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Clephas got a reaction from fun2novel for a blog entry, Sora no Baroque
For various reasons, this is one of the rare occasions when I didn't aggressively look forward to a Light game.
The first reason is that the setting/story descriptions in the Getchu and homepages were vague and of no real use. The second was that a crossover was announced between this and Nemurenu (the recent Clock-up title with Kurashiki as the writer) recently.
The artist for this game (at least the character design, anyway) is Ueda Metawo, the artist from Gore Screaming Show, Mindead Blood, and Yami no Koe. So, it should come as no surprise to anyone that there is a guro/no guro setting in this game.
This is atypical for Light. In general, Light avoids actual guro content, preferring to stick to visual blood effects and shadow slayings (the shadow-figure beheading from Vendetta, as an example). This is actually typical in chuunige in general, with the rare exceptions including mostly Nitroplus games and a few Akatsuki Works games. As such, my first thought was, 'This doesn't feel like a Light game, and I only just started.'
That feeling seemed to be betrayed, initially, by how the story begins, with a classic Masada-style protagonist monologue full of pathos and dark emotions. Unfortunately, it was soon apparent that the brief spark of hope I felt was going to be betrayed, as the horribly-paced prologue/first arc began.
First, within ten minutes, I was watching a loli gang-rape scene. Second, things flash into vicious combat mode with no real intro to the characters, however limited.
All of this is atypical of Light. The pacing of the early game is easily the worst I've encountered from this company, and that particular negative is endemic to the game as a whole. I can't really say I got to like any of the characters before the path split, which is unusual in a Light game, to say the least.
Pacing might not seem like a huge issue to people accustomed to the often uneven pacing common in charage, but chuunige are, in many ways, games whose quality is based at least in part on their pacing (story, characters, and setting being the top three). Even Masada, who is terrible at slice-of-life, still manages to use it to give you a sense of what the characters are fighting for. However, with this game, Kurashiki failed even at that most basic of tasks... Nao remains two-dimensional outside of Sachi's path, and you never really get a full impression on any of the heroines.
Kamori's path is short, brutal, and fades out with a whimper. I honestly liked the combat scenes, but it felt like this path sort of fizzles at the very end. Oh, there was a truly great guro scene with weird results that would normally have served as the first-class centerpiece for a first-class path... if the whole thing hadn't fizzled at the end.
Yachiru's path is much stronger than Kamori's path... but it is also a bit more unpleasant. To be honest, I wasn't surprised that the path written solely by Kurashiki would be significantly better than the one written by by Marimo. However, this path is still atypical of Light in some ways... that I can't get into without spoiling it. However, like Kamori's path, it fizzles at the very end. This is part of the story, and it is understandable in a 'true heroine' chuunige, but it felt like this path began and ended with using Yachiru as a punching bag (and as annoying as she is at times, she didn't really deserve that). I will say that, despite this being stronger than Kamori's path, it is still a marginal path, at best, as chuunige paths go. The battles are awesome, but...
Sachi
I'm going to be straight with you... the favoritism for Sachi is blatant, even at the beginning of her path, and it is this path that is probably the reason for the guro warnings. I made this a separate section because, compared to everything else in the game, this path is unnaturally higher in quality. Kurashiki obviously was only interested in telling this story from the beginning, and it shows. For those who have played other Light games, the action scenes are pure crack, and the descriptions of the characters' feelings vivid.
This path has two endings... a classic 'bad end with story' (it is actually kind of a nice read, though it is bad for humanity, lol) and a final end that feels... a lot like a bad end for Nao. Seriously, this game's final ending feels a lot closer to Nitroplus's style than Light's, which will probably bother some fanboys.
Conclusion
However, it makes me wonder... just why the hell did he insist on making the other two paths so mundane? Oh, if I were to compare them to a charage path (which would be unfair to both), they can't really be called 'mundane'. However, the sheer carelessness with which the common and other two heroine routes were treated, the poor pacing, the lack of a solid base to judge the characters... it feels inept, compared to this company's other works. As a result, I'm giving this one my lowest rating for a Light game on vndb, and also saying that I wish Sachi's path could be transplanted into another game, where it could really shine, lol.
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Clephas got a reaction from fun2novel for a blog entry, Grisaia Phantom Trigger Vol 4
First, I'll give you links to my observations of the first three chapters of this game.
Contains Chapter 3
Chapters 1 and 2
Now for Chapter 4... as I said in my post on Chapter 3, the bottom line for this is that if you liked the first three chapters, you'll like this one. It is humorous, it is bloody, and it contains an odd mix of the grim and abnormal slice-of-life. I laughed out loud - literally - several times while playing this game, and I honestly liked the insights on Chris's character that this gave. This chapter also serves as an excellent 'settling in' chapter for Gumi and Maki, as Chapter 3 was focused too much outside of the normal daily setting to get a picture of how she was dealing with her change in situation.
The introduction of yet another (female) character has me feeling a bit exasperated, but since Taiga fits pretty well with the crew, I didn't feel any irritation. The combat scenes in this are pretty much just one-sided 'pow-pow, the enemy dies' one-sided massacres, except for one of them.
I'm going to be blunt... in six months, they probably could have done two chapters like this, so I can't help but wonder why they insist on separating this game into such tiny chapters. While I won't say that the first two chapters (released together) were 'satisfying' in that sense, I nonetheless felt like I'd spent good money, rather than throwing it away. Unfortunately, at the price they are offering these chapters, I would much rather pay seven times as much for a full game two years from now than be forced to wait for each chapter.
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Clephas got a reaction from Kenshin_sama for a blog entry, 2nd Experimental Book Post: Honor Harrington
First, I should mention that I'm a huge fan of David Weber. Even his crappiest book is still interesting to read (the crappiest book being Out of the Dark, an Independence Day-style story where the world is saved by Dracula, lol). However, the Honor Harrington series is my favorite series written by him.
Beginning with On Basilisk Station, this military sci-fi series begins focused on the character known as - obviously - Honor Harrington, a young warship captain getting command of a new light cruiser.
Honor is the post gender-disparity female of the feminist movement's dreams, a woman born and raised in a society where gender limitations were nonexistent and nothing is thought of women going into the military. Weber, for all his faults as writer, has never shown the prejudices a lot of male sci-fi writers tend to have in this area, and Honor is by far his most popular and powerful character. She begins the series as a commander, the lowest rank in the Royal Manticoran Navy allowed independent command of a starship, and, as she takes trip after trip though the fires of war's hell, she gradually climbs the ranks of her star nation's military, suffering pain and loss, as well as joy and glory in equal amounts.
Honor doesn't go through life unscarred... she is a rare individual who can't use regen therapies and can't accept her own cloned tissues, so her tendency to get her ships shot to hell around her has definite permanent consequences to her body and life. This isn't some two-dimensional warrior who slays enemies in one-sided competitions and comes out the other side covered and glory and only possessing superficial scars. Honor is the type of person who, because of her integrity and essential strength as a human being, continually manages to put herself in the worst kind of situations. She doesn't always win, more of her people die than don't, and she suffers from all the guilt you could possibly imagine a morally upright young woman could suffer in such a situation.
In fact, that is David Weber's brilliance with this series... Honor definitely climbs the social ladder during the series (even by the third book, she is already pretty high up there), but her essential humanity and her growth as a person gives true life to a series which could easily (and often threatens to) turn into a dry recitation of destruction and death on a literally interstellar scale. Weber freely admits he intended to kill her off in the seventh or eighth book, but the fans kept her alive through petitions against that decision, lol.
All in all, that has turned out well. What was originally a simple and direct conflict between a constitutional monarchy and a socialist expansionist empire gone mad has expanded to a fully galactic scale story, opening up several side storylines (the Crown of Slaves being the most beloved of those). While Honor still remains a central individual in the series, things have long-since grown too complex and grand in scale for any individual to control its flow.
I can say straight out that I love this series and don't regret investing the hundred dollars or so it took to get all the books currently released. There have been a few poor entries (the most recent one is widely disliked for being a rehashing from a different perspective of events in the previous book), the series as a whole is one that any military sci-fi fan should at least try to read. The societies involved, the events, and the characters make it worth it, even if it is obvious Weber has no intention of concluding it any time soon, even after over fifteen books.
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Clephas got a reaction from Zakamutt for a blog entry, 2nd Experimental Book Post: Honor Harrington
First, I should mention that I'm a huge fan of David Weber. Even his crappiest book is still interesting to read (the crappiest book being Out of the Dark, an Independence Day-style story where the world is saved by Dracula, lol). However, the Honor Harrington series is my favorite series written by him.
Beginning with On Basilisk Station, this military sci-fi series begins focused on the character known as - obviously - Honor Harrington, a young warship captain getting command of a new light cruiser.
Honor is the post gender-disparity female of the feminist movement's dreams, a woman born and raised in a society where gender limitations were nonexistent and nothing is thought of women going into the military. Weber, for all his faults as writer, has never shown the prejudices a lot of male sci-fi writers tend to have in this area, and Honor is by far his most popular and powerful character. She begins the series as a commander, the lowest rank in the Royal Manticoran Navy allowed independent command of a starship, and, as she takes trip after trip though the fires of war's hell, she gradually climbs the ranks of her star nation's military, suffering pain and loss, as well as joy and glory in equal amounts.
Honor doesn't go through life unscarred... she is a rare individual who can't use regen therapies and can't accept her own cloned tissues, so her tendency to get her ships shot to hell around her has definite permanent consequences to her body and life. This isn't some two-dimensional warrior who slays enemies in one-sided competitions and comes out the other side covered and glory and only possessing superficial scars. Honor is the type of person who, because of her integrity and essential strength as a human being, continually manages to put herself in the worst kind of situations. She doesn't always win, more of her people die than don't, and she suffers from all the guilt you could possibly imagine a morally upright young woman could suffer in such a situation.
In fact, that is David Weber's brilliance with this series... Honor definitely climbs the social ladder during the series (even by the third book, she is already pretty high up there), but her essential humanity and her growth as a person gives true life to a series which could easily (and often threatens to) turn into a dry recitation of destruction and death on a literally interstellar scale. Weber freely admits he intended to kill her off in the seventh or eighth book, but the fans kept her alive through petitions against that decision, lol.
All in all, that has turned out well. What was originally a simple and direct conflict between a constitutional monarchy and a socialist expansionist empire gone mad has expanded to a fully galactic scale story, opening up several side storylines (the Crown of Slaves being the most beloved of those). While Honor still remains a central individual in the series, things have long-since grown too complex and grand in scale for any individual to control its flow.
I can say straight out that I love this series and don't regret investing the hundred dollars or so it took to get all the books currently released. There have been a few poor entries (the most recent one is widely disliked for being a rehashing from a different perspective of events in the previous book), the series as a whole is one that any military sci-fi fan should at least try to read. The societies involved, the events, and the characters make it worth it, even if it is obvious Weber has no intention of concluding it any time soon, even after over fifteen books.
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Clephas got a reaction from fun2novel for a blog entry, 2nd Experimental Book Post: Honor Harrington
First, I should mention that I'm a huge fan of David Weber. Even his crappiest book is still interesting to read (the crappiest book being Out of the Dark, an Independence Day-style story where the world is saved by Dracula, lol). However, the Honor Harrington series is my favorite series written by him.
Beginning with On Basilisk Station, this military sci-fi series begins focused on the character known as - obviously - Honor Harrington, a young warship captain getting command of a new light cruiser.
Honor is the post gender-disparity female of the feminist movement's dreams, a woman born and raised in a society where gender limitations were nonexistent and nothing is thought of women going into the military. Weber, for all his faults as writer, has never shown the prejudices a lot of male sci-fi writers tend to have in this area, and Honor is by far his most popular and powerful character. She begins the series as a commander, the lowest rank in the Royal Manticoran Navy allowed independent command of a starship, and, as she takes trip after trip though the fires of war's hell, she gradually climbs the ranks of her star nation's military, suffering pain and loss, as well as joy and glory in equal amounts.
Honor doesn't go through life unscarred... she is a rare individual who can't use regen therapies and can't accept her own cloned tissues, so her tendency to get her ships shot to hell around her has definite permanent consequences to her body and life. This isn't some two-dimensional warrior who slays enemies in one-sided competitions and comes out the other side covered and glory and only possessing superficial scars. Honor is the type of person who, because of her integrity and essential strength as a human being, continually manages to put herself in the worst kind of situations. She doesn't always win, more of her people die than don't, and she suffers from all the guilt you could possibly imagine a morally upright young woman could suffer in such a situation.
In fact, that is David Weber's brilliance with this series... Honor definitely climbs the social ladder during the series (even by the third book, she is already pretty high up there), but her essential humanity and her growth as a person gives true life to a series which could easily (and often threatens to) turn into a dry recitation of destruction and death on a literally interstellar scale. Weber freely admits he intended to kill her off in the seventh or eighth book, but the fans kept her alive through petitions against that decision, lol.
All in all, that has turned out well. What was originally a simple and direct conflict between a constitutional monarchy and a socialist expansionist empire gone mad has expanded to a fully galactic scale story, opening up several side storylines (the Crown of Slaves being the most beloved of those). While Honor still remains a central individual in the series, things have long-since grown too complex and grand in scale for any individual to control its flow.
I can say straight out that I love this series and don't regret investing the hundred dollars or so it took to get all the books currently released. There have been a few poor entries (the most recent one is widely disliked for being a rehashing from a different perspective of events in the previous book), the series as a whole is one that any military sci-fi fan should at least try to read. The societies involved, the events, and the characters make it worth it, even if it is obvious Weber has no intention of concluding it any time soon, even after over fifteen books.
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Clephas got a reaction from Dreamysyu for a blog entry, Clephas Guide to a fun untranslated chuunige life
For the hell of it, I decided to make up a 'suggested playlist' for people who like/are interested in chuunige who have just begun to play untranslated VNs.
There are two variations on this guide. One is a 'test the waters, gradually take a dip, then dive into the depths' guide. The other is a 'Spartan Guide', which starts out with medium difficulty VNs and moves into harder and harder ones at the top tiers. Each VN list will have four tiers, based on a combination of my estimation of difficulty in reading.
For those unfamiliar with the term 'chuunige', some examples of chuunige that are translated are Fate/Stay Night, Tsukihime, Sorcery Jokers, and Tokyo Babel. I believe you can get the drift from those four examples, lol.
Soft Landing
Tier 1 suggestions (difficulty ranges from a 4-7 on a scale of 10)- Tiny Dungeon series, Draculius, Hyper→Highspeed→Genius (main path only), Ryuukishi Bloody Saga, ExE
Tier 2 suggestions (difficulty ranges from a 5-7.5 on a scale of 10)- Bloody Rondo, Shinigami no Testament, Gensou no Idea, Sinclient, Innocent Bullet. Yurikago yori Tenshi Made
Tier 3 Suggestions (note: VNs on this list range in difficulty from 6-8 on a scale of 10)- Evolimit, Bullet Butlers, Hello, Lady, Izuna Zanshinken, Devils Devel concept
Tier 4 Suggestions (note: VNs on this list range from 6-10 on a scale of 10)- Jingai Makyou, Soukou Akki Muramasa, Silverio Vendetta, Zero Infinity, Vermilion Bind of Blood, Tokyo Necro, Bradyon Veda
Spartan
Tier 1 Suggestions- Evolimit, Yurikago Yori Tenshi Made, Izuna Zanshinken(starts at the high end of 'soft landing' tier 2 up through the middle of tier 3)
Tier 2 Suggestions- Hello, Lady, Bullet Butlers, Devils Devel Concept
Tier 3 Suggestions- Vermilion Bind of Blood, Jingai Makyou
Tier 4 Suggestions- Silverio Vendetta, Zero Infinity, Tokyo Necro, Muramasa, Bradyon Veda
Some Last thoughts
Understand, I know people who are just fine with conversational Japanese and even a number of native speakers who can't handle Bradyon Veda or Muramasa. I honestly suggest you leave those two to last, no matter what. Bullet Butlers is slightly harder than Evolimit due to fantasy terminology. Vermilion is the easiest of the Tier 4 from 'soft landing'. I honestly suggest that anyone just beginning with this list do ExE or Draculius first, because if you can't understand what is going on in either of those even giving yourself time to do so, then you won't be able to play anything else on the list.
Suggestions
Toss aside stupid pride when playing chuunige and use a text hooker and kanji parsing engine (Mecab or jparser in TA will do fine). Chuunige often use kanji in ways almost unique to the individual writer or that are so archaic that even a native speaker won't grasp them immediately. This is a bad habit of chuunige writers in general. Some writers even revive kanji that have been out of common use since the middle of the twentieth century.
Don't feel like you are a traitor for looking up verbs or nouns you haven't encountered before. Almost all chuunige writers use 'literary Japanese', which is almost never seen in anime or manga. Literary Japanese, just like literary English, still uses terms that went out of use in the verbal part of the language decades or even centuries ago. Still, the verbs and nouns themselves are most likely in the dict on your parser, so it should be easy to look up their meanings.
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Clephas got a reaction from Kenshin_sama for a blog entry, Clephas Guide to a fun untranslated chuunige life
For the hell of it, I decided to make up a 'suggested playlist' for people who like/are interested in chuunige who have just begun to play untranslated VNs.
There are two variations on this guide. One is a 'test the waters, gradually take a dip, then dive into the depths' guide. The other is a 'Spartan Guide', which starts out with medium difficulty VNs and moves into harder and harder ones at the top tiers. Each VN list will have four tiers, based on a combination of my estimation of difficulty in reading.
For those unfamiliar with the term 'chuunige', some examples of chuunige that are translated are Fate/Stay Night, Tsukihime, Sorcery Jokers, and Tokyo Babel. I believe you can get the drift from those four examples, lol.
Soft Landing
Tier 1 suggestions (difficulty ranges from a 4-7 on a scale of 10)- Tiny Dungeon series, Draculius, Hyper→Highspeed→Genius (main path only), Ryuukishi Bloody Saga, ExE
Tier 2 suggestions (difficulty ranges from a 5-7.5 on a scale of 10)- Bloody Rondo, Shinigami no Testament, Gensou no Idea, Sinclient, Innocent Bullet. Yurikago yori Tenshi Made
Tier 3 Suggestions (note: VNs on this list range in difficulty from 6-8 on a scale of 10)- Evolimit, Bullet Butlers, Hello, Lady, Izuna Zanshinken, Devils Devel concept
Tier 4 Suggestions (note: VNs on this list range from 6-10 on a scale of 10)- Jingai Makyou, Soukou Akki Muramasa, Silverio Vendetta, Zero Infinity, Vermilion Bind of Blood, Tokyo Necro, Bradyon Veda
Spartan
Tier 1 Suggestions- Evolimit, Yurikago Yori Tenshi Made, Izuna Zanshinken(starts at the high end of 'soft landing' tier 2 up through the middle of tier 3)
Tier 2 Suggestions- Hello, Lady, Bullet Butlers, Devils Devel Concept
Tier 3 Suggestions- Vermilion Bind of Blood, Jingai Makyou
Tier 4 Suggestions- Silverio Vendetta, Zero Infinity, Tokyo Necro, Muramasa, Bradyon Veda
Some Last thoughts
Understand, I know people who are just fine with conversational Japanese and even a number of native speakers who can't handle Bradyon Veda or Muramasa. I honestly suggest you leave those two to last, no matter what. Bullet Butlers is slightly harder than Evolimit due to fantasy terminology. Vermilion is the easiest of the Tier 4 from 'soft landing'. I honestly suggest that anyone just beginning with this list do ExE or Draculius first, because if you can't understand what is going on in either of those even giving yourself time to do so, then you won't be able to play anything else on the list.
Suggestions
Toss aside stupid pride when playing chuunige and use a text hooker and kanji parsing engine (Mecab or jparser in TA will do fine). Chuunige often use kanji in ways almost unique to the individual writer or that are so archaic that even a native speaker won't grasp them immediately. This is a bad habit of chuunige writers in general. Some writers even revive kanji that have been out of common use since the middle of the twentieth century.
Don't feel like you are a traitor for looking up verbs or nouns you haven't encountered before. Almost all chuunige writers use 'literary Japanese', which is almost never seen in anime or manga. Literary Japanese, just like literary English, still uses terms that went out of use in the verbal part of the language decades or even centuries ago. Still, the verbs and nouns themselves are most likely in the dict on your parser, so it should be easy to look up their meanings.
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Clephas got a reaction from Mr Poltroon for a blog entry, Sorcery Jokers: It surprised Clephas, will it surprise you?
First, I'll give you a quick run-down on this game... it is a game by 3rd Eye, a company known mostly for producing chuunige that are more moe-influenced than is the norm. This game is actually more of a mystery/chuuni/action/conspiracy type than a 'pure' chuunige. The world in which it is based is a future where, ten years before the story began, magic appeared on the scene. Large numbers of people became capable of using magic, and a new branch of science was built up solely for the purpose of utilizing magic as new energy source. The result of this is a society that is somewhat divided between the magical 'haves' and 'have-nots', though that isn't the focus of the story, despite what you might otherwise anticipate.
The protagonists
Senri
Senri is your classic 'bad-ass antihero protagonist'. He is clever, intelligent, and overall highly capable, with a razor-sharp mind and battle instincts that would put a Navy Seal to shame and make Golgo 13 look incompetent. His cold-blooded pursuit of his own interests, which are very opaque through most of the VN, is his primary defining feature... Oh, and he lies... a lot. He makes the protagonist of Sharin no Kuni seem honest.
Haruto
Haruto is a somewhat less beloved type of protagonist in chuunige... basically a 'justice freak' combined with being 'a young man driven against his will by the tides of fate'. He is a natural optimist and a believer in fairness above all. Unfortunately, he also has that bad habit a lot of similar chuunige protagonists have... of sticking his nose into situations he doesn't really need to get involved in. He grows a great deal during the course of the VN (as is typical of this type, if the writers don't suck), and by the end his viewpoint on the world has... been sharpened a great deal by experience. He is more likeable than a lot of similar protagonists, but it still isn't a type I prefer.
The Heroines
Fiona
Fiona, at first glance, seems to be your classic clutzy/innocent nun-type heroine. She works as a nun at a run-down church in the city's... less reputable area and is well-loved by the delinquents who frequent the church. However, she, like most of the characters in this game, is hiding a lot of secrets... She is one of Senri's two heroines.
Noa
An innocent, pure-hearted girl who is seen mostly as a ghost throughout the first part of the game. She has a really unique way of speaking, born partially from Senri's half-hearted efforts at education (mostly through handing her magazines and letting her watch AVs). To be honest, in the reading of this VN, interpreting her weird speech patterns was a bit difficult at first (she cuts apart words and puts them together in weird ways). She is the second of Senri's two heroines.
Asahi
Asahi is... a bit weird. Her personality itself is quite straightforward and honest, and she hates lies and general dishonesty with a passion. However, she is also compassionate to a fault and unwavering in the pursuit of her goals. Unfortunately - at least so it seems at first - there are a few loose screws rolling around in that head of hers. Even more so than Haruto, she is an eternal an unrepentant optimist and probably the single most trustworthy individual in the entire VN.
Riku
Riku is, throughout the VN, perhaps the least expressive individual other than Senri himself. She almost never displays her emotions on her face, and she has an almost unnatural tendency to think objectively about anything and everything, including herself. That the writer managed to grant her so much depth without making her a protagonist was an impressive feat in and of itself... and one of the reasons why her interactions with Haruto and Asahi are so amusing. She really is almost as detached as she seems most of the time, which is one of the reasons it hits so hard when she does become emotional.
The VN
Sorcery Jokers is definitely VN of the Month material. I'll say that right off the bat. The depth of the story and characters is incomparable with previous games by this company, and while it falls slightly short of a kamige, it is nonetheless something worth taking note of. Normally, I can't stand dual protagonists, as many have heard me mention. I hated Subahibi for that, amongst a number of other sins, and one of the biggest reasons it took me so long to play I/O was because I don't like going into VNs with multiple protags.
Fortunately, I managed to get past that, simply because the differing approaches to the story were the only thing that made it possible to grasp something even approaching the whole of the story as it happened. A single perspective wouldn't have done a bit of good as an approach to this VN's story, simply because there are too many things happening at too many different points for a single perspective to handle.
The VN's structure is basically that of a kinetic novel, with the illusion of choice through a flow chart (for the first chapter, at least) where you pick and choose which events you want to see next (though you have to see them all anyway). To be honest, I could have done without the flow chart entirely... flow charts in general are an irritation more than a help, especially if they are made a central part of progressing the story. That said, as the actual switching around mostly ends after the first chapter, it isn't really a big deal (though it does make me wonder why they had a flow chart at all).
The story's mystery and conspiracy elements feel a lot like peeling an onion, as there are layers within layers within layers. What you thought was the root of things turns out to be just another layer, more than once. As things come together near the end, the knowledge you've gained through the character perspectives deepens the experience nicely, making this one of the few part-mystery VNs I've played in recent years that I didn't immediately have 'read' relatively early on.
That isn't to say there aren't points where the VN stumbles. Haruto, because of his role as the 'kid chuunige protag', is the game's Achilles Heel, as all protagonists of the type with his kind of temperament tend to be. However, his growth is enough to offset the cookie-cutter aspects of his character enough that I approved of his role... in the end. Asahi also threatens to tilt the balance of the VN into the realm of the silly a lot early on, simply because of her 'weirdness'. However, because that silliness is a vital ingredient in her growth as a character, it can't really said to be a true weakness, though it can be irritating at times.
The endings are all branches off of the true end, one for each heroine (Noa or Fiona with Senri, and Asahi or Riku with Haruto). I had no problems with the epilogues for Noa or Fiona... but I thought that Haruto had devolved a lot in his heroine epilogues, which kind of brought me back to why I didn't like him in the first place.
Overall, I felt that this VN is one of the more solid chuunige made in the last few years, especially in the sense of 'balance'. Silverio Vendetta, while it is a lot more exhilarating, also had the difficulty of disproportionately focusing the writer's attention on Vendetta, which weakened the other two paths greatly. Bansenjin suffers from reusing an uninspiring cast and being relatively boring throughout most of its length. In terms of a constant sense of tension and in terms of pacing of events, this VN definitely is the winner of Chuunige VN of the Year so far, though it isn't chuuni-crack in the sense that Silverio was. I'm actually quite proud of the fact that this company has evolved so much since its somewhat... unimpressive beginnings (Bloody Rondo), and I'm glad I stuck with the company. It is always nice to be surprised pleasantly by a VN.
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Clephas got a reaction from fun2novel for a blog entry, Clephas Guide to a fun untranslated chuunige life
For the hell of it, I decided to make up a 'suggested playlist' for people who like/are interested in chuunige who have just begun to play untranslated VNs.
There are two variations on this guide. One is a 'test the waters, gradually take a dip, then dive into the depths' guide. The other is a 'Spartan Guide', which starts out with medium difficulty VNs and moves into harder and harder ones at the top tiers. Each VN list will have four tiers, based on a combination of my estimation of difficulty in reading.
For those unfamiliar with the term 'chuunige', some examples of chuunige that are translated are Fate/Stay Night, Tsukihime, Sorcery Jokers, and Tokyo Babel. I believe you can get the drift from those four examples, lol.
Soft Landing
Tier 1 suggestions (difficulty ranges from a 4-7 on a scale of 10)- Tiny Dungeon series, Draculius, Hyper→Highspeed→Genius (main path only), Ryuukishi Bloody Saga, ExE
Tier 2 suggestions (difficulty ranges from a 5-7.5 on a scale of 10)- Bloody Rondo, Shinigami no Testament, Gensou no Idea, Sinclient, Innocent Bullet. Yurikago yori Tenshi Made
Tier 3 Suggestions (note: VNs on this list range in difficulty from 6-8 on a scale of 10)- Evolimit, Bullet Butlers, Hello, Lady, Izuna Zanshinken, Devils Devel concept
Tier 4 Suggestions (note: VNs on this list range from 6-10 on a scale of 10)- Jingai Makyou, Soukou Akki Muramasa, Silverio Vendetta, Zero Infinity, Vermilion Bind of Blood, Tokyo Necro, Bradyon Veda
Spartan
Tier 1 Suggestions- Evolimit, Yurikago Yori Tenshi Made, Izuna Zanshinken(starts at the high end of 'soft landing' tier 2 up through the middle of tier 3)
Tier 2 Suggestions- Hello, Lady, Bullet Butlers, Devils Devel Concept
Tier 3 Suggestions- Vermilion Bind of Blood, Jingai Makyou
Tier 4 Suggestions- Silverio Vendetta, Zero Infinity, Tokyo Necro, Muramasa, Bradyon Veda
Some Last thoughts
Understand, I know people who are just fine with conversational Japanese and even a number of native speakers who can't handle Bradyon Veda or Muramasa. I honestly suggest you leave those two to last, no matter what. Bullet Butlers is slightly harder than Evolimit due to fantasy terminology. Vermilion is the easiest of the Tier 4 from 'soft landing'. I honestly suggest that anyone just beginning with this list do ExE or Draculius first, because if you can't understand what is going on in either of those even giving yourself time to do so, then you won't be able to play anything else on the list.
Suggestions
Toss aside stupid pride when playing chuunige and use a text hooker and kanji parsing engine (Mecab or jparser in TA will do fine). Chuunige often use kanji in ways almost unique to the individual writer or that are so archaic that even a native speaker won't grasp them immediately. This is a bad habit of chuunige writers in general. Some writers even revive kanji that have been out of common use since the middle of the twentieth century.
Don't feel like you are a traitor for looking up verbs or nouns you haven't encountered before. Almost all chuunige writers use 'literary Japanese', which is almost never seen in anime or manga. Literary Japanese, just like literary English, still uses terms that went out of use in the verbal part of the language decades or even centuries ago. Still, the verbs and nouns themselves are most likely in the dict on your parser, so it should be easy to look up their meanings.
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Clephas got a reaction from DharmaFreedom for a blog entry, Shinsou Noise ~Jushin Tantei no Jikenbo~
Shinsou Noise is the first game by a new collaboration company called Azurite, which was founded as a joint effort by Silky's Plus and Liar Soft. In this case, Liar Soft provided the writing staff and Silky's provided the art and programming staff. It is also fairly obvious that the planning wasn't done by the Liar Soft team, given the general style of the story, which is more in line with my experiences with Silky's Plus (and thus lacks the annoying conventions Liar Soft usually indulges in).
Anyway, this VN is a mystery VN, with the added element of a 'deduction game' that is part of the story. The deduction game fits into the story, where the protagonist, a reception-only telepath who can't control his abilities to any significant extent, figures out who committed a crime at a specific time and place. This game mechanic is... to be honest... not something I really enjoyed. I mean, it was fairly easy to figure out all but the sixth-chapter stuff without the walkthrough (I had to resort to the walkthrough for the sixth chapter, where things aren't multiple-choice and you actually have to type in the answer). However, to me the deduction game mechanic felt like it broke up the pacing of the game... perhaps it is because I prefer being a watcher over an active participant in mysteries, lol.
There was one other element, which people will inevitably remark upon, that annoyed me.... it was yet another release that utilized the ladder-style story structure. What made it worse in this case was that you could feel the writers trying to make you hate that you picked anything other than the main path, and at the same time, they created a requirement for you to see the other endings before you could view the true one. I'm not going to rave this time, because I'm pretty emotionally exhausted right now.
The story of this game is full of tragedies... including the big one that forms the basis for all the protagonist's actions in the main story. What's more, regardless which of the two final endings you choose on the main path, it still feels like you betrayed someone. There is no real sense of satisfaction that comes from completing this VN, at least for me... perhaps it is because I so quickly became fond of Sakura. Momo, the true heroine, is a true innocent... an absolutely-trusting mind who I found pretty much impossible to see as a heroine.
Overall, this game will probably split people who read it wildly between those left feeling like I am right now and those who love it for the Japanese-style mystery...
EDIT: As an addendum, I'm going to put in my two cents about this game's theme...
... to be honest, both teams were obviously taking waaaaay too much pleasure in hurting the characters from start to finish, without the salvation of this being an utsuge or a nakige. The actual heroine endings were all short and pathetic (literally pathetic) both in scope and in design. I felt actively insulted with the final two endings, which felt like an anticlimax after all that had come before. I don't know why they chose to finish things that way, but it left me feeling like I'd gone through all that vicarious suffering and striving for nothing.
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Clephas got a reaction from MayoeruHitori for a blog entry, Why I always play games with nonhuman heroines first.
My name is Clephas, and I am a pervert.
lol, just kidding... or not. Considering how long I've been playing eroge, I'm definitely a pervert. However, that isn't really what this post is about.
When I look at the VNs for a month, the first thing I look for are chuunige, then fantasy/sci-fi, and then non-human heroines (though the last two are interchangeable depending on my mood). The distant fourth is an interesting protagonist, the fifth is an interesting heroine (if I don't find any of the heroines interesting in setting or character description after eliminating the factors above, I generally have trouble picking the game up).
Why do I love nonhumans...? It is pretty much the only 'romantic' part left in my body.
To be frank, I don't believe in or trust romance. I firmly believe that romance is a lie we tell ourselves so we can ignore the fact that we are being driven by our body's desire for children and the resulting psychological hunger for a close partner. That might seem like a cynical way to think of things, and I don't think about things like that while I'm playing. However, when it is over or before I start? Always.
I like the strange, the weird, the warped, the unusual... what is the point of telling a story if it is about the girl next door? If I want to know about the girl next door, I'll walk over and say hello. I love power trips, I like heroines with different instincts and outlooks, and I like heroines who simply don't share mine or the protagonist's culture.
I love heroines who have lived hundreds of years. I like heroines that used to be animals. I am deeply fond of vampire heroines. I could go on forever about this.
The fact is, we are shaped by our experiences, and a heroine that has had some seriously unusual experiences is generally far more interesting than a heroine who grew up next door and comes to visit every morning.
This is actually the main reason why I find it difficult to comprehend racism on a gut level... though I can comprehend it on the anthropological and sociological studies level.
This is also why I hate 'nerfed' nonhuman heroines. Need to have a vampire heroine attend school? Make her a unique 'daywalker' or have vampires not worry about the sun in the first place. Need to have a succubus be safe around men? Make it so she only needs regular food and the seduction thing is just an ability (these are both actual examples, incidentally). You have an immortal heroine? Make sure she gives up that immortality in her route so that the protagonist doesn't have to worry about being outlived by his wife (ugh, I mean, ugh. Sometimes that works, but most of the time it is a let down).
Thanks for reading this random ramble, lol.
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Clephas got a reaction from Benji Price for a blog entry, Sorcery Jokers: It surprised Clephas, will it surprise you?
First, I'll give you a quick run-down on this game... it is a game by 3rd Eye, a company known mostly for producing chuunige that are more moe-influenced than is the norm. This game is actually more of a mystery/chuuni/action/conspiracy type than a 'pure' chuunige. The world in which it is based is a future where, ten years before the story began, magic appeared on the scene. Large numbers of people became capable of using magic, and a new branch of science was built up solely for the purpose of utilizing magic as new energy source. The result of this is a society that is somewhat divided between the magical 'haves' and 'have-nots', though that isn't the focus of the story, despite what you might otherwise anticipate.
The protagonists
Senri
Senri is your classic 'bad-ass antihero protagonist'. He is clever, intelligent, and overall highly capable, with a razor-sharp mind and battle instincts that would put a Navy Seal to shame and make Golgo 13 look incompetent. His cold-blooded pursuit of his own interests, which are very opaque through most of the VN, is his primary defining feature... Oh, and he lies... a lot. He makes the protagonist of Sharin no Kuni seem honest.
Haruto
Haruto is a somewhat less beloved type of protagonist in chuunige... basically a 'justice freak' combined with being 'a young man driven against his will by the tides of fate'. He is a natural optimist and a believer in fairness above all. Unfortunately, he also has that bad habit a lot of similar chuunige protagonists have... of sticking his nose into situations he doesn't really need to get involved in. He grows a great deal during the course of the VN (as is typical of this type, if the writers don't suck), and by the end his viewpoint on the world has... been sharpened a great deal by experience. He is more likeable than a lot of similar protagonists, but it still isn't a type I prefer.
The Heroines
Fiona
Fiona, at first glance, seems to be your classic clutzy/innocent nun-type heroine. She works as a nun at a run-down church in the city's... less reputable area and is well-loved by the delinquents who frequent the church. However, she, like most of the characters in this game, is hiding a lot of secrets... She is one of Senri's two heroines.
Noa
An innocent, pure-hearted girl who is seen mostly as a ghost throughout the first part of the game. She has a really unique way of speaking, born partially from Senri's half-hearted efforts at education (mostly through handing her magazines and letting her watch AVs). To be honest, in the reading of this VN, interpreting her weird speech patterns was a bit difficult at first (she cuts apart words and puts them together in weird ways). She is the second of Senri's two heroines.
Asahi
Asahi is... a bit weird. Her personality itself is quite straightforward and honest, and she hates lies and general dishonesty with a passion. However, she is also compassionate to a fault and unwavering in the pursuit of her goals. Unfortunately - at least so it seems at first - there are a few loose screws rolling around in that head of hers. Even more so than Haruto, she is an eternal an unrepentant optimist and probably the single most trustworthy individual in the entire VN.
Riku
Riku is, throughout the VN, perhaps the least expressive individual other than Senri himself. She almost never displays her emotions on her face, and she has an almost unnatural tendency to think objectively about anything and everything, including herself. That the writer managed to grant her so much depth without making her a protagonist was an impressive feat in and of itself... and one of the reasons why her interactions with Haruto and Asahi are so amusing. She really is almost as detached as she seems most of the time, which is one of the reasons it hits so hard when she does become emotional.
The VN
Sorcery Jokers is definitely VN of the Month material. I'll say that right off the bat. The depth of the story and characters is incomparable with previous games by this company, and while it falls slightly short of a kamige, it is nonetheless something worth taking note of. Normally, I can't stand dual protagonists, as many have heard me mention. I hated Subahibi for that, amongst a number of other sins, and one of the biggest reasons it took me so long to play I/O was because I don't like going into VNs with multiple protags.
Fortunately, I managed to get past that, simply because the differing approaches to the story were the only thing that made it possible to grasp something even approaching the whole of the story as it happened. A single perspective wouldn't have done a bit of good as an approach to this VN's story, simply because there are too many things happening at too many different points for a single perspective to handle.
The VN's structure is basically that of a kinetic novel, with the illusion of choice through a flow chart (for the first chapter, at least) where you pick and choose which events you want to see next (though you have to see them all anyway). To be honest, I could have done without the flow chart entirely... flow charts in general are an irritation more than a help, especially if they are made a central part of progressing the story. That said, as the actual switching around mostly ends after the first chapter, it isn't really a big deal (though it does make me wonder why they had a flow chart at all).
The story's mystery and conspiracy elements feel a lot like peeling an onion, as there are layers within layers within layers. What you thought was the root of things turns out to be just another layer, more than once. As things come together near the end, the knowledge you've gained through the character perspectives deepens the experience nicely, making this one of the few part-mystery VNs I've played in recent years that I didn't immediately have 'read' relatively early on.
That isn't to say there aren't points where the VN stumbles. Haruto, because of his role as the 'kid chuunige protag', is the game's Achilles Heel, as all protagonists of the type with his kind of temperament tend to be. However, his growth is enough to offset the cookie-cutter aspects of his character enough that I approved of his role... in the end. Asahi also threatens to tilt the balance of the VN into the realm of the silly a lot early on, simply because of her 'weirdness'. However, because that silliness is a vital ingredient in her growth as a character, it can't really said to be a true weakness, though it can be irritating at times.
The endings are all branches off of the true end, one for each heroine (Noa or Fiona with Senri, and Asahi or Riku with Haruto). I had no problems with the epilogues for Noa or Fiona... but I thought that Haruto had devolved a lot in his heroine epilogues, which kind of brought me back to why I didn't like him in the first place.
Overall, I felt that this VN is one of the more solid chuunige made in the last few years, especially in the sense of 'balance'. Silverio Vendetta, while it is a lot more exhilarating, also had the difficulty of disproportionately focusing the writer's attention on Vendetta, which weakened the other two paths greatly. Bansenjin suffers from reusing an uninspiring cast and being relatively boring throughout most of its length. In terms of a constant sense of tension and in terms of pacing of events, this VN definitely is the winner of Chuunige VN of the Year so far, though it isn't chuuni-crack in the sense that Silverio was. I'm actually quite proud of the fact that this company has evolved so much since its somewhat... unimpressive beginnings (Bloody Rondo), and I'm glad I stuck with the company. It is always nice to be surprised pleasantly by a VN.
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Clephas got a reaction from Narcosis for a blog entry, Why I always play games with nonhuman heroines first.
My name is Clephas, and I am a pervert.
lol, just kidding... or not. Considering how long I've been playing eroge, I'm definitely a pervert. However, that isn't really what this post is about.
When I look at the VNs for a month, the first thing I look for are chuunige, then fantasy/sci-fi, and then non-human heroines (though the last two are interchangeable depending on my mood). The distant fourth is an interesting protagonist, the fifth is an interesting heroine (if I don't find any of the heroines interesting in setting or character description after eliminating the factors above, I generally have trouble picking the game up).
Why do I love nonhumans...? It is pretty much the only 'romantic' part left in my body.
To be frank, I don't believe in or trust romance. I firmly believe that romance is a lie we tell ourselves so we can ignore the fact that we are being driven by our body's desire for children and the resulting psychological hunger for a close partner. That might seem like a cynical way to think of things, and I don't think about things like that while I'm playing. However, when it is over or before I start? Always.
I like the strange, the weird, the warped, the unusual... what is the point of telling a story if it is about the girl next door? If I want to know about the girl next door, I'll walk over and say hello. I love power trips, I like heroines with different instincts and outlooks, and I like heroines who simply don't share mine or the protagonist's culture.
I love heroines who have lived hundreds of years. I like heroines that used to be animals. I am deeply fond of vampire heroines. I could go on forever about this.
The fact is, we are shaped by our experiences, and a heroine that has had some seriously unusual experiences is generally far more interesting than a heroine who grew up next door and comes to visit every morning.
This is actually the main reason why I find it difficult to comprehend racism on a gut level... though I can comprehend it on the anthropological and sociological studies level.
This is also why I hate 'nerfed' nonhuman heroines. Need to have a vampire heroine attend school? Make her a unique 'daywalker' or have vampires not worry about the sun in the first place. Need to have a succubus be safe around men? Make it so she only needs regular food and the seduction thing is just an ability (these are both actual examples, incidentally). You have an immortal heroine? Make sure she gives up that immortality in her route so that the protagonist doesn't have to worry about being outlived by his wife (ugh, I mean, ugh. Sometimes that works, but most of the time it is a let down).
Thanks for reading this random ramble, lol.
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Clephas got a reaction from Kenshin_sama for a blog entry, Random VN: Love Revenge (REVISED)
Now, I know what you are wondering... 'Why did Clephas pick a charage for a random VN this time around?" The answer is not as straightforward as usual....
This game is about as close to being the 'perfect' charage as I've ever encountered. That's not to say it is exceptional in every way. There are better written and better presented charage out there. However, I've yet to encounter a charage that utilizes every single element included to the greatest degree possible like this one does. First, the protagonist is not just the average guy, but neither is he super-exceptional. He is just interesting enough to make a good viewpoint (his fear of women, his skill at martial arts, and the taste for cross-dressing he tries to deny) for a game like this without his personality dominating everything. His issues are vital to all the paths, though in different ways due to the way they intertwine with the heroines' issues.
Second, the heroines are all fairly interesting... or at least funny, if they aren't intellectually interesting (Honoka's tendency to see everyone around her as food when she hasn't eaten in the last hour is one example). The actual paths are split into three arcs... the Rielle Arc, the Honoka/Rin Arc, and the Renka/Senri Arc. Each arc approaches the protagonist's own issues differently, ranging from a gradual healing (Rielle) to confronting the source (Honoka/Rin), to a wildly different approach (won't spoil it: Renka/Senri).
This game is brilliantly executed and not dependent on H-content to support it as a whole (which is probably why the game got ported five times), which is a huge plus, since most charage tend to be reliant on dating and h-content to fill out the heroine paths.
This game doesn't waste time. While there is plenty of slice-of-life, much of it amusing, all of it moves the story - and not so incidentally, Yuuki's personal growth - forward. There is not a single wasted element in this story, and that is a feat in and of itself... I once referred to this game as 'bare bones', but that was probably not the right expression. This game is filled out nicely... it just doesn't waste time on stuff that has nothing to do with story advancement or character development.
Overall, if you want to know what the charage ideal looks like, this is a good choice. While it isn't a kamige, it is a game that hits all the spots charage are meant to hit without seeming puerile or shallow to a reader like me, who is more than a little jaded.
Edit: It should be noted that the phenomenon of 'heroines devouring the protagonist', where the heroines' strength of character pretty much buries the protagonist, does not occur in this VN, which is a feat in and of itself. For obvious reasons, most charage heroines are far more interesting than their protagonist, but that often results in a game that feels unbalanced and is vaguely unsatisfying, because many writers actually put down the protagonist to make the heroines shine more... thus leaving a vague feeling of dissatisfaction behind in the end.
Edit2: Adding heroine, character descriptions below.
Protagonist
Kusunoki Yuuki- Yuuki is a reasonably intelligent (slightly above average) young man who is well known for his good heart and ability to put others before himself. When he tries to confess to his girlfriend, a young woman named Ran, she tells him she only went out with him as part of a penalty game and dumps him. As a result, he becomes unable to trust females and instinctively rejects interpersonal contact, even with his own little sister Tatsuki and his childhood friend Honoka. He quite naturally acts for the sake of others, despite this mental illness, and as a result he is a natural harem-builder. However, he is also as dense as the containment for a fission reactor core, meaning that he never notices. This comes at least in part from his inability to trust the feelings of women. He is a skilled martial-artist and very good at fighting one-on-one, but he has no talent for handling multiple opponents at once.
Heroines
Rielle Anderson- The CEO of the Anderson Corporation, an orphan girl who built her fortune from almost nothing in a matter of years. She is behind the new city policy that encourages romance, as well as engineering the 'love-war events' that are being tested at Yuuki's school. She is very blunt and expressive, as well as being highly aggressive when it comes to getting what she wants. She has a ruthless side, but it is not something she indulges to excess (she is a CEO after all). However, she, like Yuuki, tends to put others before herself when it comes to those she cares about, and she frequently indulges in philanthropy.
Suzushiro Rin- One of Yuuki's classmates and a close friend of Honoka. She is extremely distrustful of men due to her past experiences, and her reactions to men tend to range from dry and disinterested to outright malice. The exception is Yuuki, with whom she finds herself forming a sort of rapport almost from the beginning, due to his affliction. At her core, she is a kind-hearted and considerate young woman, but her experiences have rendered her with one of the most terrible of all afflictions... tsundere-ism.
Hiiragi Honoka- Yuuki's childhood friend and the person hurt the most by his inability to be close with women. She is a sweet, somewhat airheaded young woman with an insanely protective side directed toward Yuuki. She has been in love with him from childhood, but he never notices... and she is too much of a hetare to confess her love to him. When she gets hungry (which is often) she goes into a state where those around her start looking tasty, and she begins fantasizing about how she would cook them... with utter seriousness. She feels deeply and acts really directly in response to those feelings, especially when it comes to Yuuki.
Hazakura Renka- The vice-president of the student council. Normally, she is a serious, somewhat uptight young woman with genius level intelligence, but when she sees Yuuki she becomes a prowling panther, panting after him as if he were a delicious-looking deer. She is close with Senri and the only person who can jerk her up short... and vise-versa. She is one of the very few people around Yuuki who don't set off his condition, and she is always very considerate about it, even going so far as to subtly lead him away from areas where females gather.
Asagiri Senri- Called 'the Prince' for her behavior that looks like it came straight out of a shoujo manga, Senri takes a certain pleasure in being surrounded by females and naturally hits on any female that crosses her path. She takes a shine to Yuuki early on, after Renka becomes obsessed with him. Almost no one knows she is a woman, because she arranged things that way. She is a genius scientist who really doesn't need to attend school, but she does so for her own reasons, not the least of which her fondness for role-playing as the school's prince.
Side Characters
Azami Taiga- Yuuki and Honoka's childhood friend. He is a muscular guy who frequently gets treated like a delinquent, despite being about as far from one as it is possible to be. He is extremely protective of Yuuki, similar to Honoka, but he is also better than her about respecting his desire to change and encouraging him to break out of the shell he is trapped in. Unfortunately for him, almost everyone in the group that surrounds Yuuki and the class in general picks on him, and he ends up taking up the worst jobs in any given situation.
Chigaya Rei- A teacher at Yuuki's school who is infamous for his heavy smoking habit and fondness for not coming to his own classes. His bad habit of getting off track during class makes him well-liked by the students, but most people wonder just how he manages to avoid getting fired.
Kusunoki Tatsuki- Yuuki's little sister, she is madly in love with her older brother. When he begins rejecting all women, she discovers that she is a masochist and takes pleasure in the way he slaps her hand away and avoids her. She is Tsukumo's owner, and everyone but her knows that her job in life is to keep that particular monster in its cage.
Kokonoei Tsukumo- A bisexual cosplayer and Tatsuki's closest friend. She moves entirely on instinct and is utterly uncontrollable, frequently stealing looks at Tatsuki's panties and stealing the panties themselves. She is incapable of forethought and has an unnatural instinct for knowing when and how to cause the most trouble. If it weren't for Tatsuki's ability to control her to some extent, she probably would have been expelled long ago.
Rindou Anju- The school's banchou and the single most physically capable student at the school. She also is the child of the dojo that Yuuki attended and treats him as her underling... she is also one of two women Yuuki can actually deal with at close range from the beginning. Despite her attempts to act the lone wolf, Yuuki and the others inevitably manage to ruin her plans and make her seem likable, much to her consternation.
Kuga Erika- One of Rielle's two maid assistants. She is a black-hearted young woman whose hobbies involve SM and writing down information in her 'blackmail diary' to use against others. While she technically has more common sense than Yuzuha, few would willingly want to deal with her over her sister.
Kuga Yuzuha- A rude, violent young woman and one of Rielle's two maid assistants, primarily acting as a bodyguard and troubleshooter. She is easygoing and friendly to those with the right attitude and combative when provoked. When drunk, she reverts to a small child and tends to end up as a target for Erika's sadistic side. She keeps slacking off on the job and getting her pay cut, but she never learns her lesson.
Tsubaki Koharu- Yuuki's homeroom teacher, a small woman in her late twenties who is obsessed over the fact that she still doesn't have a boyfriend. Her tendency to spiral into depression after mentioning this fact in class has become a regular source of amusement for her students, and Taiga generally gets the job of breaking her out of it.
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Clephas got a reaction from Plk_Lesiak for a blog entry, Why I always play games with nonhuman heroines first.
My name is Clephas, and I am a pervert.
lol, just kidding... or not. Considering how long I've been playing eroge, I'm definitely a pervert. However, that isn't really what this post is about.
When I look at the VNs for a month, the first thing I look for are chuunige, then fantasy/sci-fi, and then non-human heroines (though the last two are interchangeable depending on my mood). The distant fourth is an interesting protagonist, the fifth is an interesting heroine (if I don't find any of the heroines interesting in setting or character description after eliminating the factors above, I generally have trouble picking the game up).
Why do I love nonhumans...? It is pretty much the only 'romantic' part left in my body.
To be frank, I don't believe in or trust romance. I firmly believe that romance is a lie we tell ourselves so we can ignore the fact that we are being driven by our body's desire for children and the resulting psychological hunger for a close partner. That might seem like a cynical way to think of things, and I don't think about things like that while I'm playing. However, when it is over or before I start? Always.
I like the strange, the weird, the warped, the unusual... what is the point of telling a story if it is about the girl next door? If I want to know about the girl next door, I'll walk over and say hello. I love power trips, I like heroines with different instincts and outlooks, and I like heroines who simply don't share mine or the protagonist's culture.
I love heroines who have lived hundreds of years. I like heroines that used to be animals. I am deeply fond of vampire heroines. I could go on forever about this.
The fact is, we are shaped by our experiences, and a heroine that has had some seriously unusual experiences is generally far more interesting than a heroine who grew up next door and comes to visit every morning.
This is actually the main reason why I find it difficult to comprehend racism on a gut level... though I can comprehend it on the anthropological and sociological studies level.
This is also why I hate 'nerfed' nonhuman heroines. Need to have a vampire heroine attend school? Make her a unique 'daywalker' or have vampires not worry about the sun in the first place. Need to have a succubus be safe around men? Make it so she only needs regular food and the seduction thing is just an ability (these are both actual examples, incidentally). You have an immortal heroine? Make sure she gives up that immortality in her route so that the protagonist doesn't have to worry about being outlived by his wife (ugh, I mean, ugh. Sometimes that works, but most of the time it is a let down).
Thanks for reading this random ramble, lol.
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Clephas got a reaction from Mr Poltroon for a blog entry, Why I always play games with nonhuman heroines first.
My name is Clephas, and I am a pervert.
lol, just kidding... or not. Considering how long I've been playing eroge, I'm definitely a pervert. However, that isn't really what this post is about.
When I look at the VNs for a month, the first thing I look for are chuunige, then fantasy/sci-fi, and then non-human heroines (though the last two are interchangeable depending on my mood). The distant fourth is an interesting protagonist, the fifth is an interesting heroine (if I don't find any of the heroines interesting in setting or character description after eliminating the factors above, I generally have trouble picking the game up).
Why do I love nonhumans...? It is pretty much the only 'romantic' part left in my body.
To be frank, I don't believe in or trust romance. I firmly believe that romance is a lie we tell ourselves so we can ignore the fact that we are being driven by our body's desire for children and the resulting psychological hunger for a close partner. That might seem like a cynical way to think of things, and I don't think about things like that while I'm playing. However, when it is over or before I start? Always.
I like the strange, the weird, the warped, the unusual... what is the point of telling a story if it is about the girl next door? If I want to know about the girl next door, I'll walk over and say hello. I love power trips, I like heroines with different instincts and outlooks, and I like heroines who simply don't share mine or the protagonist's culture.
I love heroines who have lived hundreds of years. I like heroines that used to be animals. I am deeply fond of vampire heroines. I could go on forever about this.
The fact is, we are shaped by our experiences, and a heroine that has had some seriously unusual experiences is generally far more interesting than a heroine who grew up next door and comes to visit every morning.
This is actually the main reason why I find it difficult to comprehend racism on a gut level... though I can comprehend it on the anthropological and sociological studies level.
This is also why I hate 'nerfed' nonhuman heroines. Need to have a vampire heroine attend school? Make her a unique 'daywalker' or have vampires not worry about the sun in the first place. Need to have a succubus be safe around men? Make it so she only needs regular food and the seduction thing is just an ability (these are both actual examples, incidentally). You have an immortal heroine? Make sure she gives up that immortality in her route so that the protagonist doesn't have to worry about being outlived by his wife (ugh, I mean, ugh. Sometimes that works, but most of the time it is a let down).
Thanks for reading this random ramble, lol.
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Clephas got a reaction from Plk_Lesiak for a blog entry, Random VN: Love Revenge (REVISED)
Now, I know what you are wondering... 'Why did Clephas pick a charage for a random VN this time around?" The answer is not as straightforward as usual....
This game is about as close to being the 'perfect' charage as I've ever encountered. That's not to say it is exceptional in every way. There are better written and better presented charage out there. However, I've yet to encounter a charage that utilizes every single element included to the greatest degree possible like this one does. First, the protagonist is not just the average guy, but neither is he super-exceptional. He is just interesting enough to make a good viewpoint (his fear of women, his skill at martial arts, and the taste for cross-dressing he tries to deny) for a game like this without his personality dominating everything. His issues are vital to all the paths, though in different ways due to the way they intertwine with the heroines' issues.
Second, the heroines are all fairly interesting... or at least funny, if they aren't intellectually interesting (Honoka's tendency to see everyone around her as food when she hasn't eaten in the last hour is one example). The actual paths are split into three arcs... the Rielle Arc, the Honoka/Rin Arc, and the Renka/Senri Arc. Each arc approaches the protagonist's own issues differently, ranging from a gradual healing (Rielle) to confronting the source (Honoka/Rin), to a wildly different approach (won't spoil it: Renka/Senri).
This game is brilliantly executed and not dependent on H-content to support it as a whole (which is probably why the game got ported five times), which is a huge plus, since most charage tend to be reliant on dating and h-content to fill out the heroine paths.
This game doesn't waste time. While there is plenty of slice-of-life, much of it amusing, all of it moves the story - and not so incidentally, Yuuki's personal growth - forward. There is not a single wasted element in this story, and that is a feat in and of itself... I once referred to this game as 'bare bones', but that was probably not the right expression. This game is filled out nicely... it just doesn't waste time on stuff that has nothing to do with story advancement or character development.
Overall, if you want to know what the charage ideal looks like, this is a good choice. While it isn't a kamige, it is a game that hits all the spots charage are meant to hit without seeming puerile or shallow to a reader like me, who is more than a little jaded.
Edit: It should be noted that the phenomenon of 'heroines devouring the protagonist', where the heroines' strength of character pretty much buries the protagonist, does not occur in this VN, which is a feat in and of itself. For obvious reasons, most charage heroines are far more interesting than their protagonist, but that often results in a game that feels unbalanced and is vaguely unsatisfying, because many writers actually put down the protagonist to make the heroines shine more... thus leaving a vague feeling of dissatisfaction behind in the end.
Edit2: Adding heroine, character descriptions below.
Protagonist
Kusunoki Yuuki- Yuuki is a reasonably intelligent (slightly above average) young man who is well known for his good heart and ability to put others before himself. When he tries to confess to his girlfriend, a young woman named Ran, she tells him she only went out with him as part of a penalty game and dumps him. As a result, he becomes unable to trust females and instinctively rejects interpersonal contact, even with his own little sister Tatsuki and his childhood friend Honoka. He quite naturally acts for the sake of others, despite this mental illness, and as a result he is a natural harem-builder. However, he is also as dense as the containment for a fission reactor core, meaning that he never notices. This comes at least in part from his inability to trust the feelings of women. He is a skilled martial-artist and very good at fighting one-on-one, but he has no talent for handling multiple opponents at once.
Heroines
Rielle Anderson- The CEO of the Anderson Corporation, an orphan girl who built her fortune from almost nothing in a matter of years. She is behind the new city policy that encourages romance, as well as engineering the 'love-war events' that are being tested at Yuuki's school. She is very blunt and expressive, as well as being highly aggressive when it comes to getting what she wants. She has a ruthless side, but it is not something she indulges to excess (she is a CEO after all). However, she, like Yuuki, tends to put others before herself when it comes to those she cares about, and she frequently indulges in philanthropy.
Suzushiro Rin- One of Yuuki's classmates and a close friend of Honoka. She is extremely distrustful of men due to her past experiences, and her reactions to men tend to range from dry and disinterested to outright malice. The exception is Yuuki, with whom she finds herself forming a sort of rapport almost from the beginning, due to his affliction. At her core, she is a kind-hearted and considerate young woman, but her experiences have rendered her with one of the most terrible of all afflictions... tsundere-ism.
Hiiragi Honoka- Yuuki's childhood friend and the person hurt the most by his inability to be close with women. She is a sweet, somewhat airheaded young woman with an insanely protective side directed toward Yuuki. She has been in love with him from childhood, but he never notices... and she is too much of a hetare to confess her love to him. When she gets hungry (which is often) she goes into a state where those around her start looking tasty, and she begins fantasizing about how she would cook them... with utter seriousness. She feels deeply and acts really directly in response to those feelings, especially when it comes to Yuuki.
Hazakura Renka- The vice-president of the student council. Normally, she is a serious, somewhat uptight young woman with genius level intelligence, but when she sees Yuuki she becomes a prowling panther, panting after him as if he were a delicious-looking deer. She is close with Senri and the only person who can jerk her up short... and vise-versa. She is one of the very few people around Yuuki who don't set off his condition, and she is always very considerate about it, even going so far as to subtly lead him away from areas where females gather.
Asagiri Senri- Called 'the Prince' for her behavior that looks like it came straight out of a shoujo manga, Senri takes a certain pleasure in being surrounded by females and naturally hits on any female that crosses her path. She takes a shine to Yuuki early on, after Renka becomes obsessed with him. Almost no one knows she is a woman, because she arranged things that way. She is a genius scientist who really doesn't need to attend school, but she does so for her own reasons, not the least of which her fondness for role-playing as the school's prince.
Side Characters
Azami Taiga- Yuuki and Honoka's childhood friend. He is a muscular guy who frequently gets treated like a delinquent, despite being about as far from one as it is possible to be. He is extremely protective of Yuuki, similar to Honoka, but he is also better than her about respecting his desire to change and encouraging him to break out of the shell he is trapped in. Unfortunately for him, almost everyone in the group that surrounds Yuuki and the class in general picks on him, and he ends up taking up the worst jobs in any given situation.
Chigaya Rei- A teacher at Yuuki's school who is infamous for his heavy smoking habit and fondness for not coming to his own classes. His bad habit of getting off track during class makes him well-liked by the students, but most people wonder just how he manages to avoid getting fired.
Kusunoki Tatsuki- Yuuki's little sister, she is madly in love with her older brother. When he begins rejecting all women, she discovers that she is a masochist and takes pleasure in the way he slaps her hand away and avoids her. She is Tsukumo's owner, and everyone but her knows that her job in life is to keep that particular monster in its cage.
Kokonoei Tsukumo- A bisexual cosplayer and Tatsuki's closest friend. She moves entirely on instinct and is utterly uncontrollable, frequently stealing looks at Tatsuki's panties and stealing the panties themselves. She is incapable of forethought and has an unnatural instinct for knowing when and how to cause the most trouble. If it weren't for Tatsuki's ability to control her to some extent, she probably would have been expelled long ago.
Rindou Anju- The school's banchou and the single most physically capable student at the school. She also is the child of the dojo that Yuuki attended and treats him as her underling... she is also one of two women Yuuki can actually deal with at close range from the beginning. Despite her attempts to act the lone wolf, Yuuki and the others inevitably manage to ruin her plans and make her seem likable, much to her consternation.
Kuga Erika- One of Rielle's two maid assistants. She is a black-hearted young woman whose hobbies involve SM and writing down information in her 'blackmail diary' to use against others. While she technically has more common sense than Yuzuha, few would willingly want to deal with her over her sister.
Kuga Yuzuha- A rude, violent young woman and one of Rielle's two maid assistants, primarily acting as a bodyguard and troubleshooter. She is easygoing and friendly to those with the right attitude and combative when provoked. When drunk, she reverts to a small child and tends to end up as a target for Erika's sadistic side. She keeps slacking off on the job and getting her pay cut, but she never learns her lesson.
Tsubaki Koharu- Yuuki's homeroom teacher, a small woman in her late twenties who is obsessed over the fact that she still doesn't have a boyfriend. Her tendency to spiral into depression after mentioning this fact in class has become a regular source of amusement for her students, and Taiga generally gets the job of breaking her out of it.
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Clephas got a reaction from Dreamysyu for a blog entry, Crazy Charage Settings
Now, I love nothing more than an interesting setting, and I'm tired of normal charage in general... so one of the biggest points that can be used to draw me into a charage is a crazy setting.
Crazy charage settings are settings that have no possibility whatsoever of happening in real life or are so far outside of common sense that they are inconceivable as a real possibility to most people. This includes fantasy settings and sci-fi settings, but more often it includes a simple concept taken to an extreme. There are several types that have become common in the last ten years (common as in they've popped up at least five times in the last ten years in different companies' VNs).
The Love City/School Setting
This is the second most common crazy setting that pops up in charage. To be blunt, it is a setting where love and romance are encouraged as a part of the law or by school rules. In this setting, love, sex, marriage, and/or children are desirable outcomes and the 'system' in those settings goes to weirdly extreme levels of effort and expense to create the desired result. This can be seen as a part of other crazy settings (such as Kamikaze Explorer, where having children as a student was encouraged) or on their own (as in Love Revenge, where romance was essentially forced on the students by the school's new owner), but this particular crazy setting has popped up at least fifteen times that I can think of off the top of my head in the last ten years.
The Virtual World Setting
This is the most common sci-fi setting, often mixing with fantasy ones, where a virtual world (partial or complete) is put into place either in common use or as a part of the main characters' lives. This has a relatively low rate of occurrence for a crazy setting on this list, but it has popped up six times that I can think of in a charage in the last ten years that I can think of. Some where 'enhanced reality' types like Harvest Overray and others were 'jack-in' types like Hoshi no Ne Sanctuary. However, the key to making this list is that the virtual world element is key to the progression of the story, at least through the common route.
The 'Get/got sent to another world' Setting
This is the second most common fantasy charage setting. It can range from 'After I defeated the Dark Lord' types (Valkyrie Runabout is an example of this type) and 'school life somehow in a half-medieval setting' type to ones where the protagonist just shrugs and starts living with the heroines whom he just met (Unlucky Re:Birth). I've come across this six times from VNs made in the last ten years, and mostly they are fun.
The 'Magical/mystical school' setting
The most common fantasy setting. This can range from Alia's Carnival types where the school is the only place where the magic/mystical element is practiced to charage based in mystical worlds (Such as Racial Merge). I can think of about seventeen VNs that chose this type of crazy settings.
The Cross-dressing Boy attends a Girl's School
This one is... well, insane on so many levels. However, it is also the most common 'mundane' (non sci-fi, non fantasy) crazy setting. I can't count how many times this has popped up since Otoboku and Shugotate started the main trends of this crazy setting (for silly/weird reasons vs for serious reasons), but it is also one of my favorites, since you can usually enjoy the protagonist's antics as he tries to fit in... or fits in almost too naturally, as the case might be.
My thoughts
Crazy settings can often be amusing and add flavor to an otherwise trite concept (fall in love stories, which dominate charage), but some people are put off by them. Also, utilizing a crazy setting in a relatively believable fashion is a rare skill amongst charage writers, and many such games fizzle in the end. Nonetheless, I'll probably keep diving into crazy settings, if only to keep myself from going insane with boredom at all the dating and romance that dominate charage.
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Clephas got a reaction from Jartse for a blog entry, The Sad Fact about Replaying VNs
The sad fact about replaying VNs... is that VNs don't have replay value.
That's not to say it isn't possible to replay a VN and enjoy it. With many of the more complex VNs, it is impossible to take in the entire thing on your first playthrough, so it is usually worth a second one. Others are so well-written or have such great characters that they are worth reading again and again. Yet others are just so much fun or are so funny (games made by Rosebleu, Lamunation, etc) that they are worth playing again and again. Last of all, there are those that are so unique that no other experience quite equals them.
However, even amongst the best VNs, there are ones I've found that pale immensely after the second playthrough. In particular, games that are heavy on mysteries and rely on their hidden aspects for at least some of their attraction become much weaker on later playthroughs.
As an example, one of my favorite VNs of all time is Hapymaher (VN of the Year 2013). This game has an emotional, psychedelic story, a unique style, and the single best VN soundtrack out there. However, whenever I attempt a third playthrough, my knowledge of certain aspects that come to light in the end and the fandisc ruins it for me. Oh, Keiko is still unreasonably sexy for a chippai character, Yayoi is still funny, and Saki's sadism+jealousy thing with the protagonist is still just as hilarious... but I always stumble at two-thirds of the way through the common route (otherwise known as the 'Week towards Christmas' chapter by some fanboys). This part is immensely funny and interesting the first time you play it through... but without being able to share in the mystery and surprise of the characters, it is unbearably dull, sadly. Every single time I go back into this game, I stop here.
Another example would be charage, in general. Understand, as you know, I am not terribly fond of charage in and of themselves. I won't go so far as to say I hate them, because I don't. However, if it is the choice between a nakige, an utsuge, a chuunige, and a charage... I'll always pick the charage last. In a good charage, the slice of life and character interactions and development are the best parts of the game... but when it comes to replaying a VN, this tripod of specialties is a poor substitute for an interesting story. I have managed to enjoy replaying a few charage... but most I drop after one path (usually the one of the heroine I liked the most), simply because I feel fatigue from having to slog through the same slice of life scenes a second time.
The Light at the end of the Tunnel
However, there are some games that survive multiple replays well. Nakige, utsuge, and games that go for the emotions in general are the most obvious genres (that are mainstream). I can still go back to moldy-oldies like Haruka ni Aogi, Uruwashi no for a good cry, and I can still devour games like Houkago no Futekikakusha without any trouble at all.
Another type that survives well are well-designed comedic games... for example, Lamunation, with its endless humor (ranging from sex jokes to penguins enjoying Mexican beer), endures multiple playthroughs quite nicely, without paling much as long as you space them out. Comedy is comedy, and as long as you don't overdo it, it is possible to enjoy a good comedy VN multiple times without much fear of boredom.
Games that have a strong protagonist. Perhaps the biggest reason many Japanese VNs are almost unreplayable is because of the 'average protagonist'. A strong, well-developed protagonist with his own unique flaws and personality can carry a game on his back through numerous playthroughs. Good examples of this are Asagiri Kaito from the Akagoei series, Shirasagi Hime from the Tiny Dungeon series, and Narita Shinri from Hello, Lady.
Games that have an overwhelmingly unique cast of characters or setting. A unique setting or a cast of characters can be the difference between a boring failed attempt at a second playthrough and four or five enjoyable playthroughs. Some examples of these are Evolimit; Devils Devel Concept; and the Silverio series. (note: Chuunige are the most likely to fit this type, but the Majikoi games and the Shin Koihime series also fit into this).
Conclusion
In the end though, taste matters. If you didn't enjoy the VN the first time, you won't enjoy it a second time (with rare exceptions). If you don't like chuunige, you most likely won't enjoy DDC or Silverio no matter how many times you attempt to play them, and if you don't like horrible things to happen to your characters, you will never enjoy Houkago no Futekikakusha. I've known people who enjoyed all these games on a first playthrough, were able to enjoy a charage on a second playthrough, but couldn't enjoy these on a second one. So, while this is my analysis, it is not absolute, lol.
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Clephas got a reaction from Jartse for a blog entry, Crazy Charage Settings
Now, I love nothing more than an interesting setting, and I'm tired of normal charage in general... so one of the biggest points that can be used to draw me into a charage is a crazy setting.
Crazy charage settings are settings that have no possibility whatsoever of happening in real life or are so far outside of common sense that they are inconceivable as a real possibility to most people. This includes fantasy settings and sci-fi settings, but more often it includes a simple concept taken to an extreme. There are several types that have become common in the last ten years (common as in they've popped up at least five times in the last ten years in different companies' VNs).
The Love City/School Setting
This is the second most common crazy setting that pops up in charage. To be blunt, it is a setting where love and romance are encouraged as a part of the law or by school rules. In this setting, love, sex, marriage, and/or children are desirable outcomes and the 'system' in those settings goes to weirdly extreme levels of effort and expense to create the desired result. This can be seen as a part of other crazy settings (such as Kamikaze Explorer, where having children as a student was encouraged) or on their own (as in Love Revenge, where romance was essentially forced on the students by the school's new owner), but this particular crazy setting has popped up at least fifteen times that I can think of off the top of my head in the last ten years.
The Virtual World Setting
This is the most common sci-fi setting, often mixing with fantasy ones, where a virtual world (partial or complete) is put into place either in common use or as a part of the main characters' lives. This has a relatively low rate of occurrence for a crazy setting on this list, but it has popped up six times that I can think of in a charage in the last ten years that I can think of. Some where 'enhanced reality' types like Harvest Overray and others were 'jack-in' types like Hoshi no Ne Sanctuary. However, the key to making this list is that the virtual world element is key to the progression of the story, at least through the common route.
The 'Get/got sent to another world' Setting
This is the second most common fantasy charage setting. It can range from 'After I defeated the Dark Lord' types (Valkyrie Runabout is an example of this type) and 'school life somehow in a half-medieval setting' type to ones where the protagonist just shrugs and starts living with the heroines whom he just met (Unlucky Re:Birth). I've come across this six times from VNs made in the last ten years, and mostly they are fun.
The 'Magical/mystical school' setting
The most common fantasy setting. This can range from Alia's Carnival types where the school is the only place where the magic/mystical element is practiced to charage based in mystical worlds (Such as Racial Merge). I can think of about seventeen VNs that chose this type of crazy settings.
The Cross-dressing Boy attends a Girl's School
This one is... well, insane on so many levels. However, it is also the most common 'mundane' (non sci-fi, non fantasy) crazy setting. I can't count how many times this has popped up since Otoboku and Shugotate started the main trends of this crazy setting (for silly/weird reasons vs for serious reasons), but it is also one of my favorites, since you can usually enjoy the protagonist's antics as he tries to fit in... or fits in almost too naturally, as the case might be.
My thoughts
Crazy settings can often be amusing and add flavor to an otherwise trite concept (fall in love stories, which dominate charage), but some people are put off by them. Also, utilizing a crazy setting in a relatively believable fashion is a rare skill amongst charage writers, and many such games fizzle in the end. Nonetheless, I'll probably keep diving into crazy settings, if only to keep myself from going insane with boredom at all the dating and romance that dominate charage.
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Clephas got a reaction from MaggieROBOT for a blog entry, Crazy Charage Settings
Now, I love nothing more than an interesting setting, and I'm tired of normal charage in general... so one of the biggest points that can be used to draw me into a charage is a crazy setting.
Crazy charage settings are settings that have no possibility whatsoever of happening in real life or are so far outside of common sense that they are inconceivable as a real possibility to most people. This includes fantasy settings and sci-fi settings, but more often it includes a simple concept taken to an extreme. There are several types that have become common in the last ten years (common as in they've popped up at least five times in the last ten years in different companies' VNs).
The Love City/School Setting
This is the second most common crazy setting that pops up in charage. To be blunt, it is a setting where love and romance are encouraged as a part of the law or by school rules. In this setting, love, sex, marriage, and/or children are desirable outcomes and the 'system' in those settings goes to weirdly extreme levels of effort and expense to create the desired result. This can be seen as a part of other crazy settings (such as Kamikaze Explorer, where having children as a student was encouraged) or on their own (as in Love Revenge, where romance was essentially forced on the students by the school's new owner), but this particular crazy setting has popped up at least fifteen times that I can think of off the top of my head in the last ten years.
The Virtual World Setting
This is the most common sci-fi setting, often mixing with fantasy ones, where a virtual world (partial or complete) is put into place either in common use or as a part of the main characters' lives. This has a relatively low rate of occurrence for a crazy setting on this list, but it has popped up six times that I can think of in a charage in the last ten years that I can think of. Some where 'enhanced reality' types like Harvest Overray and others were 'jack-in' types like Hoshi no Ne Sanctuary. However, the key to making this list is that the virtual world element is key to the progression of the story, at least through the common route.
The 'Get/got sent to another world' Setting
This is the second most common fantasy charage setting. It can range from 'After I defeated the Dark Lord' types (Valkyrie Runabout is an example of this type) and 'school life somehow in a half-medieval setting' type to ones where the protagonist just shrugs and starts living with the heroines whom he just met (Unlucky Re:Birth). I've come across this six times from VNs made in the last ten years, and mostly they are fun.
The 'Magical/mystical school' setting
The most common fantasy setting. This can range from Alia's Carnival types where the school is the only place where the magic/mystical element is practiced to charage based in mystical worlds (Such as Racial Merge). I can think of about seventeen VNs that chose this type of crazy settings.
The Cross-dressing Boy attends a Girl's School
This one is... well, insane on so many levels. However, it is also the most common 'mundane' (non sci-fi, non fantasy) crazy setting. I can't count how many times this has popped up since Otoboku and Shugotate started the main trends of this crazy setting (for silly/weird reasons vs for serious reasons), but it is also one of my favorites, since you can usually enjoy the protagonist's antics as he tries to fit in... or fits in almost too naturally, as the case might be.
My thoughts
Crazy settings can often be amusing and add flavor to an otherwise trite concept (fall in love stories, which dominate charage), but some people are put off by them. Also, utilizing a crazy setting in a relatively believable fashion is a rare skill amongst charage writers, and many such games fizzle in the end. Nonetheless, I'll probably keep diving into crazy settings, if only to keep myself from going insane with boredom at all the dating and romance that dominate charage.
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Clephas got a reaction from Plk_Lesiak for a blog entry, Crazy Charage Settings
Now, I love nothing more than an interesting setting, and I'm tired of normal charage in general... so one of the biggest points that can be used to draw me into a charage is a crazy setting.
Crazy charage settings are settings that have no possibility whatsoever of happening in real life or are so far outside of common sense that they are inconceivable as a real possibility to most people. This includes fantasy settings and sci-fi settings, but more often it includes a simple concept taken to an extreme. There are several types that have become common in the last ten years (common as in they've popped up at least five times in the last ten years in different companies' VNs).
The Love City/School Setting
This is the second most common crazy setting that pops up in charage. To be blunt, it is a setting where love and romance are encouraged as a part of the law or by school rules. In this setting, love, sex, marriage, and/or children are desirable outcomes and the 'system' in those settings goes to weirdly extreme levels of effort and expense to create the desired result. This can be seen as a part of other crazy settings (such as Kamikaze Explorer, where having children as a student was encouraged) or on their own (as in Love Revenge, where romance was essentially forced on the students by the school's new owner), but this particular crazy setting has popped up at least fifteen times that I can think of off the top of my head in the last ten years.
The Virtual World Setting
This is the most common sci-fi setting, often mixing with fantasy ones, where a virtual world (partial or complete) is put into place either in common use or as a part of the main characters' lives. This has a relatively low rate of occurrence for a crazy setting on this list, but it has popped up six times that I can think of in a charage in the last ten years that I can think of. Some where 'enhanced reality' types like Harvest Overray and others were 'jack-in' types like Hoshi no Ne Sanctuary. However, the key to making this list is that the virtual world element is key to the progression of the story, at least through the common route.
The 'Get/got sent to another world' Setting
This is the second most common fantasy charage setting. It can range from 'After I defeated the Dark Lord' types (Valkyrie Runabout is an example of this type) and 'school life somehow in a half-medieval setting' type to ones where the protagonist just shrugs and starts living with the heroines whom he just met (Unlucky Re:Birth). I've come across this six times from VNs made in the last ten years, and mostly they are fun.
The 'Magical/mystical school' setting
The most common fantasy setting. This can range from Alia's Carnival types where the school is the only place where the magic/mystical element is practiced to charage based in mystical worlds (Such as Racial Merge). I can think of about seventeen VNs that chose this type of crazy settings.
The Cross-dressing Boy attends a Girl's School
This one is... well, insane on so many levels. However, it is also the most common 'mundane' (non sci-fi, non fantasy) crazy setting. I can't count how many times this has popped up since Otoboku and Shugotate started the main trends of this crazy setting (for silly/weird reasons vs for serious reasons), but it is also one of my favorites, since you can usually enjoy the protagonist's antics as he tries to fit in... or fits in almost too naturally, as the case might be.
My thoughts
Crazy settings can often be amusing and add flavor to an otherwise trite concept (fall in love stories, which dominate charage), but some people are put off by them. Also, utilizing a crazy setting in a relatively believable fashion is a rare skill amongst charage writers, and many such games fizzle in the end. Nonetheless, I'll probably keep diving into crazy settings, if only to keep myself from going insane with boredom at all the dating and romance that dominate charage.
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Clephas got a reaction from Fuez for a blog entry, Kin'iro Loveriche
This is the latest release by Saga Planets, the makers of Hatsuyuki Sakura and Natsuyume Nagisa. This, like many of the games by this company, is an emotional game that sort of edges around being a straight-out charage, though it can't really be called a story-focused or a true nakige. This kind of genre ambiguity is common to this company's better works, so in that sense, it probably wasn't a bad choice, overall.
First, I should say I skipped Akane's path. I played the first three heroine paths and enjoyed them, but Akane's path was so... cliched that I had to skip it after the midpoint. I was also impatient to get to Ria's path, lol.
Anyway, this game begins with Ichimatsu Ouro, the protagonist, encountering the princess of a fictional north-European superpower, and her dragging him to a school for elites as a result. I'll be straight with you about this... disregard the getchu page info entirely. Even the best of the info there is misleading, probably deliberately.
Anyway, Ouro, who was looking to get away from his life anyway, takes advantage of entering the new school, getting along with Sylvia, Elle (Sylvia's bodyguard), Rena (a friendly fashionista who is also Sylvia's friend), and Ria (a smoker and delinquent girl he meets on the rooftop) while managing to gradually make his own niche at a school mostly full of rich people.
Now, it needs to be said... there should have been an Ayaka path in this game. Ayaka is a snarky little ass at the beginning, but she would have made a great heroine. Moreover, it was rather obvious that the writer wanted her to be one (there are lots of elements that could turn her deredere at a moment's notice), so I'm expecting an FD with an Ayaka route, later, lol.
Getting back to the rest of the game (I'm writing this at nine in the morning, after not sleeping to finish it), Sylvia's path is easily the strongest of the three heroines that are available from the beginning. Part of this is because of her generally affectionate nature, part of it is because of her position in life (Princess with insanely loyal followers), and part of it is because she is just that great of a character in general. Her path actually has two different endings, depending on whether you've seen Ria's ending or not. The second ending is basically an additional epilogue based several years after the end of the story, and it is obvious to see why you needed to see it only after seeing Ria's ending.
Elle... is the classic straight-laced heroine that goes insanely deredere once she falls in love. I honestly enjoyed her path immensely, even as I felt they were stretching credulity a bit with some of the twists and turns (based on Elle's personality, I honestly couldn't see her making some of the choices she did, even with Sylvia's encouragement). Nonetheless, if you want to see a seemingly hard-edged woman go all soft and mushy, this is a great path.
Rena... is the classic 'close friends suddenly become lovers' path. The beginning of their romantic relationship is hilarious and the lead up into the ending is excellent, with a perfect epilogue, given the path they chose in life. I will say that this is the only path where the protagonist stands up to his recent past in its entirety, so in that sense, it is perhaps the most complete of the paths up to this point.
Ria's path... is the game's main path. Ria herself is not much of a delinquent... for all that she is foul-mouthed and a smoker, she is at the same time kind-hearted and very much at ease with the protagonist after a few initial bumps. However, for her path... this is the path that threatens to define this game as a nakige... with good reason. If you paid attention to the extensive foreshadowing in the other heroine paths, you will probably be able to figure out what the core crisis of this path is, but this is also the path where Ouro shows himself at his best, right to the very end.
Now, I need to go into Ouro, which I normally would have done first. Ouro is mostly your average guy... save for the fact that he is insanely thoughtful and good in a crisis. However, what is stronger about him is that he generally knows when he is at his limit and finds someone to lean on at the right times, without going all dependent and whiny. That said, I really, really, really wish they hadn't made him of average-level intelligence and lazy when it comes to studying. That particular trope is one I wish they'd chop up then wash down the drain in pieces, forever.
Overall, this is an enjoyable game... the foreshadowing for Ria's path is a bit excessive, Akane's path was unnecessary, and this game needed an Ayaka path... However, this was still a fun game to play. I left this game behind with a feeling of satisfaction, and, if I still keep going back to wanting an Ayaka path (yes, I do), I'm sure Saga Planets will eventually oblige, lol.
Edit: I should also mention that the reason Akane's path is not enjoyable is primarily because it doesn't 'fit'. It doesn't fulfill a need the others don't, and Akane herself pales compared to the other heroines. Worse, she is the only girl with a sprite who doesn't fit into that close 'circle' they have going, so there is almost no development of her character outside her own path.
In addition to Ayaka, this game could have also used a Mina path, if only because Mina (Sylvia's little sister) is so obviously on the edge of falling for the protagonist anyway in several of the paths... in the sense that a woman who loves 'reforming' men falls in love with one of her projects, lol.
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Clephas got a reaction from melo4496 for a blog entry, The Sad Fact about Replaying VNs
The sad fact about replaying VNs... is that VNs don't have replay value.
That's not to say it isn't possible to replay a VN and enjoy it. With many of the more complex VNs, it is impossible to take in the entire thing on your first playthrough, so it is usually worth a second one. Others are so well-written or have such great characters that they are worth reading again and again. Yet others are just so much fun or are so funny (games made by Rosebleu, Lamunation, etc) that they are worth playing again and again. Last of all, there are those that are so unique that no other experience quite equals them.
However, even amongst the best VNs, there are ones I've found that pale immensely after the second playthrough. In particular, games that are heavy on mysteries and rely on their hidden aspects for at least some of their attraction become much weaker on later playthroughs.
As an example, one of my favorite VNs of all time is Hapymaher (VN of the Year 2013). This game has an emotional, psychedelic story, a unique style, and the single best VN soundtrack out there. However, whenever I attempt a third playthrough, my knowledge of certain aspects that come to light in the end and the fandisc ruins it for me. Oh, Keiko is still unreasonably sexy for a chippai character, Yayoi is still funny, and Saki's sadism+jealousy thing with the protagonist is still just as hilarious... but I always stumble at two-thirds of the way through the common route (otherwise known as the 'Week towards Christmas' chapter by some fanboys). This part is immensely funny and interesting the first time you play it through... but without being able to share in the mystery and surprise of the characters, it is unbearably dull, sadly. Every single time I go back into this game, I stop here.
Another example would be charage, in general. Understand, as you know, I am not terribly fond of charage in and of themselves. I won't go so far as to say I hate them, because I don't. However, if it is the choice between a nakige, an utsuge, a chuunige, and a charage... I'll always pick the charage last. In a good charage, the slice of life and character interactions and development are the best parts of the game... but when it comes to replaying a VN, this tripod of specialties is a poor substitute for an interesting story. I have managed to enjoy replaying a few charage... but most I drop after one path (usually the one of the heroine I liked the most), simply because I feel fatigue from having to slog through the same slice of life scenes a second time.
The Light at the end of the Tunnel
However, there are some games that survive multiple replays well. Nakige, utsuge, and games that go for the emotions in general are the most obvious genres (that are mainstream). I can still go back to moldy-oldies like Haruka ni Aogi, Uruwashi no for a good cry, and I can still devour games like Houkago no Futekikakusha without any trouble at all.
Another type that survives well are well-designed comedic games... for example, Lamunation, with its endless humor (ranging from sex jokes to penguins enjoying Mexican beer), endures multiple playthroughs quite nicely, without paling much as long as you space them out. Comedy is comedy, and as long as you don't overdo it, it is possible to enjoy a good comedy VN multiple times without much fear of boredom.
Games that have a strong protagonist. Perhaps the biggest reason many Japanese VNs are almost unreplayable is because of the 'average protagonist'. A strong, well-developed protagonist with his own unique flaws and personality can carry a game on his back through numerous playthroughs. Good examples of this are Asagiri Kaito from the Akagoei series, Shirasagi Hime from the Tiny Dungeon series, and Narita Shinri from Hello, Lady.
Games that have an overwhelmingly unique cast of characters or setting. A unique setting or a cast of characters can be the difference between a boring failed attempt at a second playthrough and four or five enjoyable playthroughs. Some examples of these are Evolimit; Devils Devel Concept; and the Silverio series. (note: Chuunige are the most likely to fit this type, but the Majikoi games and the Shin Koihime series also fit into this).
Conclusion
In the end though, taste matters. If you didn't enjoy the VN the first time, you won't enjoy it a second time (with rare exceptions). If you don't like chuunige, you most likely won't enjoy DDC or Silverio no matter how many times you attempt to play them, and if you don't like horrible things to happen to your characters, you will never enjoy Houkago no Futekikakusha. I've known people who enjoyed all these games on a first playthrough, were able to enjoy a charage on a second playthrough, but couldn't enjoy these on a second one. So, while this is my analysis, it is not absolute, lol.
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Clephas got a reaction from AKB4ty7 for a blog entry, Kin'iro Loveriche
This is the latest release by Saga Planets, the makers of Hatsuyuki Sakura and Natsuyume Nagisa. This, like many of the games by this company, is an emotional game that sort of edges around being a straight-out charage, though it can't really be called a story-focused or a true nakige. This kind of genre ambiguity is common to this company's better works, so in that sense, it probably wasn't a bad choice, overall.
First, I should say I skipped Akane's path. I played the first three heroine paths and enjoyed them, but Akane's path was so... cliched that I had to skip it after the midpoint. I was also impatient to get to Ria's path, lol.
Anyway, this game begins with Ichimatsu Ouro, the protagonist, encountering the princess of a fictional north-European superpower, and her dragging him to a school for elites as a result. I'll be straight with you about this... disregard the getchu page info entirely. Even the best of the info there is misleading, probably deliberately.
Anyway, Ouro, who was looking to get away from his life anyway, takes advantage of entering the new school, getting along with Sylvia, Elle (Sylvia's bodyguard), Rena (a friendly fashionista who is also Sylvia's friend), and Ria (a smoker and delinquent girl he meets on the rooftop) while managing to gradually make his own niche at a school mostly full of rich people.
Now, it needs to be said... there should have been an Ayaka path in this game. Ayaka is a snarky little ass at the beginning, but she would have made a great heroine. Moreover, it was rather obvious that the writer wanted her to be one (there are lots of elements that could turn her deredere at a moment's notice), so I'm expecting an FD with an Ayaka route, later, lol.
Getting back to the rest of the game (I'm writing this at nine in the morning, after not sleeping to finish it), Sylvia's path is easily the strongest of the three heroines that are available from the beginning. Part of this is because of her generally affectionate nature, part of it is because of her position in life (Princess with insanely loyal followers), and part of it is because she is just that great of a character in general. Her path actually has two different endings, depending on whether you've seen Ria's ending or not. The second ending is basically an additional epilogue based several years after the end of the story, and it is obvious to see why you needed to see it only after seeing Ria's ending.
Elle... is the classic straight-laced heroine that goes insanely deredere once she falls in love. I honestly enjoyed her path immensely, even as I felt they were stretching credulity a bit with some of the twists and turns (based on Elle's personality, I honestly couldn't see her making some of the choices she did, even with Sylvia's encouragement). Nonetheless, if you want to see a seemingly hard-edged woman go all soft and mushy, this is a great path.
Rena... is the classic 'close friends suddenly become lovers' path. The beginning of their romantic relationship is hilarious and the lead up into the ending is excellent, with a perfect epilogue, given the path they chose in life. I will say that this is the only path where the protagonist stands up to his recent past in its entirety, so in that sense, it is perhaps the most complete of the paths up to this point.
Ria's path... is the game's main path. Ria herself is not much of a delinquent... for all that she is foul-mouthed and a smoker, she is at the same time kind-hearted and very much at ease with the protagonist after a few initial bumps. However, for her path... this is the path that threatens to define this game as a nakige... with good reason. If you paid attention to the extensive foreshadowing in the other heroine paths, you will probably be able to figure out what the core crisis of this path is, but this is also the path where Ouro shows himself at his best, right to the very end.
Now, I need to go into Ouro, which I normally would have done first. Ouro is mostly your average guy... save for the fact that he is insanely thoughtful and good in a crisis. However, what is stronger about him is that he generally knows when he is at his limit and finds someone to lean on at the right times, without going all dependent and whiny. That said, I really, really, really wish they hadn't made him of average-level intelligence and lazy when it comes to studying. That particular trope is one I wish they'd chop up then wash down the drain in pieces, forever.
Overall, this is an enjoyable game... the foreshadowing for Ria's path is a bit excessive, Akane's path was unnecessary, and this game needed an Ayaka path... However, this was still a fun game to play. I left this game behind with a feeling of satisfaction, and, if I still keep going back to wanting an Ayaka path (yes, I do), I'm sure Saga Planets will eventually oblige, lol.
Edit: I should also mention that the reason Akane's path is not enjoyable is primarily because it doesn't 'fit'. It doesn't fulfill a need the others don't, and Akane herself pales compared to the other heroines. Worse, she is the only girl with a sprite who doesn't fit into that close 'circle' they have going, so there is almost no development of her character outside her own path.
In addition to Ayaka, this game could have also used a Mina path, if only because Mina (Sylvia's little sister) is so obviously on the edge of falling for the protagonist anyway in several of the paths... in the sense that a woman who loves 'reforming' men falls in love with one of her projects, lol.