate Akihito's man-whore qualities, he is definitely not a cardboard cut-out character) Rance games (I hate the Rance games, personally, but you can't say he isn't unique) Majikoi Tsujidou-san no Jun'ai Road (Dai only seems sheeple on the surface... he has enough depth as a character to qualify) Eien no Aselia (while his personality is standard for a jrpg protagonist, it has enough twists and unique qualities to make the list) Seinarukana (similar to above) Fata Morgana no Yakata (I wavered because of the way the game is structured, but I chose to list it anyway) Grisaia series Kikokugai Demonbane 11eyes Rewrite (I hate this protagonist, but he stands out, even if he is a dumbass) Animamundi Baldr SkyDive (whenever it comes out) ChuSinGura (I honestly wavered on this one, both because the protagonist is a moron and because I don't consider this to have been truly translated) Cross Channel Daiteikoku Daitoshokan no Hitsujikai Dies Irae I/O Yumina Kyonyuu Fantasy (yes, I'm serious even as I'm laughing) Planetarian Rose Guns Days Sekien no Inganock Gakthun Sharin no Kuni Shikkoku no Sharnoth Shin Koihime Musou (apparently tl is at 100%, so I'm including it) Sorcery Jokers (Senri!!!) Tears to Tiara Tokeijikake no Leyline series Venus Blood Frontier (whenever it comes out) Wanko to Kurasou Eden* Untranslated Akeiro Kaikitan Ikusa Megami series Soukoku no Arterial Fuukan no Grasesta Madou Koukaku Silverio series Tiny Dungeon series Zero Infinity Electro-Arms Soranica Ele Kikan Bakumatsu Ibun Last Cavalier Komorebi no Nostalgica Devils Devel Concept Karenai Sekai to Owaru Hana Evolimit Bullet Butlers Tokyo Necro Soukou Akki Muramasa Ou no Mimi ni wa Todokanai Shugo no Tate series Amatsutsumi Floral Flowlove Aoi Tori Mirai Nostalgia Bradyon Veda Draculius Gensou no Avatar Abyss Homicide Club Hyper→Highspeed→Genius Inochi no Spare Hatsuru Koto Naki Mirai Kitto, Sumiwataru Asairo yori mo Konata yori Kanata Made Kanojo wa Tenshi de Imouto de Jingai Makyou "Hello, World" Natsu no Owari no Nirvana Otome ga Tsumugu Koi no Canvas Rui wa Tomo o Yobu Ryuukishi Bloody Saga Vermilion Bind of Blood Satsukoi Sinclient Tenshi no Hane o Fumanaide Suisei Ginka Yurikago yori Tenshi Made Izuna Zanshinken Tasogare no Sinsemilla Valkyrie Runabout Sekai o Sukuu dake no Kantan na Oshigoto Haru to Yuki Semiramis no Tenbin Tsukiakari Lunch Tsuisou no Augment Kamikaze Explorer Prism Recollection Houkago no Futekikakusha Izayoi no Fortuna Natsuzora no Perseus Minamijuujisei Renka Ojou-sama no Hanbun wa Ren'ai de Dekiteimasu Yami to Hikari no Sanctuary Sakura no Mori Dreamers AstralAir no Shiroki Towa Irotoridori no Sekai Senren Banka Reminiscence Akagoei series Soshite Hatsukoi ga Imouto ni Naru Harumade Kururu Haruru Minamo ni Kin'iro Loveriche Love Rec. Natsuiro Recipe Shuumatsu Shoujo Gensou Alicematic Sakura Nikagetsu Iroha ~Aki no Yuuhi ni Kagefumi o~ Campus's Uso series World Election (seriously push this one for fantasy charage lovers) Curio Dealer Kami no Ue no Mahoutsukai Lamunation Sora no Tsukurikata Hikoukigumo no Mukougawa Sakura, Sakimashita Amairo Islenauts Blade x Bullet Gouen no Soleil Dekinai Watashi ga, Kurikaesu Doushite, Sonna ni Kurokami ga Suki na no?! (more charage with some plot) Boku ga Tenshi ni Natta Wake Butterfly Seeker Fake Azure Arcology Re:Birth Colony Gekkou no Carnevale Hatsuyuki Sakura Gurenka Hikari no Umi no Apeiria (this guy's personality is so out there you wouldn't even be able to tell if anything effected him, lol) Hotel. (this is also a joke from me that I can share only with those few who have read it, lol) Kamigakari Cross Heart Kimi to Boku to no Kishi no Hibi Witch's Garden Kono Sekai no Mukou de Kouyoku no Soleil Lovesick Puppies (more food for charagamers) Toppara Zashiki Warashi no Hanashi Naka no Hito Nado Inai Natsuiro no Nostalgia Ojou-sama wa Gokigen Naname Onigokko Otomimi Infinity Para-Sol Prima Stella Paradise Lost Kajiri Kamui Kagura Sanzen Sekai Yuugi (only Otomege I know of that fulfills the prime condition) Primal x Hearts Tayutama (original only) Shinigami no Testament Shogun-sama wa Otoshigoro Stellula Eques Codex Tasogare no Himekishi (seriously, the protagonist is subject to some interesting stuff, like akuochi and/or corruption of characters) Toki o Tsumugu Yakusoku Unjou no Fairy Tale Yuganda Uso no Koi to Letter Yoru Meguru, Bokura no Maigo Kyoushitsu Tsuki ni Yorisou, Otome no Sahou Request includes G-Senjou no Maou Aiyoku no Eustia Watashi no Real wa Juujitsu Shisugiteiru Shirogane no Soleil Root Double Edit: A lot of these characters stand out due to personality traits or quirks, as much as anything else. The key point is that the protagonist is a 'person' instead of a cipher or catalyst. For those who wonder why I didn't include Tsuki ni Yorisou, Otome no Sahou 2, the reason is pretty simple... in every path, the protagonist's individuality vanishes and he becomes enslaved to the heroine's character needs.
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Being able to develop personal feelings for a fictional character is one of the primary qualities necessary in an otaku. Throughout my life as an otaku, there have been characters - whether heroine or otherwise - that I came to love deeply. In many cases, the knowledge that my journey with them was over was enough to make me cry openly, and I still have a deep affection for them to this day. A few examples: Tonoko (Haruka ni Aogi, Uruwashi no)- My experience with this girl wrenched my heart to the core, my vicarious experience of the development of her relationship with Tsukasa, both as a father figure and a lover, touched me on so many levels that it became the standard by which I judge nakige heroines to this day. While I came to love Shino and Miyabi as well, it was Tonoko that I still think of as my daughter to this day.
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In most cases, these are spoilers, so I have to put them in spoilers: Venus Blood Frontier (this is perhaps the one closest to the example given) Ouzoku Edit: I didn't see the royal part in the title... *edits out the ones that don't have that*
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My mother had pinkeye, my nephew and sister-in-law had the flu, and my aunt essentially said 'don't come if you are going to bring your pinkeye-infected mother'. In the end, we had to make the decision between my mom and my faraway relatives, so no great food this time around...
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ADV is great for minor narration and dialogue. However, when it comes to complex and long narration, nothing beats NVL. That's limited to Japanese though... because Japanese don't always follow our ideas of what a run-on sentence would be, some lines of narration could fill an entire paragraph space in a book, thus making NVL necessary (I think the most English sentences I broke down one such line into was six, simply because it just hit too many points for any of the fancy grammatical tricks I know to get around it)/
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Merry Christmas. May the magic bunnies bless you and love be bestowed upon you by your friendly neighborhood Clephas Cultist. *shows a picture of an apparently normal person with glowing orange eyes and a benevolent smile on his face... and steel teeth showing through the parted lips*
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I hate to say it, but it is really hard to think up recommendations for stuff this specific that have been tled. One of the reasons I go ahead and list all the ones I can think of including untranslated is so that you have that information (and everyone else does too) if you ever decide to learn Japanese (or it becomes possible to download languages into our brains from the internet). Edit: Incidentally, I will gladly undergo the surgery for such an implant if it is developed.
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Oh, add Soreyori no Prologue to the list of Minori VNs that might fit what you want (it was the one I thought of first, for the way it handles the first part of the game).
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np... to be honest, there just aren't that many VN companies that do that kind of relationship chaos outside of Minori occasionally doing so on a whim. I dunno if it is translated, but I seem to recall Kimi ga Nozomu Eien (a spinoff of the Muv-luv series) having some serious relationship chaos...
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Sekai de Ichiban Dame na Koi Maybe not precisely what you want: Tsuisou no Augment Oni ga Kuru Natsuzora no Perseus Tsumi no Hikari Rendezvous
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Kamikaze Explorer was the third game from Clochette I played, and even today it remains in my memory as one of the most well-balanced charage/plotge hybrids I've ever played. I say 'balanced' because most games don't achieve hybridization at all. Most charage are essentially character development, light romance, and SOL with little else. Plotge, on the other hand, often tend to go for 'efficiency' on character development, romance, and SOL (exceptions exist), and true hybridization of the genres has become exceedingly rare in recent years (specifically since the beginning of 2015, we saw a general decline in charage with actual stories and a fall in the overall number of plotge). Clochette is a company more famous for being full of oppai girls than for its stories... but that is mostly because anyone's first impression on seeing the cast of one of their games is that the heroines are all... large, to say the least. That said, except for a few failures like Amatsu Misora ni, this company has produced nothing but charage/plotge hybrids since it came into existence, with the company having a steady, if not huge, following in Japan and over here. Kamikaze Explorer is based in a future where much of the world has been sunk under the oceans and technological development has stagnated. However, about twenty years before the story began, large numbers of children began to be born with or display supernatural abilities that came to be labeled as Metis. These abilities generally were based somehow off of the hidden desires of the user, and, in the more well-off countries, it was decided to research them in a humane manner rather than the inhumane one you would usually expect. The protagonist, Hayase Keiji transfers into a school that is centered on researching and training such individuals (such individuals being labeled as Metis-passers). At the school, he is immediately recruited by the pretending-to-be-arrogant-but-actually-shy ojousama Mishio into Argonaut, a club that seeks to help people in general while also acting to solve Metis-related incidents at the same time. Keiji is something of a genius, driven by his sense of curiosity to the point of obsession, and his current obsession is Metis. From a purely SOL-romance point of view, this game is pretty sappy. There are a lot of really obvious emotional points, and the ichaicha is heavy-handed... However, in this case, that doesn't come across as a negative... mostly because the ichaicha is usually interspersed with relatively serious moments and plot-related issues. The plot itself isn't huge in scale, but it is dramatic and shows off perhaps too much of a dark side for the average charage at points. However, for the most part, it is not heavy-handed or excessive. Well, I will say one of the antagonists is a bit creepy/scary, but that just made the game interesting, at least for me. It needs to be said again, but this game is a hybrid of charage and plotge so those who purely want one or the other should think before playing. Like all the games by this company, the H-scenes are mostly mild... but they are also extremly erotic and relatively plentiful for a game of its length. Edit: Incidentally Miiko (Mishio) is my waifu. Grab one of the other girls if you want a waifu *snarls viciously*